Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:609  Guilds:3,083
Members:1,602,704  Online:0
Guests:0  Posts:4,857,241
Linden Lab | Official Site
MMORPG | Genre:Real Life | Status:Final  (rel 06/23/03)  | Pub:Linden Lab
Distribution:Download | Retail Price:Free | Pay Type:Free | Monthly Fee:$09.95
Desktop Client | System Req: PC Mac Linux | Out of date info? Let us know!

Second Life Interviews: Vivox: Serving Chat in MMOs

In her latest interview from this year's GDC Online, MMORPG.com's Carolyn Koh caught up with Vivox Founder and Vice President of Product Management and Marketing Monty Sharma. A lot has happened in the world of MMO-based chat since 2006 and Carolyn has all the details. Check it out and then join the conversation on the forums.

By Carolyn Koh on October 08, 2010

I’ve always enjoyed talking to Monty Sharma, Vivox’s Founder and Vice President of Product Management and Marketing, and we spoke candidly at GDC Austin about what Vivox has been up to since we last interviewed him in 2006.


Since EVE Online, Vivox voice chat has been integrated into Second Life, Fallen Earth, Atlantica Online and Global Agenda to name a few, and SoE’s products, including an announcement of a rollout of their HD (High Definition) voice chat in DCUO. With improved sampling rate, the new code also has better echo canceling and just better all-around Audio quality.

We chatted about how voice chat has been received by development companies and players in the various games that have voice provided by Vivox.


“It’s a pity about APB,” Monty opined, “it was the best voice implementation we’ve done to date.”

He also spoke of the early days when devs were afraid of the possibility of abuse, of the possibility of verbal harassment.

“We provided training, and actually a feature that captures a recording that is sent to customer support,” said Monty, “And in the 3 ½ years of deployment in EVE Online… we’ve not received a single complaint.”

This is how it works. Like the /report tool that captures several lines of text, a “record button” captures a buffer of a couple minutes before it is pressed to a couple minutes after and sends the file to the game’s customer service, and to his knowledge, has never been used.

I postulated it was the human component in voice interaction, the vocal nuances that is possible in voice interaction and Monty agreed. “There’s tone of voice, and you can hear if someone is joking,” he said, “the emotional tenor in voice is critical.”


Besides the sound cues, it’s also much easier to call someone a jerk in text then actually say it out loud. We touched on the problems women still encounter in online games and why many women won’t chat in pickup groups or at all, online. Vivox also provides voice fonts these days, and they’ve rolled them out in some games. EVE Online has them for free, in Second Life, you buy them in packs and Imvu sells them singly. I tried the creepy male “Slasher” voice, the “Starlet” voice which sounded disturbingly like an anime voice actress and a couple more regular male voices and was impressed by the sound quality as it picked up the inflections in my voice as I sneered, threatened, joked and laughed. Yes, imagine a deep male belly chuckle coming out of all 5 foot one inch of me. But Monty also informed me that from purchase data, their female voice fonts are just as popular as the male.

Another thing we touched on back in 2006 was kid safety in voice chat and somehow, our conversation devolved into how we as parents should not expect someone else to keep our kids safe. “We bring our kids to the playground and watch as they play with other kids, and we check on them and ask who they’ve been talking to,” said Monty, “Why do we think the game should be watching our kids when they play?”

That said however, Vivox has a feature called “Mute for me” which allows kids to mute the guy they don’t want to hear. Parents can also pull a report which will show the handles that their children have been chatting with and time that they spend chatting, and just like text chat limitations available in kids games, Vivox has “token passing” built into their games where kids are allowed to talk only to people they know. For example, they will have to exchange their handles in the playground and give each other a “secret code” or parents have to confirm the permission via email before kids will be allowed to chat to each other. To date, although they have been making substantial progress with game developers, none have stepped up to be the first guinea pig so to say, in allowing voice chat for kids.


Voice chat has gained wide acceptance in the MMO world when integrated into the game. Just like the “Green Spam” of guild chat is something that players like to see while playing, listening to guild chat while playing and not having to lift your hands away from combat to chat is something that players enjoy. I think of the times when someone in my guild said “Aaaaaaaasss” in text instead of moving and had to chuckle.

“Our most popular feature is automatically joining the guild channel upon logging in,” said Monty, “Guild chat has become the new talk radio.”

This brings me to wonder about our readers here. Do you use voice chat in MMOs? For those that don’t. Would you use it if there were voice fonts for you to use?

More Interviews:

PlanetSide 2 - New Conglomerate Interview Interview added on Friday June 01
The Secret World - The Social Experience Interview added on Tuesday May 29

More Features:

PlanetSide 2 - New Conglomerate Interview Interview added on Friday June 01
Developer Perspectives - Closing Time Column added on Friday June 01
 
 
 
Leave this field empty
Post Your Comment:
User Rating: 7.1
Popular Features:
The List : 5 Ways MMOs Will Survive Column added on Monday May 28
MMOs these days are having a hard time...some of them anyway. Studios are closing. Developers... Read More
Star Wars: The Old Republic : Will TOR Adopt ‘Mega Servers’? Column added on Tuesday May 29
Will Star Wars: The Old Republic go the route of DC Universe Online and implement... Read More
Rift : Conquest Preview and Impressions Preview added on Wednesday May 30
Last week, Trion Worlds revealed some of the first information about Rift's upcoming 3-faction PvP... Read More
The Secret World : The Melee Skills Interview Interview added on Monday May 28
We sat down with Funcom's Martin Bruusgard to talk about the melee skills in The... Read More
The Secret World : The Social Experience Interview added on Tuesday May 29
Funcom and the development team behind The Secret World chose to engage players in a... Read More
Latest News:
Second Life : Class Action Suit Filed over Virtual Land Ownership Reported on May 11, 2010
CNN.com is reporting that four Second Life players have filed a class action lawsuit against... Read More
Second Life : Roleplay Series - Second Life Gor Reported on Jun 10, 2009
Second Life, by its very dynamic nature, makes for a great foundation for roleplayers of... Read More
Second Life : Talking to the Weather Makers Reported on Apr 13, 2009
MMORPG.com Second Life Correspondent David Greene, better known in the Second Life community as Arra... Read More
Second Life : Bare Rose Design interview Reported on Mar 09, 2009
We keep hearing about people that have successful businesses in Second Life. Today, MMORPG.com's Second... Read More
Second Life : SpaceJunky Music Video Reported on Mar 02, 2009
SpaceJunky, a Second Life band has provided us with this music video to compliment our... Read More

Advertisement