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10/05/12 12:23:56 PM#221
I think you are confusing potential and success. Darkfall is the best game I have played by a long long way since UO. That is categorically not a failure, calling a game a failure when what I feel is mirrored by so many others is mind-boggling. It could, however, have been even better and it could have appealed/not put off many more people. That is why they made DF:UW. |
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10/05/12 12:25:53 PM#222
Originally posted by Falesh Falesh is my hero and I love him!! |
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10/05/12 12:28:18 PM#223
Originally posted by Beacker
No matter how cynical you become, its never enough to keep up - Lily Tomlin |
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10/05/12 12:41:09 PM#224
I love the pve in Darkfall, its tough. There is always the fear of getting ganked. You can't find a rush like that in any pve game or on any pve server. I am horrible at the pvp in darkfall. That being said, I wouldn't change a thing. The way the game is set up makes it fun and exciting for the DF carebear such as myself. The risk of losing everything you work for adds to the entertainment value of the game. Finding a way to make the money and craft the things others need in an extreme enviroment..there is nothing like it. If only every carebear experience was like that. |
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10/05/12 3:04:59 PM#225
Although sandbox and PvP are not synonimous with one another I do respect AV and DF fans for wanting their game to stay true to itself. I'm sure they know a PvE server would bring in more revenue but they may also lose fans in the process. One person said play Vanguard which I would agree has a close feeling to it and oh how I wish VG had an open skill based system.
I hope DF:UW turns out great as it's a unique title and calls for a dedicated fanbase. Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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10/05/12 3:18:23 PM#226
Originally posted by Jasz
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10/05/12 3:55:19 PM#227
LOL
Or maybe people just play for different reasons. I personally loved playing a PvP game for a while and now I prefer something different. Or maybe you're right, maybe there's something wrong with me for not liking what you do lol. Stay hardcore bro :) Dear developers, In my humble and inexperienced opinion if I can get through all the content you spent the last 5+ years working on within 6 months you have not done your work justice. Please give me, and everyone else, some tools to create our own content from what you have made so I can stay in your world and appreciate it longer than three weeks before I say "meh". It's a shame and I'd rather not do that to something you put so much of yourself in to. |
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10/05/12 4:06:19 PM#228
Theme Park PvP doesn't count, that's like PVE with really bad AI.
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10/05/12 5:30:49 PM#229
This thread needs to be taken out back and shot.
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Kyleran
Bitter Vet™
Joined: 9/13/06
Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV |
10/05/12 5:52:10 PM#230
Originally posted by Wraithone But CCP managed to carve themselves out a nice sized niche by encourging ganking and griefing. Difference is, there are many controls in place that permit a player to manage their level of risk which I'd like to have seen implemented in DF:UW, but it's not to be. And that's what will likely happen here, this title will cater to a solid niche that is looking for exactly this type game, so it's all good. Fortunately not every developer sees the need to swing for the fence as it were and try to drag in WOW sized numbers. We can only hope more try to be different in the future.
"What gamers want ... is new game play patterns different from what they've experienced before" - Axehilt |
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10/05/12 7:05:42 PM#231
Originally posted by Kyleran But we've both seen the evolution of Concord, and the high sec ROE. They didn't do that because they wanted to (CCP being one of the most rabid pro PvP companies I've seen in a long time ^^). They did it to protect their business model, and to keep as many CareBears as paying customers as possible. You do remember all of the howling about that evolution, from the Usual Suspects, I trust? Its still a niche, but its one that they have demonstrated is more than profitable for their purposes. But also don't forget that EVE sets the bar for some of the best space themed art assets in the world. They have world class talent doing their ship designs, and also optimization server cluster side. But as these games get more and more expensive, I doubt we will see many who are willing to take the risks involved. The mixture of funding/talent/experience and timing that made EVE possible, is very rare. |
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10/05/12 11:57:41 PM#232
Originally posted by Hairysun
I didn't mention this exactly, but it is what I was explaining more broadly in my posts. A PvE server doesn't need raids. It just has to have a more strict set of PvP rules.
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10/06/12 4:44:35 AM#233
Originally posted by thinktank001 A more strict set of PvP rules for a persistent, open world pvp game. Built by a pvp orientated development team, wishing to create a pvp centric game to cater to a pvp focused subset of the mmo playerbase. With all the major mechanics of said pvp game being interlinked or otherwise dependant upon, pvp.
Yes a PVE server or more restrictive pvp makes perfect sense.
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10/06/12 12:15:17 PM#234
I would play DUW if it has pve and pvp servers.
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10/06/12 2:18:44 PM#235
Originally posted by znaiika Guess you wont be playing |
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10/06/12 7:30:18 PM#236
zomg. If you want a lot of pve content within a safe zone, that has meaningful pvp.You are basically describing DAoC. From what little I have read about TESO, it is being made by the original team that developed DAoC and supposedly has the three distinct realms with thier own unique races in a three faction type pvp. AKA Realm Vs Realm. That is most likely the game to follow instead of Darkfall. I'm gonna play Darkfall because I know that guild/alliance battles/wars with open PvP and no seperate pve sanctum rocks. It sounds like ShadowBane type of play. I'm sick of playing basically solo PvE games.I remember how cool it was in shadowbane to log on at 6est and roll out of your keep with your crew. I think many who are crying for a PvE server are envisioning a typical solo type experiance that all the new games like GW2 are about. In an open pvp game you don't really have to be great at pvp to play. Just show up on time and roll with your group.I usually play support which im good at in these type of games.If your group gets rolled,well at least you aren't in a predicimant by yourself. |
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10/07/12 3:36:24 AM#237
If they can implement it properly, WHY NOT!! GO FOR IT AV! They could even do like mainland PVE and continents PVP, and of course there is clan warfare that can take place anywhere, not to mention sieges. It could work well and it would be popular server, probably more so than PVP server. I hope they do it. I'm definitely not gonna play on it, but whatever brings more people to DF as a whole is a good thing. |
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10/07/12 4:53:14 AM#238
Originally posted by Drvanitus The multiple reasons as to WHY NOT!!? have been stated multiple times throughout this thread. |
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10/07/12 7:27:22 AM#239
Originally posted by bunnyhopper Tell me, how in the world would pve server break your experience on pvp server? Two separate servers would never interact with each other, like someone said, that would make a whole two different games. With pve server added, developers would have a lot higher population and be able to pay for maintance. |
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10/07/12 7:46:06 AM#240
Originally posted by znaiika The reasons are repeated over and over in this thread. I (and others) have pointed out several times now why it is a bad idea.
Each time you get someone new coming in going "oh yeah just whack a pve server, why not!!!!".
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