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Darkfall: Unholy Wars Forum » General Discussion » I would play this game if....

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112 posts found
  Wulfyn

Novice Member

Joined: 12/17/05
Posts: 19

9/30/12 4:44:57 AM#21

FFA looting is not only the best thing for the PvP players but also for crafters. Added with equipment attrition the game determines that you will never have your equipment for very long (as even if you keep your gear until it breaks it will still at some point break). This means that players are in a constant need of resupply, which requires that resource gatherers and crafters get involved.

 

This is one area that the game broke down imo - because all skills, even crafting ones, had to be grinded it meant that the people that became the best crafters were the ones that were rich enough to subsidise their crafting. They paid you to be allowed to make their stuff because being allowed to use your mats to increase their skill was worth more to them than anything else. Then of course people only wanted to use those guys to make their stuff as it had the best stats and durability. That meant that a game that should have been a massive attraction to crafters eliminated 95% of them within a few months, and there was no point for new crafters to join the game at all.

www.ygworlds.net

  Butch808

Advanced Member

Joined: 9/16/09
Posts: 321

9/30/12 4:45:17 AM#22
"oh no my imaginary pixels are gone what shall do" /slitwrist
  User Deleted
9/30/12 5:14:07 AM#23

See, I played Darkfall for about 2 years, off and on, and as a player who thinks PvP combat is fucking retarded, I did have a good time of it. Provided I had body guards, I could spend hours out in the world PvE'ing and gathering up crafting materials to arm my clan with the best I could provide. I liked that I could plan logistics around stockpiling weapons for a massive invasion of another clan's territory and I liked that it took time and effort to do that type of stuff.

That said, when I didn't have some 10 dudes watching my ass while I stared at a rock for a few minutes and moved to another rock the game was hardly more than an irritation. Half the time, I was just running from one arms deal to the next, and a journey that should have taken just an hour or so would take several, and I'd get killed for the grand total of fuck-all I was carrying, just on the off chance I was carrying something. What they need to do is set up some kind of "This guy's obviously carrying something/nothing of value" appearance modifier, like some kind of backpack inventory modifier (you need a bag to carry even coins, which shows on character skins, and backpacks and bags of varying size to carry much of anything else).

Personally, that one modifier would likely make the game FAR more worth my time to play. If nothing else, most of the time I got killed, hence interrupting what I was doing at the moment (which I cared about FAR more than losing inventory, because of grind), it was because "You never know what someone's carrying so kill them all and see." Fix that, and I'd probably join back up. Or at least make it obvious in terms of "coin purse, small bag, small pack, large pack" for carry weight and an obvious appearance modifier. It'd add a bit of realism (ohes noes!!11!) and mark obvious non-targets or obvious targets. Noone's gonna chase a naked dude with no backpack for the stuff they might swipe cause he might be a hidden crafter. They'd do it just for the kill, and it wouldn't even be an actual fight, so there'd be no point in it half the time anyway.

Second thing that would absolutely draw me to Unholy Wars is a fix to the fuckawful grind. The reason I got killed for "what I might be carrying" was that crafting materials were worth their weight in platinum-plated unicorn virgins born under full moons. Why? Grind. I made more money busting out my gathering skills to max, gathering up materials, and just selling them. Crafters would go ape shit when I'd post a bulk order of just about any crafting material. Crafted gear that wasn't 100 wisdon, maxed durability, and at least r60? Fuck-all. Nada. Nothing. Enchanted gear of just about any level was a slightly different story, just because noone could be arsed save for me and a handfull of others. Shit was irritating and difficult to do, but results were spectactular.

Anyway, they need to do something to make the crafting skills player-skill based, like they did combat, not "I've put together enough chain pants to equip everyone on the server 20 times so now I can work with plate metals." and more of some kind of minigame that got harder and harder as the integrity of the crafted item went up. Skill in the crafting type should modify the game somehow. My thought on the matter anyway. Would eliminate a LOT of the tedium for us crafters and make a skilled crafter more than someone who just had a lot of time/money to blow with a macro system.

Honestly, that's all they'd need to do to make the game attractive to me again, other than that, loved the fuck out of it and still point to Darkfall anytime someone goes "Oh, I'm so good at this hardcore PvP shit e-peen e-peen" on any other game. Cause if it's not Darkfall, it's not Hardcore PvP.

  toddze

Apprentice Member

Joined: 8/02/08
Posts: 2196

I am not a hater, I call it like I see it.

9/30/12 5:26:47 AM#24
Originally posted by Sicc1
There's plenty of games for people like you. Let us have one.

Exactly FFA PvP isnt for me, but I wouldnt want to change it, because this niche group needs a game that caters to that group. I know what its like to be starved for a game and it sucks. I am still waiting for another hardcore PVE ONLY game like FFXI. 

Archage maybe closer to what the OP wants, which I am also looking foward to.

Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI

  Naowut

Apprentice Member

Joined: 1/17/07
Posts: 657

9/30/12 5:29:04 AM#25
Stick to your shitty games and please dont post threads on how to ruin my games. Thanks.
  fenistil

Novice Member

Joined: 9/22/11
Posts: 3016

9/30/12 5:30:53 AM#26
Originally posted by toddze
Originally posted by Sicc1
There's plenty of games for people like you. Let us have one.

Exactly FFA PvP isnt for me, but I wouldnt want to change it, because this niche group needs a game that caters to that group. I know what its like to be starved for a game and it sucks.

Archage maybe closer to what the OP wants, which I am also looking foward to.

+1

  Rozalla

Novice Member

Joined: 5/01/08
Posts: 51

9/30/12 6:05:16 AM#27
Originally posted by Sicc1
There's plenty of games for people like you. Let us have one.

Exactly

  Lasterba

Advanced Member

Joined: 5/10/09
Posts: 69

9/30/12 9:27:12 PM#28
LOL @ "I love this game" but I wish it wasn't FFA PvP or full loot or sandbox or city building or grindy or skill point based. Jesus, if you don't like what DFUW is going to be just go away. Hello Kitty is -----> that way.
  xpiher

Advanced Member

Joined: 8/22/08
Posts: 3301

9/30/12 9:42:30 PM#29
Originally posted by Ork-n-Beanz

See, I played Darkfall for about 2 years, off and on, and as a player who thinks PvP combat is fucking retarded, I did have a good time of it. Provided I had body guards, I could spend hours out in the world PvE'ing and gathering up crafting materials to arm my clan with the best I could provide. I liked that I could plan logistics around stockpiling weapons for a massive invasion of another clan's territory and I liked that it took time and effort to do that type of stuff.

That said, when I didn't have some 10 dudes watching my ass while I stared at a rock for a few minutes and moved to another rock the game was hardly more than an irritation. Half the time, I was just running from one arms deal to the next, and a journey that should have taken just an hour or so would take several, and I'd get killed for the grand total of fuck-all I was carrying, just on the off chance I was carrying something. What they need to do is set up some kind of "This guy's obviously carrying something/nothing of value" appearance modifier, like some kind of backpack inventory modifier (you need a bag to carry even coins, which shows on character skins, and backpacks and bags of varying size to carry much of anything else).

Personally, that one modifier would likely make the game FAR more worth my time to play. If nothing else, most of the time I got killed, hence interrupting what I was doing at the moment (which I cared about FAR more than losing inventory, because of grind), it was because "You never know what someone's carrying so kill them all and see." Fix that, and I'd probably join back up. Or at least make it obvious in terms of "coin purse, small bag, small pack, large pack" for carry weight and an obvious appearance modifier. It'd add a bit of realism (ohes noes!!11!) and mark obvious non-targets or obvious targets. Noone's gonna chase a naked dude with no backpack for the stuff they might swipe cause he might be a hidden crafter. They'd do it just for the kill, and it wouldn't even be an actual fight, so there'd be no point in it half the time anyway.

Second thing that would absolutely draw me to Unholy Wars is a fix to the fuckawful grind. The reason I got killed for "what I might be carrying" was that crafting materials were worth their weight in platinum-plated unicorn virgins born under full moons. Why? Grind. I made more money busting out my gathering skills to max, gathering up materials, and just selling them. Crafters would go ape shit when I'd post a bulk order of just about any crafting material. Crafted gear that wasn't 100 wisdon, maxed durability, and at least r60? Fuck-all. Nada. Nothing. Enchanted gear of just about any level was a slightly different story, just because noone could be arsed save for me and a handfull of others. Shit was irritating and difficult to do, but results were spectactular.

Anyway, they need to do something to make the crafting skills player-skill based, like they did combat, not "I've put together enough chain pants to equip everyone on the server 20 times so now I can work with plate metals." and more of some kind of minigame that got harder and harder as the integrity of the crafted item went up. Skill in the crafting type should modify the game somehow. My thought on the matter anyway. Would eliminate a LOT of the tedium for us crafters and make a skilled crafter more than someone who just had a lot of time/money to blow with a macro system.

Honestly, that's all they'd need to do to make the game attractive to me again, other than that, loved the fuck out of it and still point to Darkfall anytime someone goes "Oh, I'm so good at this hardcore PvP shit e-peen e-peen" on any other game. Cause if it's not Darkfall, it's not Hardcore PvP.

Thats is a great idea and could easily be encoded. The size of the back could be based on the weight you were carrying, more weight = larger bag. I never thought about it because I personally didn't see this as an issue, but . You really should post this on the offical forums or send in a support ticket to AV. Its something worth looking at


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  Caldrin

Hard Core Member

Joined: 10/02/04
Posts: 4111

10/01/12 4:25:45 AM#30
Originally posted by Randayn

there was no FFA loot on toons.  I've played this game a few times and really loved it (and im typically a care-bear pve only player) but didnt mind the pvp aspect of the game because most of the people I ran into in the game were fairly mature.

The only thing I didnt like or understand about the game was FFA looting....

Can there not be server where FFA looting is turned off?  I'd join in a heartbeat...

Darkfall is not for you... Simple as that.

 

 

My 3D models
http://dragon3d.webs.com/

  User Deleted
10/01/12 4:35:17 AM#31
Originally posted by xpiher
Originally posted by Ork-n-Beanz

See, I played Darkfall for about 2 years, off and on, and as a player who thinks PvP combat is fucking retarded, I did have a good time of it. Provided I had body guards, I could spend hours out in the world PvE'ing and gathering up crafting materials to arm my clan with the best I could provide. I liked that I could plan logistics around stockpiling weapons for a massive invasion of another clan's territory and I liked that it took time and effort to do that type of stuff.

That said, when I didn't have some 10 dudes watching my ass while I stared at a rock for a few minutes and moved to another rock the game was hardly more than an irritation. Half the time, I was just running from one arms deal to the next, and a journey that should have taken just an hour or so would take several, and I'd get killed for the grand total of fuck-all I was carrying, just on the off chance I was carrying something. What they need to do is set up some kind of "This guy's obviously carrying something/nothing of value" appearance modifier, like some kind of backpack inventory modifier (you need a bag to carry even coins, which shows on character skins, and backpacks and bags of varying size to carry much of anything else).

Personally, that one modifier would likely make the game FAR more worth my time to play. If nothing else, most of the time I got killed, hence interrupting what I was doing at the moment (which I cared about FAR more than losing inventory, because of grind), it was because "You never know what someone's carrying so kill them all and see." Fix that, and I'd probably join back up. Or at least make it obvious in terms of "coin purse, small bag, small pack, large pack" for carry weight and an obvious appearance modifier. It'd add a bit of realism (ohes noes!!11!) and mark obvious non-targets or obvious targets. Noone's gonna chase a naked dude with no backpack for the stuff they might swipe cause he might be a hidden crafter. They'd do it just for the kill, and it wouldn't even be an actual fight, so there'd be no point in it half the time anyway.

Second thing that would absolutely draw me to Unholy Wars is a fix to the fuckawful grind. The reason I got killed for "what I might be carrying" was that crafting materials were worth their weight in platinum-plated unicorn virgins born under full moons. Why? Grind. I made more money busting out my gathering skills to max, gathering up materials, and just selling them. Crafters would go ape shit when I'd post a bulk order of just about any crafting material. Crafted gear that wasn't 100 wisdon, maxed durability, and at least r60? Fuck-all. Nada. Nothing. Enchanted gear of just about any level was a slightly different story, just because noone could be arsed save for me and a handfull of others. Shit was irritating and difficult to do, but results were spectactular.

Anyway, they need to do something to make the crafting skills player-skill based, like they did combat, not "I've put together enough chain pants to equip everyone on the server 20 times so now I can work with plate metals." and more of some kind of minigame that got harder and harder as the integrity of the crafted item went up. Skill in the crafting type should modify the game somehow. My thought on the matter anyway. Would eliminate a LOT of the tedium for us crafters and make a skilled crafter more than someone who just had a lot of time/money to blow with a macro system.

Honestly, that's all they'd need to do to make the game attractive to me again, other than that, loved the fuck out of it and still point to Darkfall anytime someone goes "Oh, I'm so good at this hardcore PvP shit e-peen e-peen" on any other game. Cause if it's not Darkfall, it's not Hardcore PvP.

Thats is a great idea and could easily be encoded. The size of the back could be based on the weight you were carrying, more weight = larger bag. I never thought about it because I personally didn't see this as an issue, but . You really should post this on the offical forums or send in a support ticket to AV. Its something worth looking at

I was thinking more to the effect of having to equip one of the bag types, and then being able to carry more than just your equipment, but that would also work as well. Other than appearance and carry weight maximum, they wouldn't alter run speed, damage resistance, or any other stat. Fairly simple, just another inventory slot and an appearance mod.

  madazz

Apprentice Member

Joined: 10/07/03
Posts: 1303

10/01/12 4:32:21 PM#32
Originally posted by Randayn

there was no FFA loot on toons.  I've played this game a few times and really loved it (and im typically a care-bear pve only player) but didnt mind the pvp aspect of the game because most of the people I ran into in the game were fairly mature.

The only thing I didnt like or understand about the game was FFA looting....

Can there not be server where FFA looting is turned off?  I'd join in a heartbeat...

And then someone else comes in and says "I'd play if there were bigger/better safe zones".... then someone says "I'd play but I want less of a punishment after death".... Then we have another clone just like all the other games out there that people only play for a month or two before moving on. Bring your viral carebear infection to another game and leave this one alone! lol Can't we have ONE, just ONE different game?

  Beacker

Novice Member

Joined: 7/28/06
Posts: 426

10/01/12 5:02:01 PM#33
Originally posted by Randayn

there was no FFA loot on toons.  I've played this game a few times and really loved it (and im typically a care-bear pve only player) but didnt mind the pvp aspect of the game because most of the people I ran into in the game were fairly mature.

The only thing I didnt like or understand about the game was FFA looting....

Can there not be server where FFA looting is turned off?  I'd join in a heartbeat...

This is a game aimmed at the hardcore PVP crowd. This is not really meant for the PVE crowd. If your main thing is PVE you will be disappointed. It is nice to be able to play a PVP game where that is the primary focus and not an after thought from a PVE game making PVP 2ndary.

  Badaboom

Hard Core Member

Joined: 10/04/10
Posts: 2385

10/01/12 5:12:55 PM#34
Originally posted by Beacker
Originally posted by Randayn

there was no FFA loot on toons.  I've played this game a few times and really loved it (and im typically a care-bear pve only player) but didnt mind the pvp aspect of the game because most of the people I ran into in the game were fairly mature.

The only thing I didnt like or understand about the game was FFA looting....

Can there not be server where FFA looting is turned off?  I'd join in a heartbeat...

This is a game aimmed at the hardcore PVP crowd. This is not really meant for the PVE crowd. If your main thing is PVE you will be disappointed. It is nice to be able to play a PVP game where that is the primary focus and not an after thought from a PVE game making PVP 2ndary.

Darkfall aimed to be a sandbox, not a PVP arena.  Hardcore PvP'rs embraced it and thus vocalized their concerns relating to that aspect.  It became very one dimensional which I don't believe was AV's intent. 

  Kshahdoo

Novice Member

Joined: 8/06/07
Posts: 560

10/01/12 6:01:19 PM#35


Originally posted by Badaboom

Originally posted by Beacker

Originally posted by Randayn there was no FFA loot on toons.  I've played this game a few times and really loved it (and im typically a care-bear pve only player) but didnt mind the pvp aspect of the game because most of the people I ran into in the game were fairly mature. The only thing I didnt like or understand about the game was FFA looting.... Can there not be server where FFA looting is turned off?  I'd join in a heartbeat...
This is a game aimmed at the hardcore PVP crowd. This is not really meant for the PVE crowd. If your main thing is PVE you will be disappointed. It is nice to be able to play a PVP game where that is the primary focus and not an after thought from a PVE game making PVP 2ndary.
Darkfall aimed to be a sandbox, not a PVP arena.  Hardcore PvP'rs embraced it and thus vocalized their concerns relating to that aspect.  It became very one dimensional which I don't believe was AV's intent. 

Every sandbox game in a savagery setting must be full loot PvP, or it's not a sandbox.

  Topherpunch

Novice Member

Joined: 9/08/12
Posts: 87

10/01/12 6:16:41 PM#36
Originally posted by Randayn

there was no FFA loot on toons.  I've played this game a few times and really loved it (and im typically a care-bear pve only player) but didnt mind the pvp aspect of the game because most of the people I ran into in the game were fairly mature.

The only thing I didnt like or understand about the game was FFA looting....

Can there not be server where FFA looting is turned off?  I'd join in a heartbeat...

I am not sure why the FFA looting is even an issue. You get so much of the same thing it is kind of silly you would even mind it. I mean my first week I had over 20 sets of bone armor. You shouldn't mind because you farm it faster than you would lose it. Although when UW releases there will be a ton of people and gear will be a bit harder to aquire. Crafting is where the game will be for a couple months. But even than you get gear so fast it really shouldn't be an issue for anyone, even the carebears of the world.


Come check out what I have to say on my blog http://civilgamer.com

Also check out http;//agonasylum.com for Darkfall player trading and stories forums

  Murdus

Apprentice Member

Joined: 3/05/07
Posts: 704

we own the sky

10/01/12 6:21:12 PM#37

The entire point of Darkfall was to cater to the crowd that enjoys playing a game with FFA loot.

As the first responder stated, it would break the balance if the game did not have it.

Darkfall is a game where you lose everything you have when you die if it isn't safe in your bank.

It is a game where you leave the safety of your city and risk everything you take with you.

It is a game where you must learn to accept this fate, as it is inevitable for everyone.

When you die in Darkfall, you are punished. 

The fear of death and loss is what makes this game fun for the playerbase.

You lose your gear when you die, but when you're whole clan is dead, you lose your town.

 

Loss is what drives this game. Stop making posts about taking it away, and start looking for a new game.

 

 

 

  Tymoris

Advanced Member

Joined: 10/29/09
Posts: 340

Innocence Proves Nothing

10/01/12 6:35:13 PM#38
Originally posted by Murdus

The entire point of Darkfall was to cater to the crowd that enjoys playing a game with FFA loot.

As the first responder stated, it would break the balance if the game did not have it.

Darkfall is a game where you lose everything you have when you die if it isn't safe in your bank.

It is a game where you leave the safety of your city and risk everything you take with you.

It is a game where you must learn to accept this fate, as it is inevitable for everyone.

When you die in Darkfall, you are punished. 

The fear of death and loss is what makes this game fun for the playerbase.

You lose your gear when you die, but when you're whole clan is dead, you lose your town.

 

Loss is what drives this game. Stop making posts about taking it away, and start looking for a new game.

 

 

 

It is a game that ended up being just one zerg attacking another with no actual point or goal. The fear of losing anything had died long ago.

  Murdus

Apprentice Member

Joined: 3/05/07
Posts: 704

we own the sky

10/01/12 7:47:38 PM#39
Originally posted by Tymoris
Originally posted by Murdus

The entire point of Darkfall was to cater to the crowd that enjoys playing a game with FFA loot.

As the first responder stated, it would break the balance if the game did not have it.

Darkfall is a game where you lose everything you have when you die if it isn't safe in your bank.

It is a game where you leave the safety of your city and risk everything you take with you.

It is a game where you must learn to accept this fate, as it is inevitable for everyone.

When you die in Darkfall, you are punished. 

The fear of death and loss is what makes this game fun for the playerbase.

You lose your gear when you die, but when you're whole clan is dead, you lose your town.

 

Loss is what drives this game. Stop making posts about taking it away, and start looking for a new game.

 

 

 

It is a game that ended up being just one zerg attacking another with no actual point or goal. The fear of losing anything had died long ago.

The point or goal was to kill your rivals and take their stuff and rub it in their face.

I don't see how you could say there's no goal. Everyone has a goal in their mind. Darkfall is a game where you make your own goal. That's all.

Of course on the surface and sometimes when you're in the middle of it all it seems to make sense to reduce it to "we're just zerging other clans."

You joined a game that literally sold thousands of copies on that very intention, to kill other clans, what would you expect?

  snapfusion

Apprentice Member

Joined: 7/17/11
Posts: 976

10/01/12 7:51:08 PM#40
Originally posted by Randayn

there was no FFA loot on toons.  I've played this game a few times and really loved it (and im typically a care-bear pve only player) but didnt mind the pvp aspect of the game because most of the people I ran into in the game were fairly mature.

The only thing I didnt like or understand about the game was FFA looting....

Can there not be server where FFA looting is turned off?  I'd join in a heartbeat...

You and probably a million other people, but AV doesnt want you to play this game they dont want your money and the full loot pvpers dont want you to have access to the world of DF unless they can kill you in it.  So once again it will be niche game that with its relaunch will start big and quickly die down to a couple thousand players just like the original DF. 

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