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1/26/13 5:29:22 PM#41
Originally posted by kadepsyson Then don't pick on people for typos. |
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1/26/13 5:34:11 PM#42
Originally posted by kadepsyson They will only have a server in Texas, no way i play that as a European. |
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kadepsyson
Advanced Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
1/26/13 5:36:00 PM#43
Originally posted by Aragon100 Ah is that so? That's actually pretty unfortunate. I mean it does talk about a single server, but that sounds very USA centered. El Psy Congroo |
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1/26/13 5:37:06 PM#44
Originally posted by kadepsyson So because I said creating, you think that makes it logical to compare it to a game that is still almost 100% conceptual? It didn't disprove anything at all. Clearly the point I'm making is that love or hate AV, Darkfall is the best we have for the foreseeable future. You can hope for Embers, and I'll hope along with you, but the game isn't out and could end up being even more of a disappointment than darkfall. So why bring it up? If they said something that wasn't true, then yes that's called a lie. In the real world though things aren't always so black and white. It's fine that you're holding them to a certain standard, but then hold yourself and the community to similar standards. If they lied, they did it for a good reason. They did it because of the thousands of people -like you- that would rip them to shreds for delaying YET AGAIN. The internet hyperbole would be rampant in darkfall forums across the land if they had another big delay. So what did they do? They overstated the game's functionality and WORKED THEIR ASSES off to try and meet the deadline. When they couldn't meet it, they tried to push it back a little and continued to work their asses off to try and meet it. Finally they gave up and decided to drastically delay the release and do a full on beta to work out all of the kinks. This is contrast to the original plan of releasing it (because of the community being on their shit about delaying so often) and fixing/adding stuff as the game went on. This isn't rocket science, it's easy to logically think this through. They're not some big evil corporation sucking down your monthly fees and sitting on their asses. They're a small company with a huge task on their shoulders in a niche market that doesn''t give them much to go on. If Embers does well (and I hope it does), you can't say it didn't learn anything from Darkfall. |
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kadepsyson
Advanced Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
1/26/13 5:41:24 PM#45
Originally posted by JeremyBowyer I read that bit, and thought "the same could apply to Darkfall Unholy Wars" But yes, because you said there was nothing being created with those features, followed by me showing an example of an mmorpg being created wtih those features, I feel that showed your statement was incorrect. I mean if you want to write a new statement and focus it more so it eliminates any possibility for any other game to be included, I'll let ya go ahead and do that. But with what you said earlier, it was a perfect counter example. Just how it works. Feel free to say a different version that specifies an exact phase of the development cycle that darkfall just happens to meet, that should make it seem like there are no alternatives a bit more hehe El Psy Congroo |
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1/26/13 6:13:30 PM#46
Originally posted by kadepsyson Yes it is a game for the americans. Competitive twitchbased gaming need good FPS and playing from Europe will give a huge disadvantage. |
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1/26/13 7:43:20 PM#47
Originally posted by osmunda
Mortal Online was and will always be an innovative POS, first and foremost.
Second wow if you really want to go into semantics a first person shooter is a game that is *ABLE* to be played in first person throughout the entire game. Darkfall Unholy Wars fits that description. Technically making it a FPS.
OTS view has no effect on the FPS aspect, and actually limits you from doing anything but maybe melee and taking screenshots.
And as for the guy talking about Embers how is that even comparable the game won't even be seen before 2014 2015 more likely giving us 1 OR 2 FULL YEARS. If you don't think Unholy Wars is going to release within the next 2-3 months you are batshit insane.
Probably even before that. Note that recurring payment is scheduled for Mar 3, if you don't see a conflict there ponder over it. People will not be paying subs for beta access obviously - and it will be technically illegal for AV to charge the recurring sub fee for beta access come March.
So March-April will probably be the release date. Its not that hard to figure out. |
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1/26/13 9:24:40 PM#48
Originally posted by kadepsyson No there's no weaseling around here, it's obvious what I've been saying from the beginning. I look at games practically. All things considered, would you rather play a hardcore full loot large scale conquest pvp game with problems or none at all? It's downright silly to think I would be talking about any game being created because the point is that darkfall had high expectations and ended up being disappointing. Why would I compare a game that's mostly out (we at least have a good idea of how it works) to a game that is purely conceptual? It's apples and oranges. I'm dumbfounded that I even have to explain this to you, it's very obvious you're just trying to save some dignity after all of the dumb stuff you've said. Go back and reread this conversation. The fact is you tried to argue the point for a while until it was clear you had no leg to stand on, so you start arguing semantics. |
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1/26/13 9:40:52 PM#49
Originally posted by jdlamson75 The game just lost the magic, I loved the DF 1.0 game and I would have played it for years and years to come, I had 3 subcribed accounts with specialized tasks for every one but now the good days are only memories. Sad they left an excellent game to create that crap. The right route was patching and patching the original game with new features and inprovements. Bad decision AV. |
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1/26/13 9:45:52 PM#50
Originally posted by RPGForever To be fair I'd wait until all of the classes are in and debug is off before any real judgement. You may still not like it but obviously the game isn't gonna be good until that stuff is done. |
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kadepsyson
Advanced Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
1/26/13 9:52:47 PM#51
Originally posted by JeremyBowyer I actually did read it again earlier. I was reading it aloud to some friends, word for word. They laughed, and I apologize to you for that. Anyways, I play games that are fun. It doesn't matter to me if darkfall UW gets released if it isn't fun, horribly buggy, worse than 1.0, and doesn't have the features it said it would for this version. So I guess we'll continue to give Darkfall 2010 more time. More time for games like Embers of Caerus to continue being created ;) El Psy Congroo |
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kadepsyson
Advanced Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
1/26/13 9:53:53 PM#52
Originally posted by JeremyBowyer Be serious. If debug mode was turned off, what could they then use as an excuse? El Psy Congroo |
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1/26/13 10:01:47 PM#53
Originally posted by kadepsyson An excuse for what? I know you're used to all of the typical darkfall memes, but why do you actually think debug isn't the cause of some of the issues? namely the mouse lag. |
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kadepsyson
Advanced Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
1/26/13 10:05:01 PM#54
Originally posted by JeremyBowyer I didn't know it had mouse lag. El Psy Congroo |
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1/27/13 1:03:44 AM#55
Originally posted by DarkfallFanatic
Originally posted by DarkfallFanatic FPS ---First person shooter usually means the POV is restricted to first person. If the definition is shifted to the ability to play in first person POV then EQ, EQ2 and several others are FPS, but I have never heard them called that. Perhaps you're thinking of manual aiming as opposed to point and click or tab-targetting. Only-- Despite any faults it may have MO is a full loot sandbox game. For that matter, so is Xsyon. Aventurine may deserve some credit for going against the trend towards "theme park" games but they don't get a pass for being the ONLY full loot sandbox. Back to the original topic, almost 3 1/2 years passed between the first beta sign up and the release of Darkfall 1.0. In light of that and the fact that the release of 2.0 has already been pushed back fromby 2-3 months, it's natural for people to want a little more concrete info on the state of the game and when it will be released. |
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Originally posted by osmunda Thought I would high-light and make it a bit bigger. |
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1/27/13 2:28:35 PM#57
Originally posted by xzyax
How does that have any relevance to DFUW? Are you holding grudges?
Darkfall also had roughly 10 employees working during 1.0, you cannot come to the conclusion that DFUW will go through the same process. Yes the company is the same but that's the only thing.
That's like me stating that Germany is likely to invade Europe again. Stop living in the past.
Use common sense - the game is releasing this year. That is a FACT. Most likely in late winter/early spring. That is a PROBABILITY. |
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1/27/13 2:36:21 PM#58
I got a fact for you.. The combat in DF is boring as hell. Theres lots of great aspects in the game but for me a good smooth fun combat system is num 1 factor for longivity in a game and Darkfall falls way way short in combat it is incredible boring and dumbed down for carebears to frollock and play. They already got my 30 bones, and if they rework combat I will give the beta more of my time but at the moment I am very much over darkfall. |
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1/27/13 2:43:20 PM#59
Originally posted by the420kid
The combat in every oPvP released or in beta currently also sucks.
I mean you would think that maybe after playing Age of Wushu, or Path of Exile, hell even Rift you would find more decent combat than in DFUW beta. But nope, it pretty much all sucks dude. Name me a full loot sandbox MMORPG with good combat that was released in the past year and I will happily go play that.
AV doesn't even have to try because the niche they are going for currently has no competition.
Now someone will probably mention MO. While that game does have decent combat I guess again there are way too many downfalls to participate in combat. So even when a sandbox game has good combat that doesn't mean shit if the game is unplayable. |
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Originally posted by DarkfallFanatic From this link: http://www.aventurine.gr/games/credits.html (I could be wrong... but seems a couple more than 10).
DARKFALL DEVELOPER CREDITS Executive Producer: Zad MehdawiAssociate Producers: Tasos FlambourasSpiros Iordanis Lead Developer: Kjetil HellandLead Design/Producer: Claus GrovdalArt Director: Henning LudvigsenExecutive Team: Zad MehdawiTasos Flambouras Claus Grovdal Kjetil Helland Spiros Iordanis Erik Sperling Johansen Henning Ludvigsen Ricki Sickenger Lead Programmer: Kjetil HellandLead Server/Network Programmer: Erik Sperling JohansenLead Tools Programmer: Ricki SickengerSenior Engine Programmer: Rasmus BordingSenior Gamelogic Programmers: Lars Erik LiljebackErik Sperling Johansen Senior AI Programmers: Mirco SanguinetiGeorge Passalis Senior GUI Programmer: Michael G. BelivanakisSenior Tools Programmers: Thanos NikolopoulosErik Sperling Johansen Senior Programmer: Chris MamounisSenior Web Programmer: Manolis BenetosAdditional Web Programming: Alexander MegalokonomosLead World/Lore Design: Bjorn Tore OrenSenior Game Designer: Trond EvangerGame Designer: Adam OikonomopoulosKjetil Helland Lead Artist: Henning LudvigsenSenior Animators: George DionysopoulosRoman T. Tassios Constantine Krystallis Additional Animation: David SaberSenior Artists: Jon HughesGeorge Dionysopoulos Roman T. Tassios Constantine Krystallis Artists: Fotis TsantilasAdditional Art: Nick DeligarisKostas Diamantis Costas Pateras Jonny Ree Natascha Roosli Lead World Builders: Vagelis VelegrakisWorldbuilding; George BallasNick Kasolos Sotiris Michas Kosmas Papadopoulos Natascha Roosli Bjorn Tore Oren Additional Worldbuilding: Panagiotis GrigoropoulosGiorgos Gyftopoulos Quality Assurance Manager: George BallasQuality Assurance: Paraskevas GrigoriouTassos Vourexakis Audio Engineer/Sound Designer: Panagiotis KouvelisAssistant Audio Engineer: Mary SitaraMusic Composers: Vanias ApergisVoice Actors: Duncan SkinnerPanagiotis Kouvelis Margarita Kouveli Faye Rigopoulou Lida Psihaki Jo Lightance Minas Ganotidis Periklis Fotiadis Panagiotis Papageorgiou Mary Sitara System Administration: Alexandros C. CouloumbisErik Sperling Johansen |
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