The Matrix Online gives us their latest updates in newest edition of The Other Side of the Looking Glass.
Late and Early Other Side
Things got a bit tangled at the end of last week and this one is looking even more complicated. I was out last Friday and now, for reasons beyond my control, it looks like I'll be out the rest of this week, as well. So, I apologize for the lateness of last week's Other Side and will try to make this juicy enough to tide everyone over until next week.
Obviously that means talking about Update 50.
Does it Hurt When we do This?
We've been talking a lot lately about the hottest issues we want to take care of in the game. This has led to discussions about Discipline balance, weapon and clothing itemization, and future features. One result is that we're working on fixes for the much complained-about Knife Thrower tree for Update 50.
I know many of you were surprised when we actually improved the tree in Update 49. That was an unfortunate oversight on our part, as we were simply fixing some bugs with the abilities. We should have included updates for other abilities in that tree in order to rebalance things.
There are several adjustments that will affect how the tree plays. First, we adjusted animation sets that were too short, allowing "spamming" of various knife throws. Paralyzing and Blinding throws actually got assigned different Interlock animations from the other throws, which both adds variety and prevents rapid reuse. While Dracomet was in there, he also made adjustments to transition animations to reduce the "popping" from one animation to another.
We also looked at how the Spy tree's timers were set up in comparison to the Soldier tree's and concluded that not enough Spy attacks were on the same family timers. So, anything below the Spy discipline that currently uses a Ranged timer will now use a Thrown timer, keeping players from stacking multiple throws.
We reduced the Neuro Dart downgrade timers down to 15 seconds; putting it more in line with other abilities. We're also working on fixing the bug that allows Deadly Throw to be spammed, although that one is being more tricky than anticipated.
The QA team has been testing this suite of changes that addresses major concerns with our Master Knife Thrower tree. We'll only truly see the results when y'all get your hands on them in widespread PvP. Our hope was, if anything, to clamp down hard enough to remove the concerns--we'd rather hit it too hard and relax a bit than to revisit the tree down the road because we didn't do enough.
Read more here.