Darkfall: Unholy Wars launched last week after several additional months of development. Promising to be hardcore and a true sandbox, players have been flocking to the title. Today we begin our review in progress series leading up to our final review in a few weeks. See what we discovered in our first few hours in the game before heading to the comments to tell us about yours.
Let’s start with the part that has been on my mind the most. Launch day. The game was scheduled to launch on 16th April. Indeed it did launch, a few setbacks were noted by Aventurine and communication was good between them and us: the community. Darkfall launched a few hours behind its original schedule, but what I was met with was persistent performance issues, crashes, incredibly slow download speeds and server closures. With that said, it wasn’t a good launch. I don’t think I’ve seen an MMO which has had a worse one, but when I was finally able to spend a good few hours with the game, I was pleasantly surprised.
Read more of George Dimmock's Darkfall: Unholy Wars - Review In Progress #1.