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Elder Scrolls Online Forum » General Discussion » They turned a great sandbox genre into a Themepark.

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171 posts found
  ThomasN7

Apprentice Member

Joined: 3/17/07
Posts: 6671

"Had to be me. Someone else might have gotten it wrong.” - Mordin Solus

4/25/13 12:40:50 PM#121
Not a sandbox but it had a crap ton of freedom unlike this game will have. That will be the deal breaker for many and also having pvp is a bad idea since the ip is based of exploration, loot  and immersion.
  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2644

110100100

4/25/13 12:41:51 PM#122


Originally posted by ShakyMo
More like gw2 pvp to be honest. They will probably have some equivelent to daoc renown ranks though. The whole being able to guest in campaigns and transfer campaigns business suggests we are in for gw2 style lobsidednessThe events sound more like gw2 than war / rift too.I think the quests will work more like tsw than like swtor or wow. Personally I think this is ok, better than hub based, but I would prefer them to work like tes.The crafting sounds like a mix between daoc and tes (which is a good thing, crafting should be important)

well, in GW2 you can switch to the server that is the best in wvwvw IIANM.

from reading about TESO pvp, it seems like unless you join a large successful guild, you wont have much of a choice on what campaign you join, even if you switch campaigns.

campaigns are appointed to you but its not totally clear if you get to pick a new campaign or if a new one is assigned to you, if you choose to switch.

in theory, you are already in a campaign with your friends and guild, so i don't really see them allowing you to pick a new campaign.

it will more than likely be assigned to you, at least i hope lol

also, i can see huge mega guilds being formed in each faction just so everyone can get in the same campaigns, unless there is some way to prevent that?

people complain about the megaserver but to me its something that we must see in action, there is just too many variables that we don't know about.


  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2644

110100100

4/25/13 12:49:38 PM#123


Originally posted by Normandy7
Not a sandbox but it had a crap ton of freedom unlike this game will have. That will be the deal breaker for many and also having pvp is a bad idea since the ip is based of exploration, loot  and immersion.

you wont really know how much freedom it has until you actually play it or more info is released about it.

IMO just because you cant go to the enemy lands until you are 50 doesn't mean it will lack so much freedom that it will break the game.

if the areas are huge with lots of content and places to explore, i don't see it as an issue for most.

you can still go off and do whatever you want to and stumble upon quests, as the devs have confirmed that you can.

but it remains to be seen just how much of that there is and how important the main story is with the development of your character.

need more information before any of us can honestly make that determination.

  rygard49

Novice Member

Joined: 3/22/11
Posts: 985

4/25/13 12:56:26 PM#124
Originally posted by nilden
Originally posted by Nanfoodle
Originally posted by tixylix
World of The Elder Scrolls.

This game is so far from be a WoW clone. Its taken DAoC PvP, Warhammer and Rifts Public quest system, SWToR VO story, EQ open world dungeons and for crafting something between SWG / DAoC / SWToR crafting. Where player gear matters a lot and dropped gear is made even better by crafters. WoW hub questing mixed with GW2 open world questing. So ya... just like WoW lol 

It's sad that your entire defence just makes it sound like a generic copycat MMO.

Name a truly original idea in a new MMO that hasn't copied itself from a previous game. When it comes down to game systems, you'll find that most great ingenuity in the MMO genre comes from different takes on similar ideas. That's not to say that it's impossible to come up with something completely original, but that's going to be a rare occurence in any established artform.

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2542

4/25/13 1:00:58 PM#125
Originally posted by baphamet

 


Originally posted by ShakyMo
More like gw2 pvp to be honest. They will probably have some equivelent to daoc renown ranks though. The whole being able to guest in campaigns and transfer campaigns business suggests we are in for gw2 style lobsidednessThe events sound more like gw2 than war / rift too.I think the quests will work more like tsw than like swtor or wow. Personally I think this is ok, better than hub based, but I would prefer them to work like tes.The crafting sounds like a mix between daoc and tes (which is a good thing, crafting should be important)

 

well, in GW2 you can switch to the server that is the best in wvwvw IIANM.

from reading about TESO pvp, it seems like unless you join a large successful guild, you wont have much of a choice on what campaign you join, even if you switch campaigns.

campaigns are appointed to you but its not totally clear if you get to pick a new campaign or if a new one is assigned to you, if you choose to switch.

in theory, you are already in a campaign with your friends and guild, so i don't really see them allowing you to pick a new campaign.

it will more than likely be assigned to you, at least i hope lol

also, i can see huge mega guilds being formed in each faction just so everyone can get in the same campaigns, unless there is some way to prevent that?

people complain about the megaserver but to me its something that we must see in action, there is just too many variables that we don't know about.

 

You can switch in GW2 but it will cost ou. The more populated the server, the more it will cost. Most high population servers play against each other in WvWvW.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2644

110100100

4/25/13 1:08:23 PM#126


Originally posted by botrytis
 You can switch in GW2 but it will cost ou. The more populated the server, the more it will cost. Most high population servers play against each other in WvWvW.

i am guessing that is how campaigns will be too, hopefully they put the best guilds against each other so it forms meaningful rivalries.

i just don't think you will be able to pick a campaign. if anything, people will join successful guilds and join their campaigns.

which is why i think mega guilds will be common in this game, unless they have something in mind to prevent that.

  Nanfoodle

Advanced Member

Joined: 5/23/06
Posts: 3508

4/25/13 1:30:46 PM#127
Originally posted by rygard49
Originally posted by nilden
Originally posted by Nanfoodle
Originally posted by tixylix
World of The Elder Scrolls.

This game is so far from be a WoW clone. Its taken DAoC PvP, Warhammer and Rifts Public quest system, SWToR VO story, EQ open world dungeons and for crafting something between SWG / DAoC / SWToR crafting. Where player gear matters a lot and dropped gear is made even better by crafters. WoW hub questing mixed with GW2 open world questing. So ya... just like WoW lol 

It's sad that your entire defence just makes it sound like a generic copycat MMO.

Name a truly original idea in a new MMO that hasn't copied itself from a previous game. When it comes down to game systems, you'll find that most great ingenuity in the MMO genre comes from different takes on similar ideas. That's not to say that it's impossible to come up with something completely original, but that's going to be a rare occurence in any established artform.

This is to true of every video game. Look at FPS, how different are they? Little things here and there but when something cool new is added, its not long till a large % of new shooters have the feature as well. MMOs have followed that. Like yelling WTS for hours on end and then SWG gave us global action houses. Then all MMOs had them. WoW gave us quest hubs to level with... well we know that outcome. DAoC gave us battlegrounds and then WoW and almost every MMO after that. There is nothing new under the sun. Sinse EQ1 made MMOing big, no MMO has been unique and EQ1 was a clone by all accounts lol

  Nanfoodle

Advanced Member

Joined: 5/23/06
Posts: 3508

4/25/13 1:34:48 PM#128
Originally posted by baphamet

 


Originally posted by botrytis
 You can switch in GW2 but it will cost ou. The more populated the server, the more it will cost. Most high population servers play against each other in WvWvW.

 

i am guessing that is how campaigns will be too, hopefully they put the best guilds against each other so it forms meaningful rivalries.

i just don't think you will be able to pick a campaign. if anything, people will join successful guilds and join their campaigns.

which is why i think mega guilds will be common in this game, unless they have something in mind to prevent that.

Devs said that switching campaigns well be as hard to do as switching servers in other games. It wont be common. That being said, that wont stop the MMO hoppers that want to cash in on easy wins. Myself I will look for a balanced conflict where each side is somewhat equal. I like my fight to be a fight and wins to feel like I earned something.

  Iselin

The Listener

Joined: 3/04/08
Posts: 3876

4/25/13 1:36:32 PM#129
Originally posted by baphamet

 


Originally posted by botrytis
 You can switch in GW2 but it will cost ou. The more populated the server, the more it will cost. Most high population servers play against each other in WvWvW.

 

i am guessing that is how campaigns will be too, hopefully they put the best guilds against each other so it forms meaningful rivalries.

i just don't think you will be able to pick a campaign. if anything, people will join successful guilds and join their campaigns.

which is why i think mega guilds will be common in this game, unless they have something in mind to prevent that.

Campaigns have size limits and presumably guilds will want to have all of their members in a campaign... I wonder what the implications are for recruiting new members after the first week when all the campaigns will already be "full."

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

4/25/13 1:37:40 PM#130
Daoc battlegrounds aren't the same concept as wow battlegrounds they just share the same name.

Daoc bgs are persistent zones for training for endgame pvp. They aren't instanced matches.
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

4/25/13 1:39:20 PM#131
I really hope they don't match campaigns, it sucks in gw2, there's no long term rivalry.
  Nanfoodle

Advanced Member

Joined: 5/23/06
Posts: 3508

4/25/13 1:58:50 PM#132
Originally posted by ShakyMo
I really hope they don't match campaigns, it sucks in gw2, there's no long term rivalry.

Everything points to not following GW2 model. If they went with 2 week matches I would lose a little intrest.

  rygard49

Novice Member

Joined: 3/22/11
Posts: 985

4/25/13 2:06:48 PM#133
Originally posted by Nanfoodle
Originally posted by rygard49

Name a truly original idea in a new MMO that hasn't copied itself from a previous game. When it comes down to game systems, you'll find that most great ingenuity in the MMO genre comes from different takes on similar ideas. That's not to say that it's impossible to come up with something completely original, but that's going to be a rare occurence in any established artform.

This is to true of every video game. Look at FPS, how different are they? Little things here and there but when something cool new is added, its not long till a large % of new shooters have the feature as well. MMOs have followed that. Like yelling WTS for hours on end and then SWG gave us global action houses. Then all MMOs had them. WoW gave us quest hubs to level with... well we know that outcome. DAoC gave us battlegrounds and then WoW and almost every MMO after that. There is nothing new under the sun. Sinse EQ1 made MMOing big, no MMO has been unique and EQ1 was a clone by all accounts lol

Yeah, EQ1 was cloned from Meridian 59, which was the first 3d graphical representation of a MUD, which were all clones and copies of each other all the way back to Collosal Cave Adventure. Coincidentally, Matt Firor was heavily involved in the creation and development of early MUDs...

So there you have it, TESO is another generic MUD clone brought to you by one of MUDings lead developers. Gosh, these one trick ponies only make what they know amiright?

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2644

110100100

4/25/13 2:37:56 PM#134


Originally posted by Iselin

Originally posted by baphamet  

Originally posted by botrytis  You can switch in GW2 but it will cost ou. The more populated the server, the more it will cost. Most high population servers play against each other in WvWvW.
  i am guessing that is how campaigns will be too, hopefully they put the best guilds against each other so it forms meaningful rivalries. i just don't think you will be able to pick a campaign. if anything, people will join successful guilds and join their campaigns. which is why i think mega guilds will be common in this game, unless they have something in mind to prevent that.
Campaigns have size limits and presumably guilds will want to have all of their members in a campaign... I wonder what the implications are for recruiting new members after the first week when all the campaigns will already be "full."

yeah, that's gonna be a huge challenge for them.

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2644

110100100

4/25/13 2:42:05 PM#135


Originally posted by ShakyMo
I really hope they don't match campaigns, it sucks in gw2, there's no long term rivalry.

what do you hope they do? just reset everything and keep the teams the same after the campaign ends?

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

4/25/13 2:42:47 PM#136
Never reset it at all would be the best.
  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2644

110100100

4/25/13 2:48:00 PM#137


Originally posted by ShakyMo
Never reset it at all would be the best.

i somewhat agree but that's not gonna happen as they have already confirmed campaigns will have an end.


  Nanfoodle

Advanced Member

Joined: 5/23/06
Posts: 3508

4/25/13 2:50:57 PM#138
Originally posted by baphamet

 


Originally posted by ShakyMo
Never reset it at all would be the best.

 

i somewhat agree but that's not gonna happen as they have already confirmed campaigns will have an end.

 

Where did you read that? 

  Miblet

Novice Member

Joined: 8/19/10
Posts: 333

4/25/13 3:02:53 PM#139
Originally posted by Nanfoodle
Originally posted by baphamet

 


Originally posted by ShakyMo
Never reset it at all would be the best.

 

i somewhat agree but that's not gonna happen as they have already confirmed campaigns will have an end.

 

Where did you read that? 

'Campaigns can last for a month or longer, giving everyone a chance to pitch in for the war effort.'

....Conflict in Cyrodiil, Part 1 (official site).

While not stating the length of the campaign it does suggest a finite length.  Whether this would be time based or objective based is anyone's guess.

  Nanfoodle

Advanced Member

Joined: 5/23/06
Posts: 3508

4/25/13 3:07:19 PM#140
Originally posted by Miblet
Originally posted by Nanfoodle
Originally posted by baphamet

 


Originally posted by ShakyMo
Never reset it at all would be the best.

 

i somewhat agree but that's not gonna happen as they have already confirmed campaigns will have an end.

 

Where did you read that? 

'Campaigns can last for a month or longer, giving everyone a chance to pitch in for the war effort.'

....Conflict in Cyrodiil, Part 1 (official site).

Lets hope they dont use GW2 system where you change how you are fighting. I like my war to be static and get to know the other side. Their guilds and tatics so you can play a smart war.

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