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Elder Scrolls Online Forum » General Discussion » One giant server? bad idea

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50 posts found
  Onigod

Apprentice Member

Joined: 3/24/07
Posts: 673

4/04/13 2:40:27 PM#41

The higher the imbalance the lower the reward.  if is significant then no reward at all.

 

if the rewards are worth ur time youll have loads of players joining the weaker side for better rewards if winning. 

 

 

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 2861

4/04/13 3:31:22 PM#42
Originally posted by Onigod

The higher the imbalance the lower the reward.  if is significant then no reward at all.

 

if the rewards are worth ur time youll have loads of players joining the weaker side for better rewards if winning. 

 

 

Switching conflicts will be so hard to do people wont be switching willy nilly. Sure you will have some who jump just to win but I have seen many PvPers and PvP guilds switch to find a bigger chalange.

  baphamet

Elite Member

Joined: 7/05/06
Posts: 2579

110100100

4/04/13 8:31:21 PM#43


Originally posted by Eol-
Its one server, but with different (and simultaneous) campaigns which players will be fed into based on the players they play with (friends, guilds, etc). This gives them the opportunity to balance individual campaigns by adding or subtracting to the number of players in an alliance fed into that campaign. So if campaign 1 has too many of alliance A and not enough of alliances B and C, they add alliance B and C. Of course this only works if there isnt a huge imbalance across ALL campaigns, ie, if the three alliances are split 50/30/20 in which case there will be problems no matter what, but of course that can also be handled by alliances B and C teaming up against alliance A.

In a lot of respects this will still function as different 'servers', but they key difference is that you dont choose the 'server', you choose your friends and then * they* choose the 'server' (ie, campaign) to which you and your friends are sent.

I am very curious to see how this works out, but in theory, it can handle a lot of the problems that can plague PvP games.

 

Here is a helpful summary from  Tamrielfoundry.com     http://tamrielfoundry.com/development-faq/#campaigns

 

  • Because of the megaserver technology, Cyrodiil needs to be separated into multiple instances. However, instead of random assignment of players, ZeniMax recognizes the importance of having static PvP communities for the sake of rivalry and investment in the state of the realm war. Therefore, players are assigned (or may select) a “campaign”, which is a permanent parallel version of Cyrodiil’s realm war to which they belong. Campaigns will be named after the major cities in the region.(TF1)
  • Campaigns are designed to accomodate approximately 2,000 concurrent players each. The number of active campaigns will be adjusted to compensate for overall server population if necessary.(TG1) Guilds can collectively select a Cyrodiil campaign, and players will be able to switch campaigns, however this will impose some meaningful alliance point cost. However, you are prohibited from having characters from different factions in the same campaign.(TF1)

nice, i didn't know they actually confirmed that you cannot have multiple alts from different factions assigned to the same campaign.

i am sure people here will ignore this and keep complaining about it though.


  Zlayer77

Novice Member

Joined: 5/19/09
Posts: 846

Start worrying about other players in a game and dont just play

4/05/13 11:57:49 AM#44

Best way to fix this is to do it the EvE way.. One charecter per account.. solves most problems because unlike the dedicated players of EvE online, the elder scrolls wont get as many people willing to pay for 3-4 accounts just to have alts, to exploit inbalance issues...

 

One account one Character.. would solve alot of problems ....

  Distopia

Drifter

Joined: 11/22/05
Posts: 14374

"what a boring life, HATING everything" -Gorilla Biscuits

4/05/13 1:54:11 PM#45
Originally posted by baphamet

 


Originally posted by Eol-
Its one server, but with different (and simultaneous) campaigns which players will be fed into based on the players they play with (friends, guilds, etc). This gives them the opportunity to balance individual campaigns by adding or subtracting to the number of players in an alliance fed into that campaign. So if campaign 1 has too many of alliance A and not enough of alliances B and C, they add alliance B and C. Of course this only works if there isnt a huge imbalance across ALL campaigns, ie, if the three alliances are split 50/30/20 in which case there will be problems no matter what, but of course that can also be handled by alliances B and C teaming up against alliance A.

 

In a lot of respects this will still function as different 'servers', but they key difference is that you dont choose the 'server', you choose your friends and then * they* choose the 'server' (ie, campaign) to which you and your friends are sent.

I am very curious to see how this works out, but in theory, it can handle a lot of the problems that can plague PvP games.

 

Here is a helpful summary from  Tamrielfoundry.com     http://tamrielfoundry.com/development-faq/#campaigns

 

  • Because of the megaserver technology, Cyrodiil needs to be separated into multiple instances. However, instead of random assignment of players, ZeniMax recognizes the importance of having static PvP communities for the sake of rivalry and investment in the state of the realm war. Therefore, players are assigned (or may select) a “campaign”, which is a permanent parallel version of Cyrodiil’s realm war to which they belong. Campaigns will be named after the major cities in the region.(TF1)
  • Campaigns are designed to accomodate approximately 2,000 concurrent players each. The number of active campaigns will be adjusted to compensate for overall server population if necessary.(TG1) Guilds can collectively select a Cyrodiil campaign, and players will be able to switch campaigns, however this will impose some meaningful alliance point cost. However, you are prohibited from having characters from different factions in the same campaign.(TF1)

 

nice, i didn't know they actually confirmed that you cannot have multiple alts from different factions assigned to the same campaign.

i am sure people here will ignore this and keep complaining about it though.

 

 

Most never noticed it because so many ignore the fact and continuously speculate (not aimed at you at all there).. This has been known since they started talking about this server set up. One campaign per side, you can't make a character on a different realm and join the campaign of a pre-existing toon of a different faction. You can switch campaigns, but it will cost RL money most likely ( I speculate there, based on how server changes are usually handled, as they're approaching it like a server change).

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason

  Docmandu

Novice Member

Joined: 8/30/06
Posts: 58

4/07/13 6:49:59 AM#46
Originally posted by akiira69
Darkfall Online and its Sequel DFUW are also on a Single Server so your point that only SciFi MMO's can do Single Server is also Invalidated.

 

DF is single server because they can't find enough people to fill a second one :-)

 

  Spiider

Advanced Member

Joined: 2/15/05
Posts: 407

4/07/13 6:52:00 AM#47
One giant server? Only good idea so far. Imho.

No fate but what we make, so make me a ham sandwich please.

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 4666

4/07/13 7:02:32 AM#48
Originally posted by chumsy84

So they are going to put everyone on one server. When looking at it from a PVP perspective it causes a lot of problems. First it allows faction favoritism, as soon as one faction controls Cyrodil then everyone could swap to their alt on that faction, boom instant rewards and powerups. Why fight for something when you could just join them? Its going to cause an imbalance. 

No matter how many servers you have. This will always be a problem.

I guess everyone forgot about Warhammer Online at launch? When the vast majority was rolling Destruction side?

At least with one Mega Server, we won't have to deal with Server Mergers, transfers, bad press, game is dying crap along the road!

 

  Phry

Elite Member

Joined: 7/01/04
Posts: 4725

4/07/13 7:30:38 AM#49
Originally posted by Zlayer77

Best way to fix this is to do it the EvE way.. One charecter per account.. solves most problems because unlike the dedicated players of EvE online, the elder scrolls wont get as many people willing to pay for 3-4 accounts just to have alts, to exploit inbalance issues...

 

One account one Character.. would solve alot of problems ....

except in Eve you can have 3 characters per account, but only one can be training skills.

  Eir_S

Elite Member

Joined: 8/07/11
Posts: 4527

GW2 socialist.

4/07/13 8:48:03 AM#50
It's a misleading feature.  You won't see a combination of several servers' worth of people just running around because everything is phased and instanced.  Speaking of which, lucky me, now I get to wait for my friends to catch up to where I am in my questline.. otherwise I can't even see them.  But more vice versa.  Seems like a clumsy step backwards to me.
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