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Elder Scrolls Online Forum » General Discussion » How would you improve the direction the game is taking?

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77 posts found
  JasonJ

Apprentice Member

Joined: 3/19/13
Posts: 414

3/28/13 3:44:05 PM#61
Originally posted by baphamet

  

you are trolling bro, its quite obvious.

who told you that you are "funneled" to the next area? because the devs have said on multiple occasions that is not the case and so have the people that actually played the game at pax.

also, no the core of the game is not Daoc LMAO!!

like the above poster attempted to point out to you, the only things they took from Daoc was the factions and faction pvp (RvR)

that is it.

what are you trying to accomplish with this garbage?

if these are legit concerns of yours and you are not just trolling, i think you are getting worked up over nothing.

 

 Was about to write a long refute but noticed everything after the typical "youre a troll" was nothing more than made up BS. Not even going to bother linking the very PAX article on this very site that points out that the game still isnt feeling more like TES with the 1st person being added.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15541

"what a boring life, HATING everything" -Gorilla Biscuits

3/28/13 3:51:31 PM#62
Originally posted by JasonJ

 

 Was about to write a long refute but noticed everything after the typical "youre a troll" was nothing more than made up BS. Not even going to bother linking the very PAX article on this very site that points out that the game still isnt feeling more like TES with the 1st person being added.

What was made up there? All he said was the only thing DAOC about this title is that it has the three faction PVP setup, which is pretty much true.

Should we also link the whole article on this very site, stating that a lot of the TES feeling people expect is captured in this title? Most articles I've seen from PAX on the net have stated as much.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  Doogiehowser

Novice Member

Joined: 3/14/12
Posts: 1939

3/28/13 6:22:21 PM#63
Originally posted by alakyen
Originally posted by Doogiehowser
Originally posted by alakyen

So there is enough information to criticize the game call it wow/DAoC copy, say it sucks, mmo generic and people saying not going to play it but not to say how would you improve some the aspects they have comment or there are in the game, now we are in time before the release...??

I am starting to guess to be of the only ones that sustain his thought and oppinions in what he have read from hand of the developers and videos and not just judging to nowhere by some trolls comentarys, that is what is hilarious, i cant say i dont like to have infinite arrows, but is not hilarious to say this game is a themepark, under the same argument... 

This is why people and world is how is, argument are just false excuses to make rule your opinion....

No there is not enough information to criticize the game either. But you can not stop people from posting their rants regardless. But that also doesn't mean we have to take it seriously. Any legitimate crticism or suggestion of improvements can only be made once atleast players have beta tested the game extensively.

So if people and dev say there is unlimited ammo and i dont like i cant complain? or i dont want a world/zone chat now that is still in development, but of course i have read every feedback watch every interview, to know how the game is going and what things are in development and which already with a clear idea, all people agree to complain about a game but no how to change those things you could not like, as i say really awfull but i should have imagined, for criticize there are allways time not to create.

None of your suggestions were even on same page as say fix 'unilimted MMO'. I know it was just an example but still.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  Thebrave246

Novice Member

Joined: 10/07/07
Posts: 167

3/28/13 6:23:50 PM#64
Just put in some big end-game raids and I'm set!
  Tindale111

Advanced Member

Joined: 11/21/12
Posts: 184

3/28/13 6:35:16 PM#65
from what i have seen 5 min or so vid it looks awesome yeah im actually getting excited about this one im sure there will be things in the game i dont like but im sure others will love your never going to please everyone so give them a chance before you start knocking it
  Olgark

Advanced Member

Joined: 5/20/10
Posts: 288

3/29/13 3:19:21 AM#66
Originally posted by Miblet

Have not played it and given the media blackout (which has been pretty successful thus far) have seen little beyond the marketing hype, which is advertising.  Until it comes out nobody should be able to offer anything as nobody knows what will clash with existing systems or is already in game.

 

I could offer them one big tip though.

Don't listen to forums like this, make TESO and be judged by that.

Wise words. I would also like to say if ZSO are reading. Do not try to copy/clone those that have gone before you. It will end in failure.

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2727

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

3/29/13 6:16:06 PM#67
Originally posted by Normandy7
First person mode only. Hate to say it but I would just take any Elder Scrolls game made and just make multiplayer work correctly on it because there is nothing wrong with the way the Elder Scrolls fanchise plays now. We don't need a theme park mmo with the Elder Scrolls name on it. We just need a good multiplayer to work with the current games. That is how I would do it.

And what would you say to the thousands of players unable to complete a quest because some asshat decides to kill all the NPC's?  Or what about all those players unable to sell or buy items from NPC vendors because they've been killed or ran out of money/goods to conduct business with you?

 

You see MMO's by their very nature must have limitations placed on them to support thousands of players living in the same world.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2727

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

3/29/13 6:17:34 PM#68
Originally posted by Thebrave246
Just put in some big end-game raids and I'm set!

And make another failed WoW clone.  No thanks!

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  severius

Elite Member

Joined: 8/10/04
Posts: 1527

3/29/13 6:23:53 PM#69
To the OP:  Simple.  Fire ZeniMax and put Todd Howard in charge and let him build his team, his engine, and his game.  Anything else and you have Elder Scrolls in name only.


  Prepared

Novice Member

Joined: 3/11/13
Posts: 87

3/30/13 3:05:40 AM#70
Originally posted by alakyen

There are many criticism about the game, also many ignorance, for that reason I think would be interesting to make an organized feedback regarding all what we have read of the game, listing those things we would change or emphasize, now is under development. I plan to make a list of your ideas and make a survey with them and send it to zenimax

Just brief and not abstract points, there's mine:

-be able to talk and trade in over 50 zones with other players of opponents faction but not to attack them, to add race and trade variety to the game, maybe making posible the existence of wanderer merchants/peddlar

-option of not glowing effects or quest givers tracker

-solid combat/blowing effects/sounds

-enemies loot delivering their armor and weapons even they are bad quality

-if not raids a way to progress in pve in groups of a size at least addapted to medium guild number of active players while discovering exclusive story &/gear &/ cosmetics &/ achievements, that take enough time and effort to maintain player till new content addition

-importance of many dungeons and quest to discover by exploration in the game with chances to get great items or recipes or skills etc...

-importance of a thievery system and realistic npc routines

-a communication system that dont make of tamriel a forum discussion, allowing inmersion and physical ways to trade, and comunicate with close characters

-enough dificulty for pve combat.

-not infinite ammo and arrow crafting

 

Excellent question!!!  "How would you improve the direction the game is taking?"  AWESOME!!  This is what every MMO developer should be asking the community.

My answers:

1. Add as many options as possible to the game.  In other words, everything such as combat targeting methods like a tab (or any key) targeting system as well as a targeting circle for those that enjoy playing that way.  It should not be one way or the other, allow the system to support as many game play styles as possible.  It can be done!  By having only a soft targeting option with a target circle, only the players that enjoy that way of combat will end playing the game.  By supporting different options and game play styles, the game opens up to more players that enjoy different ways of playing an MMO.

2. Allow players of opposite factions to attack main towns with objectives such as a king or other main target in the city.  Players can elect to participate in defense of their own faction cities boss but they don't have to.  This adds a lot to competitive game play.

3. Support a follow system, macros and addons for further customization by the player.  This goes with the "as many options" category but above all, please don't just add a slighly different way of doing combat and state "our game is different because our combat style is different".  Just make that an option, don't force players into a specific way of playing or the game will lose many players when they find out they are locked into the game developers way of doing combat.

 

 

 

 

  allendale5

Novice Member

Joined: 8/19/12
Posts: 125

3/30/13 4:17:57 AM#71
Originally posted by Ilaya

WTF?

You have not even touched it. You have not seen it in real. You have not seen the Final Version of "whatsoever" and you are already asking for "How to improve the Game"

Are you kidding mate? Or did you had some bottles of Beer to much?

Man......

I think Devs and / or Publishers should not show anything anymore until one month before having the Game ready.

This only gets worse from Game to Game.......and im soooo sick of it tbh.

I feel that one of the main purposes of these forums is to give us gamers a place to voice our opinions.  I see nothing wrong with the OP's thread.  Of course nobody has played the final release version but that does not mean that we cannot discuss what we like or dislike about what we HAVE seen.  If the thread does not interest you, then please move to another, there is no need to bash the poster for asking a legitimate question.  So what if we like to pick apart the good and bad of a game prior to release?  That is what this whole site is for.

  killahh

Novice Member

Joined: 8/25/04
Posts: 455

As famous as the unknown soldier

3/30/13 4:22:10 AM#72

this thread is yet another example of why mmos are  so crappy nowdays.

 

 

Gonada Dahung,over 20 years of mmorpg's and counting....Please Lord, let someone make a game that had all the awesomeness of UO, EQ and EVE...

  hMJem

Apprentice Member

Joined: 3/19/13
Posts: 468

3/30/13 6:47:05 AM#73
By emailing myself a beta invite every weekend the beta is playable.
  pokrak

Apprentice Member

Joined: 8/20/11
Posts: 86

there is always another battle to win

4/04/13 7:46:39 AM#74
  Sentnl

Novice Member

Joined: 3/07/13
Posts: 79

4/04/13 7:49:57 AM#75
Originally posted by pokrak

Hope for pve like this lol

http://www.youtube.com/watch?v=ApAhG_T0WGs

That pve looks effing awful, cheap gimmicks.

You should leave the room before I put you over my knee, unless you were kidding.

I sometimes play under the alias "Exposed". Don't tell anybody.

  GroovyFlower

Apprentice Member

Joined: 5/12/11
Posts: 1252

Skyrim

4/04/13 7:53:28 AM#76

Free to play open world, open dungeons and pvp sandbox style(darktide FFA would be best) as solo games specially morrowind other wise i won't touch ESO and stay away as far as i can.

 

Worse decision they made is going themepark and sperate factions and pvp.

 

  akiira69

Apprentice Member

Joined: 3/28/07
Posts: 525

Need longer quote limits.

4/04/13 7:58:13 AM#77
Originally posted by alakyen

There are many criticism about the game, also many ignorance, for that reason I think would be interesting to make an organized feedback regarding all what we have read of the game, listing those things we would change or emphasize, now is under development. I plan to make a list of your ideas and make a survey with them and send it to zenimax

Just brief and not abstract points, there's mine:

-be able to talk and trade in over 50 zones with other players of opponents faction but not to attack them, to add race and trade variety to the game, maybe making posible the existence of wanderer merchants/peddlar

-option of not glowing effects or quest givers tracker

-solid combat/blowing effects/sounds

-enemies loot delivering their armor and weapons even they are bad quality

-if not raids a way to progress in pve in groups of a size at least addapted to medium guild number of active players while discovering exclusive story &/gear &/ cosmetics &/ achievements, that take enough time and effort to maintain player till new content addition

-importance of many dungeons and quest to discover by exploration in the game with chances to get great items or recipes or skills etc...

-importance of a thievery system and realistic npc routines

-a communication system that dont make of tamriel a forum discussion, allowing inmersion and physical ways to trade, and comunicate with close characters

-enough dificulty for pve combat.

-not infinite ammo and arrow crafting

Hard to improve a game when I dont know all the facts about it. All were doing right now until beta testing starts is grasping at straws. Unlike the rest of the people who are making blind guesses at what the game will be like, I will wait untill either I get into Beta Testing or till release to make my suggestions.

"Possibly we humans can exist without actually having to fight. But many of us have chosen to fight. For what reason? To protect something? Protect what? Ourselves? The future? If we kill people to protect ourselves and this future, then what sort of future is it, and what will we have become? There is no future for those who have died. And what of those who did the killing? Is happiness to be found in a future that is grasped with blood stained hands? Is that the truth?"

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