Trending Games | Elder Scrolls Online | Marvel Heroes | Guild Wars 2 | World of Warcraft

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,736,054 Users Online:0
Games:712  Posts:6,173,535
Zenimax Online Studios | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 04/04/14)  | Pub:Bethesda Softworks
Distribution: | Retail Price:$59.99 | Pay Type:Subscription
System Req: PC Mac Playstation 4 Xbox One | Out of date info? Let us know!

Elder Scrolls Online Forum » General Discussion » Coulnd't just the "MegaServer" solve the problem??

3 Pages « 1 2 3 » Search
43 posts found
  Caliburn101

Novice Member

Joined: 3/30/11
Posts: 647

"Imagination is more important than knowledge." Albert Einstein

3/11/13 4:04:02 AM#21
Originally posted by Nanfoodle
Originally posted by Caliburn101
Originally posted by Nanfoodle
Part of this DAoC system they are doing is also the way PvP is focused on one map. This mean not spreading the war everywhere. 15 small groups of 2-6 players PvPing in the open world all on one map now is a war and is more fun for everyone.

I agree - it probably does make the PvP more meaningful and 'epic' to concentrate it.

But why did this require faction area lock?

 

Few reasons, by your coment I will go with the thought you want no PvP anywhere but on the AvA map, no open world PvP or flagged mechanic, as that will water down PvP on the AvA map and only upset pure PvE players.

Wrong...

Here we have it - the crass and sweeping assumptions behind 90% of criticism.

I haven't said what I want - except that I want free exploration.

If you want to post in response to something, then pleass refrain from taking a single point - extrapolating it until it no longer resembles the original and then answering that...

You go on to assume a lot of other things about the game which may or may not exist.

Even if they do - spying quests, raiding quests, and access to other areas with a bit of imagination - to access faction locked dungeons etc. or just to wander around in disguise to SEE other areas with some kind of reward maybe for full area exploration.

There are all kinds of level of 'freedom' which don't involve invisible walls, that could be put after faction specific questlines make general access illogical or immersion breaking.

Hard lock is the easiest and laziest option and should be at least be modified to allow more freedom. 

  sapphen

Apprentice Member

Joined: 1/06/07
Posts: 916

3/11/13 2:53:04 PM#22

That's why I kind of like this thread, the megaserver could solve a lot of issues.  I strongly feel they should make multiple versions of ESO.  If people want to world PvP or explore - let them!  The megaserver should make instances of the world with alternative rulesets (like the classic PvE, PvP, Co-op and Roleplaying servers but different).

  Tuktz

Novice Member

Joined: 3/01/13
Posts: 310

3/11/13 3:04:22 PM#23

That's not a terrible idea of having different types of megaserver, because you'd only need 1 per each type. (unlike daoc had to have multiple of every ruleset)

 

It's more work than you think though to redesign pve zones to handle pvp conflict though.

 

I wouldn't choose that ruleset though, because it would just be a lot of high level people trying to grief lowbie pve levelers in other realm lands. Reason being there'd be no pve content in terms of questing/towns/etc... for you to go to in other realms lands. What would draw you there... to try their dungeons? or just grind mobs? most likely to grief lower level people.

 

No thanks. If I want to RVR I'll go to the RVR area. Don't want people messing with my relaxing questiong/dungeoning unless I choose that. (which by the way there will be pve content in the RVR area, if you want higher risk higher reward activities than safe PVE lands)

 

I wouldn't mind a RP ruleset though. That tends to weed out all the 1337 haxor names from the world, even if you don't actively RP a lot.

 

COOP would be kind of wierd though, since there would be absolutely ZERO pvp. I guess the extreme carebears could go there though lol. Maybe the RVR area on a coop server could have NPC guards to fight and take the keeps n stuff away from.


MMO history - EVE GW2 SWTOR RIFT WAR COH/V EQ2 WOW DAOC
Tuktz - http://www.heretic.shivtr.com/

  sapphen

Apprentice Member

Joined: 1/06/07
Posts: 916

3/11/13 4:01:42 PM#24
Originally posted by Tuktz

That's not a terrible idea of having different types of megaserver, because you'd only need 1 per each type. (unlike daoc had to have multiple of every ruleset)

It's more work than you think though to redesign pve zones to handle pvp conflict though.

I wouldn't choose that ruleset though, because it would just be a lot of high level people trying to grief lowbie pve levelers in other realm lands. Reason being there'd be no pve content in terms of questing/towns/etc... for you to go to in other realms lands. What would draw you there... to try their dungeons? or just grind mobs? most likely to grief lower level people.

I wouldn't redesign PvE zones though, I would just take out ALL NPCs.  Then bump everyone up to the same level (exactly like they are doing in Cyrodiil) and allow people to flag themselves for FFA wPvP, Faction-based wPvP and Non-combat.  They could go anywhere; other faction territories, enemy cities and a general Cyrodiil instance (not connected to the campaign - for scouting and practice)... and even group with players from other factions.

I think the Non-combat is also important for people who just want to explore AND to promote some kind of dialogue between players - maybe you become friends and start a wPvP group together.  Flagging for wPvP should be encouraged but not required (I understand world PvP'ers may not totally agree with this option but it's also made for explorers).

Players can freely switch between the official and 'explorer/wPvP' version on one character (the official game is for quests, loot and other NPC access).  This would be a lot simplier than making two different servers; world PvP and Co-op, and it would also be easier than redesigning an entire zone.

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3357

3/11/13 4:18:37 PM#25
Originally posted by Tuktz

That's not a terrible idea of having different types of megaserver, because you'd only need 1 per each type. (unlike daoc had to have multiple of every ruleset)

 

It's more work than you think though to redesign pve zones to handle pvp conflict though.

 

I wouldn't choose that ruleset though, because it would just be a lot of high level people trying to grief lowbie pve levelers in other realm lands. Reason being there'd be no pve content in terms of questing/towns/etc... for you to go to in other realms lands. What would draw you there... to try their dungeons? or just grind mobs? most likely to grief lower level people.

 

No thanks. If I want to RVR I'll go to the RVR area. Don't want people messing with my relaxing questiong/dungeoning unless I choose that. (which by the way there will be pve content in the RVR area, if you want higher risk higher reward activities than safe PVE lands)

 

I wouldn't mind a RP ruleset though. That tends to weed out all the 1337 haxor names from the world, even if you don't actively RP a lot.

 

COOP would be kind of wierd though, since there would be absolutely ZERO pvp. I guess the extreme carebears could go there though lol. Maybe the RVR area on a coop server could have NPC guards to fight and take the keeps n stuff away from.

Sounds good till you take into account that the game is fully VO story. So great you make a mega server where you can go anywhere. Im a highelf in a darkelf land and I pick up a quest to kill the highelves who have invaded a darkelf town. The story tells you about how pig headed highelves are and they are so glad you are here to help lol. The faction areas are 6 years in development and designed for that faction it was intended to play on. What have you gained by walking into the other factions map? Look around? Thats watered down compaired to playing that map with a char from the faction it was designed for lol. Do you not get the devs wont want that for good reason? 

  sapphen

Apprentice Member

Joined: 1/06/07
Posts: 916

3/11/13 5:25:16 PM#26
Originally posted by Nanfoodle

Sounds good till you take into account that the game is fully VO story. So great you make a mega server where you can go anywhere. Im a highelf in a darkelf land and I pick up a quest to kill the highelves who have invaded a darkelf town. The story tells you about how pig headed highelves are and they are so glad you are here to help lol. The faction areas are 6 years in development and designed for that faction it was intended to play on. What have you gained by walking into the other factions map? Look around? Thats watered down compaired to playing that map with a char from the faction it was designed for lol. Do you not get the devs wont want that for good reason? 

Again, that's why I suggest make a seperate version of ESO (mimicking different server rulesets) that has no NPCs, full exploration and then allow players to switch between versions on a persistent character.  If you need to talk to an NPC, turn in quests or gain xp then play the official game.

It would just be a version to goof off in, with no NPCs or faction locks.  Allow people to manually flag for wPvP (faction-based or FFA) and/or explore.  Flagging for wPvP in this version should be encouraged but not required. 

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3357

3/11/13 5:37:13 PM#27
Originally posted by sapphen
Originally posted by Nanfoodle

Sounds good till you take into account that the game is fully VO story. So great you make a mega server where you can go anywhere. Im a highelf in a darkelf land and I pick up a quest to kill the highelves who have invaded a darkelf town. The story tells you about how pig headed highelves are and they are so glad you are here to help lol. The faction areas are 6 years in development and designed for that faction it was intended to play on. What have you gained by walking into the other factions map? Look around? Thats watered down compaired to playing that map with a char from the faction it was designed for lol. Do you not get the devs wont want that for good reason? 

Again, that's why I suggest make a seperate version of ESO (mimicking different server rulesets) that has no NPCs, full exploration and then allow players to switch between versions on a persistent character.  If you need to talk to an NPC, turn in quests or gain xp then play the official game.

It would just be a version to goof off in, with no NPCs or faction locks.  Allow people to manually flag for wPvP (faction-based or FFA) and/or explore.  Flagging for wPvP in this version should be encouraged but not required. 

I think this is not the game you are looking for, try checking out Archeage. When you are not happy with core mechanics of a game 6 years in development you may want to move on. 

  sapphen

Apprentice Member

Joined: 1/06/07
Posts: 916

3/11/13 5:43:54 PM#28
Originally posted by Nanfoodle
Originally posted by sapphen
Originally posted by Nanfoodle

Sounds good till you take into account that the game is fully VO story. So great you make a mega server where you can go anywhere. Im a highelf in a darkelf land and I pick up a quest to kill the highelves who have invaded a darkelf town. The story tells you about how pig headed highelves are and they are so glad you are here to help lol. The faction areas are 6 years in development and designed for that faction it was intended to play on. What have you gained by walking into the other factions map? Look around? Thats watered down compaired to playing that map with a char from the faction it was designed for lol. Do you not get the devs wont want that for good reason? 

Again, that's why I suggest make a seperate version of ESO (mimicking different server rulesets) that has no NPCs, full exploration and then allow players to switch between versions on a persistent character.  If you need to talk to an NPC, turn in quests or gain xp then play the official game.

It would just be a version to goof off in, with no NPCs or faction locks.  Allow people to manually flag for wPvP (faction-based or FFA) and/or explore.  Flagging for wPvP in this version should be encouraged but not required. 

I think this is not the game you are looking for, try checking out Archeage. When you are not happy with core mechanics of a game 6 years in development you may want to move on. 

"The game I'm looking for" is NOT the topic of this thread or my response.  I am a TES fan and have every right to make suggestions.

  Dogblaster

Apprentice Member

Joined: 3/14/12
Posts: 505

3/11/13 5:53:42 PM#29

I can tell you what developers should do.

 

Developers should cater to main player base which TESO was created for.

 

Whats up with all the recent mmorpgs tryeing to cater to every possible segment and audience? Cant they just decide what segment of players they want to cater to and be done with it? ... Hope teso is not one of them
  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3357

3/11/13 5:55:02 PM#30
Originally posted by sapphen
Originally posted by Nanfoodle
Originally posted by sapphen
Originally posted by Nanfoodle

Sounds good till you take into account that the game is fully VO story. So great you make a mega server where you can go anywhere. Im a highelf in a darkelf land and I pick up a quest to kill the highelves who have invaded a darkelf town. The story tells you about how pig headed highelves are and they are so glad you are here to help lol. The faction areas are 6 years in development and designed for that faction it was intended to play on. What have you gained by walking into the other factions map? Look around? Thats watered down compaired to playing that map with a char from the faction it was designed for lol. Do you not get the devs wont want that for good reason? 

Again, that's why I suggest make a seperate version of ESO (mimicking different server rulesets) that has no NPCs, full exploration and then allow players to switch between versions on a persistent character.  If you need to talk to an NPC, turn in quests or gain xp then play the official game.

It would just be a version to goof off in, with no NPCs or faction locks.  Allow people to manually flag for wPvP (faction-based or FFA) and/or explore.  Flagging for wPvP in this version should be encouraged but not required. 

I think this is not the game you are looking for, try checking out Archeage. When you are not happy with core mechanics of a game 6 years in development you may want to move on. 

"The game I'm looking for" is NOT the topic of this thread or my response.  I am a TES fan and have every right to make suggestions.

Didnt say you couldnt, just saying your spinning your wheels. I cant think of one MMO worth playing that changed core designs this late in the game. Do you really think this going anywhere?

 

  Dogblaster

Apprentice Member

Joined: 3/14/12
Posts: 505

3/11/13 5:56:47 PM#31
Originally posted by sapphen

Again, that's why I suggest make a seperate version of ESO (mimicking different server rulesets) that has no NPCs, full exploration and then allow players to switch between versions on a persistent character.  If you need to talk to an NPC, turn in quests or gain xp then play the official game.

It would just be a version to goof off in, with no NPCs or faction locks.  Allow people to manually flag for wPvP (faction-based or FFA) and/or explore.  Flagging for wPvP in this version should be encouraged but not required. 

Separate version of ESO .. really ? xD

 

What about just go find yourself a different game. This game was created with some core mechanics and they wont change them or create new ones because of few players dont like them. Your ideas would just give devs more work, more resources needed and less time to focus on their true targeted playerbase.

  sapphen

Apprentice Member

Joined: 1/06/07
Posts: 916

3/11/13 6:07:21 PM#32
Originally posted by Nanfoodle
Originally posted by sapphen
Originally posted by Nanfoodle

I think this is not the game you are looking for, try checking out Archeage. When you are not happy with core mechanics of a game 6 years in development you may want to move on. 

"The game I'm looking for" is NOT the topic of this thread or my response.  I am a TES fan and have every right to make suggestions.

Didnt say you couldnt, just saying your spinning your wheels. I cant think of one MMO worth playing that changed core designs this late in the game. Do you really think this going anywhere?

I may be spinning my wheels or I may be planting seeds.  Do you really think I'm asking them to change their core design?  It may still be a bad idea but it stands on the whole principle of not effecting their 'core' game in a significant way.

 

Originally posted by Dogblaster

Separate version of ESO .. really ? xD

What about just go find yourself a different game. This game was created with some core mechanics and they wont change them or create new ones because of few players dont like them. Your ideas would just give devs more work, more resources needed and less time to focus on their true targeted playerbase.

Other MMOs have made seperate versions in the past, including DAoC.  It's nothing something unheard of, just unusually applied.

I don't want to change their "core mechanics" (you do know what that means right?), I just think they should have servers with alternative rules (to include wPvP, Co-op, and Explorers) that mimicks the classic PvP, PvE, Co-op,and Roleplaying servers.

In the past Roleplayers wasn't considered a large market but MMOs would include servers for them.  We don't know how many people will be unhappy with ESO, but at least the TES fans would have a version they could explore in and world PvP'ers could have a world to fight in.

The core mechanics are still in the official game, which players could switch back to at any time with a persistent character.

 

  sapphen

Apprentice Member

Joined: 1/06/07
Posts: 916

3/11/13 6:11:24 PM#33
Originally posted by Dogblaster

I can tell you what developers should do.

Developers should cater to main player base which TESO was created for.

Whats up with all the recent mmorpgs tryeing to cater to every possible segment and audience? Cant they just decide what segment of players they want to cater to and be done with it? ... Hope teso is not one of them

Who is the main player base?  Matt said he was making a game for TES fans and MMO players but so far it seems personally designed for FvFvF / DAoC fans.  What about other MMO players and TES fans?

  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3357

3/11/13 7:00:06 PM#34
Originally posted by sapphen
Originally posted by Dogblaster

I can tell you what developers should do.

Developers should cater to main player base which TESO was created for.

Whats up with all the recent mmorpgs tryeing to cater to every possible segment and audience? Cant they just decide what segment of players they want to cater to and be done with it? ... Hope teso is not one of them

Who is the main player base?  Matt said he was making a game for TES fans and MMO players but so far it seems personally designed for FvFvF / DAoC fans.  What about other MMO players and TES fans?

What do you want them to do, make one MMO for sandbox players, one for DAoC PvP players, another for open world PvP players, then dont forgot WoW themepark players and wait, then their is your idea lol. By the time they are done it will be 10 years in development and 500 million dev costs and then ready to release and already be outdated lol. Even if all they did was make a copy of the game you are asking for, it would be so watered down and broken no one would play it.

Have you even thought about what the world would look like as you walk from town to town and all faction NPC are gone? They are best focusing on the game they planned and make sure its the best they can so it makes a lasting impact as a good game. Wont matter then if its themepark or sandbox. Good games stick around, even when they have bad graphics. You think your planting seeds and they are doing focused testing on a product thats going to be released this year. lol 

  sapphen

Apprentice Member

Joined: 1/06/07
Posts: 916

3/11/13 7:09:37 PM#35
Originally posted by Nanfoodle
Originally posted by sapphen
Originally posted by Dogblaster

I can tell you what developers should do.

Developers should cater to main player base which TESO was created for.

Whats up with all the recent mmorpgs tryeing to cater to every possible segment and audience? Cant they just decide what segment of players they want to cater to and be done with it? ... Hope teso is not one of them

Who is the main player base?  Matt said he was making a game for TES fans and MMO players but so far it seems personally designed for FvFvF / DAoC fans.  What about other MMO players and TES fans?

What do you want them to do, make one MMO for sandbox players, one for DAoC PvP players, another for open world PvP players, then dont forgot WoW themepark players and wait, then their is your idea lol.

Have you even thought about what the world would look like as you walk from town to town and all faction NPC are gone?

No, I want them to make the official game and then a 'pseudo' sandbox version for world PvP and Explorers.

Yes, I've thought long and hard about a world without NPCs and I think it would be pretty freaken neat (if you need to vendor items then switch to the official game).  You could have groups battling in the middle of town - or if no one is there then you would just be in an empty town.  This is just fine if someone is just wanting to explore an enemy town ~ if you don't like it then you can switch back to the official game.

You're no more forced to play this version than you are forced to play on a roleplaying server in another game.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

3/11/13 7:29:02 PM#36
Just copy daoc more

Core server as is
Ffa server -go anywhere, kill anyone, guilds claim keeps
Coop server - go anywhere, group & guild with anyone, no pvp
  sapphen

Apprentice Member

Joined: 1/06/07
Posts: 916

3/11/13 7:39:26 PM#37
Originally posted by ShakyMo
Just copy daoc more

Core server as is
Ffa server -go anywhere, kill anyone, guilds claim keeps
Coop server - go anywhere, group & guild with anyone, no pvp

I would like to see a coop and ffa server but I thought it would save time to combine them.  Do you know how much time it would take to make a co-op server?  Free for all might be a little easier.... I just don't think the old classifications apply to ESO.

ESO has a lot of support from the FvFvF folks, just keep it that way and then add a version to include world PvP, TES explorers and a way to group with anyone.  If players can switch between these 'servers' on one character then the explorer version wouldn't even need NPCs

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2796

The Critical Hit Pretzel!

3/11/13 7:41:37 PM#38
I'd like to call it a war between 'carebears' and 'griefers' cause we know most the oPvP players are likely wanting to grief low levels, less to fight people their own level or who stand a chance. 
  sapphen

Apprentice Member

Joined: 1/06/07
Posts: 916

3/11/13 7:56:28 PM#39
Originally posted by Purutzil
I'd like to call it a war between 'carebears' and 'griefers' cause we know most the oPvP players are likely wanting to grief low levels, less to fight people their own level or who stand a chance. 

ROFL, I didn't think about it like that.  It would be a world full of carebears, griefers and everyone in between.  I thought the flagging option could help to open dialogue between players.  Flagging for open world PvP should be encourage but one may want to wonder around by himself and then join up with a group before going PvP.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

3/11/13 8:39:02 PM#40
Originally posted by sapphen
Originally posted by ShakyMo
Just copy daoc more

Core server as is
Ffa server -go anywhere, kill anyone, guilds claim keeps
Coop server - go anywhere, group & guild with anyone, no pvp

I would like to see a coop and ffa server but I thought it would save time to combine them.  Do you know how much time it would take to make a co-op server?  Free for all might be a little easier.... I just don't think the old classifications apply to ESO.

ESO has a lot of support from the FvFvF folks, just keep it that way and then add a version to include world PvP, TES explorers and a way to group with anyone.  If players can switch between these 'servers' on one character then the explorer version wouldn't even need NPCs

the coop server would probably be easier than the FFA.

turn off PVP

let people go anywhere

let people group with anyone.

 

with the FFa server you would have to do additional things, like have guilds at war with others, let guilds rather than factions own objectives and have some sort of guild based rewards for their ownership, have noob friendly pvp off areas, have some smart guard UI etc...   the FFA server would be more work because its pushing it more towards a hybrid mmo.

3 Pages « 1 2 3 » Search