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Darkfall: Unholy Wars Forum » General Discussion » Find out what wasn't answered in the Q&A

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79 posts found
  Zerglet

Novice Member

Joined: 11/01/12
Posts: 13

 
OP  11/02/12 12:59:56 PM#21


Originally posted by bcbully As a newb to the game (played for like a week a year ago) none of the changes effect me. I see where a lot of vets show how A will be better than the new B, and I respect and agree with most of the issues.   The game will still be good though right? They had to do something in order for a new game to be made so that they could launch again. All I'm saying is that from the outside looking in, the good of a launching a new game out weighs the bad of the changes.    
 

Wrong.

They had 100k willing and able players at their 2009 launch, there is no shortage of players interested in sandbox full-loot pvp mmorpgs.

Instead of relying on actual sandbox mechanics and implementing missing content from the game they started combining ideas and mechanics from themepark and arena style games. After the initial playerbase dissipated only the PvP crowd remained active and that's what DF:UW is geared towards.

It's a completely different game for a completely different kind of playerbase. The players that quit early on DF1 will find even less in DF:UW of what they already found lacking in DF.

  Oriphus

Apprentice Member

Joined: 4/23/08
Posts: 335

11/02/12 1:02:03 PM#22
Originally posted by Classicstar

I started following Darkfall in 2003 on forumfall, finally in jan 2009 i got into beta and loved what i saw.

When game launched(got into game end of march 2009) i started little by little dislike what was not in the game, the macroing the exploiters/hackers i hated and slowly making the game more and more easy for the themeparkers was nightmare.

I quit after more then 2 years dissapointed with how DFO eventually became and its community.

Now ive read up most what DFUW will be and NO THANKS this ain't the game i hoped in 2003 followed and someday i would play.

Im still waiting for game that i and many hardcore followers of early darkfall 1.0 hours wanted but im affraid it will never see the light of day:(

This DFUW is not razorwax/aventurine(2003-2006 after that it already started downwards)i followed as huge fan after 2006 my first doub about vision of DFO started to get crackes in my believes this was the game i wanne play.

Good luck AV but your not my cup of tea for longtime now.


P.S 100% sandbox FFA full loot red server with no safezones thats what i want.

yeah was a shame we didnt get everything we hoped for, would have been ultra epic heh :) well good luck on your search i hope you find the next ONE! (and it isn't just something living in your head that can never be realised heh).

 

I will give DF:UW a roll and see how it is, i just hope it can live up to DF1 with some improvements to boot!.

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

11/02/12 1:03:36 PM#23
Originally posted by Zerglet

 


Originally posted by bcbully As a newb to the game (played for like a week a year ago) none of the changes effect me. I see where a lot of vets show how A will be better than the new B, and I respect and agree with most of the issues.   The game will still be good though right? They had to do something in order for a new game to be made so that they could launch again. All I'm saying is that from the outside looking in, the good of a launching a new game out weighs the bad of the changes.    
 

 

Wrong.

They had 100k willing and able players at their 2009 launch,

Thats complete BS.  It was a staggered release with a fraction of that intially, that's why people had to wait weeks to purchase.

 

Keep digging that hole

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6752

11/02/12 1:06:01 PM#24


Originally posted by Zerglet

They had 100k willing and able players at their 2009 launch.

Ugh...source?

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

11/02/12 1:07:04 PM#25
Originally posted by Gdemami

 


Originally posted by Zerglet

They had 100k willing and able players at their 2009 launch.

 

Ugh...source?

Darkfall did sell over 100K copies in its lifetime, but sure as hell wasn't at release. Secondly youve already been provided a source link the last time you question the numbers.

  Zerglet

Novice Member

Joined: 11/01/12
Posts: 13

 
OP  11/02/12 1:07:20 PM#26
Originally posted by Hancakes
Originally posted by Zerglet

 


Originally posted by bcbully As a newb to the game (played for like a week a year ago) none of the changes effect me. I see where a lot of vets show how A will be better than the new B, and I respect and agree with most of the issues.   The game will still be good though right? They had to do something in order for a new game to be made so that they could launch again. All I'm saying is that from the outside looking in, the good of a launching a new game out weighs the bad of the changes.    
 

 

Wrong.

They had 100k willing and able players at their 2009 launch,

Thats complete BS.  It was a staggered release with a fraction of that intially, that's why people had to wait weeks to purchase.

 

Keep digging that hole

Actually you are wrong, they did have 100k+ willing and able players at launch, 30-40k actual players managed to purchase a game.

If you had watched the Aventurine documentary you would have known this, and you would also have known that in the end they sold 150.000 copies of Darkfall 1 and broke even, paid back their debt.

  Classicstar

Advanced Member

Joined: 12/02/04
Posts: 2501

11/02/12 1:08:14 PM#27

Oh and on short note the Darkfall community from early days(not all but many) have ruined there own game by zerging(specially first 3 months)splitting up community with there crys how they want there own US server or macroing/bloodwalling/exploiting/hacking resulting in this DFUW thank you many big clans(most know witch ones specially exploiting alot from day one) who exploiting the living daylights out of the game in early days:(

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  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

11/02/12 1:10:29 PM#28
Originally posted by Zerglet
Originally posted by Hancakes
Originally posted by Zerglet

 


Originally posted by bcbully As a newb to the game (played for like a week a year ago) none of the changes effect me. I see where a lot of vets show how A will be better than the new B, and I respect and agree with most of the issues.   The game will still be good though right? They had to do something in order for a new game to be made so that they could launch again. All I'm saying is that from the outside looking in, the good of a launching a new game out weighs the bad of the changes.    
 

 

Wrong.

They had 100k willing and able players at their 2009 launch,

Thats complete BS.  It was a staggered release with a fraction of that intially, that's why people had to wait weeks to purchase.

 

Keep digging that hole

Actually you are wrong, they did have 100k+ willing and able players at launch, 30-40k actual players managed to purchase a game.

If you had watched the Aventurine documentary you would have known this, and you would also have known that in the end they sold 150.000 copies of Darkfall 1 and broke even, paid back their debt.

How the hell are 100000 willing and able , if only 30-40K managed to purchase the game?

<span a"="">


 
a·ble  (bl)adj. a·bler, a·blest 1. Having sufficient power or resources to accomplish something
  Zerglet

Novice Member

Joined: 11/01/12
Posts: 13

 
OP  11/02/12 1:11:42 PM#29
Originally posted by Classicstar

Oh and on short note the Darkfall community from early days(not all but many) have ruined there own game by zerging(specially first 3 months)splitting up community with there crys how they want there own US server or macroing/bloodwalling/exploiting/hacking resulting in this DFUW thank you many big clans(most know witch ones specially exploiting alot from day one) who exploiting the living daylights out of the game in early days:(

You can't blame this on the players.

Aventurine should have introduced a skill-cap system and regional banking and resources right away, the entire problem was clans being able to expand their empire endlessly through the globalized state of the game.

A skill-cap should have been put in place right in the first weeks, the grind would have been completely justified and people would have hit their goals much sooner. And at the same time it would have addressed the jack-of-all-trades and magic imbalance issues we are still dealing with today.

  Oriphus

Apprentice Member

Joined: 4/23/08
Posts: 335

11/02/12 1:17:39 PM#30
Originally posted by Hancakes
Originally posted by Zerglet
Originally posted by Hancakes
Originally posted by Zerglet

 


Originally posted by bcbully As a newb to the game (played for like a week a year ago) none of the changes effect me. I see where a lot of vets show how A will be better than the new B, and I respect and agree with most of the issues.   The game will still be good though right? They had to do something in order for a new game to be made so that they could launch again. All I'm saying is that from the outside looking in, the good of a launching a new game out weighs the bad of the changes.    
 

 

Wrong.

They had 100k willing and able players at their 2009 launch,

Thats complete BS.  It was a staggered release with a fraction of that intially, that's why people had to wait weeks to purchase.

 

Keep digging that hole

Actually you are wrong, they did have 100k+ willing and able players at launch, 30-40k actual players managed to purchase a game.

If you had watched the Aventurine documentary you would have known this, and you would also have known that in the end they sold 150.000 copies of Darkfall 1 and broke even, paid back their debt.

How the hell are 100000 willing and able , if only 30-40K managed to purchase the game?

 


 
a·ble  (bl)adj. a·bler, a·blest 1. Having sufficient power or resources to accomplish something

 Best guesses i have seen around launch is that there were about 15k around launch time, This was best estimate off of early /who lists taking into account that it was broken and wouldn't delete rerolled chars. It kind of fits in with server max cappacity and  queues that took place early on.

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

11/02/12 1:20:06 PM#31
Originally posted by Zerglet
Originally posted by Hancakes
Originally posted by Zerglet
Originally posted by Hancakes
Originally posted by Zerglet

 


Originally posted by bcbully As a newb to the game (played for like a week a year ago) none of the changes effect me. I see where a lot of vets show how A will be better than the new B, and I respect and agree with most of the issues.   The game will still be good though right? They had to do something in order for a new game to be made so that they could launch again. All I'm saying is that from the outside looking in, the good of a launching a new game out weighs the bad of the changes.    
 

 

Wrong.

They had 100k willing and able players at their 2009 launch,

Thats complete BS.  It was a staggered release with a fraction of that intially, that's why people had to wait weeks to purchase.

 

Keep digging that hole

Actually you are wrong, they did have 100k+ willing and able players at launch, 30-40k actual players managed to purchase a game.

If you had watched the Aventurine documentary you would have known this, and you would also have known that in the end they sold 150.000 copies of Darkfall 1 and broke even, paid back their debt.

How the hell are 100000 willing and able , if only 30-40K managed to purchase the game?


<span a"="">


 
a·ble  (bl)adj. a·bler, a·blest 1. Having sufficient power or resources to accomplish something

You must be full-on retarded right? 100k players were willing to play the game but were not able to purchase it because Aventurine throttled the sales because they did not have the capacity.

Youre the one that typed it, making it sound like they were there at release.  Hell, Darkfall didnt even hit 100000 in 2009

But, you obviously have no problem misleading people.(admitted in op)

  Classicstar

Advanced Member

Joined: 12/02/04
Posts: 2501

11/02/12 1:22:31 PM#32


Originally posted by Zerglet

Originally posted by Classicstar Oh and on short note the Darkfall community from early days(not all but many) have ruined there own game by zerging(specially first 3 months)splitting up community with there crys how they want there own US server or macroing/bloodwalling/exploiting/hacking resulting in this DFUW thank you many big clans(most know witch ones specially exploiting alot from day one) who exploiting the living daylights out of the game in early days:(
You can't blame this on the players.

Aventurine should have introduced a skill-cap system and regional banking and resources right away, the entire problem was clans being able to expand their empire endlessly through the globalized state of the game.

A skill-cap should have been put in place right in the first weeks, the grind would have been completely justified and people would have hit their goals much sooner. And at the same time it would have addressed the jack-of-all-trades and magic imbalance issues we are still dealing with today.


Exploiting and cheating you can always blame on players in 2 years ive played ive never AFK macro exploited or cheat in any way.

The beauty of DFO was you did not need cheating the game was awesome ive soloed for most part and still pvped alot and explored all over the world bind in chaos towns without ever cheating.

Sure AV could have done alot to prefend this cheating but players are for most part to blame.

I wont say witch clans where famous for exploiting from day one but they have imbalanced the game from start and after that there was no stopping others from macro 24/7 to keep up with them thats still no excuse.

But it dont matter DFO 1.0 is soon gone we get some half ass follow up im totally not interested in hehe.

And result is DFUW as i see it.

I leave it to new players and those who still like what AV makes, so i say to them good luck and hope you have fun thats all what matters not my view on subject:)

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OS:WIN7 64bit Ultimate

  Oriphus

Apprentice Member

Joined: 4/23/08
Posts: 335

11/02/12 1:24:13 PM#33
Originally posted by Zerglet
Originally posted by Classicstar

Oh and on short note the Darkfall community from early days(not all but many) have ruined there own game by zerging(specially first 3 months)splitting up community with there crys how they want there own US server or macroing/bloodwalling/exploiting/hacking resulting in this DFUW thank you many big clans(most know witch ones specially exploiting alot from day one) who exploiting the living daylights out of the game in early days:(

You can't blame this on the players.

Aventurine should have introduced a skill-cap system and regional banking and resources right away, the entire problem was clans being able to expand their empire endlessly through the globalized state of the game.

A skill-cap should have been put in place right in the first weeks, the grind would have been completely justified and people would have hit their goals much sooner. And at the same time it would have addressed the jack-of-all-trades and magic imbalance issues we are still dealing with today.

 

Regional banking! ROFL, Proof positive you didn't actualy play DF to any great level, or worse you did and have no idea that what you are talking about is utterly pointless and would only detract from the game by adding more hastle and more grind...and we all love more grind, lol.

 

You are an idealist who's games only ever work in your head or on paper without any way to disprove yourself  reinforcing your own delusions.

 

O.K we get it, you don't like DF...save us the hastle of reading all your bull though and run along to find that game you always dreamed of...sigh xD

  Badaboom

Elite Member

Joined: 10/04/10
Posts: 2366

11/02/12 1:25:09 PM#34
I think people need to remove darkfall on the pedestal and play their new free game on the 20th. If you don't like what you see, quit. 
  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

11/02/12 1:26:37 PM#35
Originally posted by Badaboom
I think people need to remove darkfall on the pedestal and play their new free game on the 20th. If you don't like what you see, quit. 

 I'll bet you $20 the OP will be there with bells on and a box of tissues.

  Oriphus

Apprentice Member

Joined: 4/23/08
Posts: 335

11/02/12 1:29:39 PM#36
Originally posted by Classicstar

 


Originally posted by Zerglet

Originally posted by Classicstar Oh and on short note the Darkfall community from early days(not all but many) have ruined there own game by zerging(specially first 3 months)splitting up community with there crys how they want there own US server or macroing/bloodwalling/exploiting/hacking resulting in this DFUW thank you many big clans(most know witch ones specially exploiting alot from day one) who exploiting the living daylights out of the game in early days:(
You can't blame this on the players.

 

Aventurine should have introduced a skill-cap system and regional banking and resources right away, the entire problem was clans being able to expand their empire endlessly through the globalized state of the game.

A skill-cap should have been put in place right in the first weeks, the grind would have been completely justified and people would have hit their goals much sooner. And at the same time it would have addressed the jack-of-all-trades and magic imbalance issues we are still dealing with today.


 

Exploiting and cheating you can always blame on players in 2 years ive played ive never AFK macro exploited or cheat in any way.

The beauty of DFO was you did not need cheating the game was awesome ive soloed for most part and still pvped alot and explored all over the world bind in chaos towns without ever cheating.

Sure AV could have done alot to prefend this cheating but players are for most part to blame.

I wont say witch clans where famous for exploiting from day one but they have imbalanced the game from start and after that there was no stopping others from macro 24/7 to keep up with them thats still no excuse.

But it dont matter DFO 1.0 is soon gone we get some half ass follow up im totally not interested in hehe.

And result is DFUW as i see it.

I leave it to new players and those who still like what AV makes, so i say to them good luck and hope you have fun thats all what matters not my view on subject:)

 

Solid rational responce to the entire Darkfall experience. OP could learn a thing or two here ^^. Although i will reserve the half assed judgement until after i have given it a whirl for a while.

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

11/02/12 1:46:09 PM#37
Originally posted by Oriphus
Og

 Best guesses i have seen around launch is that there were about 15k around launch time, This was best estimate off of early /who lists taking into account that it was broken and wouldn't delete rerolled chars. It kind of fits in with server max cappacity and  queues that took place early on.

That sounds reasonable,  I thought the initial wave was supposed to be around 20K.   Its hard to remember last month, let alone 2009. Regardless, it was ugly and not remotely close to 100000.

  DarthRaiden

Apprentice Member

Joined: 11/20/05
Posts: 4537

i make art,
till someone dies.

Forum Terrorist

11/02/12 1:58:51 PM#38
Originally posted by Hancakes
Originally posted by Gdemami

 


Originally posted by Zerglet

They had 100k willing and able players at their 2009 launch.

 

Ugh...source?

Darkfall did sell over 100K copies in its lifetime, but sure as hell wasn't at release. Secondly youve already been provided a source link the last time you question the numbers.

You know they had 200k  for beta registration  ?  That means 200k have been intrested in the initially vision of Darkfall. 

The resulting number of 100k  wich was announced i think 1 year after release can be accounted firstly  to
AV's incapability to respond technically to this demand and secondly by the disappointement  many players regarding the gameplay.  

Doesn't here ring a bell for DF UW realese ? today in the same situation many of DF's potential playerbase are worrying about the gameplay features and are worrying about the incompetence AV's for a clean release, hell the similarities with the no info strategy pre DF and pre DF UW  are astounding.

btw the last official number was 150k sold copies of which  only 10k -15k have become customers.

And it looks like for this laucnh there is even MORE diabled and less features and sandbox then on the last launch.

get  real.

-----MY-TERMS-OF-USE--------------------------------------------------
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  Oriphus

Apprentice Member

Joined: 4/23/08
Posts: 335

11/02/12 2:17:46 PM#39
Originally posted by DarthRaiden
Originally posted by Hancakes
Originally posted by Gdemami

 


Originally posted by Zerglet

They had 100k willing and able players at their 2009 launch.

 

Ugh...source?

Darkfall did sell over 100K copies in its lifetime, but sure as hell wasn't at release. Secondly youve already been provided a source link the last time you question the numbers.

You know they had 200k  for beta registration  ?  That means 200k have been intrested in the initially vision of Darkfall. 

The resulting number of 100k  wich was announced i think 1 year after release can be accounted firstly  to
AV's incapability to respond technically to this demand and secondly by the disappointement  many players regarding the gameplay.  

Doesn't here ring a bell for DF UW realese ? today in the same situation many of DF's potential playerbase are worrying about the gameplay features and are worrying about the incompetence AV's for a clean release, hell the similarities with the no info strategy pre DF and pre DF UW  are astounding.

btw the last official number was 150k sold copies of which  only 10k -15k have become customers.

And it looks like for this laucnh there is even MORE diabled and less features and sandbox then on the last launch.

get  real.

200k were interested over what time period? 100k after a year is to be balmed on AV (eh?) by AV not being able to meet the demand?? I bought the game without any issues at all..it was throtle realease over not a very long time and then open for anyone to buy it so what you are saying makes zero sense. Then you state that the other part of the reason sales were so low was due to people not liking the game play, lol if you can't see the paradox here i don't know what to say.

 

anything else you have said, I have no idea if this game will be better or worse than DF1. When i buy it and play it I will be sure to completly forget about this irrelevant Thread. :)

 

  DarthRaiden

Apprentice Member

Joined: 11/20/05
Posts: 4537

i make art,
till someone dies.

Forum Terrorist

11/02/12 2:40:20 PM#40
Originally posted by Oriphus
Originally posted by DarthRaiden
Originally posted by Hancakes
Originally posted by Gdemami

 


Originally posted by Zerglet

They had 100k willing and able players at their 2009 launch.

 

Ugh...source?

Darkfall did sell over 100K copies in its lifetime, but sure as hell wasn't at release. Secondly youve already been provided a source link the last time you question the numbers.

You know they had 200k  for beta registration  ?  That means 200k have been intrested in the initially vision of Darkfall. 

The resulting number of 100k  wich was announced i think 1 year after release can be accounted firstly  to
AV's incapability to respond technically to this demand and secondly by the disappointement  many players regarding the gameplay.  

Doesn't here ring a bell for DF UW realese ? today in the same situation many of DF's potential playerbase are worrying about the gameplay features and are worrying about the incompetence AV's for a clean release, hell the similarities with the no info strategy pre DF and pre DF UW  are astounding.

btw the last official number was 150k sold copies of which  only 10k -15k have become customers.

And it looks like for this laucnh there is even MORE diabled and less features and sandbox then on the last launch.

get  real.

200k were interested over what time period? 100k after a year is to be balmed on AV (eh?) by AV not being able to meet the demand?? I bought the game without any issues at all..it was throtle realease over not a very long time and then open for anyone to buy it so what you are saying makes zero sense. Then you state that the other part of the reason sales were so low was due to people not liking the game play, lol if you can't see the paradox here i don't know what to say.

 

anything else you have said, I have no idea if this game will be better or worse than DF1. When i buy it and play it I will be sure to completly forget about this irrelevant Thread. :)

 

ok i will it make in smaller chunks for you.

i even mention the point in time, you better focus while  reading next time. 200k registered for beta.

The game has been released february 2009 and this was the announcement at June the 24th

"As a result of these optimizations we’ve also been able to keep sales open most of the time. We’re still being careful because Darkfall resubscription rates remain very high even though this is a time for exams and/or vacations. It’s still difficult to buy Darkfall but we hope that after the US servers have launched it will be easier for new players to learn about and to buy Darkfall."

You have bought the game without any problem ?  try to play lucky games because you could be the one under millions who wins..well for the vast majority the reality looked different.

Sure its possible to have been disappointed. AV used the same policy regarding information and beta like today. Many players believed in the FAQ and the website and the information Tasos was publishing  and after they got into the game they found a big gap between the real gameplay and what was published on the site.

From 200k potential playerbase and 100k sold copies after a year only 10k - 15k remaned because of technically incompentece or lacking gameplay.

With no open beta, with so many disabled feateres and lack of sandbox content and content for different playstyles and with the track record of AV being unable to respond to technically difficulties efficiently its safe to assume this can happen with DF UW with high probability too.

 

 

 

 

 

 

 

 

 



 

 

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

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