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Elder Scrolls Online Forum » General Discussion » I thought this was going to be a great game but......

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103 posts found
  kidas52

Novice Member

Joined: 1/09/11
Posts: 26

ED 4 Life.

 
OP  3/28/13 4:20:52 PM#61
Originally posted by DAS1337
Originally posted by jackashflash2000
Adventure zones are supposed to be sort of like raiding.  If Zen has a brain in their head they will make sure it is, thats all I can say.  They will be shitting the bed otherwise as everyone jumps ship, and this turns into just another free ro play pile of shit.

Why is it that everyone believes that without raiding, a game can't be successful?  Or the notion that the majority of gamers love raiding?  You do realize that most gamers don't enjoy locking themselves into raids, right?  Ultima Online didn't have raids.  Neither did DAOC, until TOA, and many blame TOA for killing the game.  EQ didn't have raids in a traditional sense.  All pretty popular games for their time.  I'm sure there are plenty of other games as wel that have been successful without the modern 'raid'.

 

 

Did you ever play everquest past level 30???  Back when I was 14 I was raiding Dragons for my paladin epic,  it was hard,  time consuming and so worth it once I achieved the goal.  I never said INSTANCES,  i said RAIDING.  You can have all the raiding content open world,  as long as it isnt horribly dull and easy like Rift and GW2.

Jona ^_^

  Eir_S

Elite Member

Joined: 8/07/11
Posts: 4526

GW2 socialist.

3/28/13 4:25:17 PM#62
Originally posted by cura

Obviously Eir_S doesnt hink its a good game so what is a purpose of your comment? And yes you havent discovered america here.

Huh?  I haven't even played it.  I'm not about to judge a game until I do.  My opinions can, and have often, turned around completely.  I just think it looks very similar to other MMOs, that doesn't mean I won't enjoy it.

As I've explained, the reason I hate subs is that I shouldn't be stuck with a useless piece of plastic if I stop shelling out money, or in the case of online purchases, a code I can't use.  When I buy a game, that should be enough.  It's not about how good it is.  I've played single player games that are better than any MMO, but those games are mine, they're not being rented to me.  If people disagree, that's their choice, but I'm not about to change my mind about this.  Like I've said, this doesn't mean I won't play a sub game in the future, but it will never be as long as I played WoW because I feel subs are just a scam for the most part.  Sue me.

  kidas52

Novice Member

Joined: 1/09/11
Posts: 26

ED 4 Life.

 
OP  3/28/13 4:25:19 PM#63
Originally posted by Vorthanion
Originally posted by kidas52
With the realization of no raiding, only 4 man dungeons, and " high end" world content in the form of what guild wars 2 is doing.  I guess I will just have to wait for Everquest next.

EQN is going to be primarily a sandbox, so don't get your hopes up for a raid focused end game.

When did I say raid only focused game?  I just want their to be something to do with more than 4 people that doeasnt take 5 mins while im eating a taco and talking on the phone because it is so laughably easy.

Jona ^_^

  Yyrkoon_PoM

Novice Member

Joined: 9/27/12
Posts: 150

3/28/13 4:40:33 PM#64
Originally posted by Vorthanion
Originally posted by kidas52
With the realization of no raiding, only 4 man dungeons, and " high end" world content in the form of what guild wars 2 is doing.  I guess I will just have to wait for Everquest next.

EQN is going to be primarily a sandbox, so don't get your hopes up for a raid focused end game.

Did a new rule get passed that sandbox means that there will be no raiding, or less raiding?

EQN is still an EQ game and raiding is a very big part of EQ. Raiding in EQ is the epitome of the group enforced content and was a natural progression from the single group content. Remember all EQ raids were open world raids and not in an instance. Only Fear and Hate were level locked when they were made available a few months after release. So I highly doubt EQN will not have raids as a big part of its game.

  kidas52

Novice Member

Joined: 1/09/11
Posts: 26

ED 4 Life.

 
OP  3/28/13 4:42:31 PM#65
Originally posted by Yyrkoon_PoM
Originally posted by Vorthanion
Originally posted by kidas52
With the realization of no raiding, only 4 man dungeons, and " high end" world content in the form of what guild wars 2 is doing.  I guess I will just have to wait for Everquest next.

EQN is going to be primarily a sandbox, so don't get your hopes up for a raid focused end game.

Did a new rule get passed that sandbox means that there will be no raiding, or less raiding?

EQN is still an EQ game and raiding is a very big part of EQ. Raiding in EQ is the epitome of the group enforced content and was a natural progression from the single group content. Remember all EQ raids were open world raids and not in an instance. Only Fear and Hate were level locked when they were made available a few months after release. So I highly doubt EQN will not have raids as a big part of its game.

Of course there will be but its much further off then TESO and I havent played an MMORPG in years because every single one is all about PVP or pleasing people that only level to 20.

Jona ^_^

  Miblet

Apprentice Member

Joined: 8/19/10
Posts: 320

3/28/13 4:45:44 PM#66

Until GoD when instancing began in earnest in EQ.  EQ raiding is now largely, if not all, instanced.

 

Have to admit though I did like GoD raiding (the twist in Inktu'ta was a nice touch and Uqua was a touch unforgiving), even though most hated it.

  Panzerbase

Apprentice Member

Joined: 3/20/13
Posts: 305

3/28/13 4:50:56 PM#67
I don't like the feel of it, they're betting too much on the name, you still need to have the complete package to compete out there. Let's face facts, the FTP FOTM club isn't going to cut it in terms of revenue and right now that's about all they have. Sad to see this game die an early death, give it a fighting chance for fucks sake. 
  nate1980

Spotlight Poster

Joined: 3/03/09
Posts: 1809

3/28/13 4:51:08 PM#68
Imho ava is better endgame content than raiding. The best gear will be crater made, which is good. Sounds like they're matching daoc endgame and gear acquisition with es gameplay.
  Sentnl

Novice Member

Joined: 3/07/13
Posts: 79

3/28/13 4:59:10 PM#69

Sollution!

 

All these ES nutjob fans who think an mmo can survive if it's an ES4, you're wrong. MMO's need end game content that can't be conquered within the first 3-6 months, which buys the devs time to create new content in that time.

If the time it takes people to clear the endgame is faster than the time it takes devs to introduce new content. You have a game that will innevitably lose its taste.

But! All is not lost my little kittens.

You don't necessarily need raids, you just need epic crazy hard bosses, that everyone pubs and guilds alike are fighting to kill - even better in a contested pvp area.

This was the BEST part of wow in my opinion. Think Kazzak/Azuregos - amazing times had by all on pvp servers, the thrill, the adrenaline... Do you engage the boss first? or do you wait.. It's going to take awhile to kill, is it safe? scouts... Roleplay the face off of it if you have to.

Super hard world bosses can be end game content. If they're done right.

I sometimes play under the alias "Exposed". Don't tell anybody.

  Celusios

Novice Member

Joined: 9/06/10
Posts: 329

3/29/13 2:06:18 AM#70
"Me and my buddies can't attack a oversized mob that does immense damage for 8 hours, this game is doomed!" - OP.
  Olgark

Advanced Member

Joined: 5/20/10
Posts: 270

3/29/13 3:22:54 AM#71
Originally posted by kidas52
With the realization of no raiding, only 4 man dungeons, and " high end" world content in the form of what guild wars 2 is doing.  I guess I will just have to wait for Everquest next.


  Do you even read the dev blogs or watch the vids?

Adventure Zones are the raids up to 16 man teams can complete them. High end content you can explore other faction territory once you hit level 50. RvR will be a huge draw for the PvP'ers which is what this game is being designed around.

Some dungeons will require 4 to 10 people to complete as well especially when you hit level 50 and also level 50 is not the end as you can open up all the skills and use them in any build you wish.

  Livnthedream

Novice Member

Joined: 3/20/13
Posts: 582

I like this planet, YOU get off!

3/29/13 3:31:03 AM#72
Originally posted by Olgark
Originally posted by kidas52
With the realization of no raiding, only 4 man dungeons, and " high end" world content in the form of what guild wars 2 is doing.  I guess I will just have to wait for Everquest next.


  Do you even read the dev blogs or watch the vids?

Adventure Zones are the raids up to 16 man teams can complete them. High end content you can explore other faction territory once you hit level 50. RvR will be a huge draw for the PvP'ers which is what this game is being designed around.

Some dungeons will require 4 to 10 people to complete as well especially when you hit level 50 and also level 50 is not the end as you can open up all the skills and use them in any build you wish.

Pure numbers does not a raid make. Based on what has been said they will be similar to the zone events in Rift and Gw2. Those are not raids. Those miss the point entirely. Right now outside of the combat system and ip, there is nothing setting apart from Rift/Gw2/Tsw. And I am not sold on the actual combat. Their are inherent problems with how they have chosen to spread out abilities but even that I am sceptical on. Even for the average gamer you are looking at 4-5 months before the game is "complete", which means for the hardcore players it will be a month and done. Right now based on the systems alone I am for more interested in Wildstar, buiilt in interdependancy means there is many more options in terms of longevity.

http://chroniclesofthenerds.com/nerdfight/

Y U NO FLIP TABLE?!?!?!

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1827

3/29/13 11:27:00 AM#73
Originally posted by kidas52
Originally posted by Vorthanion
Originally posted by kidas52
With the realization of no raiding, only 4 man dungeons, and " high end" world content in the form of what guild wars 2 is doing.  I guess I will just have to wait for Everquest next.

EQN is going to be primarily a sandbox, so don't get your hopes up for a raid focused end game.

When did I say raid only focused game?  I just want their to be something to do with more than 4 people that doeasnt take 5 mins while im eating a taco and talking on the phone because it is so laughably easy.

What game that offers raiding hasn't made it the focus for end game?  That is why we are reluctant to even let it happen at all.

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1827

3/29/13 11:28:29 AM#74
Originally posted by Yyrkoon_PoM
Originally posted by Vorthanion
Originally posted by kidas52
With the realization of no raiding, only 4 man dungeons, and " high end" world content in the form of what guild wars 2 is doing.  I guess I will just have to wait for Everquest next.

EQN is going to be primarily a sandbox, so don't get your hopes up for a raid focused end game.

Did a new rule get passed that sandbox means that there will be no raiding, or less raiding?

EQN is still an EQ game and raiding is a very big part of EQ. Raiding in EQ is the epitome of the group enforced content and was a natural progression from the single group content. Remember all EQ raids were open world raids and not in an instance. Only Fear and Hate were level locked when they were made available a few months after release. So I highly doubt EQN will not have raids as a big part of its game.

Well, SWG was SOE's idea of a sandbox game and it didn't have raiding.  Hence my comment to not get your hopes up.  Didn't say it would not happen, only that it isn't likely to.

  ThumbtackJ

Novice Member

Joined: 8/11/11
Posts: 319

3/29/13 11:30:13 AM#75
Originally posted by Eir_S
Originally posted by cura

Obviously Eir_S doesnt hink its a good game so what is a purpose of your comment? And yes you havent discovered america here.

Huh?  I haven't even played it.  I'm not about to judge a game until I do.  My opinions can, and have often, turned around completely.  I just think it looks very similar to other MMOs, that doesn't mean I won't enjoy it.

As I've explained, the reason I hate subs is that I shouldn't be stuck with a useless piece of plastic if I stop shelling out money, or in the case of online purchases, a code I can't use.  When I buy a game, that should be enough.  It's not about how good it is.  I've played single player games that are better than any MMO, but those games are mine, they're not being rented to me.  If people disagree, that's their choice, but I'm not about to change my mind about this.  Like I've said, this doesn't mean I won't play a sub game in the future, but it will never be as long as I played WoW because I feel subs are just a scam for the most part.  Sue me.

+1

I agree in the fullest. Well said!

Marry me. XD

Om bhur bhuvah svah
tát savitúr váreniyam
bhárgo devásya dhimahi
dhíyo yó nah pracodáyat

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1827

3/29/13 11:32:06 AM#76
Originally posted by Sentnl

Sollution!

 

All these ES nutjob fans who think an mmo can survive if it's an ES4, you're wrong. MMO's need end game content that can't be conquered within the first 3-6 months, which buys the devs time to create new content in that time.

If the time it takes people to clear the endgame is faster than the time it takes devs to introduce new content. You have a game that will innevitably lose its taste.

But! All is not lost my little kittens.

You don't necessarily need raids, you just need epic crazy hard bosses, that everyone pubs and guilds alike are fighting to kill - even better in a contested pvp area.

This was the BEST part of wow in my opinion. Think Kazzak/Azuregos - amazing times had by all on pvp servers, the thrill, the adrenaline... Do you engage the boss first? or do you wait.. It's going to take awhile to kill, is it safe? scouts... Roleplay the face off of it if you have to.

Super hard world bosses can be end game content. If they're done right.

Somethings tells me there are a lot of ES fans out there.  More than enough to keep the game going and profitable without needing people like you.  I love how you guys think games can't survive without your patronage.  You forget that most of those types of gamers do not make it to end game in 3 to 6 months, let alone eat through end game content in that time either.  You guys love making strawman arguments based on your own proclivities and not based on the target audience.

  Dogblaster

Apprentice Member

Joined: 3/14/12
Posts: 504

3/29/13 11:41:43 AM#77
Originally posted by Eir_S

Huh?  I haven't even played it.  I'm not about to judge a game until I do.  My opinions can, and have often, turned around completely.  I just think it looks very similar to other MMOs, that doesn't mean I won't enjoy it.

As I've explained, the reason I hate subs is that I shouldn't be stuck with a useless piece of plastic if I stop shelling out money, or in the case of online purchases, a code I can't use.  When I buy a game, that should be enough.  It's not about how good it is.  I've played single player games that are better than any MMO, but those games are mine, they're not being rented to me.  If people disagree, that's their choice, but I'm not about to change my mind about this.  Like I've said, this doesn't mean I won't play a sub game in the future, but it will never be as long as I played WoW because I feel subs are just a scam for the most part.  Sue me.

Yep I disagree with you.

P2P mmorpgs ftw. Thats my oppinion. 15 dollars per month is nothing ... its 15 dollars for hundered of hours of fun per month, one of the cheapest hobby/activity you can do. And damn one of the best ones ^^

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 16603

3/29/13 11:48:05 AM#78
Originally posted by Sentnl

Sollution!

 

All these ES nutjob fans who think an mmo can survive if it's an ES4, you're wrong. MMO's need end game content that can't be conquered within the first 3-6 months, which buys the devs time to create new content in that time.


You don't necessarily need raids, you just need epic crazy hard bosses, that everyone pubs and guilds alike are fighting to kill - even better in a contested pvp area.

Your first assumption is pretty "off".

What is the end game in morrowind? How about Oblvion? Ok, fine, how about Skyrim?

and yet I played Morrowind for 2 years, Obvlion from launch until they launched skyrim and I've been playing Skyrim since its launch.

and yet "what is the end game?"

for me, it's different characters that have different motivations and that do things differently from one encounter to another.

I thought I was pretty much alone in this until I met a whole slew of elder scrolls players who played the exact same way. And they had played daggerfall which they said felt like the "neverending game".

I'm not concerned about Elder Scrolls players finding things to do provided the game incorporates "Elder Scrolls things to do". Regardless of your feeling toward these players.

The second statement (above) I agree with.

  rodingo

Elite Member

Joined: 1/18/07
Posts: 1378

3/29/13 11:57:45 AM#79
Originally posted by Vorthanion
Originally posted by Yyrkoon_PoM
Originally posted by Vorthanion
Originally posted by kidas52
With the realization of no raiding, only 4 man dungeons, and " high end" world content in the form of what guild wars 2 is doing.  I guess I will just have to wait for Everquest next.

EQN is going to be primarily a sandbox, so don't get your hopes up for a raid focused end game.

Did a new rule get passed that sandbox means that there will be no raiding, or less raiding?

EQN is still an EQ game and raiding is a very big part of EQ. Raiding in EQ is the epitome of the group enforced content and was a natural progression from the single group content. Remember all EQ raids were open world raids and not in an instance. Only Fear and Hate were level locked when they were made available a few months after release. So I highly doubt EQN will not have raids as a big part of its game.

Well, SWG was SOE's idea of a sandbox game and it didn't have raiding.  Hence my comment to not get your hopes up.  Didn't say it would not happen, only that it isn't likely to.

Well,....Death Watch Bunker was for the most part a raid.  Or at least you needed around 10-20 people depending on their professions, buffs, level of skill, and little bit of luck that nothing got bugged in the bunker while you were there. 

"If I offended you, you needed it" -Corey Taylor

  JimmyYO

Advanced Member

Joined: 9/13/11
Posts: 519

3/29/13 12:04:03 PM#80
If the game is good enough it doesn't need any form of raiding. Raids can be easily replaced with hardcore dungeons and massive end game content. I'm more concerned about the system req's and how many players it will alienate.
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