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Elder Scrolls Online Forum » General Discussion » How would you improve the direction the game is taking?

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77 posts found
  rygard49

Novice Member

Joined: 3/22/11
Posts: 988

3/28/13 2:04:12 PM#41

Any "improvements" suggested are likely going to change something that someone else liked. You can't make everyone happy, so anything one comes up with to "make things better" is purely for selfish reasons.

I'm of the opinion that, as a gaming community, we shut up and let the devs make the game they're going to make. Some people will love it, some won't. Those that don't love it will find something else to do with their time.

  eldaris

Apprentice Member

Joined: 6/21/06
Posts: 340

3/28/13 2:12:08 PM#42

1.No raids,no battlegrounds,no communication or questing with the enemy faction,no loading screens between zones
2.Interesting crafting ,player housing ,decaying armor, AA as in EQ2 AA ,collections,mini games,events from time to time ,as many things as possible for players to do at max level beside pvp and chasing loot

  JasonJ

Apprentice Member

Joined: 3/19/13
Posts: 414

3/28/13 2:12:57 PM#43

What improvements to the direction the game is taking? Removing the makers of DaoC and replacing them with somenoe, anyone else, dropping the vast limitations they brought to the game and actually making a TES game online for TES fans, not DaoC fans. And yes I also mean DaoC fans that also like TES....

Make a TES game based on TES, not another weaker IP that few people actually care about.

  papabear151

Advanced Member

Joined: 11/12/12
Posts: 98

3/28/13 2:15:35 PM#44

I'd rename it LOTRO 2.0 since it's basically another fantasy shit clone of wow.

  DAS1337

Apprentice Member

Joined: 11/28/07
Posts: 2383

3/28/13 2:18:09 PM#45

More like redesign, not really improve.

 

Specifically, adding housing in limited fashion in certain locations designed for housing throughout the world.  Removing factions and allowing guilds to fight over open world objectives rather than forcing alliances, which also means changing the lore to support it.  Drastically reducing the amount of phasing and instancing, which likely means doing away with the 'Megaserver' structure.  This is a RPG at heart, and it should have RP servers, PvP servers and PvE servers.  

 

Those are the big ones, and my biggest gripes about this game.  Everything else, from what I've seen, is pretty solid.  

  DAS1337

Apprentice Member

Joined: 11/28/07
Posts: 2383

3/28/13 2:22:37 PM#46
Originally posted by Caldrin

Game is not out yet and probally very few people here have actually played it..

 

So i cant comment..

Sure you can.

 

There are countless articles out there about the features of the game, straight from the mouth of the developers.  There was just a PAX event where people were able to at least test some of the main introductory and core features of the game.  We have a wealth of knowledge of other game features from other games to draw from.  

 

We can easily list the features that we know of and discuss how to improve or change them.

  Grunch

Novice Member

Joined: 2/14/05
Posts: 520

3/28/13 2:23:20 PM#47
Originally posted by sapphen
Originally posted by Grunch

Hahah! I was thinking the same thing. I think the best thing they can do is ignore the cry babies on this forum. Just finish the game so we can play it so at least then people can complain after they have played the game. Right now we have too much pre-complaining for no reason. 

If they don't want us critiquing the game then they shouldn't release any information.  It's human nature to want to express our opinions and put down others.

I hear what you are saying but I actually like the way its going (more toward DAoC style). Of course I'm not a big Elders Scrolls gamer so I don't really care about the lore and I can understand why someone who does would be upset. I do not think this will be the game the Elder Scrolls fans are looking for in an mmo but I do think it is going to be a fun, cool game. I think a true Elders Scrolls game should be more of a sandbox style game where you can explore anywhere and have more freedoms, etc.

"I'm sorry but your mmo has been diagnosed with EA and only has X number of days to live."

  rygard49

Novice Member

Joined: 3/22/11
Posts: 988

3/28/13 2:27:23 PM#48
Originally posted by JasonJ

What improvements to the direction the game is taking? Removing the makers of DaoC and replacing them with somenoe, anyone else, dropping the vast limitations they brought to the game and actually making a TES game online for TES fans, not DaoC fans. And yes I also mean DaoC fans that also like TES....

Make a TES game based on TES, not another weaker IP that few people actually care about.

The game is based entirely on TES, not the DAoC IP, although I'm sure you meant just the game mechanics.

Here's the funny thing, though. It actually sounds far more like TES than DAoC, even if all you're doing is comparing mechanics. The only thing it copies from DAoC is faction lock and RvR. The rest, from character advancement, skill progression, combat, exploration, etc. is entirely stuff that you'd more than likely find in a TES game.

At this point, I think dissenters are at the point where they're intentionally ignoring the evidence proving the game is more the way they want it than not, for the sake of being able to argue with someone on the internet.

  rygard49

Novice Member

Joined: 3/22/11
Posts: 988

3/28/13 2:40:35 PM#49
Originally posted by sapphen
Originally posted by Grunch

Hahah! I was thinking the same thing. I think the best thing they can do is ignore the cry babies on this forum. Just finish the game so we can play it so at least then people can complain after they have played the game. Right now we have too much pre-complaining for no reason. 

If they don't want us critiquing the game then they shouldn't release any information.  It's human nature to want to express our opinions and put down others.

Then there's speculation about what they're hiding by not giving us every detail. The TOR NDA complaints were incessant. Developers are fucked either way they go when it comes to the MMO community. They literally can't do anything without upsetting someone and starting a forum war somewhere.

So I guess I actually agree with you for once. Since it's inevitable, they should just shut off the info until the game is ready to release.

  Grunch

Novice Member

Joined: 2/14/05
Posts: 520

3/28/13 2:42:43 PM#50
Originally posted by rygard49
Originally posted by JasonJ

What improvements to the direction the game is taking? Removing the makers of DaoC and replacing them with somenoe, anyone else, dropping the vast limitations they brought to the game and actually making a TES game online for TES fans, not DaoC fans. And yes I also mean DaoC fans that also like TES....

Make a TES game based on TES, not another weaker IP that few people actually care about.

The game is based entirely on TES, not the DAoC IP, although I'm sure you meant just the game mechanics.

Here's the funny thing, though. It actually sounds far more like TES than DAoC, even if all you're doing is comparing mechanics. The only thing it copies from DAoC is faction lock and RvR. The rest, from character advancement, skill progression, combat, exploration, etc. is entirely stuff that you'd more than likely find in a TES game.

At this point, I think dissenters are at the point where they're intentionally ignoring the evidence proving the game is more the way they want it than not, for the sake of being able to argue with someone on the internet.

Yup. I think people were expecting a sandbox ESO style game. I think the DAoC system they are using will be better for the long run. Players can spend a lot of time competing against each other then running through PVE and having to make expansion after expansion to feed the need for new PVE areas. A good example is EQ2 with its 123764541541814 expansions and mini expansions.

 

P.S. Plus rvr is more fun then pve. That is not just my opinion that is scientific fact. Google it.

"I'm sorry but your mmo has been diagnosed with EA and only has X number of days to live."

  Wakygreek

Spotlight Poster

Joined: 4/30/08
Posts: 1244

Reason is a necessity

3/28/13 2:50:00 PM#51
Honestly this is one of those games that is either going to be a tremendous hit or burn in hell. IMHO, they should have made a different game not tied to elder scrolls, this way fans can't complain if they dont put something in that they wanted from the series. There is too much room for error for this game, but I am interested in seeing what becomes of it.
  sapphen

Novice Member

Joined: 1/06/07
Posts: 920

3/28/13 2:53:22 PM#52
Originally posted by rygard49
Originally posted by sapphen
Originally posted by Grunch

Hahah! I was thinking the same thing. I think the best thing they can do is ignore the cry babies on this forum. Just finish the game so we can play it so at least then people can complain after they have played the game. Right now we have too much pre-complaining for no reason. 

If they don't want us critiquing the game then they shouldn't release any information.  It's human nature to want to express our opinions and put down others.

Then there's speculation about what they're hiding by not giving us every detail. The TOR NDA complaints were incessant. Developers are fucked either way they go when it comes to the MMO community. They literally can't do anything without upsetting someone and starting a forum war somewhere.

So I guess I actually agree with you for once. Since it's inevitable, they should just shut off the info until the game is ready to release.

It's a horrible practice to walk your clients through the design process.  No other gaming genre designs a game like this and it's two fold; things change and people become 'devoted' to certain design ideas BUT they gain valuable feedback, even when people think it's just whining and complaining.

Starting forum wars is part of the process.

  JasonJ

Apprentice Member

Joined: 3/19/13
Posts: 414

3/28/13 2:59:09 PM#53
Originally posted by rygard49
Originally posted by JasonJ

What improvements to the direction the game is taking? Removing the makers of DaoC and replacing them with somenoe, anyone else, dropping the vast limitations they brought to the game and actually making a TES game online for TES fans, not DaoC fans. And yes I also mean DaoC fans that also like TES....

Make a TES game based on TES, not another weaker IP that few people actually care about.

The game is based entirely on TES, not the DAoC IP, although I'm sure you meant just the game mechanics.

Here's the funny thing, though. It actually sounds far more like TES than DAoC, even if all you're doing is comparing mechanics. The only thing it copies from DAoC is faction lock and RvR. The rest, from character advancement, skill progression, combat, exploration, etc. is entirely stuff that you'd more than likely find in a TES game.

At this point, I think dissenters are at the point where they're intentionally ignoring the evidence proving the game is more the way they want it than not, for the sake of being able to argue with someone on the internet.

 Incorrect on ALMOST everything you posted. If it was based entirely on TES, they wouldnt have had to CHANGE THE LORE to fit the DaoC game design...thats how UN-TES it is, they even had to change the LORE.

1. Character advancement is still unclear, they never bothered to ask if there was a limit to skill points, and the trees are still set up for CLASSES with branching trees that allow customization.

2. Exploration? No, sorry. Not TES. Starting areas for low levels that funnel you to the next area with higher level mobs all leading to the same place, a magical wall that allows you to actually go to war with others. Not even remotely close to TES.

The entire core game is DaoC. If you remove the TES skins and names, you wouldnt say "hey this game is a TES ripoff" you would say "this game is just another DaoC".

  baphamet

Advanced Member

Joined: 7/05/06
Posts: 2668

110100100

3/28/13 3:08:38 PM#54


Originally posted by Anakami
Actually it is pretty easy. I could think of a few ways employing the very same mechanics and features they have right now, just tailor them a lot more to the open world setting of TES, that -for me- is about choice. We will see how this game turns out in the end and if they have done themselves a favor with their design choices :)

its not as easy as you seem to think.then what do you do with the lore? the race factions would be meaningless, what would be the point of the war in cyrodiil? the lore of the game is centered around these racial actions.

the only fix to this that i can see is to allow people to betray their race in a quest you can get right away.

upon finishing it, it will teleport you to whichever faction you want to defect to.

the only issue with that, however is the fact that so many people would betray and that would kind of diminish the racial factions they have in place.

honestly, their mistake was making the factions bound by race instead of letting the player choose from the very start and its permanent due to building the games lore around it.

this is really my only gripe with the game so far, judging from the info out there so far.

  papabear151

Advanced Member

Joined: 11/12/12
Posts: 98

3/28/13 3:10:31 PM#55
Originally posted by JasonJ
Originally posted by rygard49
Originally posted by JasonJ

What improvements to the direction the game is taking? Removing the makers of DaoC and replacing them with somenoe, anyone else, dropping the vast limitations they brought to the game and actually making a TES game online for TES fans, not DaoC fans. And yes I also mean DaoC fans that also like TES....

Make a TES game based on TES, not another weaker IP that few people actually care about.

The game is based entirely on TES, not the DAoC IP, although I'm sure you meant just the game mechanics.

Here's the funny thing, though. It actually sounds far more like TES than DAoC, even if all you're doing is comparing mechanics. The only thing it copies from DAoC is faction lock and RvR. The rest, from character advancement, skill progression, combat, exploration, etc. is entirely stuff that you'd more than likely find in a TES game.

At this point, I think dissenters are at the point where they're intentionally ignoring the evidence proving the game is more the way they want it than not, for the sake of being able to argue with someone on the internet.

 Incorrect on ALMOST everything you posted. If it was based entirely on TES, they wouldnt have had to CHANGE THE LORE to fit the DaoC game design...thats how UN-TES it is, they even had to change the LORE.

1. Character advancement is still unclear, they never bothered to ask if there was a limit to skill points, and the trees are still set up for CLASSES with branching trees that allow customization.

2. Exploration? No, sorry. Not TES. Starting areas for low levels that funnel you to the next area with higher level mobs all leading to the same place, a magical wall that allows you to actually go to war with others. Not even remotely close to TES.

The entire core game is DaoC. If you remove the TES skins and names, you wouldnt say "hey this game is a TES ripoff" you would say "this game is just another DaoC".

 

THIS THIS THIS THIS THIS

 

The great thing is that the idiocy of consumers and their pushing the markets into bad directions used to drive me nuts. Now I rarely if ever invest in games, and usually only look at mmos due to the play time vs cost ratio. Otherwise i've started investing the money that I would've spent on this crap into selling people crap like this.

I used to look at people like this and see the rampant consumerism and one of the leading issues to the downfall of America. Then I realized that American's suck and started seeing people like this as "$$$". Now they can wreck their economy and pay my ticket out of here.

Anyone smart enough to see how much games like this are literally the screw-gig game industry taking advantage of people should probably start putting that information to better use.

  baphamet

Advanced Member

Joined: 7/05/06
Posts: 2668

110100100

3/28/13 3:29:22 PM#56


Originally posted by JasonJ

Originally posted by rygard49

Originally posted by JasonJ What improvements to the direction the game is taking? Removing the makers of DaoC and replacing them with somenoe, anyone else, dropping the vast limitations they brought to the game and actually making a TES game online for TES fans, not DaoC fans. And yes I also mean DaoC fans that also like TES.... Make a TES game based on TES, not another weaker IP that few people actually care about.
The game is based entirely on TES, not the DAoC IP, although I'm sure you meant just the game mechanics. Here's the funny thing, though. It actually sounds far more like TES than DAoC, even if all you're doing is comparing mechanics. The only thing it copies from DAoC is faction lock and RvR. The rest, from character advancement, skill progression, combat, exploration, etc. is entirely stuff that you'd more than likely find in a TES game. At this point, I think dissenters are at the point where they're intentionally ignoring the evidence proving the game is more the way they want it than not, for the sake of being able to argue with someone on the internet.
 Incorrect on ALMOST everything you posted. If it was based entirely on TES, they wouldnt have had to CHANGE THE LORE to fit the DaoC game design...thats how UN-TES it is, they even had to change the LORE.

1. Character advancement is still unclear, they never bothered to ask if there was a limit to skill points, and the trees are still set up for CLASSES with branching trees that allow customization.

2. Exploration? No, sorry. Not TES. Starting areas for low levels that funnel you to the next area with higher level mobs all leading to the same place, a magical wall that allows you to actually go to war with others. Not even remotely close to TES.

The entire core game is DaoC. If you remove the TES skins and names, you wouldnt say "hey this game is a TES ripoff" you would say "this game is just another DaoC".


you are trolling bro, its quite obvious.

who told you that you are "funneled" to the next area? because the devs have said on multiple occasions that is not the case and so have the people that actually played the game at pax.

also, no the core of the game is not Daoc LMAO!!

like the above poster attempted to point out to you, the only things they took from Daoc was the factions and faction pvp (RvR)

that is it.

what are you trying to accomplish with this garbage?

if these are legit concerns of yours and you are not just trolling, i think you are getting worked up over nothing.


  Anakami

Novice Member

Joined: 2/28/12
Posts: 101

3/28/13 4:03:33 PM#57
Originally posted by baphamet

 


Originally posted by Anakami
Actually it is pretty easy. I could think of a few ways employing the very same mechanics and features they have right now, just tailor them a lot more to the open world setting of TES, that -for me- is about choice. We will see how this game turns out in the end and if they have done themselves a favor with their design choices :)

 

its not as easy as you seem to think.then what do you do with the lore? the race factions would be meaningless, what would be the point of the war in cyrodiil? the lore of the game is centered around these racial actions.

the only fix to this that i can see is to allow people to betray their race in a quest you can get right away.

upon finishing it, it will teleport you to whichever faction you want to defect to.

the only issue with that, however is the fact that so many people would betray and that would kind of diminish the racial factions they have in place.

honestly, their mistake was making the factions bound by race instead of letting the player choose from the very start and its permanent due to building the games lore around it.

this is really my only gripe with the game so far, judging from the info out there so far.

Yes, race factions would be meaningless. That's why they should change it into political factions, or factions based on a specific agenda. In the identity crysis thread I gave an example how a lore background for that would look like AND ties in with their whole setting of Molag Bal threatening all of Tamriel.

I think the lore of their game centers around Molag Bal and the Imperials supporting him. The 3 Factions want to stop the threat of Molag Bal, and at the same time claim authority over all the other factions. Why this has ot be a racial thing I don't know, because they could just as easily make this a player choice based on peference of a particular agenda.

  sapphen

Novice Member

Joined: 1/06/07
Posts: 920

3/28/13 4:22:42 PM#58
Originally posted by Anakami

Yes, race factions would be meaningless. That's why they should change it into political factions, or factions based on a specific agenda. In the identity crysis thread I gave an example how a lore background for that would look like AND ties in with their whole setting of Molag Bal threatening all of Tamriel.

I think the lore of their game centers around Molag Bal and the Imperials supporting him. The 3 Factions want to stop the threat of Molag Bal, and at the same time claim authority over all the other factions. Why this has ot be a racial thing I don't know, because they could just as easily make this a player choice based on peference of a particular agenda.

This ^

The setting feels lifeless to me without the player's ability to choose their own faction.  Since they've opened up exploration for level 50s, I will play the game but part of me will always want unlocked factions.

  LordYella

Advanced Member

Joined: 9/24/05
Posts: 5

A smart man will learn from his mistakes; A wise man will learn from someone elses mistakes.

3/28/13 4:24:50 PM#59

I didn't read all the posts due to the constant bashing of other posters, and I don't know if this has ever been discussed. 

One of my favorite things about the ES series has always been the player made mods.  Don't get me wrong, I like the armor and weapons that the developers make, but i've always found player made armor/weapons to be more attractive.  I would like for there to be a mod tool that would allow players to create armor/weapons and then have them submitted to the developers for review.  This way we as players can add our own flair to the game, even if the final say so is done at the developers level.  Lets say that the developers do like a piece thats been submitted, they could add the item in game for the whole community.

The creater could be rewarded by the developers either through some special perk or title or whatever they deemed appropriate.

Just a thought.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15970

"what a boring life, HATING everything" -Gorilla Biscuits

3/28/13 4:27:51 PM#60
Originally posted by Nanfoodle
I would remove the ability to join more then one guild. Its a mess in GW2 and one thing I really hate in this game. Unless ESO can come up with a better way to do it then GW2 did.

Agreed, one of the few things I've heard that I really do not like.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

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