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Darkfall: Unholy Wars Forum » General Discussion » To those complaining about PVP, full loot etc...

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101 posts found
  Seronys

Novice Member

Joined: 9/26/12
Posts: 46

 
OP  10/07/12 5:04:57 PM#81
Originally posted by Mari2k
Originally posted by Seronys

I heard Mists of Pandaria just came out, why don't you go boss it up as a cuddly wuddly panduh, dawwwww.

 

No but seriously, this game is a hardcore PVP game, if you can't deal with PVP, if you can't deal with losing you're precious pixels, stop posting, stop looking at the game, and just go play something else, cause this is what it is and this is how it should be. Carebear themepark mmos have ruined the mmo genre as we all know and leave no room for original content, DF is original, it's got something everything nowadays doesn't. This game is already dumbing down it's combat system so some of the "slower" players can keep up.

 

If you guys like action-packed skill-based pvp thrillrides (anyone who thinks otherwise about the skill part more than likely sucked at this part),  massive siege warfare where you fight 50 VS 50, 100 VS 100, where the game feels like a game of starcraft, but from the perspective of a zealot (http://www.youtube.com/watch?v=F7-Gq2UTtWY perfect example, each one of those spells individually aimed, the target called) for control over resources, dominance over land, than this game is for you. There's more to DF than just this ofc, but this is the part I found most enjoyable.

I tell you this only one time again, so please pay attention ...

Hardcore PvP = WoW Arena PvP

The griefing thing from darkfall has nothing to do with hardcore.

 

Why? Simple... take the best Arena Gamer from WoW and the best darkfall player. Invente a new PvP game and let them play against each other. You will see how the WoW-Gamer rips the Darkfail-Boy appart.

 

who said the griefing had anything to do with hardcore PVP, any dumbshit can play WoW arena, crutch on gear and sit there staring at your hotbar pressing the same combination over and over again is easy when your character is autoattacking. The challenge in darkfall is that it's fast paced, FPS (you have to actually hit the target, the game doesn't do it for you), all the while moving around trying to dodge, attacks knowing when to use cover, knowing when to stat, knowing when to use what spell, at what time, knowing what combo to use, knowing when to block, you cant be braindead and succeed

 

p.s. did you really call WoW arena hardcore? are you kidding me?

BTW to all the people saying that i'm trying to say darkfall is a sandbox cause of full loot, no where did i say that, no where did i say anything about the sandbox integrity of the game. But yes it is a sandbox, no not cause of full loot.

  aRtFuLThinG

Elite Member

Joined: 4/30/09
Posts: 1079

10/07/12 8:04:30 PM#82
Originally posted by MadnessRealm

It's not whether crafting takes an important part of DarkFall or not, it's about how it's done. Again, most of AV's efforts were put into PvP. Everything else, from exploring, crafting, PvE, etc is extremely lackluster.

Crafting has no depth. It's overly simplistic, and coupled with harvesting is an AFK mess. Many of the armor sets are not even complete, not all items can be crafted. Being a dedicated crafter is absolutely pointless when most of the playerbase harvest/craft when they need to AFK and raise their stats.

PvE isn't anything special. Monsters will run around in circle when their HPs get low, hit their allies in the back, etc. Overall, nothing special. Chronicles Of Spellborn had a much more interesting and engaging mob AI.

Exploring. There's nothing to explore, looking for monster spawns is DarkFall is no different from any other MMORPG so it barely passes as exploring. And when developers feel the need to introduce Chaos Chest to encourage players to explore.....actually, I'll just leave it at that.

Even for Housing and Player Cities/Hamlet, AV cutted every corner possible. Static locations, non-customizable. Housing is acquired by looting a Deed from either a mob or chaos chest (just how ridiculous is that for a "sandbox"?).

 

On paper, DarkFall meets most of the criterias to be a sandbox game. In action, however, it barely passes as one. It's much closer to a PvP themepark without any rules, than an actual Sandbox MMORPG.

Those are very good comments. I feel the same on Darkfall personally.

Crafting for one is overally simplistic. There is no experimentation. There is no varying resource quality. There is no factory. There is nothing that really separates people who focused and delicated to crafting vs just plain self-use crafter.

As you mention the non-craftable housing is also an issue. A sandbox's housing should be produced by players, not by random loot chance.

It is not really a true sandbox.

 

  xpiher

Novice Member

Joined: 8/22/08
Posts: 3301

10/08/12 2:41:01 AM#83

If you want a PvE sandbox got play Vanguard. You know why Vanguard doesn't have the population? Because PvE sandbox games don't work

 

DFO needs more sandbox features. UW seems to offer some of them. I personally don't care that housing is limited. If its not limited, then everyone will have a house which removes their specialness. If everyone has a house, you get the ghost town syndrom. ArchAge seems to have the right balance going for it, maybe DFO can do something similar. 


Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher

  Phry

Elite Member

Joined: 7/01/04
Posts: 5331

10/08/12 2:56:47 AM#84
Originally posted by Seronys
Originally posted by Mari2k
Originally posted by Seronys

I heard Mists of Pandaria just came out, why don't you go boss it up as a cuddly wuddly panduh, dawwwww.

 

No but seriously, this game is a hardcore PVP game, if you can't deal with PVP, if you can't deal with losing you're precious pixels, stop posting, stop looking at the game, and just go play something else, cause this is what it is and this is how it should be. Carebear themepark mmos have ruined the mmo genre as we all know and leave no room for original content, DF is original, it's got something everything nowadays doesn't. This game is already dumbing down it's combat system so some of the "slower" players can keep up.

 

If you guys like action-packed skill-based pvp thrillrides (anyone who thinks otherwise about the skill part more than likely sucked at this part),  massive siege warfare where you fight 50 VS 50, 100 VS 100, where the game feels like a game of starcraft, but from the perspective of a zealot (http://www.youtube.com/watch?v=F7-Gq2UTtWY perfect example, each one of those spells individually aimed, the target called) for control over resources, dominance over land, than this game is for you. There's more to DF than just this ofc, but this is the part I found most enjoyable.

I tell you this only one time again, so please pay attention ...

Hardcore PvP = WoW Arena PvP

The griefing thing from darkfall has nothing to do with hardcore.

 

Why? Simple... take the best Arena Gamer from WoW and the best darkfall player. Invente a new PvP game and let them play against each other. You will see how the WoW-Gamer rips the Darkfail-Boy appart.

 

who said the griefing had anything to do with hardcore PVP, any dumbshit can play WoW arena, crutch on gear and sit there staring at your hotbar pressing the same combination over and over again is easy when your character is autoattacking. The challenge in darkfall is that it's fast paced, FPS (you have to actually hit the target, the game doesn't do it for you), all the while moving around trying to dodge, attacks knowing when to use cover, knowing when to stat, knowing when to use what spell, at what time, knowing what combo to use, knowing when to block, you cant be braindead and succeed

 

p.s. did you really call WoW arena hardcore? are you kidding me?

BTW to all the people saying that i'm trying to say darkfall is a sandbox cause of full loot, no where did i say that, no where did i say anything about the sandbox integrity of the game. But yes it is a sandbox, no not cause of full loot.

Pretty sure he was being Ironic, as WoW has never had 'hard-core PvP' in it. Not that i class hardcore PvP as being a FFA loot thing either, i have encountered hardcore PvP'ers in Planetside, DAoC, SWG, and Eve though,  i don't even think of WoW as having PvP tbh, though in terms of PVE it does excel. Having said that though, DF still falls short of being a hardcore PvP game imo, because it still is more about levels than it is about player skill, until that is 'balanced' then it will be more about level grind than actual ability.

  Mouls

Novice Member

Joined: 2/23/08
Posts: 86

10/08/12 2:07:03 PM#85

AV needed to fix major flaws of the game before thinking in add more "sand",let's see if they can/want -to do this after UW. 

and OP please ,just because the industry envolved into PVEThemeparks does not mean the genre is ruined.

  kaiser3282

Tipster

Joined: 5/21/08
Posts: 2648

10/09/12 2:51:06 AM#86
Originally posted by aRtFuLThinG
Originally posted by MadnessRealm

It's not whether crafting takes an important part of DarkFall or not, it's about how it's done. Again, most of AV's efforts were put into PvP. Everything else, from exploring, crafting, PvE, etc is extremely lackluster.

Crafting has no depth. It's overly simplistic, and coupled with harvesting is an AFK mess. Many of the armor sets are not even complete, not all items can be crafted. Being a dedicated crafter is absolutely pointless when most of the playerbase harvest/craft when they need to AFK and raise their stats.

PvE isn't anything special. Monsters will run around in circle when their HPs get low, hit their allies in the back, etc. Overall, nothing special. Chronicles Of Spellborn had a much more interesting and engaging mob AI.

Exploring. There's nothing to explore, looking for monster spawns is DarkFall is no different from any other MMORPG so it barely passes as exploring. And when developers feel the need to introduce Chaos Chest to encourage players to explore.....actually, I'll just leave it at that.

Even for Housing and Player Cities/Hamlet, AV cutted every corner possible. Static locations, non-customizable. Housing is acquired by looting a Deed from either a mob or chaos chest (just how ridiculous is that for a "sandbox"?).

 

On paper, DarkFall meets most of the criterias to be a sandbox game. In action, however, it barely passes as one. It's much closer to a PvP themepark without any rules, than an actual Sandbox MMORPG.

Those are very good comments. I feel the same on Darkfall personally.

Crafting for one is overally simplistic. There is no experimentation. There is no varying resource quality. There is no factory. There is nothing that really separates people who focused and delicated to crafting vs just plain self-use crafter.

As you mention the non-craftable housing is also an issue. A sandbox's housing should be produced by players, not by random loot chance.

It is not really a true sandbox.

 

Did you ever actually spend any time developing your crafting beyond the basics in DF?

1) While there isnt varying resource quality in most crafting skills, the crafted items themselves vary in stats and durability. Enchanting is 1 craft which does offer a variety of resource quality. There are 5 ranks of quality for each type of enchantment material. the recipes are the same regardless of quality being used, but you can combine any quality of that same type of materiel for varying results. 

2) AFK gathering only works when youre starting out. The rarer types of ore are in high demand and are most easily gained through either a) being in a clan which has a rare ore node in one of its holdings or b) fighting golems which can be quite risky solo, even moreso when you constantly have people hunting them and willing to gank you and take your rare ores

3) Along with #2, you can easily tell who dedicated themselves to crfting by their ability to create the highest rank weapons, the heavier armors, the gear with high level enchantments added on, etc. Granted with the recent increase in gaining skill levels its not ver tough to get your crafting skills up, but if you ask anyone who did things like focus on enchanting before the skill increases, it costs a fortune (several hundred thousand gold) and a shitload of time spent farming some of the toughest mobs for specific enchantment mats just to get it to 75, even worse to get from 75 to 100.

  User Deleted
10/11/12 9:45:39 PM#87
Originally posted by Seronys

I heard Mists of Pandaria just came out, why don't you go boss it up as a cuddly wuddly panduh, dawwwww.

 

No but seriously, this game is a hardcore PVP game, if you can't deal with PVP, if you can't deal with losing you're precious pixels, stop posting, stop looking at the game, and just go play something else, cause this is what it is and this is how it should be. Carebear themepark mmos have ruined the mmo genre as we all know and leave no room for original content, DF is original, it's got something everything nowadays doesn't. This game is already dumbing down it's combat system so some of the "slower" players can keep up.

 

If you guys like action-packed skill-based pvp thrillrides (anyone who thinks otherwise about the skill part more than likely sucked at this part),  massive siege warfare where you fight 50 VS 50, 100 VS 100, where the game feels like a game of starcraft, but from the perspective of a zealot (http://www.youtube.com/watch?v=F7-Gq2UTtWY perfect example, each one of those spells individually aimed, the target called) for control over resources, dominance over land, than this game is for you. There's more to DF than just this ofc, but this is the part I found most enjoyable.

You blast off high & wide when you generalise the AAA players as without both skill and mindset to handle full loot pvp. Fortunately you're not the only voice from the Darkfall playerbase.

Let's take a quick look at me, soon 43 years old & growing older (oddly enough lol). My reflexes aint what they used to be, but I still want to play Darkfall. Well, as long as YOU don't decide at least. I admit, my skills aint what they used to be, simply because I tipped "the peak" quite a few years back. If I am not very wrong, you're either very young or a WoW/AAA hater. A combination? Anyways, that is not the issue; As the gaming genre grows older, so doe's the playerbase. If MMO's shall be able continue to grow, they also need changes to keep up with the playerbase. I bet you understand this. I expect some cookies in Darkfall, even though my skills aint top. Not too much to ask for? See, if Darkfall and similar games are made only to appeal 18 year old PC geeks, you can wave goodbye to the whole genre.

You rage is just as narrowminded as some 12 boy who is blasting out an attack from his personal & favored kiddie game. While all games are not meant to appeal to the whole audience, I personally feel this should be more from because of the ruleset and not so much from the twitch skills when it comes to MMO's.

If you disagree, why don't you PLAY THAT %&!!%&!% BATTLEFIELD INSTEAD??! ;)

 

Thank you for reading.

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

10/11/12 10:02:07 PM#88
Originally posted by Mr_C
Originally posted by Seronys

I heard Mists of Pandaria just came out, why don't you go boss it up as a cuddly wuddly panduh, dawwwww.

 

No but seriously, this game is a hardcore PVP game, if you can't deal with PVP, if you can't deal with losing you're precious pixels, stop posting, stop looking at the game, and just go play something else, cause this is what it is and this is how it should be. Carebear themepark mmos have ruined the mmo genre as we all know and leave no room for original content, DF is original, it's got something everything nowadays doesn't. This game is already dumbing down it's combat system so some of the "slower" players can keep up.

 

If you guys like action-packed skill-based pvp thrillrides (anyone who thinks otherwise about the skill part more than likely sucked at this part),  massive siege warfare where you fight 50 VS 50, 100 VS 100, where the game feels like a game of starcraft, but from the perspective of a zealot (http://www.youtube.com/watch?v=F7-Gq2UTtWY perfect example, each one of those spells individually aimed, the target called) for control over resources, dominance over land, than this game is for you. There's more to DF than just this ofc, but this is the part I found most enjoyable.

You blast off high & wide when you generalise the AAA players as without both skill and mindset to handle full loot pvp. Fortunately you're not the only voice from the Darkfall playerbase.

Let's take a quick look at me, soon 43 years old & growing older (oddly enough lol). My reflexes aint what they used to be, but I still want to play Darkfall. Well, as long as YOU don't decide at least. I admit, my skills aint what they used to be, simply because I tipped "the peak" quite a few years back. If I am not very wrong, you're either very young or a WoW/AAA hater. A combination? Anyways, that is not the issue; As the gaming genre grows older, so doe's the playerbase. If MMO's shall be able continue to grow, they also need changes to keep up with the playerbase. I bet you understand this. I expect some cookies in Darkfall, even though my skills aint top. Not too much to ask for? See, if Darkfall and similar games are made only to appeal 18 year old PC geeks, you can wave goodbye to the whole genre.

You rage is just as narrowminded as some 12 boy who is blasting out an attack from his personal & favored kiddie game. While all games are not meant to appeal to the whole audience, I personally feel this should be more from because of the ruleset and not so much from the twitch skills when it comes to MMO's.

If you disagree, why don't you PLAY THAT %&!!%&!% BATTLEFIELD INSTEAD??! ;)

 

Thank you for reading.

As an "older" game I'm failing to grasp any real point veiled in your post.

Anyway, In general most AAA games cater to the lowest common denominator.

What are "cookies"? 

 

  Ikisis

Advanced Member

Joined: 1/23/09
Posts: 292

10/11/12 10:04:05 PM#89

Go play Ryzom or Worm if you want a carebear sandbox... i mean for real we like out hardcore pvp sandbox dont like it go play another you got plenty. Tale in the desert, Ryzom, Worm, Xsyon, ect so many pussy foot sandbox's to choose from but you know something they all failed because WHY craft something if there is a 0.0% chance to losing it???

You craft this or that and no need to ever craft it again because you have it then once you craft everything then what??? You quit because you used up all that sweet crafting content and no one could destroy it so there for no need to recreate it.

 

Rules of Life! (Game or IRL) Destruction and Chaos bring Creation and Order. (Dont think im correct crack open a history book.)

  User Deleted
10/11/12 10:09:33 PM#90
Originally posted by Hancakes

As an "older" game I'm failing to grasp any real point veiled in your post.

Anyway, In general most AAA games cater to the lowest common denominator.

What are "cookies"? 

 

I fail to understand your jibberish about that you are an "older" game.

  User Deleted
10/11/12 10:11:41 PM#91
Originally posted by Ikisis

Go play Ryzom or Worm if you want a carebear sandbox... i mean for real we like out hardcore pvp sandbox dont like it go play another you got plenty. Tale in the desert, Ryzom, Worm, Xsyon, ect so many pussy foot sandbox's to choose from but you know something they all failed because WHY craft something if there is a 0.0% chance to losing it???

You craft this or that and no need to ever craft it again because you have it then once you craft everything then what??? You quit because you used up all that sweet crafting content and no one could destroy it so there for no need to recreate it.

 

Rules of Life! (Game or IRL) Destruction and Chaos bring Creation and Order. (Dont think im correct crack open a history book.)

Do you mean Darkfall was, or even is, a success?? If you are adressing me with this, you definately need read my post again.

If not, move along.

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

10/11/12 10:16:37 PM#92
Originally posted by Mr_C
Originally posted by Hancakes

As an "older" game I'm failing to grasp any real point veiled in your post.

Anyway, In general most AAA games cater to the lowest common denominator.

What are "cookies"? 

 

I fail to understand your jibberish about that you are an "older" game.

Im sure you fail to understand many things, its ok.  We arent all created equal...

  Arakazi

Hard Core Member

Joined: 5/23/09
Posts: 864

10/11/12 10:18:43 PM#93
Originally posted by xpiher

If you want a PvE sandbox got play Vanguard. You know why Vanguard doesn't have the population? Because PvE sandbox games don't work

 

DFO needs more sandbox features. UW seems to offer some of them. I personally don't care that housing is limited. If its not limited, then everyone will have a house which removes their specialness. If everyone has a house, you get the ghost town syndrom. ArchAge seems to have the right balance going for it, maybe DFO can do something similar. 

Vanguard is not a sandbox game, it's an openworld. It takes more than player housing and boats to make a sandbox. Besides, the reason it failed was not because it was a "PVE sandbox" it was because it was a buggy mess when it was released and even now it's not exactly perfect.

<p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/11.jpg></a></p>RL][/CENTER]

  MadnessRealm

Elite Member

Joined: 1/02/09
Posts: 2709

Ignorance is Bliss.

10/11/12 10:22:53 PM#94
Originally posted by Ikisis

Go play Ryzom or Worm if you want a carebear sandbox... i mean for real we like out hardcore pvp sandbox dont like it go play another you got plenty. Tale in the desert, Ryzom, Worm, Xsyon, ect so many pussy foot sandbox's to choose from but you know something they all failed because WHY craft something if there is a 0.0% chance to losing it???

You craft this or that and no need to ever craft it again because you have it then once you craft everything then what??? You quit because you used up all that sweet crafting content and no one could destroy it so there for no need to recreate it.

 

Rules of Life! (Game or IRL) Destruction and Chaos bring Creation and Order. (Dont think im correct crack open a history book.)

On the green part : In the vast majority of MMORPGs, Sandbox and Themeparks alike, players don't lose their items when they die (regardless of whether those "end game" items are crafted or looted), yet it hasn't stop players from continuing to play for years (WoW being the perfect example for Themeparks).

I also find the mention that Ryzom and Wurm are "carebear sandbox" absolutely pretentious. It pretends that they are inferior games, yet they are clearly not. A sandbox does not need PvP to thrive, nor does it need to appeal to the DarkFall audience in particular. It does not make them "less" than DarkFall. Rather, DarkFall's sandbox features are incredibly shallow compared to other Sandboxes, which is often why DarkFall  has repeatedly been compared to a Sandbox with no sand. PvP is only one aspect of MMORPGs (Sandbox and Themepark alike), but is not a necessity to exist. It is only YOU that requires it, and just because YOU prefer FFA PvP MMORPGs with Full Loot doesn't make other sandbox "lesser" than yours , nor does it make them "Carebear" because they do not offer such features.

 

Rule of Life : The "My Father is stronger than yours"  'argument' is childish and leads to nowhere.

------
Your daily dose of common sense since 2009!

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

10/11/12 10:27:48 PM#95
Originally posted by MadnessRealm
Originally posted by Ikisis

Go play Ryzom or Worm if you want a carebear sandbox... i mean for real we like out hardcore pvp sandbox dont like it go play another you got plenty. Tale in the desert, Ryzom, Worm, Xsyon, ect so many pussy foot sandbox's to choose from but you know something they all failed because WHY craft something if there is a 0.0% chance to losing it???

You craft this or that and no need to ever craft it again because you have it then once you craft everything then what??? You quit because you used up all that sweet crafting content and no one could destroy it so there for no need to recreate it.

 

Rules of Life! (Game or IRL) Destruction and Chaos bring Creation and Order. (Dont think im correct crack open a history book.)

On the green part : In the vast majority of MMORPGs, Sandbox and Themeparks alike, players don't lose their items when they die (regardless of whether those "end game" items are crafted or looted), yet it hasn't stop players from continuing to play for years (WoW being the perfect example for Themeparks).

I also find the mention that Ryzom and Wurm are "carebear sandbox" absolutely pretentious. It pretends that they are inferior games, yet they are clearly not. A sandbox does not need PvP to thrive, nor does it need to appeal to the DarkFall audience in particular. It does not make them "less" than DarkFall. Rather, DarkFall's sandbox features are incredibly shallow compared to other Sandboxes, which is often why DarkFall  has repeatedly been compared to a Sandbox with no sand. PvP is only one aspect of MMORPGs (Sandbox and Themepark alike), but is not a necessity to exist. It is only YOU that requires it, and just because YOU prefer FFA PvP MMORPGs with Full Loot doesn't make other sandbox "lesser" than yours , nor does it make them "Carebear" because they do not offer such features.

 

Rule of Life : The "My Father is stronger than yours"  'argument' is childish and leads to nowhere.

FFS... Is this now the general gaming forum?

  User Deleted
10/11/12 10:28:37 PM#96
Originally posted by Hancakes
Originally posted by Mr_C
Originally posted by Hancakes

As an "older" game I'm failing to grasp any real point veiled in your post.

Anyway, In general most AAA games cater to the lowest common denominator.

What are "cookies"? 

 

I fail to understand your jibberish about that you are an "older" game.

Im sure you fail to understand many things, its ok.  We arent all created equal...

I can tell you that; it is hard to be on the top. So sorry for you who never will or are. Well, not really.

I am probaly not the only one who are having a good laugh that you whine about others who does'nt understand your jibberish, then you complain that you cannot understand anything yourself. Which is the bottom line of this case.

Let me comfort you with that it is "you", and only "you".

 

Have a good day.

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

10/11/12 10:33:32 PM#97
Originally posted by Mr_C
Originally posted by Hancakes
Originally posted by Mr_C
Originally posted by Hancakes

As an "older" game I'm failing to grasp any real point veiled in your post.

Anyway, In general most AAA games cater to the lowest common denominator.

What are "cookies"? 

 

I fail to understand your jibberish about that you are an "older" game.

Im sure you fail to understand many things, its ok.  We arent all created equal...

I can tell you that; it is hard to be on the top. So sorry for you who never will or are. Well, not really.

I am probaly not the only one who are having a good laugh that you whine about others who does'nt understand your jibberish, then you complain that you cannot understand anything yourself. Which is the bottom line of this case.

Let me comfort you with that it is "you", and only "you".

 

Have a good day.

What???  I responded to your post and asked a question, once again youre babbling. 

 

"When you're telling these little stories, here's a good idea. Have a point, it makes is so much more interesting for the listener."

  User Deleted
10/11/12 10:50:35 PM#98
Originally posted by Hancakes

What???  I resonded to your post and askes a question, once again youre babbling. 

 

"When you're telling these little stories, here's a good idea. Have a point, it makes is so much more interesting for the listener."

You really think the whole world spins areound you, don't you? I could give a good damn **** if I am entertaining you or not. Do you really belive you are talking for the whole world when you post, like som friggin' ambassador?

In any way, I am here to discuss the game.  Why are you not interested in discussing that if I may ask?

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

10/11/12 11:06:36 PM#99
Originally posted by Mr_C
Originally posted by Hancakes

What???  I resonded to your post and askes a question, once again youre babbling. 

 

"When you're telling these little stories, here's a good idea. Have a point, it makes is so much more interesting for the listener."

 

In any way, I am here to discuss the game.  Why are you not interested in discussing that if I may ask?

As am I,  thus my request asking you to clarify wtf youre talking about.  I cant tell if youre for or against  DF-UW, pro PvE or PvP. pro or anti Sandbox.  You went off on some AAA tangent and I replied.

  SnowMiser

Novice Member

Joined: 9/28/12
Posts: 4

10/11/12 11:21:49 PM#100

This is exactly why Ive come back to darkfall.  In other games, you talk shit on the fourms, and in the game, you really cant do shit about it.  You get to kill them sure, but thats it.  30 sec later, they are back with no loss.

 

In DF....Death means something.  Dying is to be avoided at all costs.  It is FFA loot that keeps a MMO exciting, and what makes it a "Sandbox" 

Without FFA Loot......its just another carebear WoW game.

 

Looking forward to coming back to Darkfall.

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