Trending Games | World of Warcraft | Guild Wars 2 | Crowfall | Star Wars: The Old Republic

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,950,549 Users Online:0
Games:778  Posts:6,374,018
Zenimax Online Studios | Play Now
MMORPG | Genre:Fantasy | Status:Final  (rel 04/04/14)  | Pub:Bethesda Softworks
PVP:Yes | Distribution: | Retail Price:$59.99 | Pay Type:Subscription
System Req: PC Mac Playstation 4 Xbox One | Out of date info? Let us know!

Elder Scrolls Online News - Progression as Longevity

Posted by William Murphy on Dec 09, 2012  | 94 comments in our forums

In this week's Elder Scrolls Online column, we take a look at Zenimax' progression model for ESO which should serve to keep players working on their characters long after the max level. Read on for more of Bill Murphy's thoughts on the matter, and see if you agree.

If there's one thing I think will keep me playing Elder Scrolls Online long past the level cap, it's not the three-faction PVP, the story, or the dungeons. It's the idea that my character can continue to get more powerful beyond the level cap without some arbitrary gear grind. Now, we know that ESO is planning dungeons and gear to be a part of the endgame. But, that's never been a draw for me when it comes to being at the max in level-based games. I know that it works for some folks, but aside from the adventure itself, combing through a massive world, what really keeps me playing is the notion of character development.

Read the rest of Bill's Elder Scrolls Online: Progression as Longevity.

William Murphy / Bill is the Managing Editor of,, and lover of all things gaming. He's been playing and writing about MMOs and geekery since 2002, and you can harass him and his views on Twitter @thebillmurphy.

Read more Exclusive News...

Leave this field empty
Post Your Comment: