Trending Games | ArcheAge | Rift | Firefall | Final Fantasy XIV: A Realm Reborn

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,775,128 Users Online:0
Games:722  Posts:6,189,770
Zenimax Online Studios | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 04/04/14)  | Pub:Bethesda Softworks
Distribution: | Retail Price:$59.99 | Pay Type:Subscription
System Req: PC Mac Playstation 4 Xbox One | Out of date info? Let us know!

Elder Scrolls Online Forum » General Discussion » Official post - when questing in other faction's zones won't even be able to see other faction's players.

14 Pages First « 6 7 8 9 10 11 12 » Last Search
277 posts found
  Nanfoodle

Hard Core Member

Joined: 5/23/06
Posts: 3367

4/30/13 12:27:54 PM#161
Originally posted by Wakygreek
Originally posted by Nanfoodle
Originally posted by ShakyMo
Actually Mael
Rift works exactly like Nan describes.

It is after all a wow clone.

First time I was forced flagged was in EQ1 in 2001. Me and some friends were killing trash mobs in Najena and we saw a guy with a red name and had no clue what that ment. He kept dancing around us as we killed mobs till I did a AE and he killed me. He was many levels higher then I and my team mates attack when they got what happened but he killed them all. He camped Najena for hours doing the same trick. Even when you knew what he was doinging. From time to time someone would use a AE skill by mistake and die.

That is an old problem that exists but a small problem really. AOE skills were not that necessary unless you were chain pulling in EQ. You could avoid using AOE skills and still chain farm if you were good enough or had a monk us FD. There are ways to avoid annoying higher levels.

Then why didnt the problem end in EQ1? In ESO most of the skills are AE, even healing has no ST healing. So if ESO had a flag system here is a way you can force someone to flag. Seen this used in WoW. I make a char the same faction I wana kill. I flag and run around where teams are killing stuff and healers are healing them. Healer AE on me and now they are flagged. My friends playing the other faction now kill everyone doing PvE. 

My friends did that in WoW. Make a low level char and stand in the barrens asking for buffs and when someone would buff them and become flagged their friends would steam roll anyone who left the quest hub flagged. People like to mess with people who dont wana PvP. Not evenyone but there is a group of players that find this fun. Thats why IMO the flag system is broken.

  SlyLoK

Hard Core Member

Joined: 7/04/08
Posts: 939

4/30/13 12:28:17 PM#162
Originally posted by ShakyMo
Why do eq2 housing when daoc housing is better.

Although swg did housing the best.

SWG did housing the best? You mean you liked being stopped in one place not knowing why until you realized you were running into a house that has yet to load? Granted SWG had plenty of empty land unused land mass for player to put houses but TES isnt and having houses clutter everything like it did in UO isnt something I want to see. It just makes game ugly.

LoTRO or DAoC housing could work but I personally do not want a serperate zone for houses. If housing worked like EQ2 then ZOS could put many houses in towns / villages / in the game world for all the players to use. 

Housing isnt a big thing for me I just hope it done like UO or SWG.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

4/30/13 12:28:17 PM#163
It's called give them an inch and they take a yard.

You've got 1 group now seeking to make pvp meaningless tsw / rift style with av everyone chums in pve - just pvp for fun approach.

You've got another group on a mission to remove all pvp and make end game all about grinding raids for never ending tiered item sets

You've got another smaller group who want pvp everywhere.

You've got people with crazy ideas rife for exploitation like letting people POP in and out of ffa pvp phases and a pure pve phase for cyrodil.

Not sure any of them are so much "tes fans" though, more your please recreate my dead / broken / underfunded / old mmo of choice fans.
  DavisFlight

Advanced Member

Joined: 9/25/12
Posts: 2406

4/30/13 12:28:21 PM#164
Originally posted by SlyLoK
Originally posted by DavisFlight
Originally posted by ShakyMo
Davis is right.

So far I see 2 daoc features in this game.

1 crafted gear is good
2 there's some sort of end game 3 sided pvp, although it will be more like gw2 than daoc anyway (e.g. a casual, simplified, kiddie friendly version)

That's it, nothing else in the game reminds me of daoc at all. For example all these things we know of TESO are most definetly NOT daoc.
1 instances of dungeons and world zones
2 phasing
3 megaserver
4 led by the nose questing
5 gw2 combat
6 rift class system
7 no raids
8 no housing
9 no ffa servers
10 no pure pve servers
11 you are the hero story line
12 no server community, piss people off, just jump to another shard

This.

Except not. 

1. There are also open dungeons.

2. Already been said that it doesnt effect gameplay

3. Sounds good to me. Not sure what the problem is..

4. Hardly. If being ' led by the nose questing ' means going out exploring and finding quests then sign me up.

5. Somewhat and Not really at the same time.

6. I dont see any similarities at all.

7. True but they will come.

9. True and same as #8 it will be around at some point. EQ2 style housing is what I want.. Keep the houses out of the game world.

10. Ummm. Stay out of Cyrodil and you will have your PvE server with tons of content.

11. And? 

12. Assumption. You can play with your friends and make new ones the same as any other MMO.

Sounds like a pretty good pros list to me.

First, almost everything on that list is flat out bad for an MMO.

Second, this is a list of things that TESO has that DAOC did not. Commenting on whether or not you like these things does NOT change the fact that these are features that make htis NOT a DAoC successor, so all of you people can stop calling it one.

 

 

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

4/30/13 12:31:17 PM#165
Sly
I think daoc style with a zone for housing would probably work best.

Would be cool to make blacksmith station etc.. in your own guild village.

I don't see point to eq2 style instanced housing, its so solo centrist.
  Wakygreek

Spotlight Poster

Joined: 4/30/08
Posts: 1244

Reason is a necessity

4/30/13 12:45:41 PM#166
Originally posted by Nanfoodle
Originally posted by Wakygreek
Originally posted by Nanfoodle
Originally posted by ShakyMo
Actually Mael
Rift works exactly like Nan describes.

It is after all a wow clone.

First time I was forced flagged was in EQ1 in 2001. Me and some friends were killing trash mobs in Najena and we saw a guy with a red name and had no clue what that ment. He kept dancing around us as we killed mobs till I did a AE and he killed me. He was many levels higher then I and my team mates attack when they got what happened but he killed them all. He camped Najena for hours doing the same trick. Even when you knew what he was doinging. From time to time someone would use a AE skill by mistake and die.

That is an old problem that exists but a small problem really. AOE skills were not that necessary unless you were chain pulling in EQ. You could avoid using AOE skills and still chain farm if you were good enough or had a monk us FD. There are ways to avoid annoying higher levels.

Then why didnt the problem end in EQ1? In ESO most of the skills are AE, even healing has no ST healing. So if ESO had a flag system here is a way you can force someone to flag. Seen this used in WoW. I make a char the same faction I wana kill. I flag and run around where teams are killing stuff and healers are healing them. Healer AE on me and now they are flagged. My friends playing the other faction now kill everyone doing PvE. 

My friends did that in WoW. Make a low level char and stand in the barrens asking for buffs and when someone would buff them and become flagged their friends would steam roll anyone who left the quest hub flagged. People like to mess with people who dont wana PvP. Not evenyone but there is a group of players that find this fun. Thats why IMO the flag system is broken.

Yeah there are players out there that can certainly take advantage of any system. But by making enemies invisible this game has become more CO-OP then MMO.

  znaiika

Novice Member

Joined: 1/31/12
Posts: 202

4/30/13 12:46:48 PM#167
Originally posted by PAL-18
Originally posted by ReeseFlamelocks
It does kind of make sense that the two groups would not see each other. If it's a PvE area and you are not allowed to PvP, then the two groups would just stare at each other and wonder stupidly why they aren't allowed to attack each other. They would need to justify the peace somehow using divine intervention or via a treaty arrangement in the context of the situation. That would probably be too much of a headache.

What does not make sense is that if theres enemy NPCs ,how come theres no enemy players .

 

 

 

 

 

I think that enemy NPC's are in syrodiil, for controll over throne. That is, other Faction NPC's.

If it is for PVE players.

  Nanfoodle

Hard Core Member

Joined: 5/23/06
Posts: 3367

4/30/13 1:03:35 PM#168
Originally posted by Wakygreek
Originally posted by Nanfoodle
Originally posted by Wakygreek
Originally posted by Nanfoodle
Originally posted by ShakyMo
Actually Mael
Rift works exactly like Nan describes.

It is after all a wow clone.

First time I was forced flagged was in EQ1 in 2001. Me and some friends were killing trash mobs in Najena and we saw a guy with a red name and had no clue what that ment. He kept dancing around us as we killed mobs till I did a AE and he killed me. He was many levels higher then I and my team mates attack when they got what happened but he killed them all. He camped Najena for hours doing the same trick. Even when you knew what he was doinging. From time to time someone would use a AE skill by mistake and die.

That is an old problem that exists but a small problem really. AOE skills were not that necessary unless you were chain pulling in EQ. You could avoid using AOE skills and still chain farm if you were good enough or had a monk us FD. There are ways to avoid annoying higher levels.

Then why didnt the problem end in EQ1? In ESO most of the skills are AE, even healing has no ST healing. So if ESO had a flag system here is a way you can force someone to flag. Seen this used in WoW. I make a char the same faction I wana kill. I flag and run around where teams are killing stuff and healers are healing them. Healer AE on me and now they are flagged. My friends playing the other faction now kill everyone doing PvE. 

My friends did that in WoW. Make a low level char and stand in the barrens asking for buffs and when someone would buff them and become flagged their friends would steam roll anyone who left the quest hub flagged. People like to mess with people who dont wana PvP. Not evenyone but there is a group of players that find this fun. Thats why IMO the flag system is broken.

Yeah there are players out there that can certainly take advantage of any system. But by making enemies invisible this game has become more CO-OP then MMO.

GW2 feels like a MMO, DAoC feels and plays like a MMO. Not sure I see your point.

  Eol-

Novice Member

Joined: 6/22/06
Posts: 272

4/30/13 1:05:07 PM#169
Originally posted by AlBQuirky

 


Originally posted by JasonJ
Quick, send in the same 4 people that will say the same things they always say even though Zenimax themselves address this worry publicly. They were not targetting the extremely low quantity of diehard DaoC players, they want the TES fanbase, and they dont understand why they are so upset. Sure sign of a future full of trouble for a game when the makers are that disconnected from reality.


Quoted for truth, and my agreeing opinion :)

 

Please tell me what 'the TES fanbase' wants. How exactly do you know that 'they' are so upset? When did 'they' make you their appointed spokesperson?

Jeesh. If we sat down 10 TES players in a room, we would probably get 10 different opinions about what they want from ESO. Dont act like there is this unanimous mindset, because its not remotely true. In fact, the only thing we know for sure about the TES fanbase is that they like playing the TES RPGs... and the problem is that a MMORPG is going to be different than an RPG designed for a hundred or two hours of single player gaming. No matter what the developers of ESO do, they are going to have to alienate some of the TES fans simply because its impossible to design Skyrim online and still have lots of players in 6 months.

Elladan - ESO (AD)
Camring - SWTOR (Ebon Hawk)
Eol & Justinian - Rift (Faeblight)
Ceol and Duri - LotRO (Landroval)
Kili - WoW
Eol - Lineage 2
Camring - SWG
Justinian (Nimue), Camring - DAoC

  Squeak69

Novice Member

Joined: 1/21/13
Posts: 959

cheese cheese wheres da bloody cheese

4/30/13 1:08:06 PM#170
Originally posted by Nanfoodle
Originally posted by Wakygreek
Originally posted by Nanfoodle
Originally posted by Wakygreek
Originally posted by Nanfoodle
Originally posted by ShakyMo
Actually Mael
Rift works exactly like Nan describes.

It is after all a wow clone.

First time I was forced flagged was in EQ1 in 2001. Me and some friends were killing trash mobs in Najena and we saw a guy with a red name and had no clue what that ment. He kept dancing around us as we killed mobs till I did a AE and he killed me. He was many levels higher then I and my team mates attack when they got what happened but he killed them all. He camped Najena for hours doing the same trick. Even when you knew what he was doinging. From time to time someone would use a AE skill by mistake and die.

That is an old problem that exists but a small problem really. AOE skills were not that necessary unless you were chain pulling in EQ. You could avoid using AOE skills and still chain farm if you were good enough or had a monk us FD. There are ways to avoid annoying higher levels.

Then why didnt the problem end in EQ1? In ESO most of the skills are AE, even healing has no ST healing. So if ESO had a flag system here is a way you can force someone to flag. Seen this used in WoW. I make a char the same faction I wana kill. I flag and run around where teams are killing stuff and healers are healing them. Healer AE on me and now they are flagged. My friends playing the other faction now kill everyone doing PvE. 

My friends did that in WoW. Make a low level char and stand in the barrens asking for buffs and when someone would buff them and become flagged their friends would steam roll anyone who left the quest hub flagged. People like to mess with people who dont wana PvP. Not evenyone but there is a group of players that find this fun. Thats why IMO the flag system is broken.

Yeah there are players out there that can certainly take advantage of any system. But by making enemies invisible this game has become more CO-OP then MMO.

GW2 feels like a MMO, DAoC feels and plays like a MMO. Not sure I see your point.

got to be honest here im sick of people acting like MMOs have to be PvP, in fact i wish MMOs would concentrate on one or the other and stop trying to do both because its waters down both.

F2P may be the way of the future, but ya know they dont make them like they used to
Proper Grammer & spelling are extra, corrections will be LOL at.

  Nanfoodle

Hard Core Member

Joined: 5/23/06
Posts: 3367

4/30/13 1:18:26 PM#171
Originally posted by Squeak69
Originally posted by Nanfoodle
Originally posted by Wakygreek
Originally posted by Nanfoodle
Originally posted by Wakygreek
Originally posted by Nanfoodle
Originally posted by ShakyMo
Actually Mael
Rift works exactly like Nan describes.

It is after all a wow clone.

First time I was forced flagged was in EQ1 in 2001. Me and some friends were killing trash mobs in Najena and we saw a guy with a red name and had no clue what that ment. He kept dancing around us as we killed mobs till I did a AE and he killed me. He was many levels higher then I and my team mates attack when they got what happened but he killed them all. He camped Najena for hours doing the same trick. Even when you knew what he was doinging. From time to time someone would use a AE skill by mistake and die.

That is an old problem that exists but a small problem really. AOE skills were not that necessary unless you were chain pulling in EQ. You could avoid using AOE skills and still chain farm if you were good enough or had a monk us FD. There are ways to avoid annoying higher levels.

Then why didnt the problem end in EQ1? In ESO most of the skills are AE, even healing has no ST healing. So if ESO had a flag system here is a way you can force someone to flag. Seen this used in WoW. I make a char the same faction I wana kill. I flag and run around where teams are killing stuff and healers are healing them. Healer AE on me and now they are flagged. My friends playing the other faction now kill everyone doing PvE. 

My friends did that in WoW. Make a low level char and stand in the barrens asking for buffs and when someone would buff them and become flagged their friends would steam roll anyone who left the quest hub flagged. People like to mess with people who dont wana PvP. Not evenyone but there is a group of players that find this fun. Thats why IMO the flag system is broken.

Yeah there are players out there that can certainly take advantage of any system. But by making enemies invisible this game has become more CO-OP then MMO.

GW2 feels like a MMO, DAoC feels and plays like a MMO. Not sure I see your point.

got to be honest here im sick of people acting like MMOs have to be PvP, in fact i wish MMOs would concentrate on one or the other and stop trying to do both because its waters down both.

Ya I can see your point. SPlitting dev time between PvE and PvP no one really gets all they want or the devs focus. I get why they do it. PvP gives the devs time to make more PvE content as PvP is something players dont mid recycling as its different every time. You never know what players are gona do.

  karat76

Apprentice Member

Joined: 8/22/06
Posts: 1009

Greatest threat to society is letting casualties of puberty reproduce.

4/30/13 1:20:18 PM#172
I really don't have an issue with this. I can see plenty of the other factions in Cyrodil. This way I can still explore all of the zones and I like the fact that no raids have been announced. Really don't care if they ever include pve raids. I'll stick my my questing and exploration then hit Cyrodil a few times a week.
  Maelwydd

Elite Member

Joined: 2/26/09
Posts: 1094

4/30/13 1:21:31 PM#173
Originally posted by Nanfoodle
 

=-) Or quote me and I will make excuses

Neither quote you provided proved you point...so nothing to apologise for...

  Nanfoodle

Hard Core Member

Joined: 5/23/06
Posts: 3367

4/30/13 1:24:01 PM#174
Originally posted by Maelwydd
Originally posted by Nanfoodle
 

=-) Or quote me and I will make excuses

Neither quote you provided proved you point...so nothing to apologise for...

Grats on removing the quote from your sig =-)

  Maelwydd

Elite Member

Joined: 2/26/09
Posts: 1094

4/30/13 1:25:39 PM#175
Originally posted by Nanfoodle
Originally posted by Maelwydd
Originally posted by Nanfoodle
 

=-) Or quote me and I will make excuses

Neither quote you provided proved you point...so nothing to apologise for...

Grats on removing the quote from your sig =-)

Hadn't noticed it was gone...but nicely avoiding my point again...

  Nanfoodle

Hard Core Member

Joined: 5/23/06
Posts: 3367

4/30/13 1:27:19 PM#176
Originally posted by Maelwydd
Originally posted by Nanfoodle
Originally posted by Maelwydd
Originally posted by Nanfoodle
 

=-) Or quote me and I will make excuses

Neither quote you provided proved you point...so nothing to apologise for...

Grats on removing the quote from your sig =-)

Hadn't noticed it was gone...but nicely avoiding my point again...

Show me the point that has not already been addressed and I will reply =-) My guess is the mods removed it for you then. 

  znaiika

Novice Member

Joined: 1/31/12
Posts: 202

4/30/13 1:34:07 PM#177
Originally posted by Nanfoodle
 

Ya I can see your point. SPlitting dev time between PvE and PvP no one really gets all they want or the devs focus. I get why they do it. PvP gives the devs time to make more PvE content as PvP is something players dont mid recycling as its different every time. You never know what players are gona do.

I don't see any difference between pvp and pve other then pvp flag, if you separate pvp from pve with different servers.

If you have different servers pvp or pve, you'd have same gear, same map, same alience, same crafting.

It is harder to keep both pvp and pve on the same server and differ pvp gear from pve gear and setings, because then you'd have to make two sets of everything.

  Leiloni

Hard Core Member

Joined: 11/16/12
Posts: 338

4/30/13 1:34:32 PM#178
Originally posted by Sulaa
This mega-server thing and phasing is really a turn off.

I agree it is for me as well. One thing people keep saying is the need to keep in line with a true TES game, but those are all single player RPGs so by their very nature they will differ greatly from an MMO. You need to change certain things in order to make it an MMO.

 

The single server thing and phasing technology are too weird and contrived. It totally takes away from the immersion and the feeling of a big open game world that many MMO's have. The best solution would have been to just have separate PVE and PvP servers with traditional WoW style rules. People that are adamant about having no PvP and feeling more like the single player TES games can play on a PvE server and those of us that enjoy PVP can have the PvP servers.

 

Right now it feels like they are trying to make everyone happy and are just screwing everyone over. The PVPers will hate the leveling process and the phased, closed off world until they hit max. The PVE players will love leveling but once they hit max will feel like they are limited in the amount of pure PvE endgame content they can do. How many PvPers will bother sticking around long enough to level to max? How many PVEers will stay and play the endgame?

 

If there's one thing game companies should have learned by now it's that PVE and PVP players have two very different gameplay preferences and two very strong opinions. You need to just give in to that and separate servers to make everyone happy.

  Nanfoodle

Hard Core Member

Joined: 5/23/06
Posts: 3367

4/30/13 1:38:51 PM#179
Originally posted by znaiika
Originally posted by Nanfoodle
 

Ya I can see your point. SPlitting dev time between PvE and PvP no one really gets all they want or the devs focus. I get why they do it. PvP gives the devs time to make more PvE content as PvP is something players dont mid recycling as its different every time. You never know what players are gona do.

I don't see any difference between pvp and pve other then pvp flag, if you separate pvp from pve with different servers.

If you have different servers pvp or pve, you'd have same gear, same map, same alience, same crafting.

It is harder to keep both pvp and pve on the same server and differ pvp gear from pve gear and setings, because then you'd have to make two sets of everything.

He was talking about a game where the devs picked 1 type of game. So ESO would only have PvE no PvP at all. If they did they could make any changes to the PvE game and it would not impact the PvP side at all as there would be none. Some MMOs do this but myself I like a MMO to have both, even if it means balance is not always clear for one side or the other. I personally love the design ESO is going with,

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

4/30/13 2:01:40 PM#180
I wouldnt buy a game with "traditional" wow pve and pvp servers.
14 Pages First « 6 7 8 9 10 11 12 » Last Search