MMORPG.com's Garrett Fuller chats with Tasos Flambouras about the upcoming Darkfall: Unholy Wars launch, the design choices, and the future of the game.
Duration: 47:34
Views: 7,074 28 comments
Game: Darkfall: Unholy Wars
Direct Link: http://youtu.be/3d-ZQ2Ow1bU
Concerning the primalist not being in at launch:
[img]http://forums.darkfallonline.com/image.php?u=386966&type=sigpic&dateline=1354286730[/img]
haaha awesome!
Fri Nov 30 2012 9:22AM ReportAll I can say is Tasos talked alot about darkfall 1.0 as well and most of what he said turned out to hype or flat out untrue.
Those who don't learn from the past are doomed to repeat it.
Fri Nov 30 2012 10:23AM ReportAn instance is a loaded seperate instance of some place in the game world, created for a specific player or specific set of players. These are open dungeons to everyone in the world, there is just a portal to access them.
1000 people could go into the same dungeon (and crash the server) without creating a seperate instance of the dungeon aside from the one residing in the real world.
In most MMO's this dungeon would be instanced just for each player or group that accessed it creating numerous instances of the same location where players actions only affect those in their instance.
Fri Nov 30 2012 12:13PM Report/\ Thats the long answer.
The practical answer of instances is: In Darkfall, if 200.000 guys go to the same dungeon, an the you enter, you will see 200.000 players.
With instances, if 200.000 players go to an instance, and then you enter, you will only see the max players allowed in that instance, or only your group, or only you.
The reason of making "teleports" to dungeons is matter of visual work. Instead of making your player climbing down stairs, they put a loading screen.
Fri Nov 30 2012 12:22PM ReportDarkfall dungeons are the same as in Asheron's call 2 or lineage 2, you have to portal inside but there still open to all.
Instance are private dungeons eather for raid group, small group or solo player.
Best way to implement dungeons this way, instance to me are no fun there way to private and protected and boring.
Fri Nov 30 2012 1:08PM ReportSo every account can have a character both on EU and NA.
That's a pleasant surprise :)
Fri Nov 30 2012 1:35PM Reportanother aspect of Darkfall dungeons thats unique (whether you think its better or not is another matter) is that, you can't leave them by retreating back to where you came in.
the entrance portal takes you to point A in the dungeon. the exit of the dungeon is at point B, and (unless you bindstone recall) so in order to get out, you have to run thru much of the dungeon before finding the exit portal (usually at "the end"). i believe this was to prevent people from camping the entrances. i've never seen anybody camp them, so i guess it worked. 8) and i did enter quite a few dungeons where i ran into people or vice versa.
Fri Nov 30 2012 9:25PM ReportThat was fucking awesome, shame I couldn't watch live but I had some class work to do followed by a massive bender so I watched now.
I'm very happy with the answers to.. all of those questions infact. Less than 2 weeks 'till UW now and I'm buzzin' for it! :D
Sat Dec 01 2012 11:31AM ReportThe teleportation idea is really bad.I prefer a more realistic travel system.To keep combat feeling realistic,you NEED the feel of long travel and perhaps meeting enemies along the way.Warping around to HOTSPOTS imo cheapens the realism of combat/pvp.
Most of all his responses are good,i agree with his thought process behind this games choices.
I love his response to the NO end -game,i can't stand that geeky/nerdy modern term that really ruins gaming on a whole.
Sat Dec 01 2012 11:38AM Reportvery hard to follow what he actually said about it but apparently crafting is going to be complete crap?
not sure since he talked pretty much in a circle without saying much at all - other than he isn't a crafter and doesn't like crafting (that bodes well)
Sat Dec 01 2012 1:19PM ReportI like this guy, I really like the vision and direction where they are taking this, I REALLY want Darkfall and the team to succeed . Congrats on getting the go ahead with the steam greenlight !
Good interview
Sat Dec 01 2012 5:37PM ReportLooking forward to seeing some old freinds and enemies, hit me up if you know me.
Holden - Exodus Syndacite /Risen
Sun Dec 02 2012 7:49PM ReportLogin or Register to post a comment