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Darkfall: Unholy Wars Forum » General Discussion » What are Darkfall's Sandbox Qualities?

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79 posts found
  User Deleted
12/09/12 7:04:26 AM#41
Originally posted by Aragon100
Originally posted by SirBalin
Originally posted by Aragon100

There is no sandbox qualities worth the name in DF UW.

You have to see it as it is, a big PvP-arena.

Lol...worst description of darkfall ever...

It was spot on noob.

Not really.

  DarthRaiden

Advanced Member

Joined: 11/20/05
Posts: 4547

i make art,
till someone dies.

Forum Terrorist

12/09/12 8:05:21 AM#42
Originally posted by Kaminaxius
Originally posted by DarthRaiden
Originally posted by stealthbr

1.) How is the game's crafting system?  Shallow Wow yes thats you're own subjective opinion

What types of items can you craft?  Armor, weapons, potions, siege equipment (limited at launch) and ships (limited at launch) Mounts, Cities, Warmachines

Cities arent crafted by crafter but placed by clan leader, i mention siege equipment which is a hammer in DF:UW

Can you customize items to any extent? by using better quality of rare metal you get higher ranked weapons (and armor), DF1 enchanting but not sure if enchanting is in DF:UW False - Yes you can

what did i wrote, learn to read

Are there varying qualities of the same item?  difference is rank r0 - r80 in steps of 10, but not much influence on the resulting range of the ttributes and speed cant be changed for example False - Yes you can create better qualities of items by using better quality of leather wood, iron etc etc.

False, There isnt any better quality of wood and leather

Does the actual process of crafting an item have any depth? nope False - Enchanting is an example where you have to discover the different enchants which is possible by experimenting mixing different enchanting materials together.

False, you put an enchanted item in crafting station 1x in your lifetime to discover the recipe, you dont experiment

Can you, as a player, stand out from the rest for having exceptional crafts? nope False -Yes you can, an exceptional craftsman will be the most sought after and you can get known for being the best Armorsmith of agon that people will seek if they need exceptional armor made for example

False, everyone is equal if having the same level

2.) How is the game's gathering system? swing at the resource to gather with a chance of fail You gather resources from nodes which are spread across the world. False -Nodes are seperated in different areas of danger. Nodes in a very dangerous area will yield out much better and larger quantities of resources than nodes in a low traffic area for example

That wasn't asked in question, please decribe the gather process.

What kinds of things can you gather? herbs, fish, stone, iron and more valuable and rare kind  of metal 

Are there region-based resource nodes? no False - Yes there are region based nodes. If you gather nodes in a dangrous area you gain much better resources than in rather safe areas for example.

False, he asked for regional different ressource types. There isnt a difference between orkish wood and human wood.

What you talk about is with DF:UW is that you must go towards the middle of the map to find higher rare metal types and not everywhere like in DF.

Are there varying qualities of resource nodes? no, wood is wood , iron is iron False - Yes there are, the nodes in more dangerous areas are of much higher quality than the ones in safe zone areas.

Which is the higher quality of wood and stone ? 

If you happen to be in a clan with a mine then you dont need to go to dangerous places for the rare metal nodes

Are resources depletable? yes but refill again

3.) Is there farming?  nope False - yes you can build farms in player cities

Only if you you clan leader and happen to to own a city

Can you grow crops, establish farms, etc.? nope False - yes you can build up farms mines, groves etc in player cities

I didnt mentioned this because its not tied to players and crafters everyday experience, he must ne the clan leader to place and build those and have successfully sieged a city.

4.) Can you write books, letters, newspapers, etc.? nope

5.) Are there any art-related activities such as painting, playing music, acting, etc.? nope Roleplaying allows anything *_*

6.) Can you interact with NPC's and befriend them to perhaps gain access to something? nope

7.) Can you decorate your house and/or village? Can you place statues, monuments, etc.? random rare drops for chaos chest  let you decorate your house on pre-choosen spots and according to pre chosen layouts  They said they added additional incentives to house and village decoration in Darkfall Unholy Wars

8.) Are there puzzles, traps, locked doors/chests, secret passageways etc.? Can you make any of these as a player? nope (they promised traps on dungeons with UW) False - They have added different puzzles and traps in dungeons and there has always been secret passages in Agon

False, you cant make any of these as player , everything else has been answered by me.

9.) Is there any form of archeology? nope Treasure maps,

Read up archeology in wikipedia please

Can you dig up lost relics or go treasure hunting? nope, there is a treasure map -> treasure dig-up mechanic There are treasure maps which you can be lucky to find from monsters - On the treasure map you can see a small part of the map and with the location of the treasure marked where you then have to go out and locate where the treasure is and dig it up yourself

10.) Is there item decay for a healthy relationship between supply and demand? there is item decay 

11.) Are there trade ports, harbors, and commerce hubs that are naturally better for merchants? nope False - They have talked about marketplaces of which traders can go and sell they're wares.

False, first That will not be included in DF:UW launch.

12.) Can you tame wild animals? nope False - Taming, although it's pretty simple

False, you craft you mount

Can you breed animals? nope

13.) Is there a law system? nope False - Yes there is an allignment system where if you kill players of youre own race you become ''lawless'' which gives you several disadvantages

LOL  don't misinform people please, absoloutely no law consequences.

What is it like? Can you place bounties on someone's head? nope, nope False - Yes they added a bounty system where you can put a bounty on a certain clan/player 

link or it it didn't happen, no bounty system

14) Is there cooking?  yes, consumarables add temp bonus

Do you need to eat or sleep? nope

15.) Is there fishing? yep

16.) Are there mounts that are necessary for carrying large amounts of cargo, like ships or caravans? nope They talked about caravans although im not sure if its gonna be in the game at release

Again NOPE

Can you steal these?  kill and loot  (to get the figurine which is the mount or ship in the unspawned form in bagpack)

17.) Are there trade routes and regional markets? nope and nope False - Yes there are trade routes and there are marketplaces for traders

There will be not markeplace when DF:UW laucnhes on wednesday and  there arent any trade routes asked in question. Noone transports his goods in Darkfall as long as there is global banks, sont misinform posters please.

18.) Can you raise families? nope

19.) Can you have NPC helpers, like ones that harvest, trade, or guard for you? nope

20.) Is there burglary, theft, vandalism, etc.? nope This is a sandbox, you can go set up a trade and do a tradegank to steal his stuff if you wish, or infiltrate a clan you hate/are at war against and steal they're resources/clanbank

21.) Are there religions, deities, churches, etc.? Can you form pacts, establish cults, etc.? nope and nope Yes there are churches which you can build in player cities for stat bonus/ roleplaying purposes

False, churches fullfill some RTS funtion and thats not what poster asked about.

22.) With the new role system, if you are currently using a warrior role, does that mean you can't use magic-like or scout-like abilities? AKA, is there no multi-classing? roles are no classes, choose to specialise and if you dont like choose something else and wait for the small cooldown for the changes to take effect, everyone has access to all crafting and all basic skills There is multiclassing in the way that you can chose 2 schools in each role, however the roles are not permanent and you can change them if you wish. There are general abilities that everyone has available to them.

23.) Are there NPC societies, where NPC's actually do things to maintain their establishments? nope

24.) Is there wildlife in the game?  monsters False -Yes there are deers, badgers, goats rabbits etc running around in the game.

Can one become a hunter? kill monsters for loot Sure if you want to

25.) Are there campfires, tents, etc.? nope Yes there are campfires which you can set up anywhere in the world if you wish to cook food.

Are there any benefits to using them? nope Cook-to-go 

26.) Is there a weather system and a day/night that affect the world in significant ways? there is but no influence so, nope There is a weather system and they have mentioned that it will have significent impact on the game, you might not be able to hear a player sneaking up on you if theres a heavy rainstorm going on for example. and in other ways that they haven't mentioned yet.

27.) Are there taverns, bars, etc.? nope

28.) Are there hidden skills or abilities that one can only learn by exploring the world or talking to certain NPC's? nope There are certain abilities that can only be learned from rare ''spellbooks'' which can be found example was the spell ''light'' from darkfall 1

They will remain non important and DF:UW islimited to 5 skills / specials per role which are known

29.) Is there gear for other professions, like aprons for cooking, robes for diplomatic encounters, etc.? nope False - You can craft robes and they can be used for roleplaying purposes yes

Wrong, robes are armor and only gamic related role can wear it , no apporns for cooking no diplomatic robes

30.) Do monsters just stand around or can they grow in numbers and potentially invade and conquer a town? nope False - There will be huge monsters which are sort of ''world bosses'' roaming the world and attacking cities

Wrong, monsters don't grow in numbers and attack cities

31.) Can you interact with objects in the game world? nope False - Yes you can

Wrong, no you can't 

How so? only at the banks and crafting stations and clan stone if you want to add something World events, dungeons etc

32.) Are there any carrying capacity limits? yep

33.) Does gear impose any condition upon the player, like heavy armor making one slower? dunno about UW cause they introduced inertia but in classic DF nope, except of course armor has defense vs attribbutes etc - False- They have mentioned heavy armor impairing you're movement

My answer was already correct

34.) Is the death of a leader (guild master) meaningful? nope False - Could affect the outcome yes, killing the shotcaller in a fight can be devastating

False, shotcaller doesnt have to be the clan leader

Can an assassination attempt potentially destabilize a guild or do they simply re-equip themselves if they die? nope, everyone is equal on chances at  the battlefield If you would kill the raid leader in a huge fight it would have a huge impact on the outcome.

False, raid leader can be different person then clan leader basically everyone

35.) Is lore an important aspect of the game?  nope If you want it to be Yes

Nope, DFplayers in vast majority  and devs dislike lore

Can you interact with notable figures from a race? nope Yes you can

Nope you can't

Do quests take lore into account? almost no one do  mission if they arent for gold  It does although most don't have much interest in the lore, there are roleplaying clans out there though

 

  Can you learn of the game's lore through in-game items like books? nope  False - There are objects and statues etc in the game that have to do with the lore

Wrong, they just there for the looks but offer no interactive hints for lore etc.

Are there any real conflicts or encounters going on between the races? it was but not anymore all races in peace - In early darkfall 1 there were  alot of X race only clans in Darkfall who sieged war against eachother. There will undoubtedly be this in darkfall unholy wars again

36.) Is magic treated as a list of abilities or can you weave and experiment with it to potentially unveil new effects? list of abilities

 

Read the text in yellow for answers. I'd suggest Darthraiden to stop posting on these boards when he knows nothing about the game and clearly only has one objective which is to scare as many people away by lieing about the features.

Don't let you misinform by  peeeps who wanna lure you playing DF for the wron reasons.

Darkfall is not a sandbox game  ! 

Especially the fact that this poster didnt know that alignment plays no role in game anymoreshows how much misinformation you can get listening to such guys.

 

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  DMKano

Elite Member

Joined: 6/17/11
Posts: 5408

12/09/12 8:26:33 AM#43
Originally posted by Lucylooselegs

Quote: 1.) How is the game's crafting system? What types of items can you craft? Can you customize items to any extent? Are there varying qualities of the same item? Does the actual process of crafting an item have any depth? Can you, as a player, stand out from the rest for having exceptional crafts?

2.) How is the game's gathering system? What kinds of things can you gather? Are there region-based resource nodes? Are there varying qualities of resource nodes? Are resources depletable?

3.) Is there farming? Can you grow crops, establish farms, etc.?

4.) Can you write books, letters, newspapers, etc.?

5.) Are there any art-related activities such as painting, playing music, acting, etc.?

 

Craft. Gathering. ok sure.

Painting? Tasos is gonna kick down your RP Playerhouse door, rip your head off and shit down your neck son.

Painting will do you no good.

Painting will do you no good..... Really?

You do realize that without artists there would be no computer GAMES period. 

Tasos works with artists to make a living - so he would probably not be vary happy with you speaking for him in such an uninformed manner.

  svandy

Hard Core Member

Joined: 1/31/11
Posts: 154

12/09/12 8:32:40 AM#44
Originally posted by stealthbr
Thanks for the answers. It seems Darkfall is not the kind of game I am looking for. Anyone know if there is a more sandboxy title out there that isn't EVE (not a fan of the skill training, combat system, ui, and travelling in that game)?

Don't know if it's been said already but Perpetuum is worth a shot. Its UI is very similar to eve, but it has WASD movement and, in my opinion, more engaging combat as well as terraforming, base building, etc. The skill training is similar, but all of your EP that you earn over time goes into a pool and you spend it as you please (i didnt play EVE but for 10 minutes, but I am told you have to choose which skills to train up and you accumulate XP in those skills only, I could be wrong). Community is much smaller though, so that could sway your opinion.

Currently playing: Marvel Heroes, DayZ

Waiting for: Repopulation, H1Z1

  Cecropia

Gumshoe

Joined: 3/06/09
Posts: 3274

Poacher killer.

12/09/12 9:00:53 AM#45
Originally posted by bunnyhopper
Originally posted by Aragon100
Originally posted by SirBalin
Originally posted by Aragon100

There is no sandbox qualities worth the name in DF UW.

You have to see it as it is, a big PvP-arena.

Lol...worst description of darkfall ever...

It was spot on noob.

Not really.

I played for two years and sure as hell did not play the game as a "big PVP-arena". The game certainly could have used more depth, but to label it as an arena game is misleading and false. 

"Chuck's a good fighter but he's a UFC fighter... this is Pride." - Quinton Rampage Jackson
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  Karahandras

Advanced Member

Joined: 8/11/08
Posts: 1667

All it takes for evil to succeed is for the good to stand by and do nothing

12/09/12 9:19:31 AM#46
Originally posted by stealthbr
Thanks for the answers. It seems Darkfall is not the kind of game I am looking for. Anyone know if there is a more sandboxy title out there that isn't EVE (not a fan of the skill training, combat system, ui, and travelling in that game)?

Origins of malu and archage may also be worth looking at when they get released(or world of darknessm but i think this one's a way off).   Possibly even age of wulin/wushu but i wouldn't hold my breath that these are anything really different from the norm.

  Kaminaxius

Novice Member

Joined: 9/07/11
Posts: 109

12/09/12 10:47:53 AM#47
Originally posted by DarthRaiden
Originally posted by Kaminaxius
Originally posted by DarthRaiden
Originally posted by stealthbr

1.) How is the game's crafting system?  Shallow Wow yes thats you're own subjective opinion

What types of items can you craft?  Armor, weapons, potions, siege equipment (limited at launch) and ships (limited at launch) Mounts, Cities, Warmachines

Cities arent crafted by crafter but placed by clan leader, i mention siege equipment which is a hammer in DF:UW

Can you customize items to any extent? by using better quality of rare metal you get higher ranked weapons (and armor), DF1 enchanting but not sure if enchanting is in DF:UW False - Yes you can

what did i wrote, learn to read

Are there varying qualities of the same item?  difference is rank r0 - r80 in steps of 10, but not much influence on the resulting range of the ttributes and speed cant be changed for example False - Yes you can create better qualities of items by using better quality of leather wood, iron etc etc.

False, There isnt any better quality of wood and leather

Does the actual process of crafting an item have any depth? nope False - Enchanting is an example where you have to discover the different enchants which is possible by experimenting mixing different enchanting materials together.

False, you put an enchanted item in crafting station 1x in your lifetime to discover the recipe, you dont experiment

Can you, as a player, stand out from the rest for having exceptional crafts? nope False -Yes you can, an exceptional craftsman will be the most sought after and you can get known for being the best Armorsmith of agon that people will seek if they need exceptional armor made for example

False, everyone is equal if having the same level

2.) How is the game's gathering system? swing at the resource to gather with a chance of fail You gather resources from nodes which are spread across the world. False -Nodes are seperated in different areas of danger. Nodes in a very dangerous area will yield out much better and larger quantities of resources than nodes in a low traffic area for example

That wasn't asked in question, please decribe the gather process.

What kinds of things can you gather? herbs, fish, stone, iron and more valuable and rare kind  of metal 

Are there region-based resource nodes? no False - Yes there are region based nodes. If you gather nodes in a dangrous area you gain much better resources than in rather safe areas for example.

False, he asked for regional different ressource types. There isnt a difference between orkish wood and human wood.

What you talk about is with DF:UW is that you must go towards the middle of the map to find higher rare metal types and not everywhere like in DF.

Are there varying qualities of resource nodes? no, wood is wood , iron is iron False - Yes there are, the nodes in more dangerous areas are of much higher quality than the ones in safe zone areas.

Which is the higher quality of wood and stone ? 

If you happen to be in a clan with a mine then you dont need to go to dangerous places for the rare metal nodes

Are resources depletable? yes but refill again

3.) Is there farming?  nope False - yes you can build farms in player cities

Only if you you clan leader and happen to to own a city

Can you grow crops, establish farms, etc.? nope False - yes you can build up farms mines, groves etc in player cities

I didnt mentioned this because its not tied to players and crafters everyday experience, he must ne the clan leader to place and build those and have successfully sieged a city.

4.) Can you write books, letters, newspapers, etc.? nope

5.) Are there any art-related activities such as painting, playing music, acting, etc.? nope Roleplaying allows anything *_*

6.) Can you interact with NPC's and befriend them to perhaps gain access to something? nope

7.) Can you decorate your house and/or village? Can you place statues, monuments, etc.? random rare drops for chaos chest  let you decorate your house on pre-choosen spots and according to pre chosen layouts  They said they added additional incentives to house and village decoration in Darkfall Unholy Wars

8.) Are there puzzles, traps, locked doors/chests, secret passageways etc.? Can you make any of these as a player? nope (they promised traps on dungeons with UW) False - They have added different puzzles and traps in dungeons and there has always been secret passages in Agon

False, you cant make any of these as player , everything else has been answered by me.

9.) Is there any form of archeology? nope Treasure maps,

Read up archeology in wikipedia please

Can you dig up lost relics or go treasure hunting? nope, there is a treasure map -> treasure dig-up mechanic There are treasure maps which you can be lucky to find from monsters - On the treasure map you can see a small part of the map and with the location of the treasure marked where you then have to go out and locate where the treasure is and dig it up yourself

10.) Is there item decay for a healthy relationship between supply and demand? there is item decay 

11.) Are there trade ports, harbors, and commerce hubs that are naturally better for merchants? nope False - They have talked about marketplaces of which traders can go and sell they're wares.

False, first That will not be included in DF:UW launch.

12.) Can you tame wild animals? nope False - Taming, although it's pretty simple

False, you craft you mount

Can you breed animals? nope

13.) Is there a law system? nope False - Yes there is an allignment system where if you kill players of youre own race you become ''lawless'' which gives you several disadvantages

LOL  don't misinform people please, absoloutely no law consequences.

What is it like? Can you place bounties on someone's head? nope, nope False - Yes they added a bounty system where you can put a bounty on a certain clan/player 

link or it it didn't happen, no bounty system

14) Is there cooking?  yes, consumarables add temp bonus

Do you need to eat or sleep? nope

15.) Is there fishing? yep

16.) Are there mounts that are necessary for carrying large amounts of cargo, like ships or caravans? nope They talked about caravans although im not sure if its gonna be in the game at release

Again NOPE

Can you steal these?  kill and loot  (to get the figurine which is the mount or ship in the unspawned form in bagpack)

17.) Are there trade routes and regional markets? nope and nope False - Yes there are trade routes and there are marketplaces for traders

There will be not markeplace when DF:UW laucnhes on wednesday and  there arent any trade routes asked in question. Noone transports his goods in Darkfall as long as there is global banks, sont misinform posters please.

18.) Can you raise families? nope

19.) Can you have NPC helpers, like ones that harvest, trade, or guard for you? nope

20.) Is there burglary, theft, vandalism, etc.? nope This is a sandbox, you can go set up a trade and do a tradegank to steal his stuff if you wish, or infiltrate a clan you hate/are at war against and steal they're resources/clanbank

21.) Are there religions, deities, churches, etc.? Can you form pacts, establish cults, etc.? nope and nope Yes there are churches which you can build in player cities for stat bonus/ roleplaying purposes

False, churches fullfill some RTS funtion and thats not what poster asked about.

22.) With the new role system, if you are currently using a warrior role, does that mean you can't use magic-like or scout-like abilities? AKA, is there no multi-classing? roles are no classes, choose to specialise and if you dont like choose something else and wait for the small cooldown for the changes to take effect, everyone has access to all crafting and all basic skills There is multiclassing in the way that you can chose 2 schools in each role, however the roles are not permanent and you can change them if you wish. There are general abilities that everyone has available to them.

23.) Are there NPC societies, where NPC's actually do things to maintain their establishments? nope

24.) Is there wildlife in the game?  monsters False -Yes there are deers, badgers, goats rabbits etc running around in the game.

Can one become a hunter? kill monsters for loot Sure if you want to

25.) Are there campfires, tents, etc.? nope Yes there are campfires which you can set up anywhere in the world if you wish to cook food.

Are there any benefits to using them? nope Cook-to-go 

26.) Is there a weather system and a day/night that affect the world in significant ways? there is but no influence so, nope There is a weather system and they have mentioned that it will have significent impact on the game, you might not be able to hear a player sneaking up on you if theres a heavy rainstorm going on for example. and in other ways that they haven't mentioned yet.

27.) Are there taverns, bars, etc.? nope

28.) Are there hidden skills or abilities that one can only learn by exploring the world or talking to certain NPC's? nope There are certain abilities that can only be learned from rare ''spellbooks'' which can be found example was the spell ''light'' from darkfall 1

They will remain non important and DF:UW islimited to 5 skills / specials per role which are known

29.) Is there gear for other professions, like aprons for cooking, robes for diplomatic encounters, etc.? nope False - You can craft robes and they can be used for roleplaying purposes yes

Wrong, robes are armor and only gamic related role can wear it , no apporns for cooking no diplomatic robes

30.) Do monsters just stand around or can they grow in numbers and potentially invade and conquer a town? nope False - There will be huge monsters which are sort of ''world bosses'' roaming the world and attacking cities

Wrong, monsters don't grow in numbers and attack cities

31.) Can you interact with objects in the game world? nope False - Yes you can

Wrong, no you can't 

How so? only at the banks and crafting stations and clan stone if you want to add something World events, dungeons etc

32.) Are there any carrying capacity limits? yep

33.) Does gear impose any condition upon the player, like heavy armor making one slower? dunno about UW cause they introduced inertia but in classic DF nope, except of course armor has defense vs attribbutes etc - False- They have mentioned heavy armor impairing you're movement

My answer was already correct

34.) Is the death of a leader (guild master) meaningful? nope False - Could affect the outcome yes, killing the shotcaller in a fight can be devastating

False, shotcaller doesnt have to be the clan leader

Can an assassination attempt potentially destabilize a guild or do they simply re-equip themselves if they die? nope, everyone is equal on chances at  the battlefield If you would kill the raid leader in a huge fight it would have a huge impact on the outcome.

False, raid leader can be different person then clan leader basically everyone

35.) Is lore an important aspect of the game?  nope If you want it to be Yes

Nope, DFplayers in vast majority  and devs dislike lore

Can you interact with notable figures from a race? nope Yes you can

Nope you can't

Do quests take lore into account? almost no one do  mission if they arent for gold  It does although most don't have much interest in the lore, there are roleplaying clans out there though

 

  Can you learn of the game's lore through in-game items like books? nope  False - There are objects and statues etc in the game that have to do with the lore

Wrong, they just there for the looks but offer no interactive hints for lore etc.

Are there any real conflicts or encounters going on between the races? it was but not anymore all races in peace - In early darkfall 1 there were  alot of X race only clans in Darkfall who sieged war against eachother. There will undoubtedly be this in darkfall unholy wars again

36.) Is magic treated as a list of abilities or can you weave and experiment with it to potentially unveil new effects? list of abilities

 

Read the text in yellow for answers. I'd suggest Darthraiden to stop posting on these boards when he knows nothing about the game and clearly only has one objective which is to scare as many people away by lieing about the features.

Don't let you misinform by  peeeps who wanna lure you playing DF for the wron reasons.

Darkfall is not a sandbox game  ! 

Especially the fact that this poster didnt know that alignment plays no role in game anymoreshows how much misinformation you can get listening to such guys.

 

GOD you're so retardedly stupid i'm amazed, you have obviously not read the blogs the last 6 months. PLEASE stop posting here. EVERY SINGLE answer i found from the official darkfall blog. Please don't try to give out information about the game when you're either trying to scare people away by giving false information or just simply have no clue about the features of the game.

I'm guessing you were so terribly bad at 1.0 that you now have some sort of vendetta against the game after getting youre ass handled?  I'm amused.

Sure darkfall is not a full sandbox mmo like UO was but anyone denying that it has sandbox elements are retarded.

  DarthRaiden

Advanced Member

Joined: 11/20/05
Posts: 4547

i make art,
till someone dies.

Forum Terrorist

12/09/12 11:23:24 AM#48
Originally posted by Kaminaxius
Originally posted by DarthRaiden
Originally posted by Kaminaxius
Originally posted by DarthRaiden
Originally posted by stealthbr

1.) How is the game's crafting system?  Shallow Wow yes thats you're own subjective opinion

What types of items can you craft?  Armor, weapons, potions, siege equipment (limited at launch) and ships (limited at launch) Mounts, Cities, Warmachines

Cities arent crafted by crafter but placed by clan leader, i mention siege equipment which is a hammer in DF:UW

Can you customize items to any extent? by using better quality of rare metal you get higher ranked weapons (and armor), DF1 enchanting but not sure if enchanting is in DF:UW False - Yes you can

what did i wrote, learn to read

Are there varying qualities of the same item?  difference is rank r0 - r80 in steps of 10, but not much influence on the resulting range of the ttributes and speed cant be changed for example False - Yes you can create better qualities of items by using better quality of leather wood, iron etc etc.

False, There isnt any better quality of wood and leather

Does the actual process of crafting an item have any depth? nope False - Enchanting is an example where you have to discover the different enchants which is possible by experimenting mixing different enchanting materials together.

False, you put an enchanted item in crafting station 1x in your lifetime to discover the recipe, you dont experiment

Can you, as a player, stand out from the rest for having exceptional crafts? nope False -Yes you can, an exceptional craftsman will be the most sought after and you can get known for being the best Armorsmith of agon that people will seek if they need exceptional armor made for example

False, everyone is equal if having the same level

2.) How is the game's gathering system? swing at the resource to gather with a chance of fail You gather resources from nodes which are spread across the world. False -Nodes are seperated in different areas of danger. Nodes in a very dangerous area will yield out much better and larger quantities of resources than nodes in a low traffic area for example

That wasn't asked in question, please decribe the gather process.

What kinds of things can you gather? herbs, fish, stone, iron and more valuable and rare kind  of metal 

Are there region-based resource nodes? no False - Yes there are region based nodes. If you gather nodes in a dangrous area you gain much better resources than in rather safe areas for example.

False, he asked for regional different ressource types. There isnt a difference between orkish wood and human wood.

What you talk about is with DF:UW is that you must go towards the middle of the map to find higher rare metal types and not everywhere like in DF.

Are there varying qualities of resource nodes? no, wood is wood , iron is iron False - Yes there are, the nodes in more dangerous areas are of much higher quality than the ones in safe zone areas.

Which is the higher quality of wood and stone ? 

If you happen to be in a clan with a mine then you dont need to go to dangerous places for the rare metal nodes

Are resources depletable? yes but refill again

3.) Is there farming?  nope False - yes you can build farms in player cities

Only if you you clan leader and happen to to own a city

Can you grow crops, establish farms, etc.? nope False - yes you can build up farms mines, groves etc in player cities

I didnt mentioned this because its not tied to players and crafters everyday experience, he must ne the clan leader to place and build those and have successfully sieged a city.

4.) Can you write books, letters, newspapers, etc.? nope

5.) Are there any art-related activities such as painting, playing music, acting, etc.? nope Roleplaying allows anything *_*

6.) Can you interact with NPC's and befriend them to perhaps gain access to something? nope

7.) Can you decorate your house and/or village? Can you place statues, monuments, etc.? random rare drops for chaos chest  let you decorate your house on pre-choosen spots and according to pre chosen layouts  They said they added additional incentives to house and village decoration in Darkfall Unholy Wars

8.) Are there puzzles, traps, locked doors/chests, secret passageways etc.? Can you make any of these as a player? nope (they promised traps on dungeons with UW) False - They have added different puzzles and traps in dungeons and there has always been secret passages in Agon

False, you cant make any of these as player , everything else has been answered by me.

9.) Is there any form of archeology? nope Treasure maps,

Read up archeology in wikipedia please

Can you dig up lost relics or go treasure hunting? nope, there is a treasure map -> treasure dig-up mechanic There are treasure maps which you can be lucky to find from monsters - On the treasure map you can see a small part of the map and with the location of the treasure marked where you then have to go out and locate where the treasure is and dig it up yourself

10.) Is there item decay for a healthy relationship between supply and demand? there is item decay 

11.) Are there trade ports, harbors, and commerce hubs that are naturally better for merchants? nope False - They have talked about marketplaces of which traders can go and sell they're wares.

False, first That will not be included in DF:UW launch.

12.) Can you tame wild animals? nope False - Taming, although it's pretty simple

False, you craft you mount

Can you breed animals? nope

13.) Is there a law system? nope False - Yes there is an allignment system where if you kill players of youre own race you become ''lawless'' which gives you several disadvantages

LOL  don't misinform people please, absoloutely no law consequences.

What is it like? Can you place bounties on someone's head? nope, nope False - Yes they added a bounty system where you can put a bounty on a certain clan/player 

link or it it didn't happen, no bounty system

14) Is there cooking?  yes, consumarables add temp bonus

Do you need to eat or sleep? nope

15.) Is there fishing? yep

16.) Are there mounts that are necessary for carrying large amounts of cargo, like ships or caravans? nope They talked about caravans although im not sure if its gonna be in the game at release

Again NOPE

Can you steal these?  kill and loot  (to get the figurine which is the mount or ship in the unspawned form in bagpack)

17.) Are there trade routes and regional markets? nope and nope False - Yes there are trade routes and there are marketplaces for traders

There will be not markeplace when DF:UW laucnhes on wednesday and  there arent any trade routes asked in question. Noone transports his goods in Darkfall as long as there is global banks, sont misinform posters please.

18.) Can you raise families? nope

19.) Can you have NPC helpers, like ones that harvest, trade, or guard for you? nope

20.) Is there burglary, theft, vandalism, etc.? nope This is a sandbox, you can go set up a trade and do a tradegank to steal his stuff if you wish, or infiltrate a clan you hate/are at war against and steal they're resources/clanbank

21.) Are there religions, deities, churches, etc.? Can you form pacts, establish cults, etc.? nope and nope Yes there are churches which you can build in player cities for stat bonus/ roleplaying purposes

False, churches fullfill some RTS funtion and thats not what poster asked about.

22.) With the new role system, if you are currently using a warrior role, does that mean you can't use magic-like or scout-like abilities? AKA, is there no multi-classing? roles are no classes, choose to specialise and if you dont like choose something else and wait for the small cooldown for the changes to take effect, everyone has access to all crafting and all basic skills There is multiclassing in the way that you can chose 2 schools in each role, however the roles are not permanent and you can change them if you wish. There are general abilities that everyone has available to them.

23.) Are there NPC societies, where NPC's actually do things to maintain their establishments? nope

24.) Is there wildlife in the game?  monsters False -Yes there are deers, badgers, goats rabbits etc running around in the game.

Can one become a hunter? kill monsters for loot Sure if you want to

25.) Are there campfires, tents, etc.? nope Yes there are campfires which you can set up anywhere in the world if you wish to cook food.

Are there any benefits to using them? nope Cook-to-go 

26.) Is there a weather system and a day/night that affect the world in significant ways? there is but no influence so, nope There is a weather system and they have mentioned that it will have significent impact on the game, you might not be able to hear a player sneaking up on you if theres a heavy rainstorm going on for example. and in other ways that they haven't mentioned yet.

27.) Are there taverns, bars, etc.? nope

28.) Are there hidden skills or abilities that one can only learn by exploring the world or talking to certain NPC's? nope There are certain abilities that can only be learned from rare ''spellbooks'' which can be found example was the spell ''light'' from darkfall 1

They will remain non important and DF:UW islimited to 5 skills / specials per role which are known

29.) Is there gear for other professions, like aprons for cooking, robes for diplomatic encounters, etc.? nope False - You can craft robes and they can be used for roleplaying purposes yes

Wrong, robes are armor and only gamic related role can wear it , no apporns for cooking no diplomatic robes

30.) Do monsters just stand around or can they grow in numbers and potentially invade and conquer a town? nope False - There will be huge monsters which are sort of ''world bosses'' roaming the world and attacking cities

Wrong, monsters don't grow in numbers and attack cities

31.) Can you interact with objects in the game world? nope False - Yes you can

Wrong, no you can't 

How so? only at the banks and crafting stations and clan stone if you want to add something World events, dungeons etc

32.) Are there any carrying capacity limits? yep

33.) Does gear impose any condition upon the player, like heavy armor making one slower? dunno about UW cause they introduced inertia but in classic DF nope, except of course armor has defense vs attribbutes etc - False- They have mentioned heavy armor impairing you're movement

My answer was already correct

34.) Is the death of a leader (guild master) meaningful? nope False - Could affect the outcome yes, killing the shotcaller in a fight can be devastating

False, shotcaller doesnt have to be the clan leader

Can an assassination attempt potentially destabilize a guild or do they simply re-equip themselves if they die? nope, everyone is equal on chances at  the battlefield If you would kill the raid leader in a huge fight it would have a huge impact on the outcome.

False, raid leader can be different person then clan leader basically everyone

35.) Is lore an important aspect of the game?  nope If you want it to be Yes

Nope, DFplayers in vast majority  and devs dislike lore

Can you interact with notable figures from a race? nope Yes you can

Nope you can't

Do quests take lore into account? almost no one do  mission if they arent for gold  It does although most don't have much interest in the lore, there are roleplaying clans out there though

 

  Can you learn of the game's lore through in-game items like books? nope  False - There are objects and statues etc in the game that have to do with the lore

Wrong, they just there for the looks but offer no interactive hints for lore etc.

Are there any real conflicts or encounters going on between the races? it was but not anymore all races in peace - In early darkfall 1 there were  alot of X race only clans in Darkfall who sieged war against eachother. There will undoubtedly be this in darkfall unholy wars again

36.) Is magic treated as a list of abilities or can you weave and experiment with it to potentially unveil new effects? list of abilities

 

Read the text in yellow for answers. I'd suggest Darthraiden to stop posting on these boards when he knows nothing about the game and clearly only has one objective which is to scare as many people away by lieing about the features.

Don't let you misinform by  peeeps who wanna lure you playing DF for the wron reasons.

Darkfall is not a sandbox game  ! 

Especially the fact that this poster didnt know that alignment plays no role in game anymoreshows how much misinformation you can get listening to such guys.

 

GOD you're so retardedly stupid i'm amazed, you have obviously not read the blogs the last 6 months. PLEASE stop posting here. EVERY SINGLE answer i found from the official darkfall blog. Please don't try to give out information about the game when you're either trying to scare people away by giving false information or just simply have no clue about the features of the game.

I'm guessing you were so terribly bad at 1.0 that you now have some sort of vendetta against the game after getting youre ass handled?  I'm amused.

Sure darkfall is not a full sandbox mmo like UO was but anyone denying that it has sandbox elements are retarded.


Visiting the  official forums and read all the blogs didn't you obviously any good if you spread  such misinformation like DF:UW has a alignment system and negative consequences.

But i dont blame you. I blame AV and Tasos, iraki information minister. You must know that they misinform the community and everything they say is not certain and either they forget what the said before and change it without informing anyone.

(Do i need more proove on this other then they the very recent promise of  pre order last week and well the week passed and of course no pre order)

Lets test it :

According to what you know, will salvage skill be included in lauch or not ?

According to what you know, will dying armor will be included in laucnh or not?

According to what you know what does the role "Primalist" contains ?

 

 

-----MY-TERMS-OF-USE--------------------------------------------------
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-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

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  thinktank001

Hard Core Member

Joined: 12/13/08
Posts: 1861

12/09/12 1:45:12 PM#49
Originally posted by Kaminaxius

 

Sure darkfall is not a full sandbox mmo like UO was but anyone denying that it has sandbox elements are retarded.

 

If it isn't a full sandbox, then it can not have sandbox elements.    Sandbox elements are all about design and not the descriptions that you have been reading in the blog posts.   Many of the elements in DF would be great sandbox features, but most are not designed that way.  

 

Remember everything in DF is designed to supplement the " fast, paced PvP ".   

  Zushakon

Novice Member

Joined: 12/09/08
Posts: 120

12/10/12 6:15:16 AM#50
Originally posted by thinktank001
Originally posted by Kaminaxius

 

Sure darkfall is not a full sandbox mmo like UO was but anyone denying that it has sandbox elements are retarded.

 

If it isn't a full sandbox, then it can not have sandbox elements.    Sandbox elements are all about design and not the descriptions that you have been reading in the blog posts.   Many of the elements in DF would be great sandbox features, but most are not designed that way.  

 

Remember everything in DF is designed to supplement the " fast, paced PvP ".   

 

wtf? Of course it can have sandbox elements without being a full sandbox, no game in history has been a complete sandbox so far if you have such retarded view of sandbox(maybe minecraft, but that is not an MMORPG).

 

And no, not everything in DF is designed to supplement "fast paced PvP", get a clue before you start spewing.

 

The whole idea with sandbox is that you have ability to shape the world around you and player freedom to do what you want. If we look at those points Darkfall was very much a sandbox, with the only limitation that building stuff was in pre-set location only(and this was a decision done on very good grounds, although it sucks a bit). But no other games offer a huge seamless world where you are free to do so much but still having consequences in your actions, except for EVE, but combat is much more boring there.

Darkfall Unholy Wars:
Zushakon Odi

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6980

12/10/12 6:44:17 AM#51


Originally posted by Zushakon

wtf? Of course it can have sandbox elements without being a full sandbox, no game in history has been a complete sandbox so far if you have such retarded view of sandbox(maybe minecraft, but that is not an MMORPG).

 

And no, not everything in DF is designed to supplement "fast paced PvP", get a clue before you start spewing.

 

The whole idea with sandbox is that you have ability to shape the world around you and player freedom to do what you want. If we look at those points Darkfall was very much a sandbox, with the only limitation that building stuff was in pre-set location only(and this was a decision done on very good grounds, although it sucks a bit). But no other games offer a huge seamless world where you are free to do so much but still having consequences in your actions, except for EVE, but combat is much more boring there.


You missed the point.

Sandbox or themepark are design and design are not made of features, elements as you call them, but it is the way they are implemented.


You can have identical list of features but one game can be a sandbox and the other themepark, despite they sports same features. The difference is how they are implemented, how they interact with each other and players - the design is different.

  Zushakon

Novice Member

Joined: 12/09/08
Posts: 120

12/10/12 6:48:25 AM#52
Originally posted by Gdemami

 


Originally posted by Zushakon

wtf? Of course it can have sandbox elements without being a full sandbox, no game in history has been a complete sandbox so far if you have such retarded view of sandbox(maybe minecraft, but that is not an MMORPG).

 

 

And no, not everything in DF is designed to supplement "fast paced PvP", get a clue before you start spewing.

 

The whole idea with sandbox is that you have ability to shape the world around you and player freedom to do what you want. If we look at those points Darkfall was very much a sandbox, with the only limitation that building stuff was in pre-set location only(and this was a decision done on very good grounds, although it sucks a bit). But no other games offer a huge seamless world where you are free to do so much but still having consequences in your actions, except for EVE, but combat is much more boring there.


 

You missed the point.

Sandbox or themepark are design and design are not made of features, elements as you call them, but it is the way they are implemented.


You can have identical list of features but one game can be a sandbox and the other themepark, despite they sports same features. The difference is how they are implemented, how they interact with each other and players - the design is different.

 

Well that is true I guess, however I fail to see  how anyone can think of DF as more of a themepark than a sandbox.

 

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  Gdemami

Elite Member

Joined: 9/23/08
Posts: 6980

12/10/12 6:51:05 AM#53


Originally posted by Zushakon

Well that is true I guess, however I fail to see  how anyone can think of DF as more of a themepark than a sandbox.

 


Because of lack of depth.

There is basically PVP there only and anything else is just a "filler", same way for themeparks where leveling and story is core game idea.

Compare that to EVE - there is no endgame, the game is 100% horizontal and everything you do has an impact on the game as a whole and the game is founded on dependencies - crafting, exploration, mining, etc isn't just something you can do when you are bored of PVP, it is a vital part of the game and the game world.

  Uzik

Advanced Member

Joined: 2/12/04
Posts: 283

12/10/12 10:32:35 AM#54
Originally posted by Gdemami

 


Originally posted by Zushakon

 

Well that is true I guess, however I fail to see  how anyone can think of DF as more of a themepark than a sandbox.

 


 

Because of lack of depth.

There is basically PVP there only and anything else is just a "filler", same way for themeparks where leveling and story is core game idea.

Compare that to EVE - there is no endgame, the game is 100% horizontal and everything you do has an impact on the game as a whole and the game is founded on dependencies - crafting, exploration, mining, etc isn't just something you can do when you are bored of PVP, it is a vital part of the game and the game world.

 

As it is with Darkfall.  PvE and crafting fuel PvP and territory control.  The key difference is that in DF PvP isn't a matter of clicking a few times on your screen and enjoying the blob.

 

(Uzik ibnYaraq in game. Always willing to help.)
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  DarthRaiden

Advanced Member

Joined: 11/20/05
Posts: 4547

i make art,
till someone dies.

Forum Terrorist

12/10/12 10:42:35 AM#55
Originally posted by Uzik
Originally posted by Gdemami

 


Originally posted by Zushakon

 

Well that is true I guess, however I fail to see  how anyone can think of DF as more of a themepark than a sandbox.

 


 

Because of lack of depth.

There is basically PVP there only and anything else is just a "filler", same way for themeparks where leveling and story is core game idea.

Compare that to EVE - there is no endgame, the game is 100% horizontal and everything you do has an impact on the game as a whole and the game is founded on dependencies - crafting, exploration, mining, etc isn't just something you can do when you are bored of PVP, it is a vital part of the game and the game world.

 

As it is with Darkfall.  PvE and crafting fuel PvP and territory control.  The key difference is that in DF PvP isn't a matter of clicking a few times on your screen and enjoying the blob.

 

Whats up with the clanless ?  Whats up with those dont own property ? with the dedicated solo  player and small clans who arent after a city that allows territory control ?

 

They should play another game like EvE i guess and NOT Darkfall.

-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  Rimmersman

Advanced Member

Joined: 10/15/12
Posts: 911

12/10/12 10:43:59 AM#56
Originally posted by bunnyhopper

OP, perhaps you should tell us what you think makes for a sandbox mmorpg and then I'll let you know if Darkfall has/had those features.

 

Before you do I'll list a few myself...

 

The game world should be open, non instanced and non zoned (or at least as much as possible). Check.

Player progression should be open and skill based. Check.

The player should be able to follow a variety of playstyle types. Check.

There should be player created meta roles. Check.

The players should be able to impact upon the actual game world, long term. Check.

Emphasis on player politics and territory control. Check.

Non instanced player housing. Check.

Player villages. Check.

Most items in game craftable. Check.

More emphasis on player crafting over looting (outside of resources/mats). Check.

Non centralized AH. Check.

Regional player vendors. Check.

Resource control vital. Check.

Exploration. Check.

All playstyles types on the same game world map. Check.

As little as possible artificial restrictions placed upon player interactions. Check.

 

It's no EVE and it is highly pvp centric, but it's a sandbox mmo (going on Darkfall here given Unholy Wars is not out).

 

IB4 the same old haters.... oh too late.

 

Everything you describe is in Age Of Wushu but Age Of Wushu also has farming, a prison system, a kidnapping system and public execution in the former of beheading for serious law breaker's. You also stay on in the world after you log out as an npc manning you stall or doing chores for your faction.

  Zushakon

Novice Member

Joined: 12/09/08
Posts: 120

12/10/12 11:20:40 AM#57
Originally posted by Rimmersman

 

Everything you describe is in Age Of Wushu but Age Of Wushu also has farming, a prison system, a kidnapping system and public execution in the former of beheading for serious law breaker's. You also stay on in the world after you log out as an npc manning you stall or doing chores for your faction.

 

It also has tab-targeting and boring, non-immersive combat compared to DF. Combat in Darkfall is more reliant on the skill of the actual player than any other MMORPG, that is a huge plus.

 

I mean sure AoW sounds interesting enough, it's not your typical themepark, but it's no darkfall.

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  Zushakon

Novice Member

Joined: 12/09/08
Posts: 120

12/10/12 11:27:14 AM#58
Originally posted by DarthRaiden
Originally posted by Uzik
Originally posted by Gdemami

 


Originally posted by Zushakon

 

Well that is true I guess, however I fail to see  how anyone can think of DF as more of a themepark than a sandbox.

 


 

Because of lack of depth.

There is basically PVP there only and anything else is just a "filler", same way for themeparks where leveling and story is core game idea.

Compare that to EVE - there is no endgame, the game is 100% horizontal and everything you do has an impact on the game as a whole and the game is founded on dependencies - crafting, exploration, mining, etc isn't just something you can do when you are bored of PVP, it is a vital part of the game and the game world.

 

As it is with Darkfall.  PvE and crafting fuel PvP and territory control.  The key difference is that in DF PvP isn't a matter of clicking a few times on your screen and enjoying the blob.

 

Whats up with the clanless ?  Whats up with those dont own property ? with the dedicated solo  player and small clans who arent after a city that allows territory control ?

 

They should play another game like EvE i guess and NOT Darkfall.

 

what the fuck are you on about?

Small clans and solo players still has tons of things to do, like character progression, PvE, working as mercs, pillaging villages, crafting, camping moon gates, open world PvPing, trying to take land/sea-towers, etc.... 

 

EVE is even more locked down by the huge corps mate, so way to be clueless as usual.

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  Uzik

Advanced Member

Joined: 2/12/04
Posts: 283

12/10/12 11:44:52 AM#59
Originally posted by DarthRaide

 

Whats up with the clanless ?  Whats up with those dont own property ? with the dedicated solo  player and small clans who arent after a city that allows territory control ?

 

They should play another game like EvE i guess and NOT Darkfall.

 

I played as a solo Good aligned human for about 6 months at one point.  Leveled my character, killed reds, visited different chaos cities (as a blue) etc.  Made a lot of good trading contacts and friends with other solo players.  Also started up a small racially aligned clan and was able to get protection from a larger alliance and we were able to get our own little hamlet through diplomacy.

 

The difference is that you need to accept that there are CONSEQUENCES for actions in a sandbox game.  As a solo player you WILL NOT be able to claim a city for yourself, go out on large PvP expeditions, compete for resources against large alliances etc.  Your little 5 man clan WILL NEED TO interact with larger clans to do certain things, and as a solo player you will NEED TO interact with other players.  This is not a single player RPG or some Themepark.

 

It is this "I want EVERYTHING without sacrificing ANYTHING" mindset that is the opposite of everything a sandbox truly is.

(Uzik ibnYaraq in game. Always willing to help.)
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  Rimmersman

Advanced Member

Joined: 10/15/12
Posts: 911

12/10/12 11:48:44 AM#60
Originally posted by Zushakon
Originally posted by Rimmersman

 

Everything you describe is in Age Of Wushu but Age Of Wushu also has farming, a prison system, a kidnapping system and public execution in the former of beheading for serious law breaker's. You also stay on in the world after you log out as an npc manning you stall or doing chores for your faction.

 

It also has tab-targeting and boring, non-immersive combat compared to DF. Combat in Darkfall is more reliant on the skill of the actual player than any other MMORPG, that is a huge plus.

 

I mean sure AoW sounds interesting enough, it's not your typical themepark, but it's no darkfall.

 

Nope the combat is not your typical mmo tab targetting combat, the combat is very immersive.

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