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DayZ (DZ)
Dean "Rocket" Hall | Official Site
MMOFPS | Setting:Horror | Status:Beta Testing  (est.rel N/A)  | Pub:Dean "Rocket" Hall
PVP:Yes | Distribution:Download | Retail Price:n/a | Pay Type:Free | Monthly Fee:n/a
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DayZ Forum » General Discussion » US BOSTON - An Intelligent Interpretation [DayZ Chernarus]

3 posts found

Novice Member

Joined: 8/04/13
Posts: 4

OP  8/04/13 4:16:49 PM#1

Welcome to US BOSTON!

We are a New England based private hive via, Washington DC.

3rd person | Crosshairs | Death Mesages: ON

Name Plates: OFF

Difficulty: Regular


US BOSTON is set to full day and night. Nights are very playable with the additional lighting I have added. Now with the update and full moons, night play is very attractive. Yes there are addon's and modifications, but they are storyline based. Nothing unrealstic like self blood bags or vehicle repair stations. Our main priority is to preserve a sense of realism.

We don't have hundred's of vehicles. But we do have many vehicles on the server, all of which are in appropriate locations. Becoming mobile will not be a hard task. You won't spawn in Kamenka and see a HMV within arm's reach. But if you look around, you will find acceptable transportation that will get you out of East Cutty.

Hand radio's are functional. Important broadcasts, warnings, as well as story-line based missions can be heard via radio. Once you have a map, finding a radio will not be difficult. Car radio's are working, but only music for the time being. Pre-recorded broadcasts will be coming soon.

Not only do we have storyline based missions, but we also have missions that aren't storyline based that go off randomly. You do not need a hand radio for the random missions.

I use Sarge Ai with static spawn locations. I believe there are three area's that have Bandit Ai. I've dumbed the Bandit Ai down to almost the bare minimum. I've placed them based on; what I believe, to be logical locations. If you were a bandit you would scavenge area's with the best resources possible. Two area's out of three have Soldier Ai that serv as a self-cleaning oven for your convenience

As a bonus for having a high Humanity rating, several wardrobe options can be unlocked! Those with a humanity rating of 20,000 will unlock the entire wardrobe.

Our max ping is set to 450 in hopes to attract players globally.

A dissolving ebug monitor can be viewed by assigning Custom Control #19.


Sarge Ai
Refuel at Pump.
Radio [Hand & Car]
Street/House/Tower Lights
Humanity Based Wardrobe
Enhanced Color Correction



Bridge to Skalisty Island
Observation Post
Balota Raceway
Devil's Mountain Redux
Survivor Compound
NWAF Additions
Unbanned Weapons
Aircraft Carrier
Militia Outpost
Oceanic Testing Facility
And a few others...


1. Side chat only. No voice-over chat. No spamming side chat.
2. No hacking.
3. No disrespecting staff.

Our active admins are very helpful. They won't be holding your hand throughout Chernarus, but they might help you out of a jam when you need it the most.

Any questions or concerns, feel free to ask. Hope to see some of you drop by.


Novice Member

Joined: 8/04/13
Posts: 4

OP  8/04/13 4:17:42 PM#2


Novice Member

Joined: 8/04/13
Posts: 4

OP  8/10/13 5:36:25 PM#3
We removed rMod. Back to normal Dayz. Apparently, nobody plays rMod.

We have also added CCTV. Great in hot zones and a good addition for base security.