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Darkfall: Unholy Wars Forum » General Discussion » Darkfall 1 Veteran here to answer questions!

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68 posts found
  lennpell

Novice Member

Joined: 10/04/10
Posts: 107

9/23/12 4:33:37 PM#41

Do you know anything on if the map will be the same and how/if combat will be changed? Aside from the actual skill changes will it be more refined? Is the PvE going to be changed any as well? 

 

Aside from my personal game questions, what did you want for the game that you know is going to be coming out in the new release? So many questions to ask I don't even know, I'm ridic excited even though I never got terribly far in DF1 because I didn't have terribly much time. 

  nxma

Novice Member

Joined: 9/22/12
Posts: 3

9/23/12 5:44:48 PM#42
Originally posted by Fusion
Originally posted by Drvanitus

No, those who have accounts in good standing (not banned) will not have to purchase the new client again. That's an official response and I'm too lazy to dig up the blog entry for a quote.

So if you want to play DF: UW, I would suggest buying the client now, $9.95, the new client is gonna be $30.

Edit: oh well, here it is.

 


There were also questions about having to pay for the relaunch version, and the answer is no if you’ve already bought Darkfall.

 

http://www.darkfallonline.com/blog/?p=2102

That's over a year old blog post, I'm quite certain, everyone will have to buy the 29€ client (wether you're a vet or a new player) also everything will be wiped.

So what if it is an over year old blog post? Why should I get charged if I initially paid for the game €50 and now they will probably shut it down. It would be quite unfair. I'd understand it if current Darkfall would be left there to keep running but everyone knows that won't be the case and that Darkfall as we know it will be shut down. That's why people that already bought the current client will get the DF:UW client free of charge. However I don't think it applies to the people that buy the client now for 10 bucks just to the people that paid the original prce of €50 

  king0fmars

Novice Member

Joined: 9/22/12
Posts: 44

9/23/12 6:53:48 PM#43
Originally posted by lennpell

Do you know anything on if the map will be the same and how/if combat will be changed? Aside from the actual skill changes will it be more refined? Is the PvE going to be changed any as well?

The map will be different. There will be less ocean space and some cities and hamlets have been removed and maybe balanced in other ways. We do not know specifics besides there will be only one NPC racial city per race but it will be a mega city. The way players interact with holdings is also different because there will be a territory system involving the capturing of villages, and of course the current siege system is back.

Crafting has been completely revamped and there is a lot of information on that in the blog. They seemed to have learned a lot of valauble lessons from the original darkfall. PvE has gone through a lot of changes and balancing through out the original darkfall and I am sure UW will closely resember current PvE.

Aside from my personal game questions, what did you want for the game that you know is going to be coming out in the new release? So many questions to ask I don't even know, I'm ridic excited even though I never got terribly far in DF1 because I didn't have terribly much time. 

I'm mostly excited about playing with a lot of people on an active server. I started playing darkfall a few months after release and even with out experiencing the best times I love it. Besides that I am excited for the territory control and the role system.

  Flute

Advanced Member

Joined: 1/21/07
Posts: 432

9/28/12 4:41:49 AM#44
Originally posted by ayronamic

Another quick question. I keep hearing FFA loot drops from killed players, but does this only contain what the player had in his inventory or does this also includes his gear (which could have taken him some weeks to obtain)?

 

edit: just read a guide, apparently u do drop the gear as well, well that gotta suck^^

Losing gear often is what made crafting so great in Darkfall.  Things also wore out and broke (deleted), so one way or another your gear needs to be replaced fairly often which is again great for crafters.
 

 

It also means there is a reason to pvp.  If you hate crafting, you simply need to find players to hunt to get the gear you want.  At one point in Darkfall I was losing so much gear that I was actually accused of supplying our enemies with goods!  It didn't matter though, because for all I lost I never ran out - I simply made more, and I love crafting so *shrug*.

 

There is a little mantra that you should remember when you play Darkfall : Unholy Wars - "if it is not safely in your bank, it is not really yours".

  jdlamson75

Spotlight Poster

Joined: 12/27/08
Posts: 677

There's some lovely filth down here.

9/28/12 5:47:07 AM#45
Originally posted by nxma
Originally posted by Fusion
Originally posted by Drvanitus

No, those who have accounts in good standing (not banned) will not have to purchase the new client again. That's an official response and I'm too lazy to dig up the blog entry for a quote.

So if you want to play DF: UW, I would suggest buying the client now, $9.95, the new client is gonna be $30.

Edit: oh well, here it is.

 


There were also questions about having to pay for the relaunch version, and the answer is no if you’ve already bought Darkfall.

 

http://www.darkfallonline.com/blog/?p=2102

That's over a year old blog post, I'm quite certain, everyone will have to buy the 29€ client (wether you're a vet or a new player) also everything will be wiped.

So what if it is an over year old blog post? Why should I get charged if I initially paid for the game €50 and now they will probably shut it down. It would be quite unfair. I'd understand it if current Darkfall would be left there to keep running but everyone knows that won't be the case and that Darkfall as we know it will be shut down. That's why people that already bought the current client will get the DF:UW client free of charge. However I don't think it applies to the people that buy the client now for 10 bucks just to the people that paid the original prce of €50 

I'm hoping it's going to be free to those who have played Darkfall 1.0, but I'm not holding my breath.  When AV opened up the NA1 server, those of us who wanted to start over on NA had to buy the game all over again.  Just to play on a new server.  Not even a new game...

  IAmMMO

Advanced Member

Joined: 5/17/08
Posts: 1301

9/28/12 5:55:47 AM#46
Originally posted by WhisperXIII

I'd like to see anyone who says that magic/ranged was the only way to play in 1.0 duel a talented melee Destroyer 1v1. The funny thing about Darkfall is that it actually takes a lot of skill to play, and many simply don't have it or haven't practiced enough.

The best player in the game is a melee-oriented player, and has been for a long, long time. He uses the Destroyer specialiazation, which in 1.0 removes your ability to cast any elemental magic, blocking all of the spells that many proclaim as "mandatory" for victory. If you watch his playstyle, every action he takes in fights is focused on getting him into melee.

http://www.youtube.com/user/xzorcist/featured

No it doesn't take a lot of skill to play it takes a lot of well refined Autohotkey macros and getting good and using them.

  ban-chan

Novice Member

Joined: 10/01/03
Posts: 23

9/28/12 6:06:17 AM#47
I was an avid Shadowbane player. From launch until server shut down. Is the newer version of Darkfall anything like shadowbane. I miss it. I miss building cities, political intrigue, territory control, seige warfare, pvp skirmish groups...so if I can get this experience with some diversity in class builds (nothing beats sb on that front) then I will make DF UW my next purchase.


The secret of life is honesty and fair dealing. If you can fake that, you've got it made - Groucho Marx

  Flute

Advanced Member

Joined: 1/21/07
Posts: 432

9/28/12 8:36:14 AM#48
Ban-chan if you love city building, politics, intrigue and pvp, you'll love Darkfall : Unholy Wars.  From what we know it won't be super-expensive anyway, so totally worth playing a month or two at least to see if it provides the gameplay you want :)
  Jakdstripper

Advanced Member

Joined: 2/14/10
Posts: 1968

9/28/12 9:30:33 AM#49
are they changing melee combat in any way?  are they adding first person melee combat at all? is it still going to be that 3rd person, spin arround lin circles, jump like a rabbit spam fest?
  ProfRed

Apprentice Member

Joined: 10/29/03
Posts: 3540

9/28/12 9:32:52 AM#50
Originally posted by Jakdstripper
are they changing melee combat in any way?  are they adding first person melee combat at all? is it still going to be that 3rd person, spin arround lin circles, jump like a rabbit spam fest?

Well they are adding a reticle wobble, and some other mechanics to dissuade sprint fighting.  Crouching/walking will increase the stability while sprinting/jumping will penalize it.  It will be interesting to see how these systems play out.

 

From official forums:

What is the idea behind momentum/crosshair wobble and how will they affect the game? Ex. Will an attack with increased momentum do extra damage? How much of a wobble will the crosshair wobble while running, walking, crouching, standing still?

Momentum and crosshair wobble are intended mainly adding an extra tactical element to Darkfall Unholy Wars. Shooting a bow or spell while sprinting should not be as easy as when standing still for example. So sprinting offers the maximum amount of penalty to attack accuracy, running, crouch walking offer a diminished penalty while standing still has no penalty. In the same way, momentum makes movement more realistic and encourages proper positioning as opposed to sprinting all time while swinging wildly trying to land a hit. Still, however, Darkfall: Unholy Wars is a real time manually aimed game so these effects are quite mild as we do not want to affect gameplay too much.

  Jakdstripper

Advanced Member

Joined: 2/14/10
Posts: 1968

9/28/12 9:56:24 AM#51
the whole point of sprinting in circles is to make your enemy miss his swings. if the reduced damaged by wabble is very small i have a feeling people will still prefer to sprint in circles to make other miss. after all a missed swing is 100% less damage. i guess we just have to see how it works out.
  Rozalla

Novice Member

Joined: 5/01/08
Posts: 43

9/28/12 12:01:22 PM#52

Were there any dedicated healers in DF ?  or is it to difficult to play healer ?

Also with the new role system in Unholy Wars will a healer be more viable ?

  Natris

Apprentice Member

Joined: 9/08/08
Posts: 38

9/28/12 12:25:39 PM#53
Originally posted by Rozalla

Were there any dedicated healers in DF ?  or is it to difficult to play healer ?

Also with the new role system in Unholy Wars will a healer be more viable ?

Healing in fights as well as buffing was certainly very important in DF but since it was possible to learn all spells in the game, everyone could and often did it during team fights. Even then, having designated area where people heal each other and where less advanced/skilled players could use this means to strongly influence fight was essential. Please keep in mind that in this game you had to land theheals on the people in qake 2 like environment in big chaotic battle so it was completely different experience from eg. WoW healing during raiding.

For instance in this video you can see the guy running into the keep to get fully healed and buffed. He does not heal as much because he is one of their best players and he concentrates more on killing :)

http://www.youtube.com/watch?feature=player_embedded&v=2sEbsStAM9Y

  KatlaOdindottir

Apprentice Member

Joined: 6/02/10
Posts: 135

9/28/12 1:06:24 PM#54
Originally posted by Rozalla

Were there any dedicated healers in DF ?  or is it to difficult to play healer ?

Also with the new role system in Unholy Wars will a healer be more viable ?

You did get players that play to heal and it worked very well (was useful for a team) though I suspect it's only going to become more viable in UW.

 

There's going to be 4 rough guides/roles

 

1. Melee/Warrior.

2. Skirmisher - hint at stealthy.

3. Mages - Will be different types depending on what spell schools the person chooses to utilize.

4. A support Mage - not quite sure how this will work as yet, expect buff others and better heal other spells than 3, infact I would expect 3 to not be able to other buff at all.

www.daneslaw.com

@GamerKurisu

Awaiting Darkfall Unholy Wars

  Rozalla

Novice Member

Joined: 5/01/08
Posts: 43

9/28/12 1:08:01 PM#55
Originally posted by Natris
Originally posted by Rozalla

Were there any dedicated healers in DF ?  or is it to difficult to play healer ?

Also with the new role system in Unholy Wars will a healer be more viable ?

Healing in fights as well as buffing was certainly very important in DF but since it was possible to learn all spells in the game, everyone could and often did it during team fights. Even then, having designated area where people heal each other and where less advanced/skilled players could use this means to strongly influence fight was essential. Please keep in mind that in this game you had to land theheals on the people in qake 2 like environment in big chaotic battle so it was completely different experience from eg. WoW healing during raiding.

For instance in this video you can see the guy running into the keep to get fully healed and buffed. He does not heal as much because he is one of their best players and he concentrates more on killing :)

http://www.youtube.com/watch?feature=player_embedded&v=2sEbsStAM9Y

Thanks for the link.

I didn't realise that healing other players was such a big part of the game, I thought it was more about self heals.

I would love to have a medic / buffer type of role in holy wars.

  Grixxitt

Apprentice Member

Joined: 5/18/12
Posts: 337

9/28/12 4:59:28 PM#56
Originally posted by Rozalla
Originally posted by Natris
Originally posted by Rozalla

Were there any dedicated healers in DF ?  or is it to difficult to play healer ?

Also with the new role system in Unholy Wars will a healer be more viable ?

Healing in fights as well as buffing was certainly very important in DF but since it was possible to learn all spells in the game, everyone could and often did it during team fights. Even then, having designated area where people heal each other and where less advanced/skilled players could use this means to strongly influence fight was essential. Please keep in mind that in this game you had to land theheals on the people in qake 2 like environment in big chaotic battle so it was completely different experience from eg. WoW healing during raiding.

For instance in this video you can see the guy running into the keep to get fully healed and buffed. He does not heal as much because he is one of their best players and he concentrates more on killing :)

http://www.youtube.com/watch?feature=player_embedded&v=2sEbsStAM9Y

Thanks for the link.

I didn't realise that healing other players was such a big part of the game, I thought it was more about self heals.

I would love to have a medic / buffer type of role in holy wars.

The so-called priest role can accomplish just that.

 

Lots of abilities have changed/will change from the original Darkfall but you can look at the Spellchanting/Arcane schools

here   http://darkfallinfo.wetpaint.com/page/Arcane+Magic

and here     http://darkfallinfo.wetpaint.com/page/Chanting+Magic

to get a rough idea 

  Kshahdoo

Hard Core Member

Joined: 8/06/07
Posts: 557

9/28/12 7:18:50 PM#57


Originally posted by Rozalla

Originally posted by Natris

Originally posted by Rozalla Were there any dedicated healers in DF ?  or is it to difficult to play healer ? Also with the new role system in Unholy Wars will a healer be more viable ?
Healing in fights as well as buffing was certainly very important in DF but since it was possible to learn all spells in the game, everyone could and often did it during team fights. Even then, having designated area where people heal each other and where less advanced/skilled players could use this means to strongly influence fight was essential. Please keep in mind that in this game you had to land theheals on the people in qake 2 like environment in big chaotic battle so it was completely different experience from eg. WoW healing during raiding. For instance in this video you can see the guy running into the keep to get fully healed and buffed. He does not heal as much because he is one of their best players and he concentrates more on killing :) http://www.youtube.com/watch?feature=player_embedded&v=2sEbsStAM9Y
Thanks for the link.

I didn't realise that healing other players was such a big part of the game, I thought it was more about self heals.

I would love to have a medic / buffer type of role in holy wars.


Even a bigger part of that fight was a discussion afterwards. I mean forumfall sometimes is more interesting than the game itself...

  mcrippins

Elite Member

Joined: 7/01/07
Posts: 495

9/28/12 7:33:24 PM#58
Can I go out on a boat and fish, and make a living at it?
  KatlaOdindottir

Apprentice Member

Joined: 6/02/10
Posts: 135

9/28/12 8:01:11 PM#59
Originally posted by afropuff420
Can I go out on a boat and fish, and make a living at it?

In Darkfall 1 this is actually possible, though not sure how it'll be done in UW.

In Darkfall1 you could goto the shore with your rod and fish like that, or you could attach fighing rigs to a ship and whilst you're sailing you would fish at the same time, the level of critters you caught would vary depending on how dangerous the sea was that you're in.

www.daneslaw.com

@GamerKurisu

Awaiting Darkfall Unholy Wars

  mcrippins

Elite Member

Joined: 7/01/07
Posts: 495

9/28/12 8:26:44 PM#60
Originally posted by mrcjevans
Originally posted by afropuff420
Can I go out on a boat and fish, and make a living at it?

In Darkfall 1 this is actually possible, though not sure how it'll be done in UW.

In Darkfall1 you could goto the shore with your rod and fish like that, or you could attach fighing rigs to a ship and whilst you're sailing you would fish at the same time, the level of critters you caught would vary depending on how dangerous the sea was that you're in.

 Sounds like a game i'd like to play. Hopefully things like this follow over to the new game as well.

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