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Elder Scrolls Online Forum » General Discussion » Official post - when questing in other faction's zones won't even be able to see other faction's players.

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277 posts found
  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3466

4/30/13 2:08:50 PM#181
Originally posted by ShakyMo
I wouldnt buy a game with "traditional" wow pve and pvp servers.

ESO will miss you =-) Or can you make an acception this once? Would like to run a dungeon with ya or kick your butt in AvA =-)

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

4/30/13 2:16:05 PM#182
Err don't understand.
  Squeak69

Apprentice Member

Joined: 1/21/13
Posts: 966

cheese cheese wheres da bloody cheese

4/30/13 2:16:24 PM#183
Originally posted by znaiika
Originally posted by Nanfoodle
 

Ya I can see your point. SPlitting dev time between PvE and PvP no one really gets all they want or the devs focus. I get why they do it. PvP gives the devs time to make more PvE content as PvP is something players dont mid recycling as its different every time. You never know what players are gona do.

I don't see any difference between pvp and pve other then pvp flag, if you separate pvp from pve with different servers.

If you have different servers pvp or pve, you'd have same gear, same map, same alience, same crafting.

It is harder to keep both pvp and pve on the same server and differ pvp gear from pve gear and setings, because then you'd have to make two sets of everything.

sadly even when they are on diffrent server they affect each other, because content needs to be made for both, and more importantly balenceing needs to be done for both, often you will see devs try to juggle keeping the flavor of the month in PvP balenced with out ruining PvE which is often what happens, and why non PVPer dilske PvP so much we get the bum end of the stick to keep PvP balenced alot.

also if you do it the other way and have PvE and PvP use two diffrent sets of number so that you dont have to worry about PvP and PvE balenceing messing with each other you basicly have two entirely diffrent sets of numbers and sometime codeing to maintain, not to mention all the wierd bugs you get due to thiis.

plus you got to find a way to keep griefing down on top of all this.

all these things eat dev time, and dev time is our bug fixing and new content release time. this is why game that try to both often have to deide which oe they want to sacerfice, otherwise no real foward mothing is made with much speed.

F2P may be the way of the future, but ya know they dont make them like they used to
Proper Grammer & spelling are extra, corrections will be LOL at.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

4/30/13 2:18:45 PM#184
Lol "bum end of the stick"

Since wow there's been a constant stream of 90% pve mmos with crappy tacked on instanced pvp.

Until very recently there was only one game for pvp - eve.
  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3466

4/30/13 2:23:33 PM#185
Originally posted by ShakyMo
Err don't understand.

No PvP or PvE servers in ESO.... just the mega server.

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3466

4/30/13 2:27:23 PM#186
Originally posted by Squeak69
Originally posted by znaiika
Originally posted by Nanfoodle
 

Ya I can see your point. SPlitting dev time between PvE and PvP no one really gets all they want or the devs focus. I get why they do it. PvP gives the devs time to make more PvE content as PvP is something players dont mid recycling as its different every time. You never know what players are gona do.

I don't see any difference between pvp and pve other then pvp flag, if you separate pvp from pve with different servers.

If you have different servers pvp or pve, you'd have same gear, same map, same alience, same crafting.

It is harder to keep both pvp and pve on the same server and differ pvp gear from pve gear and setings, because then you'd have to make two sets of everything.

sadly even when they are on diffrent server they affect each other, because content needs to be made for both, and more importantly balenceing needs to be done for both, often you will see devs try to juggle keeping the flavor of the month in PvP balenced with out ruining PvE which is often what happens, and why non PVPer dilske PvP so much we get the bum end of the stick to keep PvP balenced alot.

also if you do it the other way and have PvE and PvP use two diffrent sets of number so that you dont have to worry about PvP and PvE balenceing messing with each other you basicly have two entirely diffrent sets of numbers and sometime codeing to maintain, not to mention all the wierd bugs you get due to thiis.

plus you got to find a way to keep griefing down on top of all this.

all these things eat dev time, and dev time is our bug fixing and new content release time. this is why game that try to both often have to deide which oe they want to sacerfice, otherwise no real foward mothing is made with much speed.

Is there even any pure PvE games coming out? All the new MMOs I have been following have PvP in them. A pure PvE game is becoming a rare thing. Maybe there is a market for that with so meny games trying to do both.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

4/30/13 2:30:39 PM#187
Nan I was reply to the guy that said "should have had traditional pve and pvp servers like wow"

I wouldn't play such a game, incredibly bored of that particular set up.
  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3466

4/30/13 2:30:46 PM#188
Originally posted by ShakyMo
Lol "bum end of the stick"

Since wow there's been a constant stream of 90% pve mmos with crappy tacked on instanced pvp.

Until very recently there was only one game for pvp - eve.

Even the games that were pure PvE that were doing well have added PvP. Like Rift.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

4/30/13 2:32:22 PM#189
Rift launched as yet another one of them 90% pve games, it is a wow clone after all.
  Pixel_Jockey

Apprentice Member

Joined: 3/21/13
Posts: 173

4/30/13 2:48:29 PM#190

All I want to know, is can we sit in chairs? Sounds silly yes, but it tells me the level of detail that the devs are willing to provide. 1st "cantina" I walked in early on in SWTOR, I noticed I couldn't sit, and you know the rest. 

If something as mundane as sitting is not in the game, I doubt I will even try it (not that anyone cares!)

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17228

4/30/13 2:54:27 PM#191
Originally posted by Pixel_Jockey

All I want to know, is can we sit in chairs? Sounds silly yes, but it tells me the level of detail that the devs are willing to provide. 1st "cantina" I walked in early on in SWTOR, I noticed I couldn't sit, and you know the rest. 

If something as mundane as sitting is not in the game, I doubt I will even try it (not that anyone cares!)

I didn't find any chairs that I could sit in during the PAX demo.

Doesn't mean it won't go in but as of that demo I couldn't. Or at least I didn't find "the right" chairs.

  Pixel_Jockey

Apprentice Member

Joined: 3/21/13
Posts: 173

4/30/13 3:00:47 PM#192
Originally posted by Sovrath
Originally posted by Pixel_Jockey

All I want to know, is can we sit in chairs? Sounds silly yes, but it tells me the level of detail that the devs are willing to provide. 1st "cantina" I walked in early on in SWTOR, I noticed I couldn't sit, and you know the rest. 

If something as mundane as sitting is not in the game, I doubt I will even try it (not that anyone cares!)

I didn't find any chairs that I could sit in during the PAX demo.

Doesn't mean it won't go in but as of that demo I couldn't. Or at least I didn't find "the right" chairs.

Well, that's the last nail in the coffin for me. Thanks for the info though.

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3466

4/30/13 3:04:20 PM#193
Originally posted by Pixel_Jockey

All I want to know, is can we sit in chairs? Sounds silly yes, but it tells me the level of detail that the devs are willing to provide. 1st "cantina" I walked in early on in SWTOR, I noticed I couldn't sit, and you know the rest. 

If something as mundane as sitting is not in the game, I doubt I will even try it (not that anyone cares!)

I miss games going that extra yard as well. Get in the game and emotes are not polished. You cant dance or sit on a char. But for most like me. I will stick around if the game is polished in every other area and wait for that stuff to come later. Would be nice to see think Devs conside fluff to be part of the must do now list. Even things like player housing is always something of an after thought. 

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17228

4/30/13 3:08:26 PM#194
Originally posted by Pixel_Jockey
Originally posted by Sovrath
Originally posted by Pixel_Jockey

All I want to know, is can we sit in chairs? Sounds silly yes, but it tells me the level of detail that the devs are willing to provide. 1st "cantina" I walked in early on in SWTOR, I noticed I couldn't sit, and you know the rest. 

If something as mundane as sitting is not in the game, I doubt I will even try it (not that anyone cares!)

I didn't find any chairs that I could sit in during the PAX demo.

Doesn't mean it won't go in but as of that demo I couldn't. Or at least I didn't find "the right" chairs.

Well, that's the last nail in the coffin for me. Thanks for the info though.

perhaps I should point out:

Doesn't mean it won't go in but as of that demo

The crime system wasn't in either but it's going in. I think you might want to wait  until there is a more finished product before you make a final judgment.

edit: Probably should point out that players are always their own worst enemies. Developers don't want "leaked info" because they want to be able to add or subract parts of these games. But "players" want all these games to be finished the moment anyone can get in.

I suppose developers should learn by now but there it is. Not saying this is going to be a great game but I think players need to at least wait until "open beta" which should give you a great idea as to what is going to be set in stone come launch.

  Wakygreek

Spotlight Poster

Joined: 4/30/08
Posts: 1244

Reason is a necessity

4/30/13 3:10:36 PM#195
Honestly, I could go for a MMORPG that has no PVP in it whatsoever. I think PVP became a requirement because companies got lazy and didn't know how to fill the end game content gap. Players burn through content and get bored, so what to do? Why add pvp of course and its recycled end game content while devs push another expansion. I really hope more companies start to go down the AA end game concept.
  Pixel_Jockey

Apprentice Member

Joined: 3/21/13
Posts: 173

4/30/13 3:12:55 PM#196
Originally posted by Nanfoodle
Originally posted by Pixel_Jockey

All I want to know, is can we sit in chairs? Sounds silly yes, but it tells me the level of detail that the devs are willing to provide. 1st "cantina" I walked in early on in SWTOR, I noticed I couldn't sit, and you know the rest. 

If something as mundane as sitting is not in the game, I doubt I will even try it (not that anyone cares!)

I miss games going that extra yard as well. Get in the game and emotes are not polished. You cant dance or sit on a char. But for most like me. I will stick around if the game is polished in every other area and wait for that stuff to come later. Would be nice to see think Devs conside fluff to be part of the must do now list. Even things like player housing is always something of an after thought. 

I hear you, I am just more of a virtual world kinda of fella I guess. I was hoping this game would appeal to me, because I haven't had an mmo to call home in years and I love TES. For me, the negatives outweigh the positives unfortunatly.  Hopefully EQnext will do it for me, if not I think I am done with MMOs (wasted too much damn money in the last couple years on junk). 

 

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17228

4/30/13 3:16:07 PM#197
Originally posted by Pixel_Jockey
Originally posted by Nanfoodle
Originally posted by Pixel_Jockey

All I want to know, is can we sit in chairs? Sounds silly yes, but it tells me the level of detail that the devs are willing to provide. 1st "cantina" I walked in early on in SWTOR, I noticed I couldn't sit, and you know the rest. 

If something as mundane as sitting is not in the game, I doubt I will even try it (not that anyone cares!)

I miss games going that extra yard as well. Get in the game and emotes are not polished. You cant dance or sit on a char. But for most like me. I will stick around if the game is polished in every other area and wait for that stuff to come later. Would be nice to see think Devs conside fluff to be part of the must do now list. Even things like player housing is always something of an after thought. 

I hear you, I am just more of a virtual world kinda of fella I guess. I was hoping this game would appeal to me, because I haven't had an mmo to call home in years and I love TES. For me, the negatives outweigh the positives unfortunatly.  Hopefully EQnext will do it for me, if not I think I am done with MMOs (wasted too much damn money in the last couple years on junk). 

 

yeah i'm more of a "world" person and it seems that ESO is more of a themepark Well, we know it is.

  Pixel_Jockey

Apprentice Member

Joined: 3/21/13
Posts: 173

4/30/13 3:16:56 PM#198
Originally posted by Sovrath
Originally posted by Pixel_Jockey
Originally posted by Sovrath
Originally posted by Pixel_Jockey

All I want to know, is can we sit in chairs? Sounds silly yes, but it tells me the level of detail that the devs are willing to provide. 1st "cantina" I walked in early on in SWTOR, I noticed I couldn't sit, and you know the rest. 

If something as mundane as sitting is not in the game, I doubt I will even try it (not that anyone cares!)

I didn't find any chairs that I could sit in during the PAX demo.

Doesn't mean it won't go in but as of that demo I couldn't. Or at least I didn't find "the right" chairs.

Well, that's the last nail in the coffin for me. Thanks for the info though.

perhaps I should point out:

Doesn't mean it won't go in but as of that demo

The crime system wasn't in either but it's going in. I think you might want to wait  until there is a more finished product before you make a final judgment.

edit: Probably should point out that players are always their own worse enemies. Developers don't want "leaked info" because they want to be able to add or subract parts of these games. But "players" want all these games to be finished the moment anyone can get in.

I suppose developers should learn by now but there it is. Not saying this is going to be a great game but I think players need to at least wait until "open beta" which should give you a great idea as to what is going to be set in stone come launch.

I understand, it wasn't in the demo, but I would think something like that would have been coded into the base game already. Just to clarify, I really don't care about the actual act of sitting, it's more of a benchmark to me as to the immersive-ness (a real word?) of the game. If they didn't bother to code in sitting, then they probably didn't code in other similar things that make the game world immersive to me. It's just disapointing that's all.

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3466

4/30/13 3:17:36 PM#199
Originally posted by Pixel_Jockey
Originally posted by Nanfoodle
Originally posted by Pixel_Jockey

All I want to know, is can we sit in chairs? Sounds silly yes, but it tells me the level of detail that the devs are willing to provide. 1st "cantina" I walked in early on in SWTOR, I noticed I couldn't sit, and you know the rest. 

If something as mundane as sitting is not in the game, I doubt I will even try it (not that anyone cares!)

I miss games going that extra yard as well. Get in the game and emotes are not polished. You cant dance or sit on a char. But for most like me. I will stick around if the game is polished in every other area and wait for that stuff to come later. Would be nice to see think Devs conside fluff to be part of the must do now list. Even things like player housing is always something of an after thought. 

I hear you, I am just more of a virtual world kinda of fella I guess. I was hoping this game would appeal to me, because I haven't had an mmo to call home in years and I love TES. For me, the negatives outweigh the positives unfortunatly.  Hopefully EQnext will do it for me, if not I think I am done with MMOs (wasted too much damn money in the last couple years on junk). 

 

At this point no one knows if they have that planed for launch or if its in the game now. Heck there is more questions about the game now then answers =-)

  Pixel_Jockey

Apprentice Member

Joined: 3/21/13
Posts: 173

4/30/13 3:19:55 PM#200
Originally posted by Nanfoodle
Originally posted by Pixel_Jockey
Originally posted by Nanfoodle
Originally posted by Pixel_Jockey

All I want to know, is can we sit in chairs? Sounds silly yes, but it tells me the level of detail that the devs are willing to provide. 1st "cantina" I walked in early on in SWTOR, I noticed I couldn't sit, and you know the rest. 

If something as mundane as sitting is not in the game, I doubt I will even try it (not that anyone cares!)

I miss games going that extra yard as well. Get in the game and emotes are not polished. You cant dance or sit on a char. But for most like me. I will stick around if the game is polished in every other area and wait for that stuff to come later. Would be nice to see think Devs conside fluff to be part of the must do now list. Even things like player housing is always something of an after thought. 

I hear you, I am just more of a virtual world kinda of fella I guess. I was hoping this game would appeal to me, because I haven't had an mmo to call home in years and I love TES. For me, the negatives outweigh the positives unfortunatly.  Hopefully EQnext will do it for me, if not I think I am done with MMOs (wasted too much damn money in the last couple years on junk). 

 

At this point no one knows if they have that planed for launch or if its in the game now. Heck there is more questions about the game now then answers =-)

Your right, I probably shouldn't rule it out yet, but it isn't looking good (for me).

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