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9/23/12 4:33:37 PM#41
Do you know anything on if the map will be the same and how/if combat will be changed? Aside from the actual skill changes will it be more refined? Is the PvE going to be changed any as well?
Aside from my personal game questions, what did you want for the game that you know is going to be coming out in the new release? So many questions to ask I don't even know, I'm ridic excited even though I never got terribly far in DF1 because I didn't have terribly much time. |
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9/23/12 5:44:48 PM#42
Originally posted by Fusion So what if it is an over year old blog post? Why should I get charged if I initially paid for the game €50 and now they will probably shut it down. It would be quite unfair. I'd understand it if current Darkfall would be left there to keep running but everyone knows that won't be the case and that Darkfall as we know it will be shut down. That's why people that already bought the current client will get the DF:UW client free of charge. However I don't think it applies to the people that buy the client now for 10 bucks just to the people that paid the original prce of €50 |
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9/23/12 6:53:48 PM#43
Originally posted by lennpell The map will be different. There will be less ocean space and some cities and hamlets have been removed and maybe balanced in other ways. We do not know specifics besides there will be only one NPC racial city per race but it will be a mega city. The way players interact with holdings is also different because there will be a territory system involving the capturing of villages, and of course the current siege system is back. Crafting has been completely revamped and there is a lot of information on that in the blog. They seemed to have learned a lot of valauble lessons from the original darkfall. PvE has gone through a lot of changes and balancing through out the original darkfall and I am sure UW will closely resember current PvE.
I'm mostly excited about playing with a lot of people on an active server. I started playing darkfall a few months after release and even with out experiencing the best times I love it. Besides that I am excited for the territory control and the role system. |
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9/28/12 4:41:49 AM#44
Originally posted by ayronamic Losing gear often is what made crafting so great in Darkfall. Things also wore out and broke (deleted), so one way or another your gear needs to be replaced fairly often which is again great for crafters.
It also means there is a reason to pvp. If you hate crafting, you simply need to find players to hunt to get the gear you want. At one point in Darkfall I was losing so much gear that I was actually accused of supplying our enemies with goods! It didn't matter though, because for all I lost I never ran out - I simply made more, and I love crafting so *shrug*.
There is a little mantra that you should remember when you play Darkfall : Unholy Wars - "if it is not safely in your bank, it is not really yours". |
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9/28/12 5:47:07 AM#45
Originally posted by nxma I'm hoping it's going to be free to those who have played Darkfall 1.0, but I'm not holding my breath. When AV opened up the NA1 server, those of us who wanted to start over on NA had to buy the game all over again. Just to play on a new server. Not even a new game... |
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9/28/12 5:55:47 AM#46
Originally posted by WhisperXIII No it doesn't take a lot of skill to play it takes a lot of well refined Autohotkey macros and getting good and using them. |
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9/28/12 6:06:17 AM#47
I was an avid Shadowbane player. From launch until server shut down. Is the newer version of Darkfall anything like shadowbane. I miss it. I miss building cities, political intrigue, territory control, seige warfare, pvp skirmish groups...so if I can get this experience with some diversity in class builds (nothing beats sb on that front) then I will make DF UW my next purchase.
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9/28/12 8:36:14 AM#48
Ban-chan if you love city building, politics, intrigue and pvp, you'll love Darkfall : Unholy Wars. From what we know it won't be super-expensive anyway, so totally worth playing a month or two at least to see if it provides the gameplay you want :)
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9/28/12 9:30:33 AM#49
are they changing melee combat in any way? are they adding first person melee combat at all? is it still going to be that 3rd person, spin arround lin circles, jump like a rabbit spam fest?
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9/28/12 9:32:52 AM#50
Originally posted by Jakdstripper Well they are adding a reticle wobble, and some other mechanics to dissuade sprint fighting. Crouching/walking will increase the stability while sprinting/jumping will penalize it. It will be interesting to see how these systems play out.
From official forums: What is the idea behind momentum/crosshair wobble and how will they affect the game? Ex. Will an attack with increased momentum do extra damage? How much of a wobble will the crosshair wobble while running, walking, crouching, standing still? |
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9/28/12 9:56:24 AM#51
the whole point of sprinting in circles is to make your enemy miss his swings. if the reduced damaged by wabble is very small i have a feeling people will still prefer to sprint in circles to make other miss. after all a missed swing is 100% less damage. i guess we just have to see how it works out.
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9/28/12 12:01:22 PM#52
Were there any dedicated healers in DF ? or is it to difficult to play healer ? Also with the new role system in Unholy Wars will a healer be more viable ? |
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9/28/12 12:25:39 PM#53
Originally posted by Rozalla Healing in fights as well as buffing was certainly very important in DF but since it was possible to learn all spells in the game, everyone could and often did it during team fights. Even then, having designated area where people heal each other and where less advanced/skilled players could use this means to strongly influence fight was essential. Please keep in mind that in this game you had to land theheals on the people in qake 2 like environment in big chaotic battle so it was completely different experience from eg. WoW healing during raiding. For instance in this video you can see the guy running into the keep to get fully healed and buffed. He does not heal as much because he is one of their best players and he concentrates more on killing :) http://www.youtube.com/watch?feature=player_embedded&v=2sEbsStAM9Y |
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9/28/12 1:06:24 PM#54
Originally posted by Rozalla You did get players that play to heal and it worked very well (was useful for a team) though I suspect it's only going to become more viable in UW.
There's going to be 4 rough guides/roles
1. Melee/Warrior. 2. Skirmisher - hint at stealthy. 3. Mages - Will be different types depending on what spell schools the person chooses to utilize. 4. A support Mage - not quite sure how this will work as yet, expect buff others and better heal other spells than 3, infact I would expect 3 to not be able to other buff at all. |
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9/28/12 1:08:01 PM#55
Originally posted by Natris Thanks for the link. I didn't realise that healing other players was such a big part of the game, I thought it was more about self heals. I would love to have a medic / buffer type of role in holy wars. |
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9/28/12 4:59:28 PM#56
Originally posted by Rozalla The so-called priest role can accomplish just that.
Lots of abilities have changed/will change from the original Darkfall but you can look at the Spellchanting/Arcane schools here http://darkfallinfo.wetpaint.com/page/Arcane+Magic and here http://darkfallinfo.wetpaint.com/page/Chanting+Magic to get a rough idea |
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9/28/12 7:18:50 PM#57
Even a bigger part of that fight was a discussion afterwards. I mean forumfall sometimes is more interesting than the game itself... |
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9/28/12 7:33:24 PM#58
Can I go out on a boat and fish, and make a living at it?
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9/28/12 8:01:11 PM#59
Originally posted by afropuff420 In Darkfall 1 this is actually possible, though not sure how it'll be done in UW. In Darkfall1 you could goto the shore with your rod and fish like that, or you could attach fighing rigs to a ship and whilst you're sailing you would fish at the same time, the level of critters you caught would vary depending on how dangerous the sea was that you're in. |
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9/28/12 8:26:44 PM#60
Originally posted by mrcjevans Sounds like a game i'd like to play. Hopefully things like this follow over to the new game as well. |
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