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Tibia (TB)
CipSoft | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 01/01/97)  | Pub:CipSoft
PVP:Yes | Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:$09.36
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Tibia Forum » General Discussion » Why Tibia is the best MMORPG.

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83 posts found
  cire2003

Apprentice Member

Joined: 4/06/09
Posts: 3

2/21/10 9:50:56 AM#61

Most of the rpg are insanly 2 easy. This game gives challenge even for the highest lvls. I played WOW and Atlantica online. Both are so easy that they get boring after a month. In tibia, as soon as you get lvl 50+, this game get fun and higher u get, more its fun. ~lvl 50 can be get in 2weeks easilly for a new player~. The vocations are well balanced and all got there reason to be. In mostly all the sick hunts u can imagine in the higher lvls (100-150+) can be rlly advantaged by a mix of different vocation (like 2-5 players).

 

This game aint for nbs. It require time and the death is well penalised. So skills are requiered!

  Frostbite05

Novice Member

Joined: 9/15/08
Posts: 1919

2/21/10 9:59:58 AM#62
Originally posted by cire2003

Most of the rpg are insanly 2 easy. This game gives challenge even for the highest lvls. I played WOW and Atlantica online. Both are so easy that they get boring after a month. In tibia, as soon as you get lvl 50+, this game get fun and higher u get, more its fun. ~lvl 50 can be get in 2weeks easilly for a new player~. The vocations are well balanced and all got there reason to be. In mostly all the sick hunts u can imagine in the higher lvls (100-150+) can be rlly advantaged by a mix of different vocation (like 2-5 players).

 

This game aint for nbs. It require time and the death is well penalised. So skills are requiered!

 

no mmo is very challenging the only difference is the time it takes to get max level.

  Bunglermoose

Novice Member

Joined: 7/29/03
Posts: 65

Procrastinators of the World Unite... you know, not right now... whenever you get around to it.

2/21/10 10:10:02 AM#63

Oh, hey, I remember that game! I used to play that game... Ultima IV, right? I had it for the Commodore 64.

  cire2003

Apprentice Member

Joined: 4/06/09
Posts: 3

3/19/10 8:04:22 PM#64

theres no lvl limit :p

i played a few other mmorpg like WOW and Atlantica online.. both were 2 easy... when u look those games its rlly for lazy ppl lol. atlantica got the "auto crafting", WOW got the addons ~wich are nothing more then a bot that blizzard accept~. after i got max lvl on those 2, i played a bit raids, pvp and such but got bored so fast...

  JonathanQ917

Novice Member

Joined: 12/06/07
Posts: 8

4/01/10 11:36:31 PM#65
Originally posted by sukenslayr1


well, I'v been playing tibia for 6 years and still play on a regular basis.

Basically any complaints I'v heard about tibia is that it's to hard to level, or the death penalties are to high.

Tibia is for HARDCORE gamers and if you can't take the heat of the game don't even bother starting OR complaining about noobs ks'ing shit.

If a noob steals one of my kills i'l kill him, or take him to red and say leave.

I play amera witch happens to be the world known for the most clan wars.

 

Most players leave you alone if you have any amount of respect or knowledge of how the community created rules of the server work. For example, in alot of tibia servers you leave a label at the entrance of the hunting place saying "Jiwin Jagana Hunting here", with "NEXT:" under it.

 

If your a new player, find a guild, OVERALL the game is made alot easier if you come in with friends or know people in rl.

Again, Hardcore Gamers Only

Play Tibia if and only if you are up to the challenge.

If the PvP found in tibia is considered "hardcore" then I advise you check out alliance vs. alliance battles on EVE.....holy freaksauce they are "hardcore"...Tibia PvP is sorta...*holds ctrl, aim... then click* *hits f1 for spell* *cheer* I do have a few broken years of tibia under my belt so I am not a random troll but jsut saying. for those who are screaming that this is a game for hardcore people only etc...it definatly isnt...I can barelyt even find someone who doesnt say "bra?" to me (they mean brazil I think...) and yeah....gotta play a game with more english speakers...at least on american servers...

  dartjat

Novice Member

Joined: 8/18/10
Posts: 10

MAH BOI, free cake is what all true warriors strive for!

8/19/10 3:09:13 AM#66

No, tibia is not the best MMORPG, and its not even close to that. Why? because it contains many flaws.

I like tibia, but i dont think its the best MMORPG, it may be good, but its not the best.

hope its clear.

you may hate me, you may love me, but i will remain the same.

  Deathage

Advanced Member

Joined: 3/12/10
Posts: 113

Wannafightaboutit?

9/22/10 8:56:58 AM#67
Originally posted by dartjat

No, tibia is not the best MMORPG, and its not even close to that. Why? because it contains many flaws.

Tibia has a strange place amongst modern mainstream MMOs in that it really is the antithesis of what most modern players have come to expect in an MMO:  newer games increasingly rely on instanced pre-scripted combat scenarios, fluid fast-paced gameplay, and intense PVP action.

In contrast, where Tibia really shines is in the game's social atmosphere. I'll try to list as many of the aspects that I think of which make this game so special to the relatively small niche that plays it (Nowadays that number is closer to 30k regular daily players; CipSoft has really started to neglect the free players in recent years, and that fact coupled with their recent "war on botting" has produced a significantly smaller population. Rest assured, the premium lands and even free lands are still densely populated.)

1) Small world size (shards) creates a more tight knit community. Each world (roughly 500-800 people playing at a given time) has its heroes, its villains, its "great guilds," "rich guilds/players," etc. To a certain extent, it could be said that each world has its own player-driven "lore" or background. If you are a newbie and talk to a person who has been playing the server long enough, they can probably tell you who to call on in times of need ("I forgot my rope!",) who not to mess with, who the great players/mythic (retired) players are, and which guild is currently in "control" of the server. 

2) Lack of instancing creates spawn contention. Better spawns (faster exp/hr or better loot) are more likely to be taken, and so when you go to a certain spawn and it is taken, you are faced with options: you can be reasonable, polite, and ask the player how long they will be there, which may lead to you being friends which opens up other possibilities. Another option would be to tell them to leave, threatening to bring death upon them in the form of a high level friend. A final option would be to be more straightforward; simply attack them until one of you dies or runs. Depending on who is in the spawn, any one of these options could lead to success or utter failure. Every option has a trade-off.

3) Housing is a big deal. Really, its only as big of a deal as you make it. I don't have a house, nor are there any game-breaking disadvantages to NOT having a house (sleeping in beds allows you to regenerate hp/mana/stamina while offline.) The real reason houses can be a big deal is because, unlike many 3d mmos, you can place objects from your inventory in the game world without deleting them. In houses, these objects stay indefinitely (as long as you pay rent,) leading to some great decoration (Tibia's isometric view allows players walking by houses so see what is in the house.) Also, since space is scarce, some houses (larger ones that see more walk-by traffic) are constantly owned by one high level player or another displaying their epic lootz from monsters that lower levels could only dream of facing. There are even competitions on Tibia's many fansites giving in-game rewards for "best house" competitions (CIP will pixelate and reward players with personalized, inscribes trophies from accredited fansites.) Finally, again due to scarcity of housing, players actively buy and sell houses, creating a crude real estate market.

4) Inter-personal skills and political savvy (or lack thereof) really show in Tibia. Expanding a bit on points 1 & 2, the way you present yourself really has an effect on how far you make it in any given world. If you are a brute, an idiot, a racist, or just a chronic noob, odds are good that you will be killed/shrugged off of a world unless your "in" with the current ruling guild. Conversely, if you are gracious and helpful, odds are good you will find a great many friends. In neither case are the outcomes certain, though. It is possible to be gracious but make friends with the wrong people (if your new friends decide to try to take on the current power system and fail.) You could also be a total asshole, but if you are in with the right people, no one will ever be able to do a thing. How you make friends and who you make friends with will be the difference between getting run through hard hunting spots which give insane exp/loot and getting hunted mercilessly off of a server. Until a few years ago this could be taken to the extreme: sometimes people get "rooked" when they pissed someone off too badly. This means that they got killed back to the starting island (levels 1-7,) and all the hours and items you gained are lost (and trust me, some people spent hundreds of hours getting what they had.)

 

Summary: Tibia is more of a social game and is much less action-oriented than modern MMOs. I believe this is why so many get turned off of the game early (along with a fairly steep learning curve.) Scarcity of resources (hunting spots as well as equipment, potions, and runes) forces interaction between players and groups of players. Scarcity leads to interaction, which in turn leads to both bonds of friendship and sparks of animosity which can sometimes culminate in war. Those seeking constantly engaging PVE or PVP will be disappointed. Leveling and gaining skills in Tibia is a grind in the old school sense, only expanded indefinitely because of a lack of skill/level caps. It seems, though, that leveling and skilling (you have to train with other players, again forced interaction, to raise one's skills) are simply a means to an end, not an end itself. Higher skills lead to higher levels which lead to more money with leads to more power, which is really the ultimate goal of guilds and players. The ability to exert one's will in the game, deciding who does and does not prosper on the server, is what ultimately gives players their sense of satisfaction and accomplishment: it is in effect the feeling an Olympian god would feel upon looking down and seeing his/her followers prosper over other gods' followers. In this way, I believe Tibia is a more merciless and realistic "world" than most modern-day MMOs. Every players has a sense that there is a chronological progression from one "age" to the next, an age being the period of time a guild has "possession" of the server, as opposed  to so many MMOs today where one day is indiscernible from the next. One age may be characterized as golden, in which high levels deal with other players fairly and reasonably, the next characterized by the iron grip of the controlling guild, who monopolize hunting spots and force price fixes, which will inevitably lead the lowly players of the world to unite and force the despotic guild off the server.

A comment on recent (past 3-4 years) changes to the game: If I had written this a few years ago, I would have also included the rune-based player-driven economy and skill-based shooting of runes for mages (point-and-click) as points of excellence on behalf of Tibia. Unfortunately, due to the repetitive nature of PVE, there was a surge of professional bots with built-in rune makers and auto-aimers that prompted CipSoft to respond with built-in aimbots (known as hotkeys in most MMOs) and NPC-sold runes. It used to be that a players skill determined how well they could hunt or PVP (mages had to aim at targets, knights and paladins had to heal themselves, and your life and damage output depended on how quickly and accurately you could do this) and that runes were a strictly mage business, which stimulated the in-game economy and got gold moving around, which made the game more equitable for those with good business sense. Though equipment and items (excluding some quest items) are still sold on the open market, it is not as massive an entity today as it once was.

  Mouls

Novice Member

Joined: 2/23/08
Posts: 85

11/15/10 6:46:20 AM#68

 


Originally posted by Deathage





 


Summary: Tibia is more of a social game and is much less action-oriented than modern MMOs. I believe this is why so many get turned off of the game early (along with a fairly steep learning curve.) Scarcity of resources (hunting spots as well as equipment, potions, and runes) forces interaction between players and groups of players. Scarcity leads to interaction, which in turn leads to both bonds of friendship and sparks of animosity which can sometimes culminate in war. Those seeking constantly engaging PVE or PVP will be disappointed. Leveling and gaining skills in Tibia is a grind in the old school sense, only expanded indefinitely because of a lack of skill/level caps. It seems, though, that leveling and skilling (you have to train with other players, again forced interaction, to raise one's skills) are simply a means to an end, not an end itself. Higher skills lead to higher levels which lead to more money with leads to more power, which is really the ultimate goal of guilds and players. The ability to exert one's will in the game, deciding who does and does not prosper on the server, is what ultimately gives players their sense of satisfaction and accomplishment: it is in effect the feeling an Olympian god would feel upon looking down and seeing his/her followers prosper over other gods' followers. In this way, I believe Tibia is a more merciless and realistic "world" than most modern-day MMOs. Every players has a sense that there is a chronological progression from one "age" to the next, an age being the period of time a guild has "possession" of the server, as opposed  to so many MMOs today where one day is indiscernible from the next. One age may be characterized as golden, in which high levels deal with other players fairly and reasonably, the next characterized by the iron grip of the controlling guild, who monopolize hunting spots and force price fixes, which will inevitably lead the lowly players of the world to unite and force the despotic guild off the server.


 


that's my friend is called powergame which ruins the game


no wall of text can change the fact that Tibia is a slow-paced grindfest full of bots with MUD graphics and gameplay,paradise of powergamers.

  StoogeMonkey

Novice Member

Joined: 2/06/10
Posts: 188

11/15/10 7:03:25 AM#69

sounds like a disease

  User Deleted
11/15/10 7:13:06 AM#70

Well, I have to be honest. Somehow I have never heard of (or noticed) this game. I'll have to check it out. Thanks for the post.

  User Deleted
12/21/10 10:37:23 AM#71
Originally posted by StoogeMonkey

sounds like a disease

Tibia means shinbone actually.

  Marere

Apprentice Member

Joined: 1/13/10
Posts: 25

12/31/10 9:31:24 AM#72

Tibia ain't a MMORPG for all, but if there are over 100k active accounts and its virtual goods blackmarket worths several millions $ / year, there must be a reason. Also, I forecast an exploit in spring 2011, after the planned complete refurbishment of PVP/PVA environments.

  Sigrand

Apprentice Member

Joined: 9/06/07
Posts: 357

"The quickest way to a woman's bed is through her parents... have sex with them and you're in!"

12/31/10 9:41:04 AM#73

I disagree.  Tibia WAS an incredible game back in the day.  I played Tibia, my first MMO, 10 years ago when it was still very fresh in the market.  Back then it was awesome.  I played it for about 5 years, on and off, very heavily.  Then, like with all MMOs over time, it went to shit (my opinion).  They changed core aspects of the game on a regular basis.  Paladins, who were hybrid magic/ranged fighters became stricly archers with almost no magical ability.  Zones, spells and equipments was changed to require exp levels instead of magic level and skills.  They made it nearly impossible for paladins to train (if you haven't guessed I was a Paladin).  They continuously changed basic principles of the game until it barely resembled what it once was.  It's still a decent game, sort of, but it sure as hell isn't the best by a long shot.  The only one feature that it has now that I wish other MMOs had is a lack of a level cap.

  Marere

Apprentice Member

Joined: 1/13/10
Posts: 25

12/31/10 10:29:08 AM#74


Originally posted by tcosaddict
I disagree.  Tibia WAS an incredible game back in the day.  I played Tibia, my first MMO, 10 years ago when it was still very fresh in the market.  Back then it was awesome.  I played it for about 5 years, on and off, very heavily. Then, like with all MMOs over time, it went to shit (my opinion).  They changed core aspects of the game on a regular basis.  Paladins, who were hybrid magic/ranged fighters became stricly archers with almost no magical ability.  Zones, spells and equipments was changed to require exp levels instead of magic level and skills.  They made it nearly impossible for paladins to train (if you haven't guessed I was a Paladin).  They continuously changed basic principles of the game until it barely resembled what it once was.  It's still a decent game, sort of, but it sure as hell isn't the best by a long shot.  The only one feature that it has now that I wish other MMOs had is a lack of a level cap.


Well, I was called John Silver back then, if you know what I mean. I'm well aware of what you say, given that I've paid my bill (several banns) to have expressed my opinions about the game development quite vehemently through years. Still, being me a damned PVPer, I've not found the same feeling Tibia gives me in any other MMO. Nowadays things changed a lot, and that's why I'm writing here. After a crisis lasted almost 2 years, in last months the number of active players increased significally, mostly due to last updates. Now we are all there waiting for Spring PVP patch, which will revamp both Open and Hardcore environments: the new is that CIP started a Focus Group calling old experienced players to contribute to game development, and I can say, being one of those players, that if things will go like it seems to be, we'll finally have a MMO with balanced and appealing PVP system. Last but not least: where do you find another MMO in which you can call pvp-noob a game developer speaking directly to him? The high democracy degree in Tibia nowadays is amazing: just check Auditorium board there to see how people deal with development.

  d0gz1lla

Advanced Member

Joined: 9/22/05
Posts: 77

1/19/11 8:49:25 AM#75

Hehe, tibia, had a nice charm to it. Like many say, no other game can replace what tibia had. Oh boy when i just remeber the whole server World War for freedom haha, good old days... Ive never seen in any game a war on that scale happening every day. Politics was its own thing in tibia :) Lvls, friends, guilds, enemys etc. fun game. Anyone who shits on it, dosent know the meaning of the game. Im not going back to it, but for the time when i played it, it was fun as hell.

 

The harsh penalities made it even more fun/dangerous, so it wasnt really a game for care bears, which i dig it alot :) no shiny armor for you CB :P

 

Well either way, i played other games, since when i stoped. Not one came close to it, except eve online. But then again my taste is diffrent then others. Still looking for the right one to pop out.

 

R.I.P my dear MOTHER (1965-2004)

  masa123

Novice Member

Joined: 2/24/12
Posts: 11

2/25/12 6:56:34 AM#76

tibia is dead because of the 20 frag system

there are no new players old players leaving this game

3 years ago yes it was the best mmorpg game now it's just a simple anoing game

- My Tibia Character:]

  Zorgo

Advanced Member

Joined: 12/05/05
Posts: 2212

Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

2/25/12 7:05:47 AM#77
Originally posted by Strayko

  I'm 17 years old.
 my first MMORPG I've ever played.

This is really all you needed to write.

 

  Lunnian

Apprentice Member

Joined: 4/13/12
Posts: 24

4/20/12 9:10:37 AM#78

Great game, but BOTs made me quit.

.

.

i used to spend all day doing the same repetitive stuff, while hundreds of bots were leveling much faster than me.

BOTs in tibia are sooooooooooooooooooooooo common, people will laugh hard if you say something like: 'no bro, thanks, i think this is wrong and blabla'. 

 

  AMUNO

Novice Member

Joined: 7/30/12
Posts: 2

7/30/12 9:01:47 AM#79

@Lunnian
you are total correct. Tibia itself is a great game, with nice quests, but the bots are to much.
Even if the delete every month now 5-6k accounts, will bring almost nothing.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

7/30/12 9:08:22 AM#80
Originally posted by Strayko
was my first MMORPG I've ever played

Well, you certainly aren't alone in considering the first is the best, at least.

Oh gods, a five year old necro?  Saints preserve us.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

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