Trending Games | World of Warcraft | Elder Scrolls Online | Swordsman | WildStar

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,736,926 Users Online:0
Games:714  Posts:6,175,869
Aventurine SA | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 04/16/13)  | Pub:Aventurine SA
PVP:Yes | Distribution:Download | Retail Price:$14.95 | Pay Type:Subscription
System Req: PC | Out of date info? Let us know!

Darkfall: Unholy Wars Forum » General Discussion » pre patch info that will make me/you want to go back in August

12 posts found
  Realbigdeal

Advanced Member

Joined: 9/28/08
Posts: 1646

 
OP  5/15/13 5:41:52 PM#1

https://forums.darkfallonline.com/showthread.php?369139-Update-May-15th-Scheduled-Content-Updates

 

 

Today we’ll give you a look into some of our scheduled updates for the next couple of months. This is something we've never done before, but it is the way we want things for Darkfall Unholy Wars, involving the community, our players, in our future plans.

These are just some of the things we have planned that we’re reasonably sure will be added to the game according to the schedule. There is also a “Community Issues” component in our content updates and patches that will be addressing player concerns, issues and working on player suggestions on a regular basis. You can see an example of the kind of content this includes in the first update on the 3d week of May.

I will stress again that this list is not exhaustive. We will be adding a lot more to every update and we’ll more updates and patches than the ones listed here. We're giving you an idea so that we can maintain a discussion on things to come based on insight and scheduled updates.

May Week 3:

The third week of May we’re adding our first major Dungeon and addressing a several community issues we had prioritized. This update among other things will include:

New Troll monsters
New Zombie monsters
New Troll Lord monster
New Cave Troll Monsters
New Dungeon: Iriendir


Community Issues:

Party Kill Round Robin: We’re implementing a party distribution system that operates in a round robin fashion.
Holding Protection Shards: We’re implementing a protection shard mechanic that operates through the clan GUI and uses Dominion Points.
Territory Control map painting: We’ve been investigating the possibility of painting territories on the map. This is more a visual enhancement rather than an actual gameplay effect
Clan holding improved crafting: The purpose is implementing crafting operations in clan holdings that also more efficient, costing less gold, and having a higher success rate. This is one of the measures to be taken to increase clan holding worth.
New Unique Resources: We will have several (at least 10) completely new unique resources that will be used as special rewards.
Smaller Strong Boxes: Their current size allows players to block passages with them and this was obviously not their intended use.
Reduced Building Costs: Clan holding building costs are to be reduced, as well as clan holding building hit points, and increased dominion gained when destroying clan holding buildings.


May, week 4:

This is the week where the 3d Elementalist School is completed and added to the game. Also some more of the scheduled additions include:

New Malaut Monsters
Monster boss for Broadherne, called “Below Whisperer”
Monster boss for Broadherne called “Below Nightmare”


June, week 1:

This week we will address prioritized community issues, suggestions, and concerns.
This is also the week which kicks off the Naval Era for Darkfall Unholy Wars and we will be adding a new Warship to the game.

June, week 2:

We will be adding another Warship to the game
New monsters: a mix of Trolls and Spiders

June, week 3:



This week we’re adding the Markets to the game after a lot of work that was needed to complete them.
We will also add the 3d Warrior School.
We’re adding a new major dungeon, Marthnyr
Another major dungeon, Hardruk.
We will be addressing a list of prioritised community issues
We will add another Warship to the game.
New monsters: 2 Cave Hags
New Boss monster: Cave Hag Boss


June, week 4:

This week we’ll be adding the 3d Skirmisher School
We’re also adding a fourth Warship.

July, week 2:



This week we’re adding the 3d Primalist School and all roles will now have 3 schools each.
We’re also adding another dungeon: Svartvann
New Monsters: Icejarl
We’ll also be addressing a variety of prioritized community issues.


July, week 3
This is the the apex of the naval war era and we’re adding Sea Fortresses
We’re also adding the new Backpack
Big Boss, the Ragaizan.

July, week 4:

We’re adding Resource Monoliths to the game with all the implications these have for PvP
We’re adding Utility Ships
A new dungeon: Dulguna
New monsters, Melechars Family
The Bloodknight
We’re also going to address a variety of prioritized community issues.


That’s just a brief presentation of some of the things to come, and a taste of how we’re going to proceed with adding content to the game as well as the frequency of the content updates. As I mentioned above, this is far from being a complete list. We will be working well outside the things we’ve included here and we will go into detail in the days and weeks to come, explaining everything and interacting with the community.

As always, your feedback is important to us.

Thank you for reading.

 

C:\Users\FF\Desktop\spin move.gif

  Realbigdeal

Advanced Member

Joined: 9/28/08
Posts: 1646

 
OP  5/15/13 5:44:20 PM#2

3 things are still missing.

 

A lawless system, chaos cities and enchanting

C:\Users\FF\Desktop\spin move.gif

  Yamota

Elite Member

Joined: 10/05/03
Posts: 6492

"Only cunts name their swords"

5/15/13 5:52:35 PM#3

Have they implemented an option to scale the UI? It was so tiny that I am holding of before they fix that.

Also, how stable is it?

  Realbigdeal

Advanced Member

Joined: 9/28/08
Posts: 1646

 
OP  5/15/13 6:03:21 PM#4
Originally posted by Yamota

Have they implemented an option to scale the UI? It was so tiny that I am holding of before they fix that.

Also, how stable is it?

According to other members of the forum, there's a major crashing problem. Sieges are laggy and even with a top notch computer, your fps want be as high.

C:\Users\FF\Desktop\spin move.gif

  itchmon

Elite Member

Joined: 1/21/07
Posts: 1491

5/15/13 8:29:36 PM#5
I have not disconnected since may the 9th but the ui is still tiny and unchangeable

Itch

RIP Ribbitribbitt you are missed, kid.

Currently Playing EVE, DFUW

Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

Dwight D Eisenhower

My optimism wears heavy boots and is loud.

Henry Rollins

  -Zeno-

Advanced Member

Joined: 12/22/05
Posts: 1301

5/16/13 2:42:07 AM#6
Originally posted by Yamota

Have they implemented an option to scale the UI? It was so tiny that I am holding of before they fix that.

Also, how stable is it?

Game has been rock solid stable since launch.  I have not seen a single problem outside people saying the server has crashed a couple of times since release (never seen a server crash, me crash, or anyone else around me).

The definition of insanity: doing the same thing over and over expecting different results.

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2492

5/16/13 9:23:59 AM#7
Originally posted by -Zeno-
Originally posted by Yamota

Have they implemented an option to scale the UI? It was so tiny that I am holding of before they fix that.

Also, how stable is it?

Game has been rock solid stable since launch.  I have not seen a single problem outside people saying the server has crashed a couple of times since release (never seen a server crash, me crash, or anyone else around me).

Umm...

Your statements are not accurate by DarkFall's own patch notes, not to mention the hundreds of threads on both the official forums and Steam forums.  Let's not spread such blatant misinformation.

 

 

  Four0Six

Apprentice Member

Joined: 12/18/11
Posts: 1069

5/16/13 9:31:07 AM#8

When NA1 was crashing all the time, I removed my recurring sub. Now it seems solid and I will reactivate.

On another note I ventured out of the safe-zone yesterday and got rolled, nay dare I say GANKED. That is what I get for getting lost in farming mobs though. I thought this would be crushing for me, but... turns out I wasn't dumb, and made sure to have more mounts/armor (if you call robes armor)/weapons in my bank. So It was just a learning experience.

I am VERY excited to have found a game after 3 years that I actually want to play.

  Yamota

Elite Member

Joined: 10/05/03
Posts: 6492

"Only cunts name their swords"

5/16/13 5:29:12 PM#9
I want to play it too but fundamental things like decent UI and stability must be fixed before I play any game.

  Jupsto

Advanced Member

Joined: 3/22/07
Posts: 2098

5/16/13 6:35:34 PM#10
Bring on teh august!

My blog:

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2492

5/17/13 9:43:32 PM#11
Originally posted by -Zeno-
Originally posted by Yamota

Have they implemented an option to scale the UI? It was so tiny that I am holding of before they fix that.

Also, how stable is it?

Game has been rock solid stable since launch.  I have not seen a single problem outside people saying the server has crashed a couple of times since release (never seen a server crash, me crash, or anyone else around me).

Just wondering if you are still sticking to those obviously untrue statements given the current condition of the NA server?

For those who aren't playing the game...

Visit the Official forums every now and then and read a few of the hot threads of the day.  There is a lot of "stuff" to wade through, but for the most part; the majority over there will tell it the way it is.

 

Unfortunately there are a number of posters on these forums who like to stretch the truth to it's breaking point on a regular basis. 

 

As it stands right now... the NA server (not sure if it is both or not) is crashing more often than it ever has. 

  Badaboom

Elite Member

Joined: 10/04/10
Posts: 2366

5/17/13 9:52:46 PM#12
Originally posted by xzyax
Originally posted by -Zeno-
Originally posted by Yamota

Have they implemented an option to scale the UI? It was so tiny that I am holding of before they fix that.

Also, how stable is it?

Game has been rock solid stable since launch.  I have not seen a single problem outside people saying the server has crashed a couple of times since release (never seen a server crash, me crash, or anyone else around me).

Just wondering if you are still sticking to those obviously untrue statements given the current condition of the NA server?

For those who aren't playing the game...

Visit the Official forums every now and then and read a few of the hot threads of the day.  There is a lot of "stuff" to wade through, but for the most part; the majority over there will tell it the way it is.

 

Unfortunately there are a number of posters on these forums who like to stretch the truth to it's breaking point on a regular basis. 

 

As it stands right now... the NA server (not sure if it is both or not) is crashing more often than it ever has. 

Last night was bad.  Since launch, for me last night has been the only bad experience with the server. 

Edit:  haven't been able to play tonight but it sounds like the same problems as last night.