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475 posts found
  sapphen

Novice Member

Joined: 1/06/07
Posts: 920

3/13/13 6:55:24 AM#341
Originally posted by KaosProphet
Originally posted by sapphen
Originally posted by KaosProphet
Originally posted by sapphen

I like this thread because it calls ESO out for what it is.  I don't care what the developers are trying to feed us, they never intended to make a TES MMO (originally tab targeting, no proper FPV,  no faction choice and limited exploration is not TES).  They wanted to make money by creating a generic MMO with DAoC RvR in a TES skin.

You know what else is not TES?

Multiplayer.

Just because it's going to be a MMO doesn't mean they have to forfeit important elements from the series.

Once you start mucking about with some of the basics (like going from single player to massively-multiplyer,) everything else has to at least be open for evaluation.  Otherwise you risk jamming things that don't work well together into the same package, and ending up with shit.  (Like Morrowind's combat.  Blech.)

I don't like some of the decisions they made either, but I understand why they were made.  BethSoft built a studio around a couple of DAOC guys to make an MMO, and the guys they hired went to what they knew instead of trying to muck about with systems they weren't familiar with.

Then they should've done it with a new IP and then told everyone "from the creator's of Elder Scrolls".  Then they could muck up whatever they wanted without trying to work around systems they are not familar with.  They can't dismiss TES like it has no weight, it has been redefining the RPG genre for years.  Many MMOs have been inspired by TES (including WoW), there is SO MUCH MORE to the basics than going from single player to MMO.

This is fail / fail for everyone invovled; fail for the fans of TES expecting an acutal TES game, fail for MMO players who was wanting something fresh, and a fail for the RvR fans who actually thinks ESO could magically recreate DAoC.

  Caliburn101

Novice Member

Joined: 3/30/11
Posts: 647

"Imagination is more important than knowledge." Albert Einstein

 
OP  3/14/13 9:55:21 AM#342
Originally posted by rygard49
Originally posted by Caliburn101
Originally posted by Nanfoodle

My stand is simple, I agree with the direction of ESO. I will not stand by as haters go on and on and make a poop storm that has any chance to break this game. Come up with a good idea I would be glad to say so but at this point there has been none.

I agree, your stand IS simple;

Simple in understanding. Simple in execution. Simple in reasoning.

As simple as thinking that any change to what YOU want will 'break' the game.

Yes - I would characterise your point of view as 'simple'.

Quite so...

... and perhaps in future you could refrain from giving everyone a multicoloured dayglow headache with your 'classy' posts.

It draws attention to be sure - which is presumably what you want them to do - but it does smack of style over substance...

... in a BIG way...

I picture you with an English accent, pipe in hand with a red smoking jacket. Sitting in front a great many leather-bound books with long, complicated titles, all of which you tell people you've read cover to cover and, honestly, have to question the author's understanding of the topic. Poo-pooing and tut-tuting those without the intellectual insight to simply agree with your point of view, and insulting their pathetic attempts at 'proper' discourse.

Ah yes, those silly peons. Their ideas have no basis in any logic that you prescribe to, and they refuse to acquiesce to your genius. You must call them simple, compare their intellects to less than that of a village idiot, and disdain them for their lack of imagination. They won't know how truly stupid they are until someone tells them, and that burden may very well have to fall on your shoulders, you brilliant, insightful beast.

Tip of the cap, old chum.

But seriously, you can have a discussion here and not call people stupid for their ideas and opinions. Calling someone out for organinzing their post with color coding is beneath you.

Apart from the stereotyping you begin with, I really thought you were on to something as far as good debating positions go - right up until the bit where you switched from having a go at my position and what you characterised as my approach - to saying I insulted Nanfoodle.

I never called Nanfoodle simple, or accused Nanfoodle of being stupid. I referred at all times, as I always aim to do, to the characteristics of what was said, not by whom it was said.

Additionally, in arguing my corner I always argue strongly for what I think is right. I get it in the neck for doing so, but I don't flame, rage or casually insult as others seem to think is acceptable.

I often find the position taken by posters to be based on prejudice and supposition, assumption and misunderstanding - or just plain lack of appreciation of the full consequences what has already been claimed or posted.

I am not shy about saying so. Should I merely curtail my activities by reducing the word count in the traditonal fashion? Labels are so dismissive don't you think - especially as they mean different things to different people?

But hey - they do save time when dealing with 'Carebears' 'No-Lifers' and 'Mouth Breathers' huh!?

It is your perspective that I am what you characterise me as. It is your supposition alone which leads to this conclusion.

I for one try to avoid putting words in mouths of others, describing the unuttered thoughts in their heads or ascribing characteristics to them that THEY haven't made abundantly clear.

I would recommend the approach to everyone.

As far as the colour coding is concerned - I asked Nanfoodle not to do it again because I and others find it irritating to the eye - I made damn sure I didn't state what I thought of the psychological make-up of the kind of person who feels a desire to do it...

... that would have been breaking my own rules - as it isn't something Nanfoodle has yet felt the need to make himself clear about.

  KaosProphet

Novice Member

Joined: 8/31/12
Posts: 384

3/15/13 5:34:07 AM#343
Originally posted by sapphen
Originally posted by KaosProphet
Originally posted by sapphen
Originally posted by KaosProphet
Originally posted by sapphen

I like this thread because it calls ESO out for what it is.  I don't care what the developers are trying to feed us, they never intended to make a TES MMO (originally tab targeting, no proper FPV,  no faction choice and limited exploration is not TES).  They wanted to make money by creating a generic MMO with DAoC RvR in a TES skin.

You know what else is not TES?

Multiplayer.

Just because it's going to be a MMO doesn't mean they have to forfeit important elements from the series.

Once you start mucking about with some of the basics (like going from single player to massively-multiplyer,) everything else has to at least be open for evaluation.  Otherwise you risk jamming things that don't work well together into the same package, and ending up with shit.  (Like Morrowind's combat.  Blech.)

I don't like some of the decisions they made either, but I understand why they were made.  BethSoft built a studio around a couple of DAOC guys to make an MMO, and the guys they hired went to what they knew instead of trying to muck about with systems they weren't familiar with.

Then they should've done it with a new IP and then told everyone "from the creator's of Elder Scrolls".  Then they could muck up whatever they wanted without trying to work around systems they are not familar with.  They can't dismiss TES like it has no weight, it has been redefining the RPG genre for years. 

And redefining itself in the process.  Or did you miss the evolution between Morrowind and Skyrim? 

 

Many MMOs have been inspired by TES (including WoW), there is SO MUCH MORE to the basics than going from single player to MMO.

This is fail / fail for everyone invovled; fail for the fans of TES expecting an acutal TES game, fail for MMO players who was wanting something fresh, and a fail for the RvR fans who actually thinks ESO could magically recreate DAoC.

Every one of those people, sound like inflexible twats I'd rather not play with in the first place.  So I guess that's something of a win for me?

  KaosProphet

Novice Member

Joined: 8/31/12
Posts: 384

3/15/13 5:40:02 AM#344
Originally posted by Caliburn101

I for one try to avoid putting words in mouths of others, describing the unuttered thoughts in their heads or ascribing characteristics to them that THEY haven't made abundantly clear.

As far as the colour coding is concerned - I asked Nanfoodle not to do it again because I and others find it irritating to the eye - I made damn sure I didn't state what I thought of the psychological make-up of the kind of person who feels a desire to do it...

 

"It draws attention to be sure - which is presumably what you want them to do - but it does smack of style over substance...

... in a BIG way..."

 

Being outside your head, it's really hard not to interpret those sentences as having done exactly what you say you're trying to avoid. 

I don't question your intent.  Merely your execution. 

  Monstre0auS

Novice Member

Joined: 6/18/12
Posts: 46

3/15/13 6:21:49 AM#345
Originally posted by KaosProphet
Originally posted by Caliburn101

I for one try to avoid putting words in mouths of others, describing the unuttered thoughts in their heads or ascribing characteristics to them that THEY haven't made abundantly clear.

As far as the colour coding is concerned - I asked Nanfoodle not to do it again because I and others find it irritating to the eye - I made damn sure I didn't state what I thought of the psychological make-up of the kind of person who feels a desire to do it...

 

"It draws attention to be sure - which is presumably what you want them to do - but it does smack of style over substance...

... in a BIG way..."

 

Being outside your head, it's really hard not to interpret those sentences as having done exactly what you say you're trying to avoid. 

I don't question your intent.  Merely your execution. 

I concur with KaosProphet; what you're saying has an implied context of superiority to those your saying it to. Every time I've read one of your posts in the later part of this thread, with a predefined writing style yet always an overbearing sense of egotistic elitism, I couldn't help but voice it in the style that Rygard49 gave a description to.

Again, I'm not questioning your intent, but I'll be damned if your execution didn't smack of backhanded dasterdliness.

  Caliburn101

Novice Member

Joined: 3/30/11
Posts: 647

"Imagination is more important than knowledge." Albert Einstein

 
OP  3/15/13 9:56:02 AM#346
Originally posted by Monstre0auS
Originally posted by KaosProphet
Originally posted by Caliburn101

I for one try to avoid putting words in mouths of others, describing the unuttered thoughts in their heads or ascribing characteristics to them that THEY haven't made abundantly clear.

As far as the colour coding is concerned - I asked Nanfoodle not to do it again because I and others find it irritating to the eye - I made damn sure I didn't state what I thought of the psychological make-up of the kind of person who feels a desire to do it...

 

"It draws attention to be sure - which is presumably what you want them to do - but it does smack of style over substance...

... in a BIG way..."

 

Being outside your head, it's really hard not to interpret those sentences as having done exactly what you say you're trying to avoid. 

I don't question your intent.  Merely your execution. 

I concur with KaosProphet; what you're saying has an implied context of superiority to those your saying it to. Every time I've read one of your posts in the later part of this thread, with a predefined writing style yet always an overbearing sense of egotistic elitism, I couldn't help but voice it in the style that Rygard49 gave a description to.

Again, I'm not questioning your intent, but I'll be damned if your execution didn't smack of backhanded dasterdliness.

Of course I am being critical.

As for the 'dastardliness' of it - let me put this to you...

In the face of a constant stream of blatant insults mixed with deliberate or unwitting recharacterisations of what you say, what is wrong with implying the people doing to you lack the ability to do otherwise?

The only alternative is that they are doing it on purpose - and I have implied this at times too.

Which of these two root causes is worse?

Take your pick... but I always try to have the debate first...

If you want to call me a dastard, then please review my posts with people who confine themselves to the debate, and not the kind of behaviour demonstrated above.

You will find my posts as respectful as you might wish to encounter yourself - as indeed I hope you find this response.

That's because the two of you, whilst fundamentaly questioning my motives, and suggesting I might be something really quite unpleasant, did so in a mature and constructively critical way. It's truly refreshing to see it I can tell you...

The central truth of human communication over the millenia as been that - 'you reap what you sow'. That this principle can be ignored by 'generation troll' is I believe an unfortunate result of the period of adjustment necessary to adapt the rules to new media.

Bad arguments need shooting down; rude and lazy debaters need challenging - these are my opinions.

Not everyone would agree - but that's their perogative...

... but I'm happy to listen to their point of view if they can put it across without resorting to.... well, pick a random thread and read for long enough... you'll find 'it'.

  Anakami

Novice Member

Joined: 2/28/12
Posts: 101

3/18/13 8:21:12 PM#347

I have been thinking a while about this topic and tried to figure out where exactly my own issues with the path the developers have taken lie, and indeed, it is something like the title of this thread implies. It is about the general vibe of the game world using a war setting like this AvA with certain races locked into such an alliance.

Because, when I played the Elder Scrolls games, there was always conflict and strife, which is necessary for a good story, but ... and it is a pretty big but, it was never about racial wars, or nations vs nations. It was never about fanning the flames of hate towards another race or to instill pride for your homeland. You could have that of course, by roleplaying a character like that, but it was your choice to do so and the game supported you in that choice (like ambushing imperials whenever you meet them, or refusing to speak with any elven type, etc.)

I enjoyed the multi cultural aspect of the region that was featured in the games, where one race was of course predominant, but also had all the other cultures present in one way or another. Daggerfall you even had most of Tamriel featured, and tbh I had hoped TESO would have been a bit like Daggerfall, but I am ok with a more themepark approach if it is done well.

What I am not ok with is killing the spirit of TES. As much as I try to work my mind around the design decisions they have taken, I just cannot make it feel like it is the ES I have come to love and appreciate. What it does feel like is Albion, Hibernia and Midgard all over again. I loved that setting, I loved DAoC, and within that setting faction/realm pride and supporting race hostility made a lot of sense to me. It just does not work nor belong in Elder Scrolls.

What I do think belongs to TES as a key defining feature is walking into any major town within a region and into a tavern, and seeing lots of people from all the different regions of Tamriel. Chatting with each other, drinking, fighting, all the good stuff. There will still be animosity between different races, maybe even outright hatred, but it will not be forced upon you and also not encouraged at every opportunity.

I would like to be able to choose a faction based on their motives, their agenda, and whether I personally like it or not. Race should not be a deciding factor there. I remember becoming very hostile towards Dunmer in Morrowind, not because I was supposed to feel like that but rather because I absolutely hated their stance towards slavery. I then made it my own motivation to kill all those Dunmer slavers and free the lantation workers whenever I could.

My motivation to join the House that was mainly responsible for that slave practice was because in the end I could abolish it. That is how you bring players to a faction and make them feel about it. Not this "Uh...you fight with us because...because...uhm...and you hate these other races because....because...oh screw this, who cares, it's WAAAAAR"

I think what most need to understand is that the general uproar from the fans of TES is not because they decided to make an MMO out of it. Or use some mechanics from DAoC. It is in fact a more personal, call it emotional thing. It is because the developers seem to have brute forced certain MMO/DAoC elements into a beloved franchise with an established lore/feeling, thereby basically killing that unique feel/spirit that most have come to like about this game series. Or, to word it more poetically, they have stomped on our dreams.

I am severely disappointed right now, because they could have made this a great game without the need for so many restrictions and unnecessary lore altering to explain away certain aspects or mechanics that make no sense at all in TES. So much wasted potential, it is such a shame. I will still watch this game develop and probably even try it out, just to see if there is the chance that I can at least get a glimpse of the greatness that I usually encounter when imagining the world of TES.

As it is right now, I really do not know what kind of game this is nor if it is DAoC or TES.

  sapphen

Novice Member

Joined: 1/06/07
Posts: 920

3/18/13 10:30:32 PM#348
Originally posted by Anakami

I have been thinking a while about this topic and tried to figure out where exactly my own issues with the path the developers have taken lie, and indeed, it is something like the title of this thread implies. It is about the general vibe of the game world using a war setting like this AvA with certain races locked into such an alliance.

Because, when I played the Elder Scrolls games, there was always conflict and strife, which is necessary for a good story, but ... and it is a pretty big but, it was never about racial wars, or nations vs nations. It was never about fanning the flames of hate towards another race or to instill pride for your homeland. You could have that of course, by roleplaying a character like that, but it was your choice to do so and the game supported you in that choice (like ambushing imperials whenever you meet them, or refusing to speak with any elven type, etc.)

I enjoyed the multi cultural aspect of the region that was featured in the games, where one race was of course predominant, but also had all the other cultures present in one way or another. Daggerfall you even had most of Tamriel featured, and tbh I had hoped TESO would have been a bit like Daggerfall, but I am ok with a more themepark approach if it is done well.

What I am not ok with is killing the spirit of TES. As much as I try to work my mind around the design decisions they have taken, I just cannot make it feel like it is the ES I have come to love and appreciate. What it does feel like is Albion, Hibernia and Midgard all over again. I loved that setting, I loved DAoC, and within that setting faction/realm pride and supporting race hostility made a lot of sense to me. It just does not work nor belong in Elder Scrolls.

What I do think belongs to TES as a key defining feature is walking into any major town within a region and into a tavern, and seeing lots of people from all the different regions of Tamriel. Chatting with each other, drinking, fighting, all the good stuff. There will still be animosity between different races, maybe even outright hatred, but it will not be forced upon you and also not encouraged at every opportunity.

I would like to be able to choose a faction based on their motives, their agenda, and whether I personally like it or not. Race should not be a deciding factor there. I remember becoming very hostile towards Dunmer in Morrowind, not because I was supposed to feel like that but rather because I absolutely hated their stance towards slavery. I then made it my own motivation to kill all those Dunmer slavers and free the lantation workers whenever I could.

My motivation to join the House that was mainly responsible for that slave practice was because in the end I could abolish it. That is how you bring players to a faction and make them feel about it. Not this "Uh...you fight with us because...because...uhm...and you hate these other races because....because...oh screw this, who cares, it's WAAAAAR"

I think what most need to understand is that the general uproar from the fans of TES is not because they decided to make an MMO out of it. Or use some mechanics from DAoC. It is in fact a more personal, call it emotional thing. It is because the developers seem to have brute forced certain MMO/DAoC elements into a beloved franchise with an established lore/feeling, thereby basically killing that unique feel/spirit that most have come to like about this game series. Or, to word it more poetically, they have stomped on our dreams.

I am severely disappointed right now, because they could have made this a great game without the need for so many restrictions and unnecessary lore altering to explain away certain aspects or mechanics that make no sense at all in TES. So much wasted potential, it is such a shame. I will still watch this game develop and probably even try it out, just to see if there is the chance that I can at least get a glimpse of the greatness that I usually encounter when imagining the world of TES.

As it is right now, I really do not know what kind of game this is nor if it is DAoC or TES.

This is a really good post, I agree with everything you said.  You put into words what I could not.

  jimdandy26

Apprentice Member

Joined: 6/28/12
Posts: 559

3/19/13 5:12:43 AM#349
Originally posted by Anakami
Or, to word it more poetically, they have stomped on our dreams.

I find this line imparticular the worst form of hyperbole. For someone who gets so caught up in, and so focused on "feeling" and "spirit" you are sure willing to blatantly ignore gigantic glaring holes that the game delivers in terms of the narrative itself. Even skipping the base trope that you are the chosen one in pretty much every game, how about the base mechanics of the game? The logistics of pausing mid combat to scarf down 50 cabbages to get you back to full health (much less carrying 50 cabbages) or the lack of locational damage? How guards taunt you, even after you have been elevated to thane, or legate, or the fact that ALL of them have managed to have received identical wounds. I  can easily continue but I think you get the point.

You have made it rather clear by your statement that mechanics are more important than immersion. So with that in mind race locks are a pretty minor contrivance, which goes hand in hand with your exploring whim, which is also hilarious since you will get more area to explore per faction than you have had in any single Elder Scroll game before. In essence, they "stomped on your dreams" entirely because they did not make the game that you wanted, which is a piss poor thing to whine about honestly. Hearing "Elder Scrolls Online" and immediately thinking, FUCK YEAH MULTIPLAYER SKYRIM! was a pretty dumb thing for you to do, especially when you consider the market itself. The majority of players do both pve and pvp, which makes pvp important. Considering how much people whine about making WoW clones one would think that players would be praising that they are doing something that is not currently available on the market.

Perhaps next time you will stop and think before jizzing your pants and trampling all over your dreams.

I did battle with ignorance today, and ignorance won.

To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  Phry

Elite Member

Joined: 7/01/04
Posts: 5432

3/19/13 5:42:19 AM#350
Originally posted by jimdandy26
Originally posted by Anakami
Or, to word it more poetically, they have stomped on our dreams.

I find this line imparticular the worst form of hyperbole. For someone who gets so caught up in, and so focused on "feeling" and "spirit" you are sure willing to blatantly ignore gigantic glaring holes that the game delivers in terms of the narrative itself. Even skipping the base trope that you are the chosen one in pretty much every game, how about the base mechanics of the game? The logistics of pausing mid combat to scarf down 50 cabbages to get you back to full health (much less carrying 50 cabbages) or the lack of locational damage? How guards taunt you, even after you have been elevated to thane, or legate, or the fact that ALL of them have managed to have received identical wounds. I  can easily continue but I think you get the point.

You have made it rather clear by your statement that mechanics are more important than immersion. So with that in mind race locks are a pretty minor contrivance, which goes hand in hand with your exploring whim, which is also hilarious since you will get more area to explore per faction than you have had in any single Elder Scroll game before. In essence, they "stomped on your dreams" entirely because they did not make the game that you wanted, which is a piss poor thing to whine about honestly. Hearing "Elder Scrolls Online" and immediately thinking, FUCK YEAH MULTIPLAYER SKYRIM! was a pretty dumb thing for you to do, especially when you consider the market itself. The majority of players do both pve and pvp, which makes pvp important. Considering how much people whine about making WoW clones one would think that players would be praising that they are doing something that is not currently available on the market.

Perhaps next time you will stop and think before jizzing your pants and trampling all over your dreams.

 

i dont really feel that you actually read his post, let alone understood what he was trying to say, if you had then you'd probably have been able to make a more concise argument, perhaps, and yes i do agree that Skyrim did have some pretty bizarre problems with factions - something that has been gradually dumbed down ever since morrowind tbh, you might even say post morrowind that faction standings became less and less important and integral to the game. Most of the blame for this i lay squarely at the developers for catering to the console kiddies.. but thats another argument altogether.

 Then there is your argument saying that in ESO you will get more room to explore than in any other TES game, which, given that we don't even know how big cyrodil is in ESO, let alone the PVE portions of the game, is nothing less than a baseless assumption, it might after all be smaller, it might be the same size, it might be bigger after all, who knows? but yet again your argument totally ignores the fact most of hte complaints are because players can't explore beyond the racially locked faction pve area not to mention that also ignores the very strange composition of the factions themselves which is also a point of contention.

But your right about one thing, nobody afaik wants just another wow clone, the trouble is, we're not getting a TES game either, but what appears to be just a poor DAoC knock off. Which seems to also have totally ignored why DAoC even failed in the first place.

  Anakami

Novice Member

Joined: 2/28/12
Posts: 101

3/19/13 10:29:04 AM#351

I would like to further elaborate on the points I made, specifically that this does not feel like Elder Scrolls anymore.There is some proof that they did not really care about the established lore and rather concerned themselves mostly with their PvP mechanics. Saying that, I do know that they try to recreate the regions close to the single player games. I also know that they add lore books and that there is probably more written lore in this game than in all the other games together.

The problem is just that if the game fails to cover the basics of what makes TES what it is, all the extra lore will not help make it into a world i can believe in. Of course, opinions and perceptions will differ when it comes to the question of what defines TES, so I will just state before what it is for me: Unrestricted travel within the featured regions, cultural diversity within those regions, factions that are united by a shared belief and not by race, freedom of choice how you want to play the game and what your character believes is right or wrong.

Which leads me to the first point I would like to make. In the list of things I associate with TES, did you notice a predominance of war themes? There are not any, because that is not what the spirit of TES is all about. Yes there is conflict and strife, but all out war?

I remember when I started reading up on this project, that the first shock came when I read the "explanation" they gave for the conflict betwen the alliances and the war in general.

The drums of war have reached a fever pitch, calling the warriors of Tamriel to the field of battle.  The Daggerfall Covenant, the Ebonheart Pact, and the Aldmeri Dominion will take up arms and fight for control of Cyrodiil, the Imperial City, and the throne of Tamriel.

Yes, that's it. After this they just go on about their glorious PvP mechanics. But let us take a look at the Story section of their website. Starts out fairly well with Molag Baal being established as the big bad villain. At that point I was thinking "hey, that's great, maybe the races of Tamriel will join forces and battle this together. Imagine my joy when I then read:

In the midst of this chaos, three alliances vie for control of the Imperial City and the White-Gold Tower. High Rock, Sentinel, and Orsinium stand as one, united under the rule of the High King in Wayrest. Valenwood and Elsweyr have forged an alliance of their own with Summerset, while Black Marsh, Morrowind, and Skyrim have formed a third, uneasy pact.

The Daggerfall Covenant. The Aldmeri Dominion. The Ebonheart Pact.

Three armies will take up arms against the Empire, and against each other, to wrest control of the Imperial City and White-Gold Tower from the dark forces of Oblivion itself.

Where do your loyalties lie?

I mean, what?! I don't even...

Ok, maybe there is a good explanation somewhere in the more detailed Alliances page. Let's take a look at the Daggerfall Covenant and their leader, High King Emeric.

High King Emeric is a Breton merchant lord whose shrewd policies and masterful diplomacy earned him the trust of the Kings of High Rock, an alliance by marriage with the Redguards, and ultimately, a war treaty with the Orcs.

Also note the description in the Alliance War section:

Working together, the three races have formed a powerful alliance that aims to restore the Second Empire and bring peace and prosperity back to Tamriel.

Ok, I thought, that at least sounds like it could have potential and add some complexity to the whole story. But then they revealed their true focus by letting the High King speak himself:

Let us take up arms!  Let the fields of Cyrodiil run red with the blood of our fallen enemies!

But let us spare the lives of a few, so that they may return to their homelands to tell their fellows the fate they met at the hands of the Daggerfall Covenant.

One land! One Emperor!

Who among you will stand with me?

Ah, now that's a shrewd diplomat! Amazing how they aim to bring back the peace and prosperity back to Tamriel. Well, despite my sadness and the shock I got from this, I also had a good laugh.

In that first intro on the Story page, if you take out the TES specific names, would you still know that this is a game set in the TES universe? Would all the focus on bloodshed and war make you immediately think "Hey, now thats my Elder Scrolls right there!"

Or conversely: If you take a look at the map of Tamriel and the 3 Alliances, wouldn't you think "Now that's some convenient grouping of regions and races. I mean, look, they all lie next to each other, therefore they must band together!"

I can only shake my head at what the dev team has done with TES. I would not have an issue at all with this porject if they had been honest from the start and would not try to sell more copies just by using the established name. They could have named this: "Realms of Tamriel - A loose interpretation of TES" Or: "Tamriel - Alternate Realities". Or maybe "Matt Firor's competition with Mark Jacobs' CU...in Tamriel!"

You know, I can live with alot of conventions and compromises needed to make this into an MMO, but to take an established lore and kill its core features and then hope to still sell it to the fans of the series is not the smartest move imo. I don't want to play a TES where I am forced to pick a side and agree with it no matter what. I don't want to play a TES where most of the quests I encounter are there to incite me against other races that were unlucky enough not to be located near my own race's borders. I don't want to play a TES that is DAoC in a TES skin.

  Caliburn101

Novice Member

Joined: 3/30/11
Posts: 647

"Imagination is more important than knowledge." Albert Einstein

 
OP  3/19/13 10:41:07 AM#352

Anakami.

Don'y take any notice of 'Captain America' - he doesn't seem to be able to post unless he's calling someone, somewhere 'stupid', or some variant of it...

.... as long as they aren't agreeing with him of course...

I personally think your post was a little too poetical in style for these brute-swarmed forums - but you made a good point nevetheless.

Zenimax have thrown too much of the 'soul' of TES out with the dishwater.

They seem to have lacked significant appreciation that a great many people really enjoy playing TES because of it's 'soul'.

Games are about more than mechanics - they are a form of escapism, and escapism requires to one extent or another - immersion, suspension of disbelief and emotional buy-in to be successful.

Anyone claiming otherwise has fallen off the left hand side of the IQ bell-curve...

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3577

3/19/13 10:45:14 AM#353
Originally posted by Anakami

I would like to further elaborate on the points I made, specifically that this does not feel like Elder Scrolls anymore.There is some proof that they did not really care about the established lore and rather concerned themselves mostly with their PvP mechanics. Saying that, I do know that they try to recreate the regions close to the single player games. I also know that they add lore books and that there is probably more written lore in this game than in all the other games together.

The problem is just that if the game fails to cover the basics of what makes TES what it is, all the extra lore will not help make it into a world i can believe in. Of course, opinions and perceptions will differ when it comes to the question of what defines TES, so I will just state before what it is for me: Unrestricted travel within the featured regions, cultural diversity within those regions, factions that are united by a shared belief and not by race, freedom of choice how you want to play the game and what your character believes is right or wrong.

Which leads me to the first point I would like to make. In the list of things I associate with TES, did you notice a predominance of war themes? There are not any, because that is not what the spirit of TES is all about. Yes there is conflict and strife, but all out war?

I remember when I started reading up on this project, that the first shock came when I read the "explanation" they gave for the conflict betwen the alliances and the war in general.

The drums of war have reached a fever pitch, calling the warriors of Tamriel to the field of battle.  The Daggerfall Covenant, the Ebonheart Pact, and the Aldmeri Dominion will take up arms and fight for control of Cyrodiil, the Imperial City, and the throne of Tamriel.

Yes, that's it. After this they just go on about their glorious PvP mechanics. But let us take a look at the Story section of their website. Starts out fairly well with Molag Baal being established as the big bad villain. At that point I was thinking "hey, that's great, maybe the races of Tamriel will join forces and battle this together. Imagine my joy when I then read:

In the midst of this chaos, three alliances vie for control of the Imperial City and the White-Gold Tower. High Rock, Sentinel, and Orsinium stand as one, united under the rule of the High King in Wayrest. Valenwood and Elsweyr have forged an alliance of their own with Summerset, while Black Marsh, Morrowind, and Skyrim have formed a third, uneasy pact.

The Daggerfall Covenant. The Aldmeri Dominion. The Ebonheart Pact.

Three armies will take up arms against the Empire, and against each other, to wrest control of the Imperial City and White-Gold Tower from the dark forces of Oblivion itself.

Where do your loyalties lie?

I mean, what?! I don't even...

Ok, maybe there is a good explanation somewhere in the more detailed Alliances page. Let's take a look at the Daggerfall Covenant and their leader, High King Emeric.

High King Emeric is a Breton merchant lord whose shrewd policies and masterful diplomacy earned him the trust of the Kings of High Rock, an alliance by marriage with the Redguards, and ultimately, a war treaty with the Orcs.

Also note the description in the Alliance War section:

Working together, the three races have formed a powerful alliance that aims to restore the Second Empire and bring peace and prosperity back to Tamriel.

Ok, I thought, that at least sounds like it could have potential and add some complexity to the whole story. But then they revealed their true focus by letting the High King speak himself:

Let us take up arms!  Let the fields of Cyrodiil run red with the blood of our fallen enemies!

But let us spare the lives of a few, so that they may return to their homelands to tell their fellows the fate they met at the hands of the Daggerfall Covenant.

One land! One Emperor!

Who among you will stand with me?

Ah, now that's a shrewd diplomat! Amazing how they aim to bring back the peace and prosperity back to Tamriel. Well, despite my sadness and the shock I got from this, I also had a good laugh.

In that first intro on the Story page, if you take out the TES specific names, would you still know that this is a game set in the TES universe? Would all the focus on bloodshed and war make you immediately think "Hey, now thats my Elder Scrolls right there!"

Or conversely: If you take a look at the map of Tamriel and the 3 Alliances, wouldn't you think "Now that's some convenient grouping of regions and races. I mean, look, they all lie next to each other, therefore they must band together!"

I can only shake my head at what the dev team has done with TES. I would not have an issue at all with this porject if they had been honest from the start and would not try to sell more copies just by using the established name. They could have named this: "Realms of Tamriel - A loose interpretation of TES" Or: "Tamriel - Alternate Realities". Or maybe "Matt Firor's competition with Mark Jacobs' CU...in Tamriel!"

You know, I can live with alot of conventions and compromises needed to make this into an MMO, but to take an established lore and kill its core features and then hope to still sell it to the fans of the series is not the smartest move imo. I don't want to play a TES where I am forced to pick a side and agree with it no matter what. I don't want to play a TES where most of the quests I encounter are there to incite me against other races that were unlucky enough not to be located near my own race's borders. I don't want to play a TES that is DAoC in a TES skin.

You look at the history of Earth. Countries that once heated eachother ally together laters in our history. Then we had world wars that changed everything and thats kinda whats going on in ESO. This MMO takes place a 1000 years outside the game of TES. Why would alliances be the same? History over a 1000 years will in many ways like our worlds history be very different over that large a time span. Stop thinking inside a box. 

  Caliburn101

Novice Member

Joined: 3/30/11
Posts: 647

"Imagination is more important than knowledge." Albert Einstein

 
OP  3/19/13 10:52:16 AM#354

Let us take up arms! Let the fields of Cyrodiil run red with the blood of our fallen enemies!

But let us spare the lives of a few, so that they may return to their homelands to tell their fellows the fate they met at the hands of the Daggerfall Covenant.

One land! One Emperor!

Who among you will stand with me?

... and which of you barstewards is going to stand above me as Emperor after I have made all these personal sacrifices to win!?

PLOT THAT MAKES SENSE?

Zenimax couldn't write one if you put a gun to their heads...

  rygard49

Novice Member

Joined: 3/22/11
Posts: 987

3/19/13 10:58:10 AM#355
Originally posted by Caliburn101

Anakami.

Don'y take any notice of 'Captain America' - he doesn't seem to be able to post unless he's calling someone, somewhere 'stupid', or some variant of it...

...

Anyone claiming otherwise has fallen off the left hand side of the IQ bell-curve...

Pot, meet Kettle.

  Anakami

Novice Member

Joined: 2/28/12
Posts: 101

3/19/13 11:02:49 AM#356

@Caliburn101

This is exactly what I don't understand. You can argue mechanics all day long, but argueing about the "soul" of a game is pretty futile, because it will be different for everyone. What you can argue though is the assumption that most people who feel disppointed now have very similar expectations about what the "soul" of TES is. And imo the devs butchered that "soul" too much in order to establish their beloved PvP mechanics.

@Nanfoodle

While I agree with you on the history part, it still does not relate to what I have criticised about TESO. Even if I try to get around the fact that the setting they chose is some sort of Call of Duty: Ancient Warfare, I still cannot approve of the way they handled the alliances and the way you choose for which side you fight.

  rygard49

Novice Member

Joined: 3/22/11
Posts: 987

3/19/13 11:14:41 AM#357
Originally posted by Nanfoodle

You look at the history of Earth. Countries that once heated eachother ally together laters in our history. Then we had world wars that changed everything and thats kinda whats going on in ESO. This MMO takes place a 1000 years outside the game of TES. Why would alliances be the same? History over a 1000 years will in many ways like our worlds history be very different over that large a time span. Stop thinking inside a box. 

No. According to the "logic" from those few long-winded Elder Scroll elitists, everyone must be allied at all times. Things like the British and the US being close allies today could never have happened, since there was a bloody, brutal war between the two a few centuries back.

There's also such a thing as suspension of disbelief, which let's normal folk buy in to an otherwise ludicrous tale for the sake of enjoyment.  It appears that the top rung of the true Elder Scroll fanbase no longer possess the capability of performing that simple mental trick.

  Caliburn101

Novice Member

Joined: 3/30/11
Posts: 647

"Imagination is more important than knowledge." Albert Einstein

 
OP  3/19/13 11:28:35 AM#358
Originally posted by rygard49
Originally posted by Caliburn101

Anakami.

Don'y take any notice of 'Captain America' - he doesn't seem to be able to post unless he's calling someone, somewhere 'stupid', or some variant of it...

...

Anyone claiming otherwise has fallen off the left hand side of the IQ bell-curve...

Pot, meet Kettle.

There's a world of difference between a hypothetical someone and an actual someone rygard49 - but 'nice try' taking my last line out of context by removing the preceding text...

... I see you are a student of the 'change the previous post to suit my response' school of internet discourse...

In fact I think that school should have a name - something like the 'Reconceivers' or the 'Insequent', .... maybe the 'Surrogates'...

... hmm I'll have to think on it...

  Caliburn101

Novice Member

Joined: 3/30/11
Posts: 647

"Imagination is more important than knowledge." Albert Einstein

 
OP  3/19/13 11:40:51 AM#359
Originally posted by rygard49
Originally posted by Nanfoodle

You look at the history of Earth. Countries that once heated eachother ally together laters in our history. Then we had world wars that changed everything and thats kinda whats going on in ESO. This MMO takes place a 1000 years outside the game of TES. Why would alliances be the same? History over a 1000 years will in many ways like our worlds history be very different over that large a time span. Stop thinking inside a box. 

No. According to the "logic" from those few long-winded Elder Scroll elitists, everyone must be allied at all times. Things like the British and the US being close allies today could never have happened, since there was a bloody, brutal war between the two a few centuries back.

There's also such a thing as suspension of disbelief, which let's normal folk buy in to an otherwise ludicrous tale for the sake of enjoyment.  It appears that the top rung of the true Elder Scroll fanbase no longer possess the capability of performing that simple mental trick.

Unlike of course the simple mental trick you are using to make your point...

There is as you probably well know, a natural limit to suspension of disbelief (SOB) - or we could all happily accept Pacman standing in for the Hulk in Avenger's Assemble...

... and the more one establishes a particular way of representing something, the more it becomes familiar and the less room there is for effective SOB.

You see - 'long winded' "logic" trumps 'half cocked' "dogma" any day...

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3577

3/19/13 11:44:38 AM#360
Originally posted by Caliburn101
Originally posted by rygard49
Originally posted by Caliburn101

Anakami.

Don'y take any notice of 'Captain America' - he doesn't seem to be able to post unless he's calling someone, somewhere 'stupid', or some variant of it...

...

Anyone claiming otherwise has fallen off the left hand side of the IQ bell-curve...

Pot, meet Kettle.

There's a world of difference between a hypothetical someone and an actual someone rygard49 - but 'nice try' taking my last line out of context by removing the preceding text...

... I see you are a student of the 'change the previous post to suit my response' school of internet discourse...

In fact I think that school should have a name - something like the 'Reconceivers' or the 'Insequent', .... maybe the 'Surrogates'...

... hmm I'll have to think on it...

No he was right, you were being a pot. We could dig and quote many of your posts. If people dont agree with you, you are very quick to insult. Not upset about it, insult me all you like I dont care but the facts are all over this forum. Not sure why you think otherwise.

 

 
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