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Darkfall: Unholy Wars Forum » General Discussion » No chat bubbles again ?

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190 posts found
  xzyax

Novice Member

Joined: 10/02/08
Posts: 2492

1/01/13 12:38:43 PM#181
Originally posted by Hancakes

 

How is the percentage of people wanting a feature irrelevent?   Obviouly AV deems it too small to bother adding chat bubbles, now get over it.

Just turn it off? So you want AV to keep the current system, then code a seperate "chat bubble" feature that runs in tandum but only for area chat? They had enough trouble with the current system and dont need to waste resources on chat fluff.

 

ME!ME!ME!

BTW, your signature seems rather fitting. lol

One thing you are forgetting...

 Tasos - Aventurine  - Fun Hulks

 

It doesn't have to make sense.  

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

1/01/13 1:22:41 PM#182
Originally posted by xzyax
Originally posted by Hancakes

 

How is the percentage of people wanting a feature irrelevent?   Obviouly AV deems it too small to bother adding chat bubbles, now get over it.

Just turn it off? So you want AV to keep the current system, then code a seperate "chat bubble" feature that runs in tandum but only for area chat? They had enough trouble with the current system and dont need to waste resources on chat fluff.

 

ME!ME!ME!

BTW, your signature seems rather fitting. lol

One thing you are forgetting...

 Tasos - Aventurine  - Fun Hulks

 

It doesn't have to make sense.  

They'd be added if they were finished

  deathshroud

Advanced Member

Joined: 11/06/10
Posts: 1389

1/02/13 1:00:08 AM#183
Originally posted by Hancakes
Originally posted by deathshroud
think mo has chat bubbles so i see no real reason why DF cant have them.

Unlike MO, Darkfall supports large scale battles. Can you imagine a few hundred people with chat bubbles? FAIL!

mo's chat bubbles only appear on close proximity.

 

 

not sure what it is but something certainly feels missing in darkfall. Theres 0 communication between players you meet in the world. Whilst i love pvp and will be playing darkfall as a pvp game. It doesnt feel like an rpg in that there is no roleplay. It wasnt common in MO but compared to darkfall its lush.

 

I kinda miss the discusion from uo and mo about trading items in towns or going to tame a horse etc... In darkfall you just do oyur own thing or hroup up with your guild for pvp. Not played DF UW a whole lot yet though due to the bugs. But its just the impression i get, its a very lonely world if you were to play it alone, its kinda like everyone outside the guild is an unamed unknown enemy that you have no connection with, like in any typical arena fps.

there are 2 types of mmo, imitators and innovaters.

  phantomghost

Apprentice Member

Joined: 11/05/11
Posts: 606

"Kill me, my man kills you, that's how you lose."

1/03/13 4:28:13 AM#184

I hate chat bubbles. 

 

When I decide to play comic book online... then sure throw some chat bubbles in.

"I see they watchin' me and takin' notes on my moves, Run up on me it's all I want I ain't got nothin' to lose."

  bongloads

Novice Member

Joined: 8/17/08
Posts: 389

1/04/13 7:25:10 PM#185

Ventrillo, Mumble - for people who want immersion

 

I don't see what the big deal against including chat bubbles, as long as they only work with /say and  are toggle-able

  Realbigdeal

Advanced Member

Joined: 9/28/08
Posts: 1647

1/04/13 10:46:04 PM#186
Originally posted by bongloads

Ventrillo, Mumble - for people who want immersion

 

 

These tools are immersion breakers. Warz, Dayz, they did it right. You can speak to anyone in public who is near you with your mic. I can't blame DF if they can't implement the same system in game, but saying that vent is for ppl who wants immersion must be coming from someone who never used it in counter strike (The irony is that DF is set in a medieval fantazy world, not steampunk  while its suppose to be immersion for counter strike or any modern war games)

Public chat is as real as real life. Limited range to receive the words. Wow use yell for the rpers. Bubble chats wakes you up. 30 minutes later, you dont have to msg the guy in public just to tell him that you missed his words when you were not even afk. It works for MO, so i dont see why not for DF.

C:\Users\FF\Desktop\spin move.gif

  Mookzen

Novice Member

Joined: 3/20/12
Posts: 8

1/05/13 10:01:15 AM#187

Having to take your eyes off the game to consult the chat every time someone communicates is just straight up bad game design.

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

1/05/13 10:04:05 AM#188
Originally posted by Mookzen

Having to take your eyes off the game and consult the chat every time someone communicates is just straight up bad game design.

Using any chat to communicate in a game like DF is a bad decision.

  Realbigdeal

Advanced Member

Joined: 9/28/08
Posts: 1647

1/05/13 9:05:48 PM#189
Originally posted by Hancakes
Originally posted by Mookzen

Having to take your eyes off the game and consult the chat every time someone communicates is just straight up bad game design.

Using any chat to communicate in a game like DF is a bad decision.

Now we know, we can ignore your upcoming post in that game. Thanks for the insight.

C:\Users\FF\Desktop\spin move.gif

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

1/05/13 9:59:01 PM#190
Originally posted by Realbigdeal
Originally posted by Hancakes
Originally posted by Mookzen

Having to take your eyes off the game and consult the chat every time someone communicates is just straight up bad game design.

Using any chat to communicate in a game like DF is a bad decision.

Now we know, we can ignore your upcoming post in that game. Thanks for the insight.

I'm sorry if effective communication (voice) kills your cyber fun. You try to coordinate a battle with chat. LOL

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