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Darkfall: Unholy Wars Forum » General Discussion » So they aren't going to revamp the animations or character models?

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34 posts found
  Cstahler92

Novice Member

Joined: 12/05/12
Posts: 98

12/06/12 2:04:45 PM#21
Originally posted by kanechart

http://www.youtube.com/watch?feature=player_detailpage&v=i-jN-XNeTQE#t=116s

 

That looks just strange. I really hate that adnimation hehe. I wish that was cleaned up a bit.

The only issue I have is their lower body. They are completely stiff when they swing or do an attack and that makes it look kind of awkward.

  WizGamer

Apprentice Member

Joined: 5/27/03
Posts: 407

 
OP  12/06/12 2:13:28 PM#22
I think it's really inexcusable to have such poor animations when this game has been in development for 12 years. Either they have terrible artists or poor attention to detail. Low-poly character models I can understand: they simply need to make sure the game will run on various computers. But those stiff animations that haven't changed at all/insignificantly...really?
  Raxeon

Hard Core Member

Joined: 7/10/10
Posts: 2070

12/06/12 2:20:04 PM#23
Originally posted by WizGamer
I think it's really inexcusable to have such poor animations when this game has been in development for 12 years. Either they have terrible artists or poor attention to detail. Low-poly character models I can understand: they simply need to make sure the game will run on various computers. But those stiff animations that haven't changed at all/insignificantly...really?

they are a lil stiff but the more animations the harder it is on pcs so they coudl ahve ran into issues making the whole body move

  SirBalin

Warmonger

Joined: 11/22/06
Posts: 1069

12/06/12 2:24:08 PM#24
I don't have a problem with the animations or models at all, what sandbox game has better graphics than the first Darkfall?  Only Darkfall 2.  You could say EVE, but that's all space...so it runs easy on the cpus.  Darkfall has 100+ vs 100+ man fights, you aren't going to have tera graphics.  Still, they aren't bad graphics.

Incognito
www.incognito-gaming.us
"You're either with us or against us"

  Flarglegump

Novice Member

Joined: 11/28/12
Posts: 9

12/06/12 2:25:18 PM#25
Don't you dare insult Everquest models!
  kanechart

Tipster

Joined: 6/07/03
Posts: 595

12/06/12 2:33:59 PM#26
Yeah I understand getting 100 fps on Planetside 2 with 500 players running around :P I don't think making it into an excuse of performance is excuseable. Even more since old games like EQ had a way to change distance and such of animation calculations.

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  Raxeon

Hard Core Member

Joined: 7/10/10
Posts: 2070

12/06/12 2:38:09 PM#27
Originally posted by SirBalin
I don't have a problem with the animations or models at all, what sandbox game has better graphics than the first Darkfall?  Only Darkfall 2.  You could say EVE, but that's all space...so it runs easy on the cpus.  Darkfall has 100+ vs 100+ man fights, you aren't going to have tera graphics.  Still, they aren't bad graphics.

more like 1k vs 1k not very often but yea

  Raxeon

Hard Core Member

Joined: 7/10/10
Posts: 2070

12/06/12 2:38:41 PM#28
Originally posted by kanechart
Yeah I understand getting 100 fps on Planetside 2 with 500 players running around :P I don't think making it into an excuse of performance is excuseable. Even more since old games like EQ had a way to change distance and such of animation calculations.

tab target game not fps

  kanechart

Tipster

Joined: 6/07/03
Posts: 595

12/06/12 2:39:08 PM#29
Originally posted by Raxeon
Originally posted by kanechart
Yeah I understand getting 100 fps on Planetside 2 with 500 players running around :P I don't think making it into an excuse of performance is excuseable. Even more since old games like EQ had a way to change distance and such of animation calculations.

tab target game not fps

What?

Check out Stardale http://stardale.net
Inspired by Minecraft procedural generation and Terraria 2D gameplay we go even further with procedural generated space and exploration. Start with almost nothing and work your way to launching rockets, satellites and even yourself into space, where a whole new set of adventures awaits you!

  TheJoda

Novice Member

Joined: 8/12/10
Posts: 492

"Yes...... that's a Duck Staff of D00M!!!"

12/06/12 4:21:54 PM#30
.....they dont even look close to eq1 graphs.  This game ia not making its mark on its graphs, it will be on its gamestyle and play.......I would be more worried about WHEN its coming out!

....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!

  BuniontToes

Novice Member

Joined: 3/10/10
Posts: 544

12/07/12 1:52:21 AM#31

Complex animations won't work for an FPS based comabt  system.  How are  you going to run and fight while the animationj is twirling your sword  around your head.  I won't even mention that when someone sees you start twirling they will dodge out of the way.

 

It is a different game and until you play it you can't judge the animations or graphics.

 

Let me give you an example of a medium sized battle without the settings turned way down:

  • http://www.youtube.com/watch?v=X_8x5M9vr54
There were  maybe 400 people in this siege (which is small by  lanch standards).
 
Now let  us compare this to GW2:
  • http://www.youtube.com/watch?v=7C8iyWQVOeA&feature=player_detailpage#t=89s
Notice the diffrences in combat.  In GW2 everyone is standing in one place tanking all the damage.  You arent worried  about movemtn andd back hits.  The huge  ammount of particles in GW2 would make you lose sight of your target.  The fact that the base melee swing will hit everyone in a  cone means you can't just pile onto a single target.
 
Completely different combat systems allow for different grades of animations & graphics.
 
The character models from DFO2 are much imporoved as you can see here (one of few dev videos  with decent graphics settings):
  • http://www.darkfallonline.com/blog/?p=3359
As you can see the models are decent looking, near GW2 quality.  The lower poly ccount models allow for larger battles without bringing your video card to a halt.  Performance is directly related to the number of polygons rendered = detail.
 
It is simply a  different game.  The gameplay is the focus and the graphics are average at worst (charaacter models) and really  good at best (world graphics).
  phantomghost

Novice Member

Joined: 11/05/11
Posts: 635

"Kill me, my man kills you, that's how you lose."

12/07/12 2:06:13 AM#32

I always prefer game play over graphics.

 

Graphics have never been a big deal to me as long as I am not looking at a stick figure.

"I see they watchin' me and takin' notes on my moves, Run up on me it's all I want I ain't got nothin' to lose."

  kanechart

Tipster

Joined: 6/07/03
Posts: 595

12/07/12 3:56:52 AM#33
Originally posted by phantomghost

I always prefer game play over graphics.

 

Graphics have never been a big deal to me as long as I am not looking at a stick figure.

I always agree here. Though basic combat animations do bother me a crap ton. As long they look not say realistic but more smooth and not feel like your going to point a to point b in the animation in like 2 frames but a more smoother looking frame then I love it. But Darkfall tends have these strange animations that are hard to get use to.

Check out Stardale http://stardale.net
Inspired by Minecraft procedural generation and Terraria 2D gameplay we go even further with procedural generated space and exploration. Start with almost nothing and work your way to launching rockets, satellites and even yourself into space, where a whole new set of adventures awaits you!

  wartyxwt

Novice Member

Joined: 4/17/10
Posts: 181

12/07/12 4:01:17 AM#34
If you completely ignore all the new animations, graphics etc, then correct, there are no new graphics or animations.
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