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Darkfall: Unholy Wars Forum » General Discussion » An EPIC list of features/updates for DF:UW

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47 posts found
  Burntvet

Elite Member

Joined: 11/16/07
Posts: 2717

10/09/12 1:51:29 PM#21

For one, I would be less concerned about "proposed features" than about if they are actually going to work.

DF was a heavily exploited, broken, and overly buggy mess at launch, will DF:UW be any different?

Threads on the many list of broken/non-working features and exploited mechanics are in the forum for all to see.

 

So execution of what is there, is much more important that a few features, more or less.

And despite the many threads of DF being "Too Harcore" for people from avid fans, a lot of players that tried DF quit, simply for the reason that the game was not very well made, updated, or policed.

So that will be something to watch for.

 

  Zushakon

Novice Member

Joined: 12/09/08
Posts: 120

10/09/12 2:33:49 PM#22
Originally posted by Greymoor
Originally posted by ProfRed
Originally posted by Inlor
Originally posted by kaiser3282

Housing has never been instanced.

There is a hiding / stealth skill. Its called having skill. Learn to be sneaky and use the environment to hide you. Dont go charging in at full sprint while casting spells and drawing attention to yourself. Its very easy to get the drop on people and catch them from behind if you learn to be sneaky. Though hopefully they do something about the ping spikes when getting near other players to make it a bit easier. The wary players always notice the ping spikes and stop fighting other stuff and start looking for enemy players as soon as that spike hits them.

Ah ok, thx, didn't know about the housing. Nice to hear.

And about the hiding and stealth skill: Won't hurt to implement a real hiding and stealth skill. In about 10 years UO I never heard a lot of people complaining about them, as you could use AOE-spells or tracking skill to reveal them.  Was especially nice to have near a IDOC with lots of reds. But o.k., maybe you can really hide better in a real 3D environment (I hope there are no "names" above your head?).

There is no tab targeting and no names above your head.  You can run over a hill and hide behind a tree, and strafe around it if someone is chasing you, or dissapear with skill and sneak with skill.  It is an amazing game for that.  A stealth/hide skill has no place in Darkfall.

This, especially on Yssam it is so easy to conceal yourself from other players :D

Ruby was always a bit of a challenge though :D

Darkfall Unholy Wars:
Zushakon Odi

  Zushakon

Novice Member

Joined: 12/09/08
Posts: 120

10/09/12 2:35:35 PM#23
Originally posted by Burntvet

For one, I would be less concerned about "proposed features" than about if they are actually going to work.

DF was a heavily exploited, broken, and overly buggy mess at launch, will DF:UW be any different?

Threads on the many list of broken/non-working features and exploited mechanics are in the forum for all to see.

 

So execution of what is there, is much more important that a few features, more or less.

And despite the many threads of DF being "Too Harcore" for people from avid fans, a lot of players that tried DF quit, simply for the reason that the game was not very well made, updated, or policed.

So that will be something to watch for.

 

 Well I'm hoping they've learned their lesson from DF, so yes with any luck DF:UW will indeed be different.

Darkfall Unholy Wars:
Zushakon Odi

  Deathage

Advanced Member

Joined: 3/12/10
Posts: 74

Wannafightaboutit?

10/11/12 9:24:12 PM#24
I was about to post this list, taken from the sandboxer blog, but happily I see you have beaten me to it! Im lovin the changes. If they can be seemlessly implemented I'll be one happy camper. So psyched for this overhaul.
  stayontarget

Guide

Joined: 10/04/08
Posts: 6123

Girlfriends come and go but Epic battles are Soulbound

10/11/12 9:30:48 PM#25
I wonder how much of that list will be broken at launch.  Any bets.

Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  snapfusion

Apprentice Member

Joined: 7/17/11
Posts: 976

10/11/12 9:40:59 PM#26
Originally posted by Greymoor

I would like a lot of you to take the time reading through some of those changes to see that DF:UW is not just about PvP.

Crafting and PvE are getting a huge overhall too.

But its still not Crafting and PvE for crafters and PvE's. Its Crafting and PvE for PvPers.  So no one outside of PvPers really cares.

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

10/11/12 9:44:56 PM#27
Originally posted by snapfusion
Originally posted by Greymoor

I would like a lot of you to take the time reading through some of those changes to see that DF:UW is not just about PvP.

Crafting and PvE are getting a huge overhall too.

But its still not Crafting and PvE for crafters and PvE's. Its Crafting and PvE for PvPers.  So no one outside of PvPers really cares.

Why are you here again if you dont care??? This is a PvP game forum afterall.

  Snoepie

Apprentice Member

Joined: 8/18/07
Posts: 490

10/12/12 10:36:46 AM#28

thx for the efforts putting up such a list..

 

i can tell you one thing.. after 6 years of darkfall following and gaming..

 

60% of what they clame.. will be broken or not implented..

 

Also 20 november ain't a release date.. its a possible release date.. most likely UW will come 2013..

 

These facts are based on the history of AV.. who made the game darkfall

  naljeja

Advanced Member

Joined: 9/21/12
Posts: 96

10/12/12 12:48:29 PM#29
Originally posted by Snoepie

 

Also 20 november ain't a release date.. its a possible release date..

Please enlighten us on where this is stated

  Snoepie

Apprentice Member

Joined: 8/18/07
Posts: 490

10/12/12 1:21:04 PM#30
Originally posted by naljeja
Originally posted by Snoepie

 

Also 20 november ain't a release date.. its a possible release date..

Please enlighten us on where this is stated

see your looking @ the wrong or not knowning the info about this company itself..

 

My last sentence of my post  will explain this..

 

A release date comes with responsibilties. and this company has none..

 

to give you simple example:

 

http://forums.darkfallonline.com/showthread.php?s=121c2c551cf40b9d15bd6f9cc71d061f&t=297834

 

 

  Pumuckl71

Novice Member

Joined: 5/24/12
Posts: 127

10/12/12 1:31:10 PM#31
God this is all so epic ...fuck the rest we only need darkfall from now on . Its sooo epic , that if youre playing it you gonna be instant epic and  Vet. nice try to copy UO pre tram
  ste2000

Apprentice Member

Joined: 2/28/04
Posts: 4718

10/12/12 1:57:01 PM#32
Originally posted by Inlor
Originally posted by kaiser3282

Housing has never been instanced.

There is a hiding / stealth skill. Its called having skill. Learn to be sneaky and use the environment to hide you. Dont go charging in at full sprint while casting spells and drawing attention to yourself. Its very easy to get the drop on people and catch them from behind if you learn to be sneaky. Though hopefully they do something about the ping spikes when getting near other players to make it a bit easier. The wary players always notice the ping spikes and stop fighting other stuff and start looking for enemy players as soon as that spike hits them.

Ah ok, thx, didn't know about the housing. Nice to hear.

And about the hiding and stealth skill: Won't hurt to implement a real hiding and stealth skill. In about 10 years UO I never heard a lot of people complaining about them, as you could use AOE-spells or tracking skill to reveal them.  Was especially nice to have near a IDOC with lots of reds. But o.k., maybe you can really hide better in a real 3D environment (I hope there are no "names" above your head?).

True, it might work, but have you tried to sneak on players from behind in DF?

It is very realistic.

First you have to crouch and then you need to slowly move toward the enemy.

The higher crouching skills you have, the less noise you make while approaching the target.

Because if you pay attention, you can hear another player coming from behind.

That's the beauty of DF, you have to be always aware of your surroundings to survive and that includes funny noises coming from behind.

  TangentPoint

Elite Member

Joined: 2/12/12
Posts: 1095

The "Real Game" begins at character creation.

10/14/12 3:50:22 PM#33

This all sounds very interesting and I'm definitely going to be checking it out. Here's hoping 2nd time is a charm for AV!

I actually really enjoyed simply being in the world in DF1, to be honest. The mob ai was a lot of fun to "play with". The danger of being ganked was always there, creating this sense of "blissful paranoia" that someone was waiting for you around a corner or hiding behind a tree, or would sneak up on you while you're fighting something else.

The thing that turned me off to DF1, and will have the same effect in UW if it's not kept in check (because you know people will be right back to doing it again), is the hacking/cheating that went on. My time and interest in DF1 ended abruptly when I was ganked by someone clearly using a radar hack to see where I was hiding. They couldn't have seen me any other way, especially not from where they were, and how far out they were when they stopped to make a beeline toward me.

I despise cheaters in other games. I'm definitely not going to abide one in a FFA game like DF.  It's a shame, too, because I really enjoyed that game.

So I really really really hope AV is more on top of it this time.

My philosophy on MMORPGs:

Leveling is what happens while you're playing the rest of the game.

Don't worry about levels. Just play.

  parrotpholk

Apprentice Member

Joined: 1/20/05
Posts: 3317

10/14/12 3:52:39 PM#34
I have an extreme case of deja vu currently.  O yeah everytime AV would release another hype article everyone latched on like it was acutally going to happen.
  Ice-Queen

Novice Member

Joined: 1/02/08
Posts: 2430

"Always borrow money from a pessimist. They won't expect it back."

10/14/12 3:56:05 PM#35
Any word on housing for DFUW?

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  Params7

Spotlight Poster

Joined: 5/18/09
Posts: 202

10/14/12 3:57:06 PM#36
^Yeah, if there's one thing that has the potential for being the biggest downer, is cheaters being allowed. Devs need to implement active monitoring to catch and ban players for using hacks.
  someforumguy

Advanced Member

Joined: 1/25/07
Posts: 3473

10/14/12 4:13:45 PM#37
Originally posted by ProfRed
Originally posted by Inlor
Originally posted by kaiser3282

Housing has never been instanced.

There is a hiding / stealth skill. Its called having skill. Learn to be sneaky and use the environment to hide you. Dont go charging in at full sprint while casting spells and drawing attention to yourself. Its very easy to get the drop on people and catch them from behind if you learn to be sneaky. Though hopefully they do something about the ping spikes when getting near other players to make it a bit easier. The wary players always notice the ping spikes and stop fighting other stuff and start looking for enemy players as soon as that spike hits them.

Ah ok, thx, didn't know about the housing. Nice to hear.

And about the hiding and stealth skill: Won't hurt to implement a real hiding and stealth skill. In about 10 years UO I never heard a lot of people complaining about them, as you could use AOE-spells or tracking skill to reveal them.  Was especially nice to have near a IDOC with lots of reds. But o.k., maybe you can really hide better in a real 3D environment (I hope there are no "names" above your head?).

There is no tab targeting and no names above your head.  You can run over a hill and hide behind a tree, and strafe around it if someone is chasing you, or dissapear with skill and sneak with skill.  It is an amazing game for that.  A stealth/hide skill has no place in Darkfall.

That is pretty cool actually. I normally don't like the magic stealth buttons and the way you describe it, it sounds a lot more fun and intuitive.

This list of features sounds a lot of fun, I really hope Aventurine can pull it off this time.

  Whacko

Apprentice Member

Joined: 5/19/06
Posts: 136

10/15/12 3:00:16 AM#38

This EPIC list is nice to see, however I'm not buying into the hype.....

Been there done that, AV needs to deliver and not present vaporware leaks that dangle a magic carrot.

If AV couldn't control hacks/cheats/exploits before, what makes you think they'll step up to the plate and meet it head on this time around?

Bottomline it's starting to sound like stuff that we heard all to often from not only AV but many other companies.

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2605

10/15/12 12:30:45 PM#39
Originally posted by Whacko

This EPIC list is nice to see, however I'm not buying into the hype.....

Been there done that, AV needs to deliver and not present vaporware leaks that dangle a magic carrot.

If AV couldn't control hacks/cheats/exploits before, what makes you think they'll step up to the plate and meet it head on this time around?

Bottomline it's starting to sound like stuff that we heard all to often from not only AV but many other companies.

Not saying they will have a handle on it for sure, but they have also more than doubled their staff for UW. Hopefully some of that staff will also be responsible for keeping exploiters out of the game at a much better rate,

  Kasmos

Novice Member

Joined: 12/11/08
Posts: 603

10/16/12 7:39:53 AM#40
Originally posted by zimboy69

shame  has a subscription  so i cant play

Why can't you play if it has a subscription?

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