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Elder Scrolls Online Forum » General Discussion » This is how I would of created Elder Scrolls Online

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64 posts found
  jmcdermottuk

Elite Member

Joined: 6/10/06
Posts: 991

4/18/13 10:16:44 AM#41
Originally posted by ShakyMo
The thing with swg it had huge empty areas to build houses.

The trouble with tamriel, we already know how 4 of the provinces look. It would kinda ruin the world if say half the people on the server decided to build their houses in whiterun.

So how do you do housing, well I wouldn't want instanced housing like eq2 as well its just pointless.

You could use a Ao style apartment block thing but that wouldn't fit the setting.

What I think they will do if they ever do housing is probably daoc style with a separate non instanced zone for housing, where you can build your villages next to your guild mates, have stores etc.. but that still has the problem of where would you put it as the world of tamriel is already mapped.

We're talking about how we would make the game, not how it is being given to us by Zenimax. Tamriel is huge, easily big enough if the game had been designed properly. Forget Skyrim, look at TES II Daggerfall. That was a huge game world which would easily suppport player housing.

 

This is how I would do a TES MMO, we're not talking about the game that's in production. If you look at the thread title, this is all hypothetical. We're not restricted to using the world Zenimax is offering us. This is basically all just bullshit about how we would have made the game if it were up to us.

  baphamet

Elite Member

Joined: 7/05/06
Posts: 2858

110100100

4/18/13 10:22:30 AM#42


Originally posted by jmcdermottuk

Originally posted by baphamet

Snip
  i am not saying i like the current way raids are handled with a raid limit, since i refuse to raid anymore, but i do see why games do it. you honestly think its better to be allowed to zerg bosses down? you then realize that bosses must be balanced for huge 80 man zergs then? or do you think it should be trivial no matter what boss you fight if you bring enough people? what that does is alienate all the smaller guilds, when i say smaller guilds i am talking about guilds that are not really that small but not the biggest on the server to be able to get 80-100 people together at the same time to kill a boss. i understand what you are saying about needing only certain classes and all that but its a necessary evil IMO to be able to balance the content. ive raided both ways (EQ1 and vanilla wow) and i think the balanced 40/25 man style is better to balance for that exact number of people instead of a gigantic force only. its also more challenging (unless you purposely bring less people like you mentioned) and it allows more guilds to be able to do the content. but hey, i wont do it anymore either way so its whatever.
I didn't suggest balancing bosses for an 80 man zerg. Balance them for a 40 man raid, or 25 I don't really care. What I'm saying is that if you can't beat that boss with 40, then take 50, or 60.

Yeah I know some people call this a zerg. I call it allowing players access to content they have paid for. I'm saying give the players the choice to go and try to beat this boss wearing their trashy green items if they want. I'm saying why do we need to leave this guy out of the raid because we're full? Let's take him along anyway even if it means there's 41 of us.

I'm saying to the developers, stop placing restrictions on us! Let us make that choice. No more "you can't go here because you need to be "x" level and you need 25 men to do this and your gear needs to be <this> level. Screw that! I'm going now and I'm taking everyone I can find. I'm gonna have a big, mad, furious, chaotic, insane battle with fireballs and magic missiles and nuclear explosions and lighting bolts. YEAH! How is that not fun?

And the elitists can still impress us all by doing the same fight with 15, or 12 or 10 and people all over the game will be amazed and bow down in worship (well maybe not).

This is going to be a subscription based game most likely. I'll be paying the same monthly fee as everyone else. Nobody is going to tell me I can't go and fight some boss for some arbitrary reason, be it level or gear or because there's too may already. Bullshit. That's my feelings anyway but it's all hypothetical.


no, i think i touched on what you were saying exactly. you are saying that if you cant beat a boss with 40 people, bring more to make it more trivial.

like i said, i totally understand where you are coming from by allowing everyone in the guild to attend the raid without limitations or needing certain classes to fill a specific role.

but if you don't balance the content for that, it becomes trivial for the larger zergs or its ballanced only for large zergs.

that is why in games like EQ, only the best guilds could raid certain content.

do you not see the logic in terms of balancing the content for more people to enjoy while still making it challenging for everyone?

it definitely has its pros and cons but i see why they do it for sure.

  jmcdermottuk

Elite Member

Joined: 6/10/06
Posts: 991

4/18/13 10:29:31 AM#43
Originally posted by Magnetia

If you can fork out 175 million dollars and unlimited time they would be happy to do it for you. They cost about 60-100+ million dollars to make and the MMO you are proposing would be a phenominal feat technically and financially.

 

We're talking about a hypothetical version of TES:O and mine would have elements we've seen in EQ, SWG, UO and a few other MMO's. All of the things I've talked about have been seen in some form or other in games that are 10 or 15 years old. Thechnically, nothing would be difficult at all to implement, therefore I don't see why it would be as expensive as you seem to think it would.

 

Why would it be such a phenominal feat, given that we've seen all this stuff before? The fact is that todays MMO player has been fed on such a cut down, bullshit versions of MMO's they can't envision something better. And those that can think it would cost a billion dollars to produce.

 

The sad fact is all the developers are just too shit scared to try anything out of the safe "WoW Box" and continue to churn out the same MMO with a new paint job. Sometimes they include something novel from a classic. Oh! Like 3 faction RvR.

Ah, whatever. I'm bored of this thread now.

  JasonJ

Apprentice Member

Joined: 3/19/13
Posts: 414

4/18/13 10:32:28 AM#44
Originally posted by ShakyMo
The thing with swg it had huge empty areas to build houses.

The trouble with tamriel, we already know how 4 of the provinces look. It would kinda ruin the world if say half the people on the server decided to build their houses in whiterun.

 

MMO worlds are supposed to be LARGER than SPRPG worlds...

So you take any of the TES games and you are increasing those lands by 10 fold.

  sketocafe

Hard Core Member

Joined: 7/19/11
Posts: 796

4/18/13 10:36:19 AM#45
Originally posted by ZedTheRock
Originally posted by WhiteLantern
Originally posted by redcapp
Gotta say, 'would of' is a pretty annoying pet peeve of mine.  It is would have.

Yes, mine too. Too many people think the contracted "would've" is "would of". This will assuredly be the downfall of the western civilization.

For you grammatically superior people I fixed the "would of's"

 

I would never use the term Nazi to describe anything but elements of the German Workers Party that systematically tried to eliminate the existance of any person not of Aryan descent.  Thats a personal pet peeve of mine!

 

Grammer means nothing but historical fact means everything and tieing someones misuse of the english language to the murder of over 6 million people is about as idiotic as one can be.  Just some perspective for you "perfectionists" to ponder on!

For starters, it's grammar. Secondly, we're not the ones who sling the word nazi around. You missed  a 'would of' in your title and at the start of your post.

  jmcdermottuk

Elite Member

Joined: 6/10/06
Posts: 991

4/18/13 10:44:38 AM#46
Originally posted by baphamet

 


Originally posted by jmcdermottuk

Originally posted by baphamet

Snip
  i am not saying i like the current way raids are handled with a raid limit, since i refuse to raid anymore, but i do see why games do it. you honestly think its better to be allowed to zerg bosses down? you then realize that bosses must be balanced for huge 80 man zergs then? or do you think it should be trivial no matter what boss you fight if you bring enough people? what that does is alienate all the smaller guilds, when i say smaller guilds i am talking about guilds that are not really that small but not the biggest on the server to be able to get 80-100 people together at the same time to kill a boss. i understand what you are saying about needing only certain classes and all that but its a necessary evil IMO to be able to balance the content. ive raided both ways (EQ1 and vanilla wow) and i think the balanced 40/25 man style is better to balance for that exact number of people instead of a gigantic force only. its also more challenging (unless you purposely bring less people like you mentioned) and it allows more guilds to be able to do the content. but hey, i wont do it anymore either way so its whatever.
I didn't suggest balancing bosses for an 80 man zerg. Balance them for a 40 man raid, or 25 I don't really care. What I'm saying is that if you can't beat that boss with 40, then take 50, or 60.

 

Yeah I know some people call this a zerg. I call it allowing players access to content they have paid for. I'm saying give the players the choice to go and try to beat this boss wearing their trashy green items if they want. I'm saying why do we need to leave this guy out of the raid because we're full? Let's take him along anyway even if it means there's 41 of us.

I'm saying to the developers, stop placing restrictions on us! Let us make that choice. No more "you can't go here because you need to be "x" level and you need 25 men to do this and your gear needs to be level. Screw that! I'm going now and I'm taking everyone I can find. I'm gonna have a big, mad, furious, chaotic, insane battle with fireballs and magic missiles and nuclear explosions and lighting bolts. YEAH! How is that not fun?

And the elitists can still impress us all by doing the same fight with 15, or 12 or 10 and people all over the game will be amazed and bow down in worship (well maybe not).

This is going to be a subscription based game most likely. I'll be paying the same monthly fee as everyone else. Nobody is going to tell me I can't go and fight some boss for some arbitrary reason, be it level or gear or because there's too may already. Bullshit. That's my feelings anyway but it's all hypothetical.


 

no, i think i touched on what you were saying exactly. you are saying that if you cant beat a boss with 40 people, bring more to make it more trivial.

like i said, i totally understand where you are coming from by allowing everyone in the guild to attend the raid without limitations or needing certain classes to fill a specific role.

but if you don't balance the content for that, it becomes trivial for the larger zergs or its ballanced only for large zergs.

that is why in games like EQ, only the best guilds could raid certain content.

do you not see the logic in terms of balancing the content for more people to enjoy while still making it challenging for everyone?

it definitely has its pros and cons but i see why they do it for sure.

 

I see what you're saying and I understand you viewpoint. I just don't agree with it.

You see it as making content trivial because it can be zerged. I see it as making the content available to people who may not otherwsie get a chance to try that content, due to level, gear, numbers, or even skill, whatever.

I see nothing wrong at all with a 40 man boss being beaten by 45 people if that's what it takes. I see nothing wrong with a guild taking 60 to beat him if they have to. Yeah it's a zerg. But seriously, why should you care? If your guild can do it with 40, well then,, well done you. If you can do it with 30, again, well done, I'm impressed.

But if you're in a guild that keeps wiping when you take 40 people along, fuck it, get another group in to help. What is the problem with that? Why should you care if another guild takes 100 people to a boss fight? It makes no difference at all to what you do in the game. Except maybe prove you're a better player in a better guild because you did it with 30.

My way just makes more sense to me. It worked for the Russians at Stalingard. It worked for Xerxes at Thermopylae, eventually.

Different strokes I guess. I do respect your opinion and I understand what you're saying but I just can't agree with it.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

4/18/13 11:23:09 AM#47
Non instanced Raiding was an inclusive everyone on the server pile on activity that built community in games like daoc & vanilla EQ.

Instanced raiding wow style is an elitist activity that takes people out of the world, keeps them in guild only cliques and needs a never ending hamster wheel / gear carrot to encourage people to take part.
  alterfenix

Advanced Member

Joined: 3/05/10
Posts: 344

4/18/13 11:34:12 AM#48
Originally posted by ZedTheRock

First I would of borrowed Skyrim's engine "Creation Engine" and continued to utilyze the Havok's Behavior Toolset for Character Animation But I would of worked it more to give a bit better animations while in 3rd Person view.

 

Next I would have placed the setting in the future after the events of Skyrim, that way Dragons could be in the game and players could go on select missions to become Dragonborn.

 

Next I would remove any type of Forced PvP from the game and instead relied on the deep lore of the myriad NPC factions and Guilds to give rise to player PvP.  Guilds/Factions/Orders such as Companions, Imperial Legion, Stormcloaks, Fighters, Mages, Thieves, Blades, Mythic Dawn,  Dark Brotherhood, Bards and maybe some of the lesser known factions.  List here: http://elderscrolls.wikia.com/wiki/Factions

 

Then I would have implemented an enmity system whereas certain factions were hostile to others.  This would allow world PvP to thrive but those who wished not to partake could of stayed clear of certain houses and factions.

 

Next I would have opened up the entire area of Tamriel and allowed the building of houses in and around the villages and cities that already exist.  ALl housing would of been in the open world.  I would of then designed the game to be completely seemless except for the various dungeons and other points of interest that you can wander into.

 

I would then turn my attention to the class system, I would have kept the class names listed here: http://elderscrolls.wikia.com/wiki/Classes I would also allowed the use of creating a custom class by picking and choosing the various skill lines but kept the perk system that was in Skyrim. 

 

I would not implement an Auction House but would implement a mailing system.  Any trades would be done through face to face contact and the setting up of bazaars in the various cities.

 

I would not have a global chat system, instead the chat system would only cross player guilds, NPC guilds, and shout/say distance.

 

Speaking of crafting, that would be handled by the class system, whereby you could actually create a crafting class which did nothing but craft all day and not have to kill a thing. You would have to rely on adventurers to gather though, or you could sacrifice specialization points to pick up combat skills to gather them yourself.  I would also add in a Carpentry Skill which would be the only way to build houses, or you could buy already placed housing plots in the game world.  The gathering skills would be universal, anyone could gather anything if they ran across it.

 

Next I would allow the formation of 40 man raids and give Raiders the opportunity to tackle various Bosses that were placed in the world or in non-instanced dungeons.

 

I would also implement some sort of political system that allowed players to become Jarls or other heads of houses through various means.

 

Now onto Combat, I would allow the use of 1st and 3rd person combat and kept the reticule based combat system but I would not allow the use of a soft locking system that the current TESO game utilyzes.

 

As for questing, I would keep the TES style of quests.  Complete with a working HUD or Compass like the single player games.  Quest givers would be like any normal NPC, meaning you would have to talk to NPC's to find out if they had a quest to give you.  None of this hand holding Yellow outline stuff TESO is going to use.  My TESO would continue with the tradition of all TES games to allow the player to wander off the path and discover their own way and both questing and exploration would be just as optimal.

 

Finally I would make it so certain NPC's sold items, some of them being magic most not but each NPC had their own inventory like the TES games.  I would also allow the killing, Stealing and placing baskets over NPC's head but doing so would make the player a PK (PvP enabled).  SO if I saw you stealing from an NPC I could kill you without penalty and even be rewarded for killing the "Sneak Thief".  This would allow the Players to police the world and to limit the potential for wholescale slaughter.  For those NPC's that were murdered they could be resurrected by other players or often times some other NPC would take over their shop or offer that NPC's quest.  Something like the local chieftain or jarl could assign someone to take over their shop after a certain period of inactivity.

 

 

 

Thats about all I can think of for now.

 

You kniw, it's called Darkfall what you want to play. Seriously some ideas are good and exist in Darkfall although some are just detached from reality (see your idea about player to player trading).

  Gdemami

Hard Core Member

Joined: 9/23/08
Posts: 8004

4/18/13 11:39:09 AM#49


Only thing OP needs to do now is to start begging campaign on certain website focused on beggars. The chance to pull the game off will be very slim but there is a solid chance he will get some nice money along.


  Velocinox

Elite Member

Joined: 3/15/06
Posts: 844

4/18/13 12:21:45 PM#50
Originally posted by muffins89
Originally posted by ZedTheRock
Originally posted by Velocinox

Would have.

Would of is nonsense.

 

???

 

grammer nazi.

A key element of game design is WRITING. If you are not skilled at it, you will never be a game designer.

The first resume you turn in with a work example consisting of;

i wuz makin teh gamez when i was twelf. I would of starting early but muh daddy wouln;t buy teh notezbook.

Will get you dumped before anyone ever even considers your game concepts.

 

GrammAr nazi? No, just the correct way of doing it.

 

 

'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.


When your head is stuck in the sand, your ass becomes the only recognizable part of you.


No game is more fun than the one you can't play, and no game is more boring than the one you've become familiar with.


How to become a millionaire:
Start with a billion dollars and make an MMO.

  Terekness

Novice Member

Joined: 9/07/09
Posts: 1

4/18/13 12:24:54 PM#51
I read to

"This is how I would of..."

and stopped.

  ZedTheRock

Apprentice Member

Joined: 4/15/13
Posts: 175

 
OP  4/18/13 12:24:56 PM#52
Originally posted by jmcdermottuk
Originally posted by ShakyMo
The thing with swg it had huge empty areas to build houses.

The trouble with tamriel, we already know how 4 of the provinces look. It would kinda ruin the world if say half the people on the server decided to build their houses in whiterun.

So how do you do housing, well I wouldn't want instanced housing like eq2 as well its just pointless.

You could use a Ao style apartment block thing but that wouldn't fit the setting.

What I think they will do if they ever do housing is probably daoc style with a separate non instanced zone for housing, where you can build your villages next to your guild mates, have stores etc.. but that still has the problem of where would you put it as the world of tamriel is already mapped.

We're talking about how we would make the game, not how it is being given to us by Zenimax. Tamriel is huge, easily big enough if the game had been designed properly. Forget Skyrim, look at TES II Daggerfall. That was a huge game world which would easily suppport player housing.

 

This is how I would do a TES MMO, we're not talking about the game that's in production. If you look at the thread title, this is all hypothetical. We're not restricted to using the world Zenimax is offering us. This is basically all just bullshit about how we would have made the game if it were up to us.

Lets not forget that in the lore the size of Skyrim is about the size of Great Britain.  Fairly certain more then a few million people live there

 

My TESO would have a traditional limit of about 2000 per server.  This is plenty of space in all of Tamriel for building houses.

SUP

  baphamet

Elite Member

Joined: 7/05/06
Posts: 2858

110100100

4/18/13 1:55:41 PM#53


Originally posted by jmcdermottuk

Originally posted by baphamet  

Originally posted by jmcdermottuk

Originally posted by baphamet

Snip
  i am not saying i like the current way raids are handled with a raid limit, since i refuse to raid anymore, but i do see why games do it. you honestly think its better to be allowed to zerg bosses down? you then realize that bosses must be balanced for huge 80 man zergs then? or do you think it should be trivial no matter what boss you fight if you bring enough people? what that does is alienate all the smaller guilds, when i say smaller guilds i am talking about guilds that are not really that small but not the biggest on the server to be able to get 80-100 people together at the same time to kill a boss. i understand what you are saying about needing only certain classes and all that but its a necessary evil IMO to be able to balance the content. ive raided both ways (EQ1 and vanilla wow) and i think the balanced 40/25 man style is better to balance for that exact number of people instead of a gigantic force only. its also more challenging (unless you purposely bring less people like you mentioned) and it allows more guilds to be able to do the content. but hey, i wont do it anymore either way so its whatever.
I didn't suggest balancing bosses for an 80 man zerg. Balance them for a 40 man raid, or 25 I don't really care. What I'm saying is that if you can't beat that boss with 40, then take 50, or 60.   Yeah I know some people call this a zerg. I call it allowing players access to content they have paid for. I'm saying give the players the choice to go and try to beat this boss wearing their trashy green items if they want. I'm saying why do we need to leave this guy out of the raid because we're full? Let's take him along anyway even if it means there's 41 of us. I'm saying to the developers, stop placing restrictions on us! Let us make that choice. No more "you can't go here because you need to be "x" level and you need 25 men to do this and your gear needs to be level. Screw that! I'm going now and I'm taking everyone I can find. I'm gonna have a big, mad, furious, chaotic, insane battle with fireballs and magic missiles and nuclear explosions and lighting bolts. YEAH! How is that not fun? And the elitists can still impress us all by doing the same fight with 15, or 12 or 10 and people all over the game will be amazed and bow down in worship (well maybe not). This is going to be a subscription based game most likely. I'll be paying the same monthly fee as everyone else. Nobody is going to tell me I can't go and fight some boss for some arbitrary reason, be it level or gear or because there's too may already. Bullshit. That's my feelings anyway but it's all hypothetical.
  no, i think i touched on what you were saying exactly. you are saying that if you cant beat a boss with 40 people, bring more to make it more trivial. like i said, i totally understand where you are coming from by allowing everyone in the guild to attend the raid without limitations or needing certain classes to fill a specific role. but if you don't balance the content for that, it becomes trivial for the larger zergs or its ballanced only for large zergs. that is why in games like EQ, only the best guilds could raid certain content. do you not see the logic in terms of balancing the content for more people to enjoy while still making it challenging for everyone? it definitely has its pros and cons but i see why they do it for sure.  
I see what you're saying and I understand you viewpoint. I just don't agree with it.

You see it as making content trivial because it can be zerged. I see it as making the content available to people who may not otherwsie get a chance to try that content, due to level, gear, numbers, or even skill, whatever.

I see nothing wrong at all with a 40 man boss being beaten by 45 people if that's what it takes. I see nothing wrong with a guild taking 60 to beat him if they have to. Yeah it's a zerg. But seriously, why should you care? If your guild can do it with 40, well then,, well done you. If you can do it with 30, again, well done, I'm impressed.

But if you're in a guild that keeps wiping when you take 40 people along, fuck it, get another group in to help. What is the problem with that? Why should you care if another guild takes 100 people to a boss fight? It makes no difference at all to what you do in the game. Except maybe prove you're a better player in a better guild because you did it with 30.

My way just makes more sense to me. It worked for the Russians at Stalingard. It worked for Xerxes at Thermopylae, eventually.

Different strokes I guess. I do respect your opinion and I understand what you're saying but I just can't agree with it.


from a developers point of view, it doesn't make much sense to do that because that presents no challenge (if you don't balance the content for those massive zergs) and it allows for large guilds to blow through your content even faster than they already are.

in EQ it worked because it was balanced for the large zergs, you had to bring a lot of people or you just couldn't do it.

like i said,for that reason only the top end guilds got to raid the top end content.

that is a serious issue if you want a large player base to play your game and i understand why they do it.

that is all i am saying.

  sapphen

Novice Member

Joined: 1/06/07
Posts: 920

4/19/13 8:04:29 AM#54
Originally posted by Boldyn

Make a kickstarter campaign, that seems to work for delusional people that have nothing more than an idea for a game

;)

I wonder if someone could make a kickstarter campaign collecting 2-3 million dollars to give to Zenimax to make a few alterations on ESO and rerelease it as a seperate version.

  ElRenmazuo

Hard Core Member

Joined: 10/28/06
Posts: 4562

4/19/13 8:23:02 AM#55
Originally posted by Purutzil
Then you would of realized how insanely difficult your work would be to be pulled off in an MMO setting and no where remotely near as easy and would of stopped production and worked on the TESO that exists today due to limitations of both the average consumer's computer and network limitations among other things.

SWG did it in many ways it was like this and it was a success before they decided to revamp the game into WoW clone.  So yes it is very possible. And SWG had high PC spec requirements too for its time.

  WellzyC

Novice Member

Joined: 10/04/11
Posts: 568

Ceaseless

4/19/13 9:22:42 AM#56

 

 

So this is basically what you said in one sentence.

 

 

I would make Skryim, but online with some slight modifications.

 

 

 

Not tying to dis, everything you said sounds great, and I think we all were hoping for Skyrim online, but we wont be getting that.

We just have to accept ESO for what is it, and get over it.

The way mmo's were: Community, Exploration, Character Development, Conquest.

The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...


www.CeaselessGuild.com

  Eol-

Novice Member

Joined: 6/22/06
Posts: 275

4/19/13 9:43:41 AM#57
Originally posted by WellzyC

 

 

So this is basically what you said in one sentence.

 

 

I would make Skryim, but online with some slight modifications.

 

 

 

Not tying to dis, everything you said sounds great, and I think we all were hoping for Skyrim online, but we wont be getting that.

We just have to accept ESO for what is it, and get over it.

 

I am curious, the people who say they want Skyrim but online with slight modifications, what would happen when hardcore players roll through all the material in a couple weeks and are at max level? In Skyrim RPG you either reroll or go play something else. But that isnt a good business model for a MMORPG. As SWTOR saw, you need to have an endgame even if your levelling game is very good because some (many?) people will roll through that material quickly, and even a slow player will be through it in several months. Then what?

You need to have an endgame model for a MMORPG, which makes it VERY different from Skyrim or any RPG. You can NOT make Skyrim online and have it be successful because you cant begin to create content as fast as people level through it, because people will level through it 100 times faster than your team can create it. So when we say Skyrim online as a MMORPG, what we really mean is Skyrim online plus some type of endgame that isnt in Skyrim. That means the WoW model of raiding for the best gear, or a PvP model like DAoC that means PvPing for abilities/gear, or something else (which few if any MMORPGs have found). They seem to have chosen the second approach. People blame them for taking this approach and 'changing' Skyrim, but to be fair, they had no choice: they HAD to change Skyrim if they wanted to make any money. The only question was HOW do they change it. IMO they took the best possible approach because IMO its a losing strategy to try to out-WoW WoW. However IMO there is plenty of room in the market for a good game with RvR PvP as an endgame.

Elladan - ESO (AD)
Camring - SWTOR (Ebon Hawk)
Eol & Justinian - Rift (Faeblight)
Ceol and Duri - LotRO (Landroval)
Kili - WoW
Eol - Lineage 2
Camring - SWG
Justinian (Nimue), Camring - DAoC

  Eol-

Novice Member

Joined: 6/22/06
Posts: 275

4/19/13 9:49:47 AM#58
Originally posted by tkreep
Originally posted by Purutzil
Then you would of realized how insanely difficult your work would be to be pulled off in an MMO setting and no where remotely near as easy and would of stopped production and worked on the TESO that exists today due to limitations of both the average consumer's computer and network limitations among other things.

SWG did it in many ways it was like this and it was a success before they decided to revamp the game into WoW clone.  So yes it is very possible. And SWG had high PC spec requirements too for its time.

SWG was not nearly as successful as they had hoped, which is why they changed it. Admittedly changing it was a mistake in hindsight because they lost more players than they added, but to be fair, it wasnt like the game was a huge success before the change. They didnt make a star wars game, they made a sims in space game, and while a group of players really liked that game, it didnt have the market appeal they had wanted or hoped. A lot of people had tried and quit SWG long before the change, a lot of the player made cities were ghost towns. People who really like games tend to idealize the game in hindsight and blame its failure on some designer mistake, when in reality the causes were more numerous and complicated than that (eg, SWG, DAoC, etc).

Elladan - ESO (AD)
Camring - SWTOR (Ebon Hawk)
Eol & Justinian - Rift (Faeblight)
Ceol and Duri - LotRO (Landroval)
Kili - WoW
Eol - Lineage 2
Camring - SWG
Justinian (Nimue), Camring - DAoC

  ElRenmazuo

Hard Core Member

Joined: 10/28/06
Posts: 4562

4/19/13 10:23:03 AM#59
Originally posted by Eol-
Originally posted by tkreep
Originally posted by Purutzil
Then you would of realized how insanely difficult your work would be to be pulled off in an MMO setting and no where remotely near as easy and would of stopped production and worked on the TESO that exists today due to limitations of both the average consumer's computer and network limitations among other things.

SWG did it in many ways it was like this and it was a success before they decided to revamp the game into WoW clone.  So yes it is very possible. And SWG had high PC spec requirements too for its time.

SWG was not nearly as successful as they had hoped, which is why they changed it. Admittedly changing it was a mistake in hindsight because they lost more players than they added, but to be fair, it wasnt like the game was a huge success before the change. They didnt make a star wars game, they made a sims in space game, and while a group of players really liked that game, it didnt have the market appeal they had wanted or hoped. A lot of people had tried and quit SWG long before the change, a lot of the player made cities were ghost towns. People who really like games tend to idealize the game in hindsight and blame its failure on some designer mistake, when in reality the causes were more numerous and complicated than that (eg, SWG, DAoC, etc).

Theres also Ultima Online which is still alive today...

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 5281

4/19/13 10:24:15 AM#60
Glad its the game it is, not the game you would have dsigned. Typical MMOrpg.com forum hate. I just hope the devs ignore most of this crap. FYI devs, lots of us here love what you are doing, keep going!!!!

=-D Only on a forum can optimism be called the bad thing and pessimism is the good thing =-D

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