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Second Life News - TOS Not Binding

Posted by Keith Cross on Jun 01, 2007  | 34 comments in our forums

Reuters has reported on a court case where a Pennsylvania judge has ruled against Linden Labs that the Second Life's Terms of Service are not legally binding.

SECOND LIFE, May 31 (Reuters) - A Pennsylvania judge has ruled that Linden Lab's terms of service for Second Life residents are not legally binding, according to court papers filed on Wednesday.

The ruling came in the case of Bragg v. Linden Research. Marc Bragg, a lawyer from West Chester, Pa., filed suit in 2006 claiming that Linden unfairly terminated his account, causing the loss of his virtual business venture. Linden filed motions to dismiss the suit and compel Bragg to arbitrate his claim out of court, consistent with Linden's Terms of Service.

Judge Eduardo Robreno ruled on May 30 that Linden's Terms of Service constitute a "contract of adhesion", allowing the suit to proceed.

"Linden presents the TOS on a take-it-or-leave-it basis," he wrote. "In effect, the TOS provide Linden with a variety of one-sided remedies to resolve disputes, while forcing its customers to arbitrate any disputes with Linden."

"The arbitration clause is not designed to provide Second Life participants an effective means of resolving disputes with Linden. Rather, it is a one-sided means which tilts unfairly, in almost all cases, in Linden's favor," Robreno added.

Read the article here.

Read more Exclusive News...

 
 
Ciredric writes:

Oh boy, you have to love clueless judges.  I hope this gets over turned on appeal.

I can just imagine if MMO's will have to employ a third party to mitigate disputes.  Monthly fees will go up.

Spurious cases like this just clogs up the courts and prevents meaningful cases from being tried.

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6/01/07 12:45:18 PM
 
elvenangel writes:
Originally posted by Ciredric

Oh boy, you have to love clueless judges.  I hope this gets over turned on appeal.

I can just imagine if MMO's will have to employ a third party to mitigate disputes.  Monthly fees will go up.

Spurious cases like this just clogs up the courts and prevents meaningful cases from being tried.

Don't worry to much Ciredric,  Second Life's virtual economy is built with real money as in if player a spends x dollars to buy player b's product player A just spend REAL LIFE dollars.    Honestly they terminated some guys account for something thats done everyday in the real world probably losing him a few hundred bucks, if I was him I'd sue too.

 This ruling will have very little  effect on other games, especially since most people get terminated for actual cheating.

Honestly Second Life isn't even a game I dont know why MMORPG bothers putting that predator infested software up here.

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6/01/07 12:53:18 PM
 
Dreneth writes:
Originally posted by elvenangel

 This ruling will have very little  effect on other games, especially since most people get terminated for actual cheating.

Honestly Second Life isn't even a game I dont know why MMORPG bothers putting that predator infested software up here.

QFE - elvenangel FTW

SL has no place on this site... Linden Labs do not consider it a game either.  It's a 3D large scale multiuser platform.  It's a glorified 3D chat room with a heavy focus on virtual naughty.

And I agree 100%, the ruling on the TOS will not effect other games that do not have RL business set up in the game using real currency.  Games like EQ2, WoW, DAoC, etc, the TOS/EULA's are 100% enforceable.
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6/01/07 1:36:52 PM
 
Mrbloodworth writes:
I'm sorry, but why was my post removed?


Reposting:

This is the first time i think, that a TOS have ever been tested in a court.

Im glad however, as most TOS remove all responsibility from companies to provide any form of service for the money.

Not even your cable company uses such removal of responsibility in there user agreements.

It is about time that MMO companies are required to ensure a quality of services to its customers, instead of no responsibility at all.

 

Currently, they can discontinue the game, turn off the worlds, and still bill you.

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6/01/07 2:22:47 PM
 
uncus writes:
Originally posted by Dreneth
Originally posted by elvenangel

 This ruling will have very little  effect on other games, especially since most people get terminated for actual cheating.

Honestly Second Life isn't even a game I dont know why MMORPG bothers putting that predator infested software up here.

QFE - elvenangel FTW

SL has no place on this site... Linden Labs do not consider it a game either.  It's a 3D large scale multiuser platform.  It's a glorified 3D chat room with a heavy focus on virtual naughty.

And I agree 100%, the ruling on the TOS will not effect other games that do not have RL business set up in the game using real currency.  Games like EQ2, WoW, DAoC, etc, the TOS/EULA's are 100% enforceable.
I think you are both mistaken - this is the beginning of the slippery slope where virtual things are assigned real world value.  This could very well affect ALL MMOs.  This could lead to: Taxation of virtual items, game companies being forced to keep a game running even if they are losing money on it, ...  Other games' EULAs may not be enforcible IF it can be shown that people DO buy in-game gold or items for real money.  This will be interesting to see how it all develops as the current ruling only allows the lawsuit to go forward, ie it was not dismissed.  The actual lawsuit has NOT been settled yet.
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6/01/07 2:41:34 PM
 
Alienovrlord writes:
Originally posted by uncus
I think you are both mistaken - this is the beginning of the slippery slope where virtual things are assigned real world value.  This could very well affect ALL MMOs.  This could lead to: Taxation of virtual items, game companies being forced to keep a game running even if they are losing money on it, ...  Other games' EULAs may not be enforcible IF it can be shown that people DO buy in-game gold or items for real money.  This will be interesting to see how it all develops as the current ruling only allows the lawsuit to go forward, ie it was not dismissed.  The actual lawsuit has NOT been settled yet.

Very true.  I think this case could have consequences for the MMORPG genre.  This is just the beginning and how all of us game may very well be effected by this case.

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6/01/07 3:39:58 PM
 
dragonace writes:
Originally posted by uncus
Originally posted by Dreneth
Originally posted by elvenangel

 This ruling will have very little  effect on other games, especially since most people get terminated for actual cheating.

Honestly Second Life isn't even a game I dont know why MMORPG bothers putting that predator infested software up here.

QFE - elvenangel FTW

SL has no place on this site... Linden Labs do not consider it a game either.  It's a 3D large scale multiuser platform.  It's a glorified 3D chat room with a heavy focus on virtual naughty.

And I agree 100%, the ruling on the TOS will not effect other games that do not have RL business set up in the game using real currency.  Games like EQ2, WoW, DAoC, etc, the TOS/EULA's are 100% enforceable.
I think you are both mistaken - this is the beginning of the slippery slope where virtual things are assigned real world value.  This could very well affect ALL MMOs.  This could lead to: Taxation of virtual items, game companies being forced to keep a game running even if they are losing money on it, ...  Other games' EULAs may not be enforcible IF it can be shown that people DO buy in-game gold or items for real money.  This will be interesting to see how it all develops as the current ruling only allows the lawsuit to go forward, ie it was not dismissed.  The actual lawsuit has NOT been settled yet.
I think the part I highlighted in red is the important part.   I would add one thing though.  If the MMO has it in their EULA that such activity (buying gold or in-game items)  is forbidden AND they actively ban anyone caught engaging is said activity - then it would be different. 

A gaming company can't be held responsible for illegal actions that people choose to do with their game.  Look at the rulings in the recent court cases brought against the gaming companies by the families of school-shootings.  Games are not responsible for illegal activity!  If, they say it's against the rules, and they ban those found doing it.

That is where Second Life is different - it's part of their "game" design for people to spend real-life money in the game.  The only other game I can think of is EQ2's Exchange servers - they might have some sticky points there if they tried to shut those servers down - not sure though.  I suppose you could try and lump all the "Free-2-Play" Asian-style games that allow you to pay with real money for bonuses in game as well. 
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6/01/07 3:54:12 PM
 
Dreneth writes:
Originally posted by uncus

I think you are both mistaken - this is the beginning of the slippery slope where virtual things are assigned real world value.  This could very well affect ALL MMOs.  This could lead to: Taxation of virtual items, game companies being forced to keep a game running even if they are losing money on it, ...  Other games' EULAs may not be enforcible IF it can be shown that people DO buy in-game gold or items for real money.  This will be interesting to see how it all develops as the current ruling only allows the lawsuit to go forward, ie it was not dismissed.  The actual lawsuit has NOT been settled yet.


If people are buying ingame items or currency in most MMO's, they are in violation of the EULA which has been shown as a legally binding document by a Federal court.  The issue with this scenario, is that Linden Labs was not providing customers with a fair dispute resolution process involving real life businesses transacting through their networks.

The fact that the TOS was found not to hold much merit in this scenario, does not apply to MMORPG's in general, as Second Life is a totally different animal, with a completely different business model, and operating under completely different legal terms.  SL facilitates real life cash transactions between individuals/businesses, where MMO's in general prohibit the sale of in-game cash and items.  The sale of in-game cash and items through 3rd party sites like IGE violates the End User License Agreement for the software.  Since the publisher of a game owns the Intellectual Property within the game... the in-game items and coin, for example... a player or company like IGE would require permission (aka license) to perform such transactions.

The very transaction being disputed in SL would already be an EULA violation in most MMO's, not to mention a transgression against the IP rights of the publisher.  Two different scenarios altogether.
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6/01/07 3:55:02 PM
 
Dreneth writes:
Originally posted by dragonace

I think the part I highlighted in red is the important part.   I would add one thing though.  If the MMO has it in their EULA that such activity (buying gold or in-game items)  is forbidden AND they actively ban anyone caught engaging is said activity - then it would be different. 


Actually, a MMO publisher does not need to put a prohibition in the EULA for them to ban a player for buying or selling in-game currency or items.  The in-game items and currency are part of the Intellectual Property of the publisher, and any use beyond the scope of intended use without license from the publisher is a violation of the publisher's IP rights.

The mention of it being "against the rules" in the EULA is primarily for the purpose of letting people who are unfamiliar with IP law know that it is not permitted.  In fact, if it isn't mentioned in the EULA... do not assume it is allowed.  Any and all use of Intellectual Property must be licensed by the owner of the IP before such a use is legal.

And, it can be shown that the sale of in-game currency coupled with "gold farming" can be harmful to a game's virtual economy, thus reducing the quality of the game... it can be said that such activity causes a financial loss to the publisher.  If game publishers would grow some mumples, and actually take legal action against sites like IGE, you would see the "secondary market" (the asshat term for black market) dry up pretty quickly.

I long for the day when game publishers begin to enforce the EULA's more strictly and bring the full legal arsenal at their disposal into play.  I would dance the happy dance if I could watch IGE pay damages to all the games they screw over.  Ooooh, it would be beautiful.
New Post Quote
6/01/07 4:01:30 PM
 
Dreneth writes:
Originally posted by Alienovrlord
Originally posted by uncus
I think you are both mistaken - this is the beginning of the slippery slope where virtual things are assigned real world value.  This could very well affect ALL MMOs.  This could lead to: Taxation of virtual items, game companies being forced to keep a game running even if they are losing money on it, ...  Other games' EULAs may not be enforcible IF it can be shown that people DO buy in-game gold or items for real money.  This will be interesting to see how it all develops as the current ruling only allows the lawsuit to go forward, ie it was not dismissed.  The actual lawsuit has NOT been settled yet.

Very true.  I think this case could have consequences for the MMORPG genre.  This is just the beginning and how all of us game may very well be effected by this case.


Second Life is not a MMORPG.  Linden Labs, the creator of SL, has made such a statement on numerous occasions.  Second Life is a platform, not a game.  Linden Labs are more a financial brokerage than a game publisher.  Transactions that take place through SL are taxable business transactions which fall under the same laws normal businesses must follow in accordance with IRS and SEC regulations.

Two different animals.
New Post Quote
6/01/07 4:04:36 PM
 
dalevi1 writes:
The articles I have read on this case are being very nice to Bragg because they are not looking at this situation from a gamers perspective. In Bragg's case, he found an exploit through the Second Life website that allowed him to buy land for next to nothing (and literally meant as next to nothing, buying land reportedly for $1 a transaction. This is land that wholesale would be sold for $1250 US. He would then sell the land. When Linden caught him, they asked no questions, they perma-banned his account and fixed the error. In legal terms, the case is surrounding his non-exploited assets that were lost, because LL runs it's business on the idea of IP and virtual land ownership, of which LL made no effort to reimburse him for the stuff he didn't outright steal.

There are a number of arguments surrounding this issue on the net today, some people making excuses for Bragg and others treating him as some sort of Virtual Freedom Fighter. He has even posted a note on his website asking for donations to help him with his legal fees, even when this schmuck is a lawyer himself!

The point is, for those of you who think SL is a game, which I do, what do you want to see your host do to players who exploit the system? Personally, I want to see them perma-banned from the game. I believe in investigations, but when the exploit being used is so blantantly obvious, and so carelessly repeated, in my estimation there is no other course of action to take than deleting the account so the community not need to suffer further from a person who obviously will repeat their actions given a chance. If you see SL as more of a money driven virtual society than a game, to me the conclusion is still exactly the same. Bragg's activity could have had an economic impact. No matter how you see SL, IMHO LL did the right thing by deleting his avatar and items, and redistributing his land.

I have also read that today's decision was not a decision in favor of Bragg's case, but rather a decision which will allow the case to be heard in a Pennsylvania court. Hopefully LL will revamp their TOS a little to compensate for this type of thing in the future, but also, I hope Mr. Bragg loses a fortune in terms of his own billable hours while he tries to reinvent his tarnished online image. 
New Post Quote
6/01/07 4:20:42 PM
 
liddokun writes:
I say hang the cheaters!!!!! *gets a long drop noose made*. That's the problem here, games are meant to be fun, it's not meant to be something for making money. So here we are now at the crossroads of legal threshold on what may in time give value to something that has absolutely no value. I mean for god sakes, the guy cheated the game system to acquire his ill-gotten wealth and now has the gumpton to sue Second Life for his ill-gotten and illegally acquired properties when Second Life fixed the exploit and banned the bastard's account. Second life developers in fact should counter-sue the man for attempting fraud by using an exploit in the game system. The decision by the judge today simply meant that the case will go into trial instead of the dismissal that Second Life creator was hoping for.
New Post Quote
6/01/07 4:22:56 PM
 
Desirsar writes:

Just to chime in on the discussion, but Planetside isn't an MMORPG either, among others on the game list. MMORPG is the commonly accepted acronym, and was a good choice for a domain name for this site - but you're pushing that too far to try and dismiss ad hominem a subgenre of games that you don't enjoy. It may be called MMORPG.com, but for the purpose of this site it might better read "MMO.com". Don't forget that.

That wasn't my reason for posting, though. I thought I should point out that you're all looking at the wrong aspect of the article.

 


Bragg had identified a means to purchase land in Second Life below market rates. After he purchased thousands of U.S. dollars worth of virtual real estate in this manner, Linden Lab summarily terminated his account, prompting his lawsuit.

He probably used a script or a hack to improperly buy land against the TOS (likely one of the guys which prompted many changes to the land buying system.) If there's any reason he should lose the case, it's that. He violated the spirit of the agreement intentionally, and is trying to get off on a technicality.


Edit - Bah!  Someone beat me to it.  :)
New Post Quote
6/01/07 4:25:05 PM
 
dalevi1 writes:
Originally posted by Dreneth
Originally posted by Alienovrlord
Originally posted by uncus
I think you are both mistaken - this is the beginning of the slippery slope where virtual things are assigned real world value.  This could very well affect ALL MMOs.  This could lead to: Taxation of virtual items, game companies being forced to keep a game running even if they are losing money on it, ...  Other games' EULAs may not be enforcible IF it can be shown that people DO buy in-game gold or items for real money.  This will be interesting to see how it all develops as the current ruling only allows the lawsuit to go forward, ie it was not dismissed.  The actual lawsuit has NOT been settled yet.

Very true.  I think this case could have consequences for the MMORPG genre.  This is just the beginning and how all of us game may very well be effected by this case.


Second Life is not a MMORPG.  Linden Labs, the creator of SL, has made such a statement on numerous occasions.  Second Life is a platform, not a game.  Linden Labs are more a financial brokerage than a game publisher.  Transactions that take place through SL are taxable business transactions which fall under the same laws normal businesses must follow in accordance with IRS and SEC regulations.

Two different animals.
Second Life is massive. Secondlife is multiplayer. Secondlife is online. Secondlife to many who use the platform is a role playing game. There are many things to do in secondlife that are very much game oriented. If you want ten examples that do not include gambling I will be happy to list. SL is as much a game as EU, and not far off from games that sell ingame items for RL cash, or allow players to auction in game items for RL cash. (See EQ, or a few of the free games that sell items in place of sub fees).

Second life, like any other MMO, has many skills that can be developed, lands to be conquered, fun people to group up with, and probably the best #@!$ crafting system in the industry. If you want to only focus on the price of the L, then you are sorely missing the point.
New Post Quote
6/01/07 4:26:39 PM
 
dalevi1 writes:
Originally posted by liddokun
I say hang the cheaters!!!!! *gets a long drop noose made*
I like this guy! 
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6/01/07 4:27:39 PM
 
Paks writes:
I'm going to guess the problem was with how the Second Life folks wrote their TOS rather then his saying a TOS is not binding at all.  The judge seemed to be saying the way theirs is written is just 1 sided, which seems to indicate it wasn't well phrased to begin with.  I could be wrong though. 

Regardless, either way I think the judge made a bad decision.  I mean if he does mean it's he feels a TOS is not legally binding no matter how well it's written then there's a lot of privately owned ventures that are in trouble, not just MMOs.
New Post Quote
6/01/07 4:32:38 PM
 
liddokun writes:

I think this should be a lesson that internet games should be something build for fun not something which should be used to make money on. In my opinion, Second Life is just a big money pyramid scheme.

New Post Quote
6/01/07 4:38:28 PM
 
Dreneth writes:
Originally posted by dalevi1

Second Life is massive. Secondlife is multiplayer. Secondlife is online. Secondlife to many who use the platform is a role playing game. There are many things to do in secondlife that are very much game oriented. If you want ten examples that do not include gambling I will be happy to list. SL is as much a game as EU, and not far off from games that sell ingame items for RL cash, or allow players to auction in game items for RL cash. (See EQ, or a few of the free games that sell items in place of sub fees).

Second life, like any other MMO, has many skills that can be developed, lands to be conquered, fun people to group up with, and probably the best #@!$ crafting system in the industry. If you want to only focus on the price of the L, then you are sorely missing the point.


Uh... not missing the point here.  I simply believe the creators of SL when they say it is not a MMORPG.  It's a platform that you can create games in... but it is not a game.  To say SL is a MMORPG is to say that AOL Instant Messenger is a MUD.

What level is your character in SL?  How much experience do you need to gain to achieve the next level?  What quests are you working on in SL?  What combat mechanics does SL use?  Heck, what genre of game is SL?

Have you ever noticed that Linden Labs calls their customers "residents" not "players"?

The skills you speak of are not gaming skills, there are no lands to be conquered.  Groups are more like organizations, or chat spam lists.  Any game features you encounter are scripted in the SL platform... they are not part of a game published by Linden Labs.

Two different animals altogether.  Anyone who has logged into SL should be able to see the differences.
New Post Quote
6/01/07 4:41:55 PM
 
Dreneth writes:
Originally posted by Paks
I'm going to guess the problem was with how the Second Life folks wrote their TOS rather then his saying a TOS is not binding at all.  The judge seemed to be saying the way theirs is written is just 1 sided, which seems to indicate it wasn't well phrased to begin with.  I could be wrong though. 

Regardless, either way I think the judge made a bad decision.  I mean if he does mean it's he feels a TOS is not legally binding no matter how well it's written then there's a lot of privately owned ventures that are in trouble, not just MMOs.

Terms of Service - TOS - are codes of conduct.  They are not the same as an EULA.  The EULA is a legally binding document which provides information on what license you have to use the software in question.  The TOS is a guide to how you should behave while using the software.  While they oftentimes can have similar information in them, one involves Intellectual Property rights while the other dictates what you can and cannot do while using the service the software accesses.  You can, in some cases, be following the EULA to the letter but be in violation of the TOS.

This case is based more on Linden Labs using the TOS to prevent users from accessing adequate consumer protection and dispute resolution resources.  The TOS unfairly favors LL in such matters, and the court ruled that their TOS is not binding in the way LL tried to apply it.  This decision has little to no bearing on MMORPG's as the issues involved in the court's determination of the TOS not being binding in this case would never come up with an MMORPG.  Two different types of applications.
New Post Quote
6/01/07 4:49:07 PM
 
Desirsar writes:
Originally posted by Dreneth
Originally posted by dalevi1

Second Life is massive. Secondlife is multiplayer. Secondlife is online. Secondlife to many who use the platform is a role playing game. There are many things to do in secondlife that are very much game oriented. If you want ten examples that do not include gambling I will be happy to list. SL is as much a game as EU, and not far off from games that sell ingame items for RL cash, or allow players to auction in game items for RL cash. (See EQ, or a few of the free games that sell items in place of sub fees).

Second life, like any other MMO, has many skills that can be developed, lands to be conquered, fun people to group up with, and probably the best #@!$ crafting system in the industry. If you want to only focus on the price of the L, then you are sorely missing the point.


Uh... not missing the point here.  I simply believe the creators of SL when they say it is not a MMORPG.  It's a platform that you can create games in... but it is not a game.  To say SL is a MMORPG is to say that AOL Instant Messenger is a MUD.

What level is your character in SL?  How much experience do you need to gain to achieve the next level?  What quests are you working on in SL?  What combat mechanics does SL use?  Heck, what genre of game is SL?

Have you ever noticed that Linden Labs calls their customers "residents" not "players"?

The skills you speak of are not gaming skills, there are no lands to be conquered.  Groups are more like organizations, or chat spam lists.  Any game features you encounter are scripted in the SL platform... they are not part of a game published by Linden Labs.

Two different animals altogether.  Anyone who has logged into SL should be able to see the differences.

Fine, it's not an MMORPG.  It's still an MMO.  Your analogy is a bit flawed, also.  To call SL an MMORPG would be calling a telnet based chat service a MUD - it has the basic elements of the more complex game, but was never formed to be that.  This is why many people have no problem with SL or There being called a MMORPG, because it can contain both gaming and roleplaying if he players add that to the virtual world toolset the developers present.

I stand by my previous statement, that the theme of this site is MMOs and not solely MMORPGs.  Arguing whether it deserves the "RPG" suffix is pointless, it should be on the game list here until it loses its MMO aspect.
New Post Quote
6/01/07 8:37:38 PM
 
dalevi1 writes:
Originally posted by Dreneth
Originally posted by dalevi1

Second Life is massive. Secondlife is multiplayer. Secondlife is online. Secondlife to many who use the platform is a role playing game. There are many things to do in secondlife that are very much game oriented. If you want ten examples that do not include gambling I will be happy to list. SL is as much a game as EU, and not far off from games that sell ingame items for RL cash, or allow players to auction in game items for RL cash. (See EQ, or a few of the free games that sell items in place of sub fees).

Second life, like any other MMO, has many skills that can be developed, lands to be conquered, fun people to group up with, and probably the best #@!$ crafting system in the industry. If you want to only focus on the price of the L, then you are sorely missing the point.


Uh... not missing the point here.  I simply believe the creators of SL when they say it is not a MMORPG.  It's a platform that you can create games in... but it is not a game.  To say SL is a MMORPG is to say that AOL Instant Messenger is a MUD.

What level is your character in SL?  How much experience do you need to gain to achieve the next level?  What quests are you working on in SL?  What combat mechanics does SL use?  Heck, what genre of game is SL?

Have you ever noticed that Linden Labs calls their customers "residents" not "players"?

The skills you speak of are not gaming skills, there are no lands to be conquered.  Groups are more like organizations, or chat spam lists.  Any game features you encounter are scripted in the SL platform... they are not part of a game published by Linden Labs.

Two different animals altogether.  Anyone who has logged into SL should be able to see the differences.
Apologies, you didn't miss the point. We just have different ideas of what an mmorpg is, and has the capability to be. My first MMOPG was SWG, where there were no levels, so levels mean little to me. What quests am I working on? Well I live in Jessie, one of the first SL mainland sims, also, one of the first combat sims, so yes, I am working on defending territory on a daily basis. It is an ongoing struggle. The combat mechanics are free form through the use and manipulation of lsl, so I need scripters, and builders to arm me with the tools I need to defend my land. What guild am I a part of? Well, Opfor. My neighbors are members of WWIIOL, and an old guild used to run under the name of Techsol, who used to script the best weapons in sl. They have been replaced once by Monkey, and later by aubretec.

Mind you, Jessie is a sim bound by no other rules than those laid down by Linden Labs, there are other sims, by the number that employ combat rules enforced by the sim owners, but there are a few left that are open to the user, the owner, and the scripter that created the wares employed.

The one thing your argument is missing, is an actual argument. MMO's have listed their members as terms other than players in the past. Each has a title, rebel, horde, alliance, imperial, fyros, zorai, residual self image, blah. LL calls their players Residents. The title a company gives their players is of little use to proving anything. The majority of SL Residents will admit to "playing" second life. They are "players". I used to have direct conversations with people like Uri Skylar and Anshe Chung. They started as players, and they are still "playing." Whether it be for fun, profit, intellectual advancement, or fun, They are still playing.

Furthermore, you keep conjuring the term "chat." Second life certainly has it's share of chat, yet I have not seen nearly as much frivolous chat in SL as I used to see in swg, lineage 2, or ryzom.  I have spent my time moving, exploring, building...The "residents" in mass are mostly partying, grinding (see building an unleveled skill set), etc. There is also the problem tha SL chat funtions are still 4 years behind the current SOE swg a and eq2 chat systems. IM programs would beat LL into the ground. You did chat occasionally in sl right, or did you log once, scream suck, and move on.

You call them different animals, I think you are doing nothing more than limiting yourself. You said anyone who logged in should see the difference. I have logged in for over two years. I do not see a single difference. I see the MMO I always wished others could have been. The base creator of swg would agree with this notion, and is in the process of creating something original from the minds of those who pay to take part in a metaverse.

So, you have Ryzom, with no defined content on the mainland, all user created, WoW, which is scripted from beginning to end-game, EQ2 and SWG, which allow a little freedom but lock you into the defined best and greatest, and SL which allowes you to define all of the above (all of which can be done without spending a dime: (yes, it takes the overused mmo term "skill."))

Does SL belong here, well yes. The MMO idea is constantly progressing. SL belongs here as much as Ryzom, UO, There, old SWG. They are all related in intent. Even EU is an invocation of what an MMO can be, even with real life funds applied (since you find them so important). SL is an MMORPG at it's core. I would say anyone that has ever logged into it for more than 30 minutes would realize as such.
New Post Quote
6/01/07 8:57:13 PM
 
rznkain writes:

Originally posted by dalevi1
The articles I have read on this case are being very nice to Bragg because they are not looking at this situation from a gamers perspective. In Bragg's case, he found an exploit through the Second Life website that allowed him to buy land for next to nothing (and literally meant as next to nothing, buying land reportedly for $1 a transaction. This is land that wholesale would be sold for $1250 US. He would then sell the land. When Linden caught him, they asked no questions, they perma-banned his account and fixed the error. In legal terms, the case is surrounding his non-exploited assets that were lost, because LL runs it's business on the idea of IP and virtual land ownership, of which LL made no effort to reimburse him for the stuff he didn't outright steal.

There are a number of arguments surrounding this issue on the net today, some people making excuses for Bragg and others treating him as some sort of Virtual Freedom Fighter. He has even posted a note on his website asking for donations to help him with his legal fees, even when this schmuck is a lawyer himself!

The point is, for those of you who think SL is a game, which I do, what do you want to see your host do to players who exploit the system? Personally, I want to see them perma-banned from the game. I believe in investigations, but when the exploit being used is so blantantly obvious, and so carelessly repeated, in my estimation there is no other course of action to take than deleting the account so the community not need to suffer further from a person who obviously will repeat their actions given a chance. If you see SL as more of a money driven virtual society than a game, to me the conclusion is still exactly the same. Bragg's activity could have had an economic impact. No matter how you see SL, IMHO LL did the right thing by deleting his avatar and items, and redistributing his land.

I have also read that today's decision was not a decision in favor of Bragg's case, but rather a decision which will allow the case to be heard in a Pennsylvania court. Hopefully LL will revamp their TOS a little to compensate for this type of thing in the future, but also, I hope Mr. Bragg loses a fortune in terms of his own billable hours while he tries to reinvent his tarnished online image. 

 


  Let me ask you since you have read it all and seem to have such vast knowledge on it...First of all he did not "exploit" there website he found a page that was not meant to be seen by the public yet.ALOT of ppl can and do do that with alot of websites.Number Two Linden Labs had the webpage up the prices listed and allowed him to purchase them at that price.Abit unethical ? perhaps,illegal no not at all.

   Look at it this way say during christmas of this year you walk into a Wal-mart off in corner you find about 20 Playstation 3's all priced at 40 bucks each,now keep in mind this is not in a protected or employee only area this is in the store where anyone could walk up to them you pick them up head to the check out the guy rings you up charges you for your purchases and you walk out the door.Would you have done anything Illegal?

  Point here is this was Linden labs screw up and Linden Labs screw up alone.They should not have had webpages online that could be accessed by the public and set up to where someone could purchase a item if they did not want it sold.I may not agree with what they guy done but he did NOTHING illegal period.So Linden Labs rather than just handle it in a proffessional manner instead bans this guys acount keeps all his assests and tries to end it hiding behind a TOS they thought could protect them.Good call by the judge and I hope at the least LL has to give the guy his money and account back he should not be held responsible for the idiots who maintain the website.

New Post Quote
6/01/07 9:19:17 PM
 
Dreneth writes:
Originally posted by Desirsar
I stand by my previous statement, that the theme of this site is MMOs and not solely MMORPGs.  Arguing whether it deserves the "RPG" suffix is pointless, it should be on the game list here until it loses its MMO aspect.


Uh... MMORPG.com seems to be pretty straight forward as to the content the site deals with.  By definition of both LL and MMORPG.com... Second Life does not belong here.  And, aside from the fact SL doesn't really fit in here...  i personally wouldn't want to associate MY website with a platform like Second Life, where child porn and rape-play are part of the scene.

Second Life probably won't get removed from MMORPG.com... so there is no need to get your nickers in a twist.  I'm just expressing my opinion that it doesn't belong here.
New Post Quote
6/01/07 11:44:51 PM
 
Dreneth writes:
Originally posted by dalevi1

Does SL belong here, well yes. The MMO idea is constantly progressing. SL belongs here as much as Ryzom, UO, There, old SWG. They are all related in intent. Even EU is an invocation of what an MMO can be, even with real life funds applied (since you find them so important). SL is an MMORPG at it's core. I would say anyone that has ever logged into it for more than 30 minutes would realize as such.

I wholeheartedly and emphatically dissagree.

Second Life may have a similar user interface to actual games... but it is not a game.  There are games developed within the SL platform...  but SL is not an MMORPG at its core.  SL does not compare to Ryzom, UO, or SWG... totally different animals.  You're just being silly now.

I mean hell... the creators of Second Life specifically state that it is not a game, but a platform with which to build upon.  You can create games to play within SL, but it is pretty much a 3D modeling program stuck in perpetual "walkthrough mode".  And if you think that someone would think it a game after 30 minutes of walking around... than you really are misguided.

Explain to me how SL is a game, and not a platform to build applications (such as games, if you like).
New Post Quote
6/01/07 11:53:00 PM
 
Antarious writes:

I guess its just me but 90%+ of the responses I saw here have nothing to do with the article I read.. lets just define that as the "ruling".

The judge in effect ruled that the ToS wasn't binding in the fact that the plantiff could seek outside relief.  Based more or less on the fact that there was no neutral arbitration offered in this case.

It has nothing directly to do with cheating, in game sales or etc..

The core of the ruling if upheld would have impact on all mmo's (or could).  In the fact that it is dealing with an account termination.  Now the way those are handled are the "we don't talk about account action" blanket statements.  With the "write to this email" and you may or may not hear anything.

People are banned that need to be banned .. and probably the vast majority of people banned needed to be.

However, in the case of people that were lets say banned due to a company "mistake".  Well they have very little recourse .. and have to hope to be unbanned.

Do you really think the average person is going to pay the costs to go to court to try and get an account unbanned?  That would more or less be the real question.  In fact nothing about this even says he will get what he wants.  All the judge did was allow this case to continue for the moment.

Personally if I lost an account.. and the company wasn't being helpful (lets say I wasn't cheating.. makes the example easier).  I really can't see going to the extent of filing in court (cost and the amount of my personal time wasted) are not worth it.  Plus the fact I don't think I'd really want to be in a virtual product owned by a company I sued to stay there.

Drive up costs because companies have to hire "neutral" customer service reps?  I think not.  However, these companies on average offer pretty crappy customer support for the non cheater...  We just usually focus on the people who do cheat.  Then again if you don't have issues within the game you'll never be affected by crappy customer service either.

No real opinion on this.. I hate courts.. (btw I was in the Ultima Online "volunteer programs" when they went bye bye due to a court case.. so don't think I'm sympathetic to this person bringing a lawsuit.  I was just trying to post how I took what the ruling stated aka my opinion and that's it.  I feel the courts time could be better spent on more important matters...)

 

New Post Quote
6/02/07 1:28:02 AM
 
Nimr0d23 writes:
Originally posted by Desirsar

Just to chime in on the discussion, but Planetside isn't an MMORPG either, among others on the game list. MMORPG is the commonly accepted acronym, and was a good choice for a domain name for this site - but you're pushing that too far to try and dismiss ad hominem a subgenre of games that you don't enjoy. It may be called MMORPG.com, but for the purpose of this site it might better read "MMO.com". Don't forget that.

That wasn't my reason for posting, though. I thought I should point out that you're all looking at the wrong aspect of the article.

 


Bragg had identified a means to purchase land in Second Life below market rates. After he purchased thousands of U.S. dollars worth of virtual real estate in this manner, Linden Lab summarily terminated his account, prompting his lawsuit.

He probably used a script or a hack to improperly buy land against the TOS (likely one of the guys which prompted many changes to the land buying system.) If there's any reason he should lose the case, it's that. He violated the spirit of the agreement intentionally, and is trying to get off on a technicality.

   
I can only agree with you. If SL shouldn't be here then why There.com is here? Why the so called casino game (Entropia Universe) is here? Because MMO's are not about playing anymore, it is a lifestyle now.

Back on topic. Market manipulation is not welcome, for example if this happens in Entropia then probably the same would happen. When talking about SL maybe the old "players" remember the First Lands. That was a small land what you could buy for yourself and was very cheap. Many ppl tried to ask the newbies to buy FL then resell to them, mostly the newbies didn't realised what they are doing (after they sold the land they could only buy for a much higher price and the money what they got for the land is much more below that). Then those who bought up FL's made bigger parcels and resold them. LL answer was to remove FL (and they make another reason to why not to have a premium account).

      
New Post Quote
6/02/07 4:08:27 AM
 
dalevi1 writes:
Originally posted by rznkain

Originally posted by dalevi1
The articles I have read on this case are being very nice to Bragg because they are not looking at this situation from a gamers perspective. In Bragg's case, he found an exploit through the Second Life website that allowed him to buy land for next to nothing (and literally meant as next to nothing, buying land reportedly for $1 a transaction. This is land that wholesale would be sold for $1250 US. He would then sell the land. When Linden caught him, they asked no questions, they perma-banned his account and fixed the error. In legal terms, the case is surrounding his non-exploited assets that were lost, because LL runs it's business on the idea of IP and virtual land ownership, of which LL made no effort to reimburse him for the stuff he didn't outright steal.

There are a number of arguments surrounding this issue on the net today, some people making excuses for Bragg and others treating him as some sort of Virtual Freedom Fighter. He has even posted a note on his website asking for donations to help him with his legal fees, even when this schmuck is a lawyer himself!

The point is, for those of you who think SL is a game, which I do, what do you want to see your host do to players who exploit the system? Personally, I want to see them perma-banned from the game. I believe in investigations, but when the exploit being used is so blantantly obvious, and so carelessly repeated, in my estimation there is no other course of action to take than deleting the account so the community not need to suffer further from a person who obviously will repeat their actions given a chance. If you see SL as more of a money driven virtual society than a game, to me the conclusion is still exactly the same. Bragg's activity could have had an economic impact. No matter how you see SL, IMHO LL did the right thing by deleting his avatar and items, and redistributing his land.

I have also read that today's decision was not a decision in favor of Bragg's case, but rather a decision which will allow the case to be heard in a Pennsylvania court. Hopefully LL will revamp their TOS a little to compensate for this type of thing in the future, but also, I hope Mr. Bragg loses a fortune in terms of his own billable hours while he tries to reinvent his tarnished online image. 

 


  Let me ask you since you have read it all and seem to have such vast knowledge on it...First of all he did not "exploit" there website he found a page that was not meant to be seen by the public yet.ALOT of ppl can and do do that with alot of websites.Number Two Linden Labs had the webpage up the prices listed and allowed him to purchase them at that price.Abit unethical ? perhaps,illegal no not at all.

   Look at it this way say during christmas of this year you walk into a Wal-mart off in corner you find about 20 Playstation 3's all priced at 40 bucks each,now keep in mind this is not in a protected or employee only area this is in the store where anyone could walk up to them you pick them up head to the check out the guy rings you up charges you for your purchases and you walk out the door.Would you have done anything Illegal?

  Point here is this was Linden labs screw up and Linden Labs screw up alone.They should not have had webpages online that could be accessed by the public and set up to where someone could purchase a item if they did not want it sold.I may not agree with what they guy done but he did NOTHING illegal period.So Linden Labs rather than just handle it in a proffessional manner instead bans this guys acount keeps all his assests and tries to end it hiding behind a TOS they thought could protect them.Good call by the judge and I hope at the least LL has to give the guy his money and account back he should not be held responsible for the idiots who maintain the website.

I have no more knowledge on this story than has been posted all over the net. As for your analogy, I have seen people write the exact same argument over at the second life herald and clickable culture. I am sorry, it simply does not hold water. LL should have had better website security sure, but the webpages in question took a little fishing to find. The were not on the shelf as you are saying, although in virtual terms, what exactly does that mean? I would say they were on the shelf only when they were linked to the auction page, but someone who fished for them might want to think otherwise, because it's convenient. So in my opinion he went back into the storage room.

You can twist what happened in as many directions as you wish, you can apply an analogy or an argument to just about *anything* these days to make it look like a positive. If we wanted, we could argue semantics long enough to show how Bragg found the answer to end world hunger. The one thing you can't argue away are the facts. He fished out a backdoor on LL's website, purchased land for a buck, then sold it at market. Perhaps you have a scewed view of the world, or you like to see company's get ripped off, I don't know, but this was virtual stealing. Bragg is a lawyer, not an idiot, he knew what was going on, and he got caught. He lost. I say, fuck em...

If you think he deserves more, go be a sucker and donate to his legal defense fund, you know the one he uses to pay himself?
New Post Quote
6/02/07 9:55:57 AM
 
Beatnik59 writes:

I think this is an important ruling, a fair ruling, and one that will only help the gamers.

I'm under the assumption here that we can safely say that the MMO business isn't the most honest business out there.  If it were, then we woudn't have things like the controversy surrounding D&L, Vanguard, SWG, Mourning, Horizons, EVE, etc.  This business is one that thrives at being able to get away with anything that serves the business interest, whether or not it's right.

Contracts aren't simply a rag to wipe a lawsuit off of a foul and smelly behind, and they aren't a license to defraud.  The ones that generally are written to do that generally don't hold up.  Contracts aren't things that prevent legal claims.  Contracts are devices that give legal claims, to both parties.

New Post Quote
6/02/07 3:59:17 PM
 
Gammit100 writes:
Meh, I may be alone on this, but I think most MMO's TOS are fine the way they are.  No need to sue over a video game, and if you don't agree with their methods, don't a.) sign up for the service, or b.) hit "accept" every time you play.
New Post Quote
6/02/07 4:42:46 PM
 
damian7 writes:
Originally posted by dragonace
Originally posted by uncus
Originally posted by Dreneth
Originally posted by elvenangel

 This ruling will have very little  effect on other games, especially since most people get terminated for actual cheating.

Honestly Second Life isn't even a game I dont know why MMORPG bothers putting that predator infested software up here.

QFE - elvenangel FTW

SL has no place on this site... Linden Labs do not consider it a game either.  It's a 3D large scale multiuser platform.  It's a glorified 3D chat room with a heavy focus on virtual naughty.

And I agree 100%, the ruling on the TOS will not effect other games that do not have RL business set up in the game using real currency.  Games like EQ2, WoW, DAoC, etc, the TOS/EULA's are 100% enforceable.
I think you are both mistaken - this is the beginning of the slippery slope where virtual things are assigned real world value.  This could very well affect ALL MMOs.  This could lead to: Taxation of virtual items, game companies being forced to keep a game running even if they are losing money on it, ...  Other games' EULAs may not be enforcible IF it can be shown that people DO buy in-game gold or items for real money.  This will be interesting to see how it all develops as the current ruling only allows the lawsuit to go forward, ie it was not dismissed.  The actual lawsuit has NOT been settled yet.
I think the part I highlighted in red is the important part.   I would add one thing though.  If the MMO has it in their EULA that such activity (buying gold or in-game items)  is forbidden AND they actively ban anyone caught engaging is said activity - then it would be different. 

A gaming company can't be held responsible for illegal actions that people choose to do with their game.  Look at the rulings in the recent court cases brought against the gaming companies by the families of school-shootings.  Games are not responsible for illegal activity!  If, they say it's against the rules, and they ban those found doing it.

That is where Second Life is different - it's part of their "game" design for people to spend real-life money in the game.  The only other game I can think of is EQ2's Exchange servers - they might have some sticky points there if they tried to shut those servers down - not sure though.  I suppose you could try and lump all the "Free-2-Play" Asian-style games that allow you to pay with real money for bonuses in game as well. 

um, the illegal activity you speak of is, and i quote "shool-shootings".  are you really comparing buying/selling ingame currency to school shootings and saying they're both "illegal activities", as in, the same thing?  because one you can get the death penalty for (like in real life), and the other you might get an online gaming account banned.
New Post Quote
6/03/07 10:58:30 AM
 
damian7 writes:
Originally posted by Dreneth
Originally posted by dalevi1

Does SL belong here, well yes. The MMO idea is constantly progressing. SL belongs here as much as Ryzom, UO, There, old SWG. They are all related in intent. Even EU is an invocation of what an MMO can be, even with real life funds applied (since you find them so important). SL is an MMORPG at it's core. I would say anyone that has ever logged into it for more than 30 minutes would realize as such.

I wholeheartedly and emphatically dissagree.

Second Life may have a similar user interface to actual games... but it is not a game.  There are games developed within the SL platform...  but SL is not an MMORPG at its core.  SL does not compare to Ryzom, UO, or SWG... totally different animals.  You're just being silly now.

I mean hell... the creators of Second Life specifically state that it is not a game, but a platform with which to build upon.  You can create games to play within SL, but it is pretty much a 3D modeling program stuck in perpetual "walkthrough mode".  And if you think that someone would think it a game after 30 minutes of walking around... than you really are misguided.

Explain to me how SL is a game, and not a platform to build applications (such as games, if you like).


are you really making and defending/redefending this argument?

 

really?

do you spend hours arguing whether "a" or "an" should preface an ancronym such as *sf*, which you you say it outloud, begins with an "eh" sounds, hence "an" would be used, but if you say the words it's short for - strike force, then "a" would be used?

because this is one of those "i found something a little off" argumenets that THOSE type of people will go on and on for months about so that they can 'win teh interwebs'.

grats, you won.  it's not an mm-anything, in your mind.

 

 

back to the topic.

eve online gives it's ingame currency a value in that they officially sanction ingame currency to game-time-card transfers.

project entropia is all about an established PED - dollar conversion.

second life is all about the real life moneys.

games like diablo2 have had a huge selling of their virtual items for real life cash pretty much since it's inception.

ultima online has always had houses/characters/etc for sell it seems and that's what? 10 years+ running?

 

why do you think that most all games (ccp/eve online being a glaring exception) go out of their way to not allow their employees to 1-play on anything other than normal accounts (no dev enhanced account when you're playing your toon), and 2- reveal their employee status to anyone that plays the game; with the penalties for both being rather stiff (in some people's opinion), including instant termination?

now, if the people who actually play these games did NOT want there to be an out-of-game marketplace for these games, i.e. buying ingame "gold" with real world money; then said market would not exist.

what a lot of people fail to realize, but some of the smarter gaming companies DO realize, is that these people paying2play the MMO games, are the ones buying the online gold for real world money.  why would they do that if they were already enjoying the game?  why would they do that if they enjoyed farming to get all the game currency? 

now, think logicially, your opinions have no place here; but follow this thru logically -- if there are enough actual pay2play players who are buying ingame currencies in all these games; then, what happens when you cut off that supply?  do they all of a sudden go, "oh hey, i think i'll go do boring things that i hate, which is why i bought gold in the first place, in order to keep playing this game at the level i'm accustomed to"?  or would they logically go, "man, this sucks, i quit".

opinion all you want to, but gold sellers are a HUGE market.  this market would NOT exist, if the players themselves did NOT want it to exist.

it's a given that only a small minority of players post on official forums of any game.  a small percentage of the paying population.  these are the places where you read of gold farmers spoiling the game.  they're obviously making the game more enjoyable to the silent masses, otherwise the gold farmer business wouldn't exist.

 

see?

New Post Quote
6/03/07 11:28:59 AM
 
faefrost writes:
Originally posted by Ciredric

Oh boy, you have to love clueless judges.  I hope this gets over turned on appeal.

I can just imagine if MMO's will have to employ a third party to mitigate disputes.  Monthly fees will go up.

Spurious cases like this just clogs up the courts and prevents meaningful cases from being tried.


the judge struck down a specific clause that Linden had in the TOS regarding 1 sided arbitration in the case of real life money disputes. Unlike any other SANE MMORPG operator (and please no more discussions as to whether or not SL is a MMORPG, it really doesn't matter) Second Life chose to declare virtual foozles as the property of the players, and assign a real world value to them. They built the game around the ownership of real world property and the use of real world cash transactions for the non existant property.

Every other virtual world operator has had the common sense and sense of self preservation to not do this.

The clause in Second Lifes TOS that was struck down was one involving property disputes and real world value. In this regrd Second Life is NOT like any other MMORPG. The clause and the arbitration attempts are more closely akin to E-bay or a virtual poker site. It has no real impact on any other MMORPG's (except possibly for some degree of risk over at SOE's Station Exchange).

The gold sellers cannot assign a legitimate and legally binding real world value to WoW gold or EQ plats. But Linden the games operator did just that as a core element of the service. the court simply said that since real world transactions and value are a core element of their service, the dispute resolution mandated by their TOS cannot be held as binding. In essense a TOS cannot be used to deny someone the recourse of the courts. So "residents" can sue.

This is something that anybody with an ouce of common sense saw coming the moment Second Life turned on the servers. The only ones who couldn't see it were Linden employees (get better lawyers dudes... or at least listen to them). It has ZERO impact on the other more traditional online games.

New Post Quote
6/04/07 11:40:14 AM
 
apocalance writes:

If this guy was working within the confines of the system, even if the system was broken, then he should not be punished. If he was manipulating data and somehow altering the mechanics of the game, then ban him.

Players play to win.

Game companies are in it to make money.

Unfortunately the game companies hold all the cards.

New Post Quote
6/04/07 12:27:21 PM
 
dragonace writes:

Originally posted by damian7
Originally posted by dragonace
Originally posted by uncus
Originally posted by Dreneth
Originally posted by elvenangel

 This ruling will have very little  effect on other games, especially since most people get terminated for actual cheating.

Honestly Second Life isn't even a game I dont know why MMORPG bothers putting that predator infested software up here.

QFE - elvenangel FTW

SL has no place on this site... Linden Labs do not consider it a game either.  It's a 3D large scale multiuser platform.  It's a glorified 3D chat room with a heavy focus on virtual naughty.

And I agree 100%, the ruling on the TOS will not effect other games that do not have RL business set up in the game using real currency.  Games like EQ2, WoW, DAoC, etc, the TOS/EULA's are 100% enforceable.
I think you are both mistaken - this is the beginning of the slippery slope where virtual things are assigned real world value.  This could very well affect ALL MMOs.  This could lead to: Taxation of virtual items, game companies being forced to keep a game running even if they are losing money on it, ...  Other games' EULAs may not be enforcible IF it can be shown that people DO buy in-game gold or items for real money.  This will be interesting to see how it all develops as the current ruling only allows the lawsuit to go forward, ie it was not dismissed.  The actual lawsuit has NOT been settled yet.
I think the part I highlighted in red is the important part.   I would add one thing though.  If the MMO has it in their EULA that such activity (buying gold or in-game items)  is forbidden AND they actively ban anyone caught engaging is said activity - then it would be different. 

A gaming company can't be held responsible for illegal actions that people choose to do with their game.  Look at the rulings in the recent court cases brought against the gaming companies by the families of school-shootings.  Games are not responsible for illegal activity!  If, they say it's against the rules, and they ban those found doing it.

That is where Second Life is different - it's part of their "game" design for people to spend real-life money in the game.  The only other game I can think of is EQ2's Exchange servers - they might have some sticky points there if they tried to shut those servers down - not sure though.  I suppose you could try and lump all the "Free-2-Play" Asian-style games that allow you to pay with real money for bonuses in game as well. 

um, the illegal activity you speak of is, and i quote "shool-shootings".  are you really comparing buying/selling ingame currency to school shootings and saying they're both "illegal activities", as in, the same thing?  because one you can get the death penalty for (like in real life), and the other you might get an online gaming account banned.
Nope I didn't make any such comparison - You did.

Reread what I typed again - slowly this time. 

I mentioned the school-shooting cases because they were high profile court cases involving lawsuits against gaming companies.  The gaming companies were found to be non-liable.  That was my point.  Not sure what point you were trying to make?

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6/28/07 3:02:15 PM
 
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We keep hearing about people that have successful businesses in Second Life. Today, MMORPG.com's Second... Read More
Second Life : SpaceJunky Music Video Reported on Mar 02, 2009
SpaceJunky, a Second Life band has provided us with this music video to compliment our... Read More