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I'm sorry, but it's just hard to get excited about games like this. After the terrible Mortal Online, and Darkfall Online any time I see a big sand box MMO coming out and being created by some unknown, unproven dev team... There's just no point to even get excited yet.
Maybe they'll prove me wrong but I highly doubt it. It's probably going to be another poorly supported game with a lot of big ideas, none of which will ever actually make it into the game. At least not in the way so many of us picture them. |
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10/05/12 2:32:23 AM#2
Way to go with your negativity!
I understand your concern, but most of the industry is (finally) moving toward sandboxiness, so to speak. After Guild Wars 2, Elder Scrolls Online will likely be the last theme park. We have:
Granted, most of these are done by small teams, but that doesn't mean that they can't be successful like CCP was with Eve, for example. I do believe that we are going to see many diverse and innovative games in the near future, and at least a few of them will be successful, thus encouraging more developers to pursue that route. Not to mention that there is Kickstarter now, which will help a great deal with these kind of projects.
Founder, CEO & Editor in Chief of Worlds Factory, a brand new videogame and entertainment online publication. |
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10/05/12 5:15:56 AM#3
I don't think it's even in alpha! Well let's wait and see. All the good sandboxes I have come accross are extremely simple when you boil it down EVE and minecraft are perfect examples of this. But I have yet to see the sandbox done well in a complex environments or ecosystems. Anyway, let's give games a chance before giving the an F.
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10/06/12 8:09:02 PM#4
Originally posted by Arakazi
Wait, did you just say Eve was "extremely simple"? |
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10/07/12 9:41:03 AM#5
Originally posted by MrTuggles Yeah, the mechanics are fairly simple. What gives EVE it's complexity is the politics or the human element rather than some extremely complex game mechanic. But this is comming from a guy that played EVE for 5 years so I might see it from a different perspective. Of course you could call fleet battles complex you start deconstructing every individual component, examening the skills, strategy and loadouts of each pilot. But you could do the same for rock paper scissors, but at it's heart it's fairly simple. |
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10/08/12 4:57:37 AM#6
Originally posted by Ridrith
I was thinking the same but then i took a look at their website I found out that their CEO is Andreas Weidenhaupt who secured European licenses for games like TERA and Raiderz. And in some of the GamesCom news it says that they have people from the dev and publishing side of games like Spellborn, Runes of Magic, Face of Mankind and Crysis. Also if you translate some German news it says that Jess Mulligan is working on the project, who was involved in really old MMO games like Ultima Online and Asheron's Call. So, it seems that they are definitely not an inexperienced company. |
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