Trending Games | Guild Wars 2 | World of Warcraft | Shards | ArcheAge

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,905,505 Users Online:0
Games:757  Posts:6,294,721
Aventurine SA | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 04/16/13)  | Pub:Aventurine SA
PVP:Yes | Distribution:Download | Retail Price:$14.95 | Pay Type:Subscription
System Req: PC | Out of date info? Let us know!

Darkfall: Unholy Wars Forum » General Discussion » What is the next level past crickets? Vacuum?

4 Pages « 1 2 3 4 » Search
68 posts found
  Holophonist

Advanced Member

Joined: 2/15/09
Posts: 2035

1/26/13 6:29:22 PM#41
Originally posted by kadepsyson
Originally posted by JeremyBowyer
Originally posted by kadepsyson
Originally posted by osmunda
Originally posted by DarkfallFanatic

Although I agree with most of you and while Tasos should be receiving flak due to a buggy unfinished game the fact still remains that it is the only FPS full loot sandbox available to play by pre-ordering. Games such as The Repopulation and Archeage have barely been announced and will probably release around q3 q4 2012, which still gives people a huge downtime in between while craving a sandbox. 

 

If you drop the "pre" from pre ordering, Mortal Online makes Darkfall no longer the "only" one.

A FPS doesn't have over the shoulder POV.

 

The funny part to me, is how DarkfallFanatic doesn't even know what year it is.  Might be a side effect of waiting for Darkfall 2010 so long ;)

Picking on a guy for a typo? I really wouldn't expect anything else from you at this point. You're nothing more than a typical, angry, snide, entitled forum dweller. How sad it must be to spend so much of your time talking about a game/company you hate.

I'm sorry you feel so strongly about this video game that you had to attack me personally.

I'd prefer to just discuss gaming though in the future.

Then don't pick on people for typos.

  Aragon100

Advanced Member

Joined: 2/06/08
Posts: 2230

1/26/13 6:34:11 PM#42
Originally posted by kadepsyson
Originally posted by JeremyBowyerYou have to give credit where credit is due. They're the only ones creating a full loot, massive pvp conquest, fps game.

Well you almost had a good point.

Sadly though, this is just not true.

There is another full loot massive pvp conquest with FIrst Person view, among a massive amount of far more innovative and impressive features, MMORPG being created.

It is called Embers of Caerus.

There are other, better, options coming.  There's no real need to get suckered and support incompetent devs

Look through the features in the link, and you'll see a staggering difference in what is being attempted by both companies.

Aventurine had their chance to do it right, and had to shut down Darkfall.  Why give them another chance on a worse version, when other devs are creating better games?

They will only have a server in Texas, no way i play that as a European.

  kadepsyson

Novice Member

Joined: 5/15/06
Posts: 1966

The doctors say his chances are 50/50...but there's only a 10% chance of that.

1/26/13 6:36:00 PM#43
Originally posted by Aragon100
Originally posted by kadepsyson
Originally posted by JeremyBowyerYou have to give credit where credit is due. They're the only ones creating a full loot, massive pvp conquest, fps game.

Well you almost had a good point.

Sadly though, this is just not true.

There is another full loot massive pvp conquest with FIrst Person view, among a massive amount of far more innovative and impressive features, MMORPG being created.

It is called Embers of Caerus.

There are other, better, options coming.  There's no real need to get suckered and support incompetent devs

Look through the features in the link, and you'll see a staggering difference in what is being attempted by both companies.

Aventurine had their chance to do it right, and had to shut down Darkfall.  Why give them another chance on a worse version, when other devs are creating better games?

They will only have a server in Texas, no way i play that as a European.

Ah is that so?  That's actually pretty unfortunate.  I mean it does talk about a single server, but that sounds very USA centered.

El Psy Congroo

  Holophonist

Advanced Member

Joined: 2/15/09
Posts: 2035

1/26/13 6:37:06 PM#44
Originally posted by kadepsyson
Originally posted by JeremyBowyer

You're not just comparing the stated list of features. You used Embers as a counter argument to me saying they're the only guys doing it. And the fact is that you can't use a game that not only isn't OUT, it doesn't even have GAMEPLAY footage to make the point that they're some kind of alternative to Darkfall... they're not.

To your question: I think they vastly overstated how ready the game was and I think it's because they're BAD with communication and I also think it's because of how viciously entitled their community seems to be. They were constantly attacked for delaying "darkfall 2010" (in fact you've referenced it deliberately a couple times just in the past few posts...) and so they're extremely pressured to get it out.

But quite frankly I don't give a damn about your loaded question. Because I'm not saying anything they've done is ok. I'm saying that after all is said and done it's the only viable large scale pvp conquest fps game. They've also done more for the hardcore pvp mmo community than any game since UO/Shadowbane. PERIOD. Yes they've done things wrong along the way, but I choose not to take it as personally as all of you guys do. I wouldn't care if they did flat out lie about anything, they're a damn game developer and I'm a consumer. If they give me a product that I think is worth 14.99/mo or whatever it is, I'm gonna play it.  

The word was creating.  You said Aventurine were the only ones creating such a game.

My counter example was perfect then in that regards - because it is a game from another company that hits all the features you mentioned, and is being created.  In other words, it neatly disproved your statement.

The merits of either game weren't important at that point, it was simply a perfect example to show that your statement was incorrect.

I do feel that Aventurine should be very relieved that Embers and other similar games are not out yet.  If any one of them has the features of Darkfall but is released and a solid exprience, or worse if an Embers style list of features made it into a released game, Aventurine would fold.  The fans are already drifting away, the lack of a released solid compeitor is a huge boon for Aventurine to buy more time with.

 

In general, if someone is bad at communicating, I would expect them to not be able to get across what they want to say very well.  In Aventurine's case, if they knew it was not ready for release, but said multiple times that it was, this is what is known as lying.  Lying isn't a very good way to communicate, sure, but it is an important distinction.  The Steam bit was a terrible excuse/lie on their part as well.

 

I agree with your last bit - if a game developer makes a product I feel is worth the price, I will buy it as well.

So because I said creating, you think that makes it logical to compare it to a game that is still almost 100% conceptual? It didn't disprove anything at all. Clearly the point I'm making is that love or hate AV, Darkfall is the best we have for the foreseeable future. You can hope for Embers, and I'll hope along with you, but the game isn't out and could end up being even more of a disappointment than darkfall. So why bring it up?

If they said something that wasn't true, then yes that's called a lie. In the real world though things aren't always so black and white. It's fine that you're holding them to a certain standard, but then hold yourself and the community to similar standards. If they lied, they did it for a good reason. They did it because of the thousands of people -like you- that would rip them to shreds for delaying YET AGAIN. The internet hyperbole would be rampant in darkfall forums across the land if they had another big delay. So what did they do? They overstated the game's functionality and WORKED THEIR ASSES off to try and meet the deadline. When they couldn't meet it, they tried to push it back a little and continued to work their asses off to try and meet it. Finally they gave up and decided to drastically delay the release and do a full on beta to work out all of the kinks. This is contrast to the original plan of releasing it (because of the community being on their shit about delaying so often) and fixing/adding stuff as the game went on.

This isn't rocket science, it's easy to logically think this through. They're not some big evil corporation sucking down your monthly fees and sitting on their asses. They're a small company with a huge task on their shoulders in a niche market that doesn''t give them much to go on. If Embers does well (and I hope it does), you can't say it didn't learn anything from Darkfall.

  kadepsyson

Novice Member

Joined: 5/15/06
Posts: 1966

The doctors say his chances are 50/50...but there's only a 10% chance of that.

1/26/13 6:41:24 PM#45
Originally posted by JeremyBowyer

the game isn't out and could end up being even more of a disappointment than darkfall.

I read that bit, and thought "the same could apply to Darkfall Unholy Wars"

But yes, because you said there was nothing being created with those features, followed by me showing an example of an mmorpg being created wtih those features, I feel that showed your statement was incorrect.

I mean if you want to write a new statement and focus it more so it eliminates any possibility for any other game to be included, I'll let ya go ahead and do that.  But with what you said earlier, it was a perfect counter example.  Just how it works.  Feel free to say a different version that specifies an exact phase of the development cycle that darkfall just happens to meet, that should make it seem like there are no alternatives a bit more hehe

El Psy Congroo

  Aragon100

Advanced Member

Joined: 2/06/08
Posts: 2230

1/26/13 7:13:30 PM#46
Originally posted by kadepsyson
Originally posted by Aragon100
Originally posted by kadepsyson
Originally posted by JeremyBowyerYou have to give credit where credit is due. They're the only ones creating a full loot, massive pvp conquest, fps game.

Well you almost had a good point.

Sadly though, this is just not true.

There is another full loot massive pvp conquest with FIrst Person view, among a massive amount of far more innovative and impressive features, MMORPG being created.

It is called Embers of Caerus.

There are other, better, options coming.  There's no real need to get suckered and support incompetent devs

Look through the features in the link, and you'll see a staggering difference in what is being attempted by both companies.

Aventurine had their chance to do it right, and had to shut down Darkfall.  Why give them another chance on a worse version, when other devs are creating better games?

They will only have a server in Texas, no way i play that as a European.

Ah is that so?  That's actually pretty unfortunate.  I mean it does talk about a single server, but that sounds very USA centered.

Yes it is a game for the americans. Competitive twitchbased gaming need good FPS and playing from Europe will give a huge disadvantage.

  DarkfallFanatic

Apprentice Member

Joined: 12/14/12
Posts: 100

1/26/13 8:43:20 PM#47
Originally posted by osmunda
Originally posted by DarkfallFanatic

Although I agree with most of you and while Tasos should be receiving flak due to a buggy unfinished game the fact still remains that it is the only FPS full loot sandbox available to play by pre-ordering. Games such as The Repopulation and Archeage have barely been announced and will probably release around q3 q4 2012, which still gives people a huge downtime in between while craving a sandbox. 

 

If you drop the "pre" from pre ordering, Mortal Online makes Darkfall no longer the "only" one.

A FPS doesn't have over the shoulder POV.

 

 

Mortal Online was and will always be an innovative POS, first and foremost. 

 

Second wow if you really want to go into semantics a first person shooter is a game that is *ABLE* to be played in first person throughout the entire game. Darkfall Unholy Wars fits that description. Technically making it a FPS. 

 

OTS view has no effect on the FPS aspect, and actually limits you from doing anything but maybe melee and taking screenshots. 

 

And as for the guy talking about Embers how is that even comparable the game won't even be seen before 2014 2015 more likely giving us 1 OR 2 FULL YEARS. If you don't think Unholy Wars is going to release within the next 2-3 months you are batshit insane. 

 

Probably even before that. Note that recurring payment is scheduled for Mar 3, if you don't see a conflict there ponder over it. People will not be paying subs for beta access obviously - and it will be technically illegal for AV to charge the recurring sub fee for beta access come March. 

 

So March-April will probably be the release date. Its not that hard to figure out. 

  Holophonist

Advanced Member

Joined: 2/15/09
Posts: 2035

1/26/13 10:24:40 PM#48
Originally posted by kadepsyson
Originally posted by JeremyBowyer

the game isn't out and could end up being even more of a disappointment than darkfall.

I read that bit, and thought "the same could apply to Darkfall Unholy Wars"

But yes, because you said there was nothing being created with those features, followed by me showing an example of an mmorpg being created wtih those features, I feel that showed your statement was incorrect.

I mean if you want to write a new statement and focus it more so it eliminates any possibility for any other game to be included, I'll let ya go ahead and do that.  But with what you said earlier, it was a perfect counter example.  Just how it works.  Feel free to say a different version that specifies an exact phase of the development cycle that darkfall just happens to meet, that should make it seem like there are no alternatives a bit more hehe

No there's no weaseling around here, it's obvious what I've been saying from the beginning. I look at games practically. All things considered, would you rather play a hardcore full loot large scale conquest pvp game with problems or none at all? It's downright silly to think I would be talking about any game being created because the point is that darkfall had high expectations and ended up being disappointing. Why would I compare a game that's mostly out (we at least have a good idea of how it works) to a game that is purely conceptual? It's apples and oranges. I'm dumbfounded that I even have to explain this to you, it's very obvious you're just trying to save some dignity after all of the dumb stuff you've said.

Go back and reread this conversation. The fact is you tried to argue the point for a while until it was clear you had no leg to stand on, so you start arguing semantics. 

  RPGForever

Novice Member

Joined: 2/21/11
Posts: 118

1/26/13 10:40:52 PM#49
Originally posted by jdlamson75

I played Darkfall on and off for 4 years, and was, at best, cannon fodder.  But I loved it.

 

I played Unholy Wars from the beginning of beta til about 4 days ago, and have no plans on playing again.  I know a lot of folks who feel this way, and it makes me sad.

The game just lost the magic, I loved the DF 1.0 game and I would have played it for years and years to come, I had 3 subcribed accounts with specialized tasks for every one but now the good days are only memories. Sad they left an excellent game to create that crap. The right route was patching and patching the original game with new features and inprovements. Bad decision AV.

  Holophonist

Advanced Member

Joined: 2/15/09
Posts: 2035

1/26/13 10:45:52 PM#50
Originally posted by RPGForever
Originally posted by jdlamson75

I played Darkfall on and off for 4 years, and was, at best, cannon fodder.  But I loved it.

 

I played Unholy Wars from the beginning of beta til about 4 days ago, and have no plans on playing again.  I know a lot of folks who feel this way, and it makes me sad.

The game just lost the magic, I loved the DF 1.0 game and I would have played it for years and years to come, I had 3 subcribed accounts with specialized tasks for every one but now the good days are only memories. Sad they left an excellent game to create that crap. The right route was patching and patching the original game with new features and inprovements. Bad decision AV.

To be fair I'd wait until all of the classes are in and debug is off before any real judgement. You may still not like it but obviously the game isn't gonna be good until that stuff is done.

  kadepsyson

Novice Member

Joined: 5/15/06
Posts: 1966

The doctors say his chances are 50/50...but there's only a 10% chance of that.

1/26/13 10:52:47 PM#51
Originally posted by JeremyBowyer
Originally posted by kadepsyson
Originally posted by JeremyBowyer

the game isn't out and could end up being even more of a disappointment than darkfall.

I read that bit, and thought "the same could apply to Darkfall Unholy Wars"

But yes, because you said there was nothing being created with those features, followed by me showing an example of an mmorpg being created wtih those features, I feel that showed your statement was incorrect.

I mean if you want to write a new statement and focus it more so it eliminates any possibility for any other game to be included, I'll let ya go ahead and do that.  But with what you said earlier, it was a perfect counter example.  Just how it works.  Feel free to say a different version that specifies an exact phase of the development cycle that darkfall just happens to meet, that should make it seem like there are no alternatives a bit more hehe

No there's no weaseling around here, it's obvious what I've been saying from the beginning. I look at games practically. All things considered, would you rather play a hardcore full loot large scale conquest pvp game with problems or none at all? It's downright silly to think I would be talking about any game being created because the point is that darkfall had high expectations and ended up being disappointing. Why would I compare a game that's mostly out (we at least have a good idea of how it works) to a game that is purely conceptual? It's apples and oranges. I'm dumbfounded that I even have to explain this to you, it's very obvious you're just trying to save some dignity after all of the dumb stuff you've said.

Go back and reread this conversation. The fact is you tried to argue the point for a while until it was clear you had no leg to stand on, so you start arguing semantics. 

I actually did read it again earlier.  I was reading it aloud to some friends, word for word.  They laughed, and I apologize to you for that.

Anyways, I play games that are fun.  It doesn't matter to me if darkfall UW gets released if it isn't fun, horribly buggy, worse than 1.0, and doesn't have the features it said it would for this version.

So I guess we'll continue to give Darkfall 2010 more time.

More time for games like Embers of Caerus to continue being created ;)

El Psy Congroo

  kadepsyson

Novice Member

Joined: 5/15/06
Posts: 1966

The doctors say his chances are 50/50...but there's only a 10% chance of that.

1/26/13 10:53:53 PM#52
Originally posted by JeremyBowyer
Originally posted by RPGForever
Originally posted by jdlamson75

I played Darkfall on and off for 4 years, and was, at best, cannon fodder.  But I loved it.

 

I played Unholy Wars from the beginning of beta til about 4 days ago, and have no plans on playing again.  I know a lot of folks who feel this way, and it makes me sad.

The game just lost the magic, I loved the DF 1.0 game and I would have played it for years and years to come, I had 3 subcribed accounts with specialized tasks for every one but now the good days are only memories. Sad they left an excellent game to create that crap. The right route was patching and patching the original game with new features and inprovements. Bad decision AV.

To be fair I'd wait until all of the classes are in and debug is off before any real judgement. You may still not like it but obviously the game isn't gonna be good until that stuff is done.

Be serious.  If debug mode was turned off, what could they then use as an excuse?

El Psy Congroo

  Holophonist

Advanced Member

Joined: 2/15/09
Posts: 2035

1/26/13 11:01:47 PM#53
Originally posted by kadepsyson
Originally posted by JeremyBowyer
Originally posted by RPGForever
Originally posted by jdlamson75

I played Darkfall on and off for 4 years, and was, at best, cannon fodder.  But I loved it.

 

I played Unholy Wars from the beginning of beta til about 4 days ago, and have no plans on playing again.  I know a lot of folks who feel this way, and it makes me sad.

The game just lost the magic, I loved the DF 1.0 game and I would have played it for years and years to come, I had 3 subcribed accounts with specialized tasks for every one but now the good days are only memories. Sad they left an excellent game to create that crap. The right route was patching and patching the original game with new features and inprovements. Bad decision AV.

To be fair I'd wait until all of the classes are in and debug is off before any real judgement. You may still not like it but obviously the game isn't gonna be good until that stuff is done.

Be serious.  If debug mode was turned off, what could they then use as an excuse?

An excuse for what? I know you're used to all of the typical darkfall memes, but why do you actually think debug isn't the cause of some of the issues? namely the mouse lag. 

  kadepsyson

Novice Member

Joined: 5/15/06
Posts: 1966

The doctors say his chances are 50/50...but there's only a 10% chance of that.

1/26/13 11:05:01 PM#54
Originally posted by JeremyBowyer
Originally posted by kadepsyson
Originally posted by JeremyBowyer
Originally posted by RPGForever
Originally posted by jdlamson75

I played Darkfall on and off for 4 years, and was, at best, cannon fodder.  But I loved it.

 

I played Unholy Wars from the beginning of beta til about 4 days ago, and have no plans on playing again.  I know a lot of folks who feel this way, and it makes me sad.

The game just lost the magic, I loved the DF 1.0 game and I would have played it for years and years to come, I had 3 subcribed accounts with specialized tasks for every one but now the good days are only memories. Sad they left an excellent game to create that crap. The right route was patching and patching the original game with new features and inprovements. Bad decision AV.

To be fair I'd wait until all of the classes are in and debug is off before any real judgement. You may still not like it but obviously the game isn't gonna be good until that stuff is done.

Be serious.  If debug mode was turned off, what could they then use as an excuse?

An excuse for what? I know you're used to all of the typical darkfall memes, but why do you actually think debug isn't the cause of some of the issues? namely the mouse lag. 

I didn't know it had mouse lag.

El Psy Congroo

  osmunda

Novice Member

Joined: 5/24/09
Posts: 1127

1/27/13 2:03:44 AM#55
Originally posted by DarkfallFanatic

Although I agree with most of you and while Tasos should be receiving flak due to a buggy unfinished game the fact still remains that it is the only FPS full loot sandbox available to play by pre-ordering. Games such as The Repopulation and Archeage have barely been announced and will probably release around q3 q4 2012, which still gives people a huge downtime in between while craving a sandbox. 

 

Originally posted by DarkfallFanatic

 Second wow if you really want to go into semantics a first person shooter is a game that is *ABLE* to be played in first person throughout the entire game. Darkfall Unholy Wars fits that description. Technically making it a FPS. 

Probably even before that. Note that recurring payment is scheduled for Mar 3, if you don't see a conflict there ponder over it. People will not be paying subs for beta access obviously - and it will be technically illegal for AV to charge the recurring sub fee for beta access come March. 

 So March-April will probably be the release date. Its not that hard to figure out. 

FPS  ---First person shooter usually means the POV is restricted to first person. If the definition is shifted to the ability to play in first person POV then EQ, EQ2  and several others are FPS, but I have never heard them called that. Perhaps you're thinking of manual aiming as opposed to point and click or tab-targetting.

Only--  Despite any faults it may have MO is a full loot sandbox game.  For that matter, so is Xsyon.  Aventurine may deserve some credit for going against the trend towards "theme park" games but they don't get a pass for being the ONLY full loot sandbox. 

Back to the original topic, almost 3 1/2 years passed between the first beta sign up and the release of Darkfall 1.0. In light of that and the fact that the release of 2.0 has already been pushed back fromby 2-3 months, it's natural for people to want a little more concrete info on the state of the game and when it will be released.

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2492

 
OP  1/27/13 2:43:31 PM#56
Originally posted by osmunda

...

Back to the original topic, almost 3 1/2 years passed between the first beta sign up and the release of Darkfall 1.0. In light of that and the fact that the release of 2.0 has already been pushed back fromby 2-3 months, it's natural for people to want a little more concrete info on the state of the game and when it will be released.

Thought I would high-light and make it a bit bigger.  

  DarkfallFanatic

Apprentice Member

Joined: 12/14/12
Posts: 100

1/27/13 3:28:35 PM#57
Originally posted by xzyax
Originally posted by osmunda

...

Back to the original topic, almost 3 1/2 years passed between the first beta sign up and the release of Darkfall 1.0. In light of that and the fact that the release of 2.0 has already been pushed back fromby 2-3 months, it's natural for people to want a little more concrete info on the state of the game and when it will be released.

Thought I would high-light and make it a bit bigger.  

 

How does that have any relevance to DFUW? Are you holding grudges? 

 

Darkfall also had roughly 10 employees working during 1.0, you cannot come to the conclusion that DFUW will go through the same process. Yes the company is the same but that's the only thing. 

 

That's like me stating that Germany is likely to invade Europe again. Stop living in the past. 

 

Use common sense - the game is releasing this year. That is a FACT. Most likely in late winter/early spring. That is a PROBABILITY. 

  the420kid

Advanced Member

Joined: 12/19/05
Posts: 428

1/27/13 3:36:21 PM#58

I got a fact for you..  The combat in DF is boring as hell.  Theres lots of great aspects in the game but for me a good smooth fun combat system is num 1 factor for longivity in a game and Darkfall falls way way short in combat it is incredible boring and dumbed down for carebears to frollock and play.

They already got my 30 bones, and if they rework combat I will give the beta more of my time but at the moment I am very much over darkfall.

  DarkfallFanatic

Apprentice Member

Joined: 12/14/12
Posts: 100

1/27/13 3:43:20 PM#59
Originally posted by the420kid

I got a fact for you..  The combat in DF is boring as hell.  Theres lots of great aspects in the game but for me a good smooth fun combat system is num 1 factor for longivity in a game and Darkfall falls way way short in combat it is incredible boring and dumbed down for carebears to frollock and play.

They already got my 30 bones, and if they rework combat I will give the beta more of my time but at the moment I am very much over darkfall.

 

The combat in every oPvP released or in beta currently also sucks. 

 

I mean you would think that maybe after playing Age of Wushu, or Path of Exile, hell even Rift you would find more decent combat than in DFUW beta. But nope, it pretty much all sucks dude. Name me a full loot sandbox MMORPG with good combat that was released in the past year and I will happily go play that. 

 

AV doesn't even have to try because the niche they are going for currently has no competition. 

 

Now someone will probably mention MO. While that game does have decent combat I guess again there are way too many downfalls to participate in combat. So even when a sandbox game has good combat that doesn't mean shit if the game is unplayable.

  xzyax

Novice Member

Joined: 10/02/08
Posts: 2492

 
OP  1/28/13 9:09:38 PM#60
Originally posted by DarkfallFanatic
Originally posted by xzyax
Originally posted by osmunda

...

Back to the original topic, almost 3 1/2 years passed between the first beta sign up and the release of Darkfall 1.0. In light of that and the fact that the release of 2.0 has already been pushed back fromby 2-3 months, it's natural for people to want a little more concrete info on the state of the game and when it will be released.

Thought I would high-light and make it a bit bigger.  

 

How does that have any relevance to DFUW? Are you holding grudges? 

 

Darkfall also had roughly 10 employees working during 1.0, you cannot come to the conclusion that DFUW will go through the same process. Yes the company is the same but that's the only thing. 

 

That's like me stating that Germany is likely to invade Europe again. Stop living in the past. 

 

Use common sense - the game is releasing this year. That is a FACT. Most likely in late winter/early spring. That is a PROBABILITY. 

From this link:  http://www.aventurine.gr/games/credits.html

(I could be wrong... but seems a couple more than 10).  

 

 

DARKFALL DEVELOPER CREDITS


Executive Producer:

Zad Mehdawi 
 

Associate Producers:

Tasos Flambouras 
Spiros Iordanis 
 

Lead Developer:

Kjetil Helland 
 

Lead Design/Producer:

Claus Grovdal 
 

Art Director:

Henning Ludvigsen 
 

Executive Team:

Zad Mehdawi 
Tasos Flambouras 
Claus Grovdal 
Kjetil Helland 
Spiros Iordanis 
Erik Sperling Johansen 
Henning Ludvigsen 
Ricki Sickenger 
 

Lead Programmer:

Kjetil Helland 
 

Lead Server/Network Programmer:

Erik Sperling Johansen 
 

Lead Tools Programmer:

Ricki Sickenger 
 

Senior Engine Programmer:

Rasmus Bording 
 

Senior Gamelogic Programmers:

Lars Erik Liljeback 
Erik Sperling Johansen 
 

Senior AI Programmers:

Mirco Sanguineti 
George Passalis 
 

Senior GUI Programmer:

Michael G. Belivanakis 
 

Senior Tools Programmers:

Thanos Nikolopoulos 
Erik Sperling Johansen 
 

Senior Programmer:

Chris Mamounis 
 

Senior Web Programmer:

Manolis Benetos 
 

Additional Web Programming:

Alexander Megalokonomos 
 

Lead World/Lore Design:

Bjorn Tore Oren 
 

Senior Game Designer:

Trond Evanger 
 

Game Designer:

Adam Oikonomopoulos 
Kjetil Helland 
 

Lead Artist:

Henning Ludvigsen 
 

Senior Animators:

George Dionysopoulos 
Roman T. Tassios 
Constantine Krystallis 
 

Additional Animation:

David Saber 
 

Senior Artists:

Jon Hughes 
George Dionysopoulos 
Roman T. Tassios 
Constantine Krystallis 
 

Artists:

Fotis Tsantilas 
 

Additional Art:

Nick Deligaris 
Kostas Diamantis 
Costas Pateras 
Jonny Ree 
Natascha Roosli 
 

Lead World Builders:

Vagelis Velegrakis 
 

Worldbuilding;

George Ballas 
Nick Kasolos 
Sotiris Michas 
Kosmas Papadopoulos 
Natascha Roosli 
Bjorn Tore Oren 
 

Additional Worldbuilding:

Panagiotis Grigoropoulos 
Giorgos Gyftopoulos 
 

Quality Assurance Manager:

George Ballas 
 

Quality Assurance:

Paraskevas Grigoriou 
Tassos Vourexakis 
 

Audio Engineer/Sound Designer:

Panagiotis Kouvelis 
 

Assistant Audio Engineer:

Mary Sitara 
 

Music Composers:

Vanias Apergis 
 

Voice Actors:

Duncan Skinner 
Panagiotis Kouvelis 
Margarita Kouveli 
Faye Rigopoulou 
Lida Psihaki 
Jo Lightance 
Minas Ganotidis 
Periklis Fotiadis 
Panagiotis Papageorgiou 
Mary Sitara 
 

System Administration:

Alexandros C. Couloumbis 
Erik Sperling Johansen
4 Pages « 1 2 3 4 » Search