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Elder Scrolls Online Forum » General Discussion » What would appease disgruntled Elder Scrolls fans?

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85 posts found
  ozmono

Apprentice Member

Joined: 3/12/06
Posts: 1023

 
OP  2/28/13 1:35:29 PM#1

I hear the game being called a wow clone (which I think is silly in the least) and more recently and probably slightly more accurately a daoc spiritual successor that only has elder scrolls lore and nothing else in common with the IP. Now rather than this crap spilling out into every other thread I thought it might be a good idea to have a thread dedicated to it. What could (within reason please) Zenimax have done to be more faithful to the IP?

  Aeonblades

Hard Core Member

Joined: 10/12/12
Posts: 1966

2/28/13 1:40:53 PM#2
Originally posted by ozmono

I hear the game being called a wow clone (which I think is silly in the least) and more recently and probably slightly more accurately a daoc spiritual successor that only has elder scrolls lore and nothing else in common with the IP. Now rather than this crap spilling out into every other thread I thought it might be a good idea to have a thread dedicated to it. What could (within reason please) Zenimax have done to be more faithful to the IP?

Literally nothing they would do would please everyone. I have 2 RL friends that absolutely loathe skyrim because of the lack of freedom and loss of skills going from Oblivion to Skyrim. There is no way to please everyone, so we are just going to all have to wait and see if the game is for us or not.

Currently Playing: ESO,FFXIV, various betas
Have played: You name it.

  Squeak69

Novice Member

Joined: 1/21/13
Posts: 959

cheese cheese wheres da bloody cheese

2/28/13 1:44:54 PM#3

oh boy did you ever open a can of worms

/gose into bomb shelter

F2P may be the way of the future, but ya know they dont make them like they used to
Proper Grammer & spelling are extra, corrections will be LOL at.

  Kyleran

Bitter Vet™

Joined: 9/13/06
Posts: 18786

Fools find no pleasure in understanding, but delight in airing their own opinions. Pvbs 18:2, NIV

2/28/13 1:45:46 PM#4

I think more of TES Co-op game would have made people happier, maybe a la GW1s CORPG design, with lots of content to explore with smaller groups.

But with the current game a few changes like finding a way to let a single character explore the entire game world and perhaps an alternate rules version that had no factions pre-arranged (both features together) might go a long way to making a number of folks happy.

 

"In these forums 'honest' seems to be a symonym for 'hates the game just like I do'" - ohioastro
Kyleran - Bitter Vet ™ since 2006
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  gimmesome

Novice Member

Joined: 8/12/11
Posts: 368

2/28/13 1:47:05 PM#5

While I personally am looking forward to playing TESO, I fully understand all of the skepticism and negative feedback from the fanbase.

 

First of all, it is not a WoW clone anymore than Tekken is a Street Fighter clone.    However, it is abundantly clear that it does indeed have much more in common with DAoC design.   Seriously, there is no legitimate argument against that if you've done the TESO research and are well versed in DAoC's world/dynamics.    

Ironically enough DAoC with it's RvRvR was very engaging, and still thought of by many to this day to have the best approach to world PVP.  

 

So, what is the problem with TESO then?   Well, the Elder Scrolls series was never meant to be a pvp slugfest.   PVP was never part of the approach in Elder Scrolls games.    So, the choice to wrap the online iteration of this series around the 'perfect' pvp infrastructure seems kind of unnatural, especially considering how much of the fundamental aspects of the Elder Scrolls series had to be changed or removed completely in order for the game to fit in to this 3 faction ruleset. 

 

Elder Scrolls fans love the games because of how open and free they are.  Freedom of travel, freedom of decision, freedom of picking your allies and your enemies.  Freedom to change their role in the story. Freedom to be good today, bad tomorrow.  And, most importantly (in my opinion) freedom to develop one's character in the way they see fit, without rigid class boundaries and templates to follow.

 

This, in a nutshell, is what I think is bothering many of the fans about the information currently available on TESO.

cheers

  ozmono

Apprentice Member

Joined: 3/12/06
Posts: 1023

 
OP  2/28/13 1:55:53 PM#6
Originally posted by gimmesome

While I personally am looking forward to playing TESO, I fully understand all of the skepticism and negative feedback from the fanbase.

 

First of all, it is not a WoW clone anymore than Tekken is a Street Fighter clone.    However, it is abundantly clear that it does indeed have much more in common with DAoC design.   Seriously, there is no legitimate argument against that if you've done the TESO research and are well versed in DAoC's world/dynamics.    

Ironically enough DAoC with it's RvRvR was very engaging, and still thought of by many to this day to have the best approach to world PVP.  

 

So, what is the problem with TESO then?   Well, the Elder Scrolls series was never meant to be a pvp slugfest.   PVP was never part of the approach in Elder Scrolls games.    So, the choice to wrap the online iteration of this series around the 'perfect' pvp infrastructure seems kind of unnatural, especially considering how much of the fundamental aspects of the Elder Scrolls series had to be changed or removed completely in order for the game to fit in to this 3 faction ruleset. 

 

Elder Scrolls fans love the games because of how open and free they are.  Freedom of travel, freedom of decision, freedom of picking your allies and your enemies.  Freedom to change their role in the story. Freedom to be good today, bad tomorrow.  And, most importantly (in my opinion) freedom to develop one's character in the way they see fit, without rigid class boundaries and templates to follow.

 

This, in a nutshell, is what I think is bothering many of the fans about the information currently available on TESO.

cheers

To be fair on Zenimax though, the three faction pvp isn't the entire game nor is it the entire end game.

 

Now I can understand that this game isn't going to be skyrim online or oblivion online and people have some legit reasons to be less than optimistic but it is those reasons I want to discuss.

  rygard49

Novice Member

Joined: 3/22/11
Posts: 985

2/28/13 2:05:33 PM#7
There's no way to appease them. We know very little about any of their game systems (PvP or otherwise) to make any valid arguments whether this game is close enough to what those fans are looking for. The disgruntled ES fans on this and other forums are, at this point, fabricating reasons to be upset, and there's no reasonable way to make an unreasonable person happy.
  Darkcrystal

Advanced Member

Joined: 5/06/10
Posts: 754

2/28/13 2:11:44 PM#8

The issue today is gamers will find any way to cry like little girls, they want the DEVS to make the game for them and only them, so how do you make everyone happy? You don't, you make the game that you your self would play, not what a bunch of whiners want, as I said people like to bash indies, well guess what most indies make games they would want to play, not like some of these AAA companys were all there care about is money, so were is the win here for DEVS, gamers find anything they can to complain about.

 

 

I became a DEV because I didn't like what I seen anymore, back in the day I liked what I seen, today I don't , but now I see why DEVS are all over the place its because of the gamers with all the whining, DEVS try and make everyone happy, well its NOT going to work!!  They need to go with what they know they have the experince, not all these people whining people.

 

I laugh at this comment to, because we don't even know half of what the mechanics are and already they are complaining? I rest my case.

  sapphen

Advanced Member

Joined: 1/06/07
Posts: 918

2/28/13 2:13:25 PM#9

If they made the mega-server create instances with different rule-sets and then let us switch between these instances on a persistant character.

 

WPVP Instances

So if we're in the mood for wPvP then we could switch to a wPVP instance and quest in a world with enemy players.  This would also be a neat replacement for battleground by allowing players to queue for invasions.  Each faction would have hidden camps in other territories and you would start there, explore another faction territory and fight enemy players.

 

Explorer Instances

If we're in the mood to explore then we could switch to an explorer instance in which faction-based NPCs are unresponsive (as well as vendors and quest NPCs).  You can go anywhere, even Cyrodiil (would be awesome for scouting), in a non-combat enviroment and explore with players from all factions.  Althought the beasts and other faction-less mobs will be hostile, I think they should scale to player's level and not drop loot or give XP... they could be better ways to do this but the main focus should be exploration.

 

Developer made Mods

Then I feel like developers should start making mods after release to mimic popular TES mods.  These mods could include things like an appearence change (allowing you to change your race/model).  Players who do not have this mod will see the originally created character.  Food , drink, sleep, cold-weather mods would be neat as well and they could charge for the mods or give them to subscribers.

 

FPV only Cyrodiil Campaigns

I would also like (in the future) for arms and weapons to be added in FPV and then have FPV only Cyrodiil campiagns for players who like this pov.

 

Private Instances

On top of all of this I also feel that they should give all subscribers/buyers their very own instance of ESO.  It would be exactly the same as the official game but will have some perks.  Lets say you finish a questline in a town, then afterwards you would have the option to switch to your private instance and own a house.  This private instance would be like a SP version of the game in which you can change the world BUT the coolest part is you can invite others to join you.  Market your instance and you can have up to 2000 other players in your world.

  ozmono

Apprentice Member

Joined: 3/12/06
Posts: 1023

 
OP  2/28/13 2:31:18 PM#10
Originally posted by sapphen

If they made the mega-server create instances with different rule-sets and then let us switch between these instances on a persistant character.

 

WPVP Instances

So if we're in the mood for wPvP then we could switch to a wPVP instance and quest in a world with enemy players.  This would also be a neat replacement for battleground by allowing players to queue for invasions.  Each faction would have hidden camps in other territories and you would start there, explore another faction territory and fight enemy players.

 

Explorer Instances

If we're in the mood to explore then we could switch to an explorer instance in which faction-based NPCs are unresponsive (as well as vendors and quest NPCs).  You can go anywhere, even Cyrodiil (would be awesome for scouting), in a non-combat enviroment and explore with players from all factions.  Althought the beasts and other faction-less mobs will be hostile, I think they should scale to player's level and not drop loot or give XP... they could be better ways to do this but the main focus should be exploration.

 

Developer made Mods

Then I feel like developers should start making mods after release to mimic popular TES mods.  These mods could include things like an appearence change (allowing you to change your race/model).  Players who do not have this mod will see the originally created character.  Food , drink, sleep, cold-weather mods would be neat as well and they could charge for the mods or give them to subscribers.

 

FPV only Cyrodiil Campaigns

I would also like (in the future) for arms and weapons to be added in FPV and then have FPV only Cyrodiil campiagns for players who like this pov.

 

Private Instances

On top of all of this I also feel that they should give all subscribers/buyers their very own instance of ESO.  It would be exactly the same as the official game but will have some perks.  Lets say you finish a questline in a town, then afterwards you would have the option to switch to your private instance and own a house.  This private instance would be like a SP version of the game in which you can change the world BUT the coolest part is you can invite others to join you.  Market your instance and you can have up to 2000 other players in your world.

I just realized I asked two seperate questions. This was not my intention although I am happy to discuss both in this thread. The title of the thread asks what would appease disgruntled Elder Scrolls fans and based on your post I guess you are disgruntled and are explaining what would appease you and that is fine. My post however asks what could Zenimax have done within reason to be more faithful to the IP and this is not addressed in your post which is also fine.

 

Now my intention of this thread was to create a sort of hybrid of the title question and the one I make in my post. I was primarily interested in knowing what Zenimax would have had  to do to in order to be deemed as being faithful to the IP in a MMO space and within reason. I am still more interested in this than either of my two original questions seperately but I am happy to explore them however they come.

 

Thanks for your response.

  Rukushin

Novice Member

Joined: 9/07/04
Posts: 45

2/28/13 2:35:29 PM#11
Originally posted by sapphen

If they made the mega-server create instances with different rule-sets and then let us switch between these instances on a persistant character.

 

WPVP Instances

So if we're in the mood for wPvP then we could switch to a wPVP instance and quest in a world with enemy players.  This would also be a neat replacement for battleground by allowing players to queue for invasions.  Each faction would have hidden camps in other territories and you would start there, explore another faction territory and fight enemy players.

 

Explorer Instances

If we're in the mood to explore then we could switch to an exploration instance in which faction-based NPCs are unresponsive (as well as vendors and quests).  You can go anywhere, even Cyrodiil (would be awesome for scouting), in a non-combat enviroment and explore with players from all factions.  Althought the beasts and other faction-less mobs will be hostile, I think they should scale to player's level and not drop loot or give XP... they could be better ways to do this but the main focus should be exploration.

 

Developer made Mods

Then I feel like developers should start making mods after release to mimic popular TES mods.  These mods could include things like an appearence change (allowing you to change your race/model).  Players who do not have this mod will see the originally created character.  Food , drink, sleep, cold-weather mods would be neat as well and they could charge for the mods or give them to subscribers.

 

FPV only Cyrodiil Campaigns

I would also like (in the future) for arms and weapons to be added in FPV and then have FPV only Cyrodiil campiagns for players who like this pov.

 

Private Instances

On top of all of this I also feel that they should give all subscribers/buyers their very own instance of ESO.  It would be exactly the same as the official game but will have some perks.  Lets say you finish a questline in a town, then afterwards you would have the option to switch to your private instance and own a house.  This private instance would be like a SP version of the game in which you can change the world BUT the coolest part is you can invite others to join you.  Market your instance and you can have up to 2000 other players in your world.

What? that would defeat the whole prupose of a mega server and an MMO. 

I can only speak on what I was looking for out of a TES MMO and thats exactly  what I would like to see out of any MMO. Persistent environment and everyone in one place. No need for server transfers and whatnot. A open world large enough to house 5-10 million players without feeling crowded to the point of not being able to accomplish killing quests.

Complete freedom to go where I want, when I want, and how I want. No invisible walls, no blocked off areas, nothing that seperates me from an area I would like to explore.

Real world type PvP. I'm doing a quest and I see someone in the open world, well I need to be aware of surroundings because I need to prepare myself for being ambushed by this other player or players. I dont wanna be ganked while questing? Well thats what guildies are for, travel in packs. No guildies online? Well make sure you have some gold and pay off some mercs to escort you where you need to go. Hell if need be make it like GW1 where you had some NPC character you could add to your party before venturing out into the world.

No instanced dungeons at all. Dungeons and cave systems large enough to support multiple guilds running in at the same time. Your guild has to be coordinated and well geared enough to not only handle content while in that dungeon but also handle other guilds ambushing you. Which calls for an unprecidented amount of preparedness. Make sure enough health and mana pots are available. Make it easier for more established guilds with a mobile guild bank to get more pots on the fly.

 

My single most anticipation for this game was the thought, "I think skyrim was a pretty big world on its own, but it's only maybe 1/6th of Tamriel??? Holy crap I can't wait to have a world large enough to take at least a year to explore every nook and cranny if not more. Not even including the underground dungeons, passageways, cave systems, crypts, etc etc."

  sapphen

Advanced Member

Joined: 1/06/07
Posts: 918

2/28/13 2:51:14 PM#12
Originally posted by Rukushin

What? that would defeat the whole prupose of a mega server and an MMO. 

I can only speak on what I was looking for out of a TES MMO and thats exactly  what I would like to see out of any MMO. Persistent environment and everyone in one place. No need for server transfers and whatnot. A open world large enough to house 5-10 million players without feeling crowded to the point of not being able to accomplish killing quests.

Complete freedom to go where I want, when I want, and how I want. No invisible walls, no blocked off areas, nothing that seperates me from an area I would like to explore.

Real world type PvP. I'm doing a quest and I see someone in the open world, well I need to be aware of surroundings because I need to prepare myself for being ambushed by this other player or players. I dont wanna be ganked while questing? Well thats what guildies are for, travel in packs. No guildies online? Well make sure you have some gold and pay off some mercs to escort you where you need to go. Hell if need be make it like GW1 where you had some NPC character you could add to your party before venturing out into the world.

No instanced dungeons at all. Dungeons and cave systems large enough to support multiple guilds running in at the same time. Your guild has to be coordinated and well geared enough to not only handle content while in that dungeon but also handle other guilds ambushing you. Which calls for an unprecidented amount of preparedness. Make sure enough health and mana pots are available. Make it easier for more established guilds with a mobile guild bank to get more pots on the fly.

My single most anticipation for this game was the thought, "I think skyrim was a pretty big world on its own, but it's only maybe 1/6th of Tamriel??? Holy crap I can't wait to have a world large enough to take at least a year to explore every nook and cranny if not more. Not even including the underground dungeons, passageways, cave systems, crypts, etc etc."

I'm not sure what you're responding to, I think there is some misunderstanding.  When I say instances it's more like servers but since there is a mega-server I figured 'instance' might be a better description.  The whole game is technically a series of instances.  I do not think they should add more, just make different kinds.

Basically I'm saying they should have different 'servers' like they have in other MMOs - PvP server, RP server, etc. - BUT they have different rule-sets like wPvP (which would bascially be the PvP server), Exploration and Private.  Instead of having to create a character on each of these 'servers', you could switch between them on one character.

  ozmono

Apprentice Member

Joined: 3/12/06
Posts: 1023

 
OP  3/01/13 11:14:38 PM#13
Originally posted by Squeak69

oh boy did you ever open a can of worms

/gose into bomb shelter

I would have thought so too but apparently not. I must say for the people derailing other conversation by ranting about this very issue it doesn't say much for you and your ilk.

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2647

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

3/01/13 11:29:12 PM#14
Originally posted by ozmono

I hear the game being called a wow clone (which I think is silly in the least) and more recently and probably slightly more accurately a daoc spiritual successor that only has elder scrolls lore and nothing else in common with the IP. Now rather than this crap spilling out into every other thread I thought it might be a good idea to have a thread dedicated to it. What could (within reason please) Zenimax have done to be more faithful to the IP?

While I can sympathize with alot of posters who do not like the direction of where ZOS is taking ESO a huge part of me is content to test, play and research information before getting upset.  There are a fair number of posters who are either misinformed or have agendas driven by personal preference and that is what really irks me.  Say it once, move on or say it once and then maybe try it to see if it grows on you.  Either way, there is no jsutification for trolling, spreading misinformation or outright hating on the game post after post because it isn't your ideal TES game.

 

Even though I would of done things alot differently, if entrusted with the creative direction, a huge part of me is happy that it isn't another WoW clone.  Its really nice that the last several major MMO releases have gone away from the WoW/EQ style linear quest hub, tab target combat, raid or die mentality.  This is the only reason why I am looking forward to the game.

 

The way I see it, since this isn't my ideal TES MMO.  That would be a fully open world, non zoning, zero PvP support, mega exploration centric, dynamic loot, Solo to small group non questing system.  They at least have some elements I like and the other elements that the higher ups say must be included in an MMO that appeals to a broad audience are of the style that has rarely been done (i.e. DAoC) and when it was, its been done to great success (DAoC & GW2).

 

If the yhad gone a linear quesing guided on rails themepark with instanced Battleground PvP and 2 faction PvE support I would raged and not even bother to post about the ills of the decision.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  User Deleted
3/01/13 11:58:17 PM#15

Most would be happy with nothing short of a multiplayer Skyrim with no restrictions. Unfortunately that doesn't make for a great MMO, and would result in a whole bunch of inconsistencies and balance issues. Essentially a mod for Skyrim that would be interesting for a single play. But that is what they want.

It's a MMO set in the ES world, not multiplayer Skyrim. There are many things that just don't work in a MMO that you can do in a single player RPG. But trying to tell the naysayers that is like hitting your head into a brick wall.

  Iselin

The Listener

Joined: 3/04/08
Posts: 3716

3/02/13 3:22:05 AM#16

You don't appease them.

Even the ones who can put their thoughts into coherent words instead of just raging, describe bizarre experiemental environments based mostly around importing the single player experience, adding co-op features and calling it an MMO. It's amateur hour.

There hasn't been one single idea posted in these forums by the disgruntled that is in any way better than what Zenimax has chosen to do. There's this misconception seen often at MMORPG.COM that MMOs should be developed by popularity polls or plebescites. This just demonstrates a profound ignorance and lack of appreciation for the skill that people whose profesion is game design, have.

Criticism is a totally risk-free exercize. You have no accountability to anyone; no one's livelyhood is threatened and there are no investors who need to see a return. The worst possible outcome is the ridicule from readers. Pretty easy to be experimental and grandiose with your ideas in that environment.

I'll choose the profesional's vision over the half-baked and sometimes just really dumb ideas that amateur critics have everytime... in every game. The whole concept of developers spending development time to appease a handful of loud malcontents implies participating in a side-process that would just take valuable time away from development.

Are there developers out there who ask fans what they should do next? Yup, sure are...and you should run away very fast in the opposite direction whenever you see someone use this transparent marketting ploy to try to make you feel you're co-developing the game with them. They're just after your cash... unless, of course, they're really dumb amateurs themselves and have no clue what to do next... running away works in that case too.

  karmath

Novice Member

Joined: 8/24/05
Posts: 841

3/02/13 3:28:57 AM#17
Nothing short of deleting it and starting again imo.
  Iselin

The Listener

Joined: 3/04/08
Posts: 3716

3/02/13 3:47:44 AM#18
Originally posted by sapphen

If they made the mega-server create instances with different rule-sets and then let us switch between these instances on a persistant character.

 In other words, you want to server hop...yes, this is what builds strong communities...not.

WPVP Instances

So if we're in the mood for wPvP then we could switch to a wPVP instance and quest in a world with enemy players.  This would also be a neat replacement for battleground by allowing players to queue for invasions.  Each faction would have hidden camps in other territories and you would start there, explore another faction territory and fight enemy players.

Aka... PVP-a-la-WOW. The worst PVP ever done in an MMO. You really must have WOW stuck in your mind since you randomly threw in ideas about BGs and queues in there also.

 Explorer Instances

If we're in the mood to explore then we could switch to an explorer instance in which faction-based NPCs are unresponsive (as well as vendors and quest NPCs).  You can go anywhere, even Cyrodiil (would be awesome for scouting), in a non-combat enviroment and explore with players from all factions.  Althought the beasts and other faction-less mobs will be hostile, I think they should scale to player's level and not drop loot or give XP... they could be better ways to do this but the main focus should be exploration.

Sounds like a cheater's wet dream. Have you ever even played 2 or 3 faction PVP anywhere or just solo ganked? "Scouting" lol.

Developer made Mods

Then I feel like developers should start making mods after release to mimic popular TES mods.  These mods could include things like an appearence change (allowing you to change your race/model).  Players who do not have this mod will see the originally created character.  Food , drink, sleep, cold-weather mods would be neat as well and they could charge for the mods or give them to subscribers.

Ah yes. I'm all in favor of incorporating Gloria's House of Bondage mods because there just isn't enough porn on the internet. 

FPV only Cyrodiil Campaigns

I would also like (in the future) for arms and weapons to be added in FPV and then have FPV only Cyrodiil campiagns for players who like this pov.

The old immersive FPV is in the single player game and it should be here too argument... I hope you get your wish and immerse yourself in that view exclusively... and then I'll make sure to skill-up on quadruple damage backstab skills.

Private Instances

On top of all of this I also feel that they should give all subscribers/buyers their very own instance of ESO.  It would be exactly the same as the official game but will have some perks.  Lets say you finish a questline in a town, then afterwards you would have the option to switch to your private instance and own a house.  This private instance would be like a SP version of the game in which you can change the world BUT the coolest part is you can invite others to join you.  Market your instance and you can have up to 2000 other players in your world.

And they should also give subscribers the servers and bandwidth to host their own unique Wayne's World TESO... a couple of thousand dollars a month should be enough to do your vanity shard.

 In short. No thanks I'll pass on your amateur hour ideas and go with what the professional developers are doing.

  walltar

Novice Member

Joined: 1/31/09
Posts: 60

3/02/13 4:00:26 AM#19

Well i think that you can't easily appease them. But i think that Sapphem had few good ideas. I think that they should make at least world PvP with flaging system or wPvP instances. But many people want things like "real" Tes combat ... which can't be done in MMO environment.

Secondly many people have problems that there is focus on PvP, that there was no PvP in original games .... well i never played PvP in any SP games. But i think that PvP is central part of every MMO. If you are making MMO you have to include good PvP because Player is always best opponent.

Another problem is FPV ... for me personaly it is no't a problem, because i played ES games in TPV. Againt i think that Sapphen had a right idea here. But even if there will be good FPV i don't see anyone using it month from launch. Because you play with other players and if you suck only because you can't see s**t nobody would want to play with you. So there will be few FPV solo players who will leave in month or two and then everyone elase will be on TPV.

This MMO will be heavily instanced (with instances instead of servers) so why not make personalized instances? One with WPvP, one with FPV only ... i think it would be great.

  Lawlmonster

Apprentice Member

Joined: 10/07/09
Posts: 940

Take my advice, I'm not using it anyway.

3/02/13 4:04:21 AM#20
Originally posted by evilastro

Most would be happy with nothing short of a multiplayer Skyrim with no restrictions. Unfortunately that doesn't make for a great MMO, and would result in a whole bunch of inconsistencies and balance issues. Essentially a mod for Skyrim that would be interesting for a single play. But that is what they want.

It's a MMO set in the ES world, not multiplayer Skyrim. There are many things that just don't work in a MMO that you can do in a single player RPG. But trying to tell the naysayers that is like hitting your head into a brick wall.

My problem with this argument is that there's a certain group of players and developers who belive that, because a game exists in the medium of an MMO, it requires the necessary trappings of the games which came before it. I'm not saying that ES:O is a direct copy of another game, even though it does heavily borrow from DAoC (which isn't a bad thing, really), but that they very well could have balanced and created a multiplayer game, in a massive setting, which didn't require faction zone locking, forced PvP in an enclosed area of the game (which isn't open world), story questing and phasing on a level that rivals specifically hub designed games, or UI elements that an industry has simply become comfortable with for a standard.

 

So, is my problem really specifically with ES:O, or with the genre itself? A little of both, I guess. These problems, and others like them, aren't entirely on the shoulders of Zenimax to fix, but it's disheartening to see such a great opportunity squandered.

"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

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