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Infestation: Survivor Stories Forum » General Discussion » Updates anti cheat engine - It's a Ban time !

4 posts found

Novice Member

Joined: 4/28/11
Posts: 121

Love the Life You Live. Live the Life You Love

OP  11/12/12 8:07:39 PM#1



Hey guys and girls !

So today we've updated our anticheat engine - okay "updated" is a wrong word - we've been updating it non stop for a last few weeks, today we just turn on ban engine 

Over last few weeks we've been gathering information about cheats and hacks being used and being perfecting our detection system. Goal was to make system with potentially zero false positives. today we've decided we're at state when we can turn this system on and ban all those who're abusing game. 

So let me go over all hack/cheat types and tell you how we address them :

1) ESP/ wallhacks. 
While those being less game ruining than others, they're hardest to detect. Creators ( okay - one of the creators, others didn't even bothered to think what they're doing ) of those cheats are pretty clever guys, so it was a challnge to create system that detects them. We've started wuith system that gave us 95% false positive results, and at the end we come up with soluton that gives us only 15% of false positive results. Yet it still to high to allow system to decide who deserves ban - so we're feeding iformation from the system to real human operators, who will analyze data and logs and will decide if person deserve ban. 

2) Stats modification
Stupid, stupid hacks. Number one only few not exactly important stats are calculated on client, so by hacking those you won't get much of the advantage. More important - our system right now have 0% false positive on those types of cheats. Means - try to use it - you'll get automated BAN. 

3) Ghost mode, engine exploits, getting inside geometry, etc. 
Once again - we're detecting those hacks, and automatically ban users. Yet - each ban case is alos sent to operators for review. 

How we ban ? 
First time we've detected you're cheating in a game, we'll give you 24-72 hours ban. After that time you'll be able to play game. Second time you'll try to use hacks - you'll be banned permanently. No refunds. BTW technically at least in USA this is also criminal offense - but clearly we won't be going after each person who's hacking unless they'll be persistent 

My biggest problem with all this is that spending time on hacks are delaying release of the game features we've promised. For example clans/friends have been delayed for more than a week. YET, we firmly believe that hackers issue must be addressed first.



<blockquote restore"="">
Sergey Titov
Executive Producer
The War Z



Apprentice Member

Joined: 7/17/11
Posts: 976

11/12/12 8:17:14 PM#2

I think the hackers have done you a huge favor.  The game has not been released so technically anything goes and you have the opportunity to build as much hacker preventin code as you can before release without damaging the reputation of your game.

Lots of games dont see this kind of stuff unitl after they launch which can be a disaster to a live product.  You on the other hand can just wipe it all way and reset the servers whenever you like until launch and continue to perfect your anti cheating code.


Novice Member

Joined: 6/24/11
Posts: 242

11/12/12 9:08:37 PM#3

This is old news, Sergey made that post like a week or two ago. The anti cheat has already been compromised and the hack packages are still advertised as "undetected".



Apprentice Member

Joined: 7/31/06
Posts: 2115

11/14/12 10:59:38 AM#4

lol criminal offense.  that's theorycrafting on their part. 


I'm not sure how wise it is to disclose information about how you detect cheats and your false positives rate.