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2/26/13 1:23:53 AM#41
to let alts on game is one thing but a game that forcing you create alts to see the world thats bad imo. What WoW did perfect on that formula was to let anyone be able to explore everything...ofc the area of the opposite faction will be more hostile at least mob wise (if the server is pve) ,and if the server is pvp u are more likley to be attacked on other faction lands...but noone forced u to not be able go a see that lands anyway. Wow for example has casulize many things and that sucked but some things really did very right and one was this. freedom on some key elements like this.
they can let everyone be able to go everywhere and just give an option for pvp on/off like it wow on pve servers...its not hard and it could be nice. i know it would be agaist the ES philosophy to see a hostile mob/player and be unable to attack it BUT its better this than prevent players meet each otherand travel alltogether everywhere in game.
Those that like to make alts they gonna make them no matter what... i know i will cause i wanna check some other combination of class/skills etc..im always curious if another combination would be more fun to play. i believe that those restrictions are cheap excuses for not wanting to make it as open world as it should. to favor that 1 huge megaserver.
they could at least have 3 megaservers. one for open pvp,1 for pve (with on and off pvp) and 1 for no pvp besides the bgs... i bet that the pvp and pve servers would be the most popular... but they want the all around solution with one megaserver and gonna destroy the freedom and the open world philosophy of the game!...........shame. |
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2/26/13 3:55:31 AM#42
Originally posted by sodade21 lol what...? No... seriously. |
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2/26/13 4:07:11 AM#43
Originally posted by Rukushin
The IP was a single player game. How would they have had faction lock even if they wanted to? This game is a MMO, based around player interactions, an important one being factional warfare. Even if you choose to only explore one faction, do you really need to see all the other factions leveling content? Cyrodil will be the end game, we all know this. So everyone will end up in the same place regardless. If you really do have to see it, roll an alt, you wont even need to play it once you get past the faction leveling area. Do that twice and you have seen the rest of the world, congrats. Now you can focus on your mains and your faction pride. Problem solved. |
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2/26/13 4:13:47 AM#44
Originally posted by evilastro You are speaking like MMO Player ... but you know this will be TES game hurr durr ... freedom hurr durr ... real comabat hur durr
Pitty, that people still thinks, that this will be TES game ... it won't, it will be MMO set in TES lore, done by another company (wchich like bethesda tries to maximize profits) with MMO mechanics. ![]() |
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2/26/13 4:20:12 AM#45
Originally posted by evilastro SKYRIM There is a war going on between the Imperials and the Nords. You are an outsider until you CHOOSE to pick a side. Once you CHOOSE a side you are an enemy to the other faction. Can be done, has been done, will be done again.
This is where you show your inability to undestand the point being made. This is not about levelling content but freedom to explore.
A long established IP, famed for the great feedom and PvE turned into an MMO where they base the game on LACK of freedom and PvP....you don't see a slight flaw in their logic?
Again you show you just don't get it. It isn't about seeing content, it is about the freedom to explore. Creating alts to see the rest of the map isn't exploring. Seriously, don't be so stupid with your comments or just don't comment if you don't understand the points being made. |
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2/26/13 4:32:23 AM#46
Originally posted by aRtFuLThinG EXACTLY! fire and forget, give something for the casual crowd, make them feel they beat the game
AND MOST IMPORTANT: does it not sound wrong to add the term "REPLAYABILITY" to an MMO???????? as if you finish it and then re-play it to make up for its cost? (explanation provided for us stupid people) PLease Share thouhts |
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2/26/13 4:35:43 AM#47
Originally posted by Maelwydd You fail to see how all that 'freedom' would react with a MMO environment. Freedom is great in single player games, thankfully they arent going to stop making TES now that there is a MMO set in the TES universe. What would this freedom result in for a MMO? Ganking newbies or meaningless conflict. Keeping it to a central area makes it far more controlled and eliminates the oppertunity for griefing. Within the defined lore of TESO, there is no way that the opposing races would be allowed to enter the opposing faction areas. This isnt Skyrim where you are akin to a god where you can walk where you please, you are another member of an army who would be indescriminantly killed if you entered enemy territory without an army to back you up. This game is set in a 3 faction war. This game isnt set in a world with 'freedom to explore' just like you wouldnt have freedom to explore a country that you were at war with. If they make it so border guards kill you on sight to improve your feeling of immersion, so be it. Not to mention that this game is delivering a land mass of Skyrim x 2 for each faction, yet you use Skyrim as an example of freedom. Could you explore Daggerfall in Skyrim? Oh wait, no you couldnt. Why no freedom? Boo hoo. |
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2/26/13 4:40:01 AM#48
Originally posted by walltar Exactly, I am speaking about what will work from a MMO perspective. Letting opposing factions enter each other territory just cheapens the realm vs realm aspect. |
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2/26/13 4:43:40 AM#49
Originally posted by Rukushin 1. Skyrim is not huge lol... its probably the smallest of all the TES games maps 2. I dont have random shootings or rapes or ... where do you live? Some Mad Max-like country? Or... Book of Eli? Wow... yea I dont really "PvP every day in my real life" lol 3. Go play Archeage <jedi mind trick> This isn't the game you're looking for... you can go about your business. Move along
Oh and you've seen TESO crafting already? You even know anything about DAoC crafting? Since both answers are "no", refer to point 3. |
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2/26/13 5:00:50 AM#50
Originally posted by evilastro Why did you add the ability for PvP to take place outside Cyrodil? The designers justify the lack of fighting outside Cyrodil by stating that they have an agreement to only fight in Cyrodil a contrived reason simply for game mechanics, but it is their reason for it - So why does that change simply because the borders are now open? Change NOTHING else but alow exploration in ALL territories and the problem is solved. Nothing else needs to be changed or added (in fact they just need to remove the artificial borders which should not have been put in in the first place - wasted effort).
If you were sitting on a train next to a guy in an army uniform you might guess right they were in the army. If you were sitting next to the same guy in a business suite you would be using God like powers to know they were in the army. Faction locking races means you are free to assume someones loyalties because they are of a certain race. Plus, what about people that don't want to engage in PvP or for character reasons are not involved in the war or actually have reasons to fight against a particular faction?
So during every single war in the entire human history of mankind, no one, NOT ONE person has ever been able to step foot into the lands held by the enemy....how for example does an army INVADE when they are not able to cross the border....please mommy can I cross the street to invade Poland? Just too fucking dumb!
Not this one again, such a lame argument I will not even bother to reply to it except to say, again, fucking reatrded! |
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2/26/13 5:11:06 AM#51
Originally posted by Maelwydd I concur, fucking reatrded! |
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2/26/13 5:17:27 AM#52
I remember in WoW I took a level 10 or 11 orc hunter all the way to Teldrassil to tame the white owls there. I think it was as soon as I got the skill to tame.Forgive me if I got the level wrong. I died like a gazzillion times but boy was it an adventure. I remember coming across some night elf players who all came to stare at me. I am sure they were saying stuff in general I was not privy too but it was such an adventure. I did the same with an elf hunter who I took to Durator to get the tigery looking cat. It was what you feel while on an adventure , strange lands hostile mobs that will kick your ass so bad as look at you. I was dead like in one hit but the adrenaline was pumping. I think that was one of the best experiences in WoW. So yes exploring is a pretty amazing experience especially one thwart with danger and death with every step.
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2/26/13 5:25:59 AM#53
Originally posted by evilastro
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2/26/13 5:30:41 AM#54
Mael, by the way dude... in Skyrim the Empire is not "at war with the nords". There is no war between the Empire and Skyrim. The "war" is the Empire vs a tiny little silly faction called "The Stormcloaks" which, if you did play the game to its fullest, you'd see that they're NO WAY supported by most of the nords. Even when you start the game you'll hear that guy from Riverwood say "Skyrim has always been part of the empire and the empire was always good for Skyrim" - this doesnt sound like a "war" now does it? |
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2/26/13 5:34:45 AM#55
Originally posted by Crazyhorsek Shock horror! You mean not ALL Nords got involved? You mean the fight between the Imperials was with a SUBSET of the Nord race called the stormcloaks? Don't you see the problem with the design of TESO?
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2/26/13 5:41:10 AM#56
Originally posted by Crazyhorsek the stormcloak vs empire wasnt even an integral part of the game, getting involved was purely voluntary, and you could choose whatever side you wanted, regardless of race, or just ignore it completely, tbh, i have no idea how it ended because i have yet to even stick to the storylines in the game |
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2/26/13 5:41:32 AM#57
Originally posted by Maelwydd
The only problem I can see is people who want a multiplayer Skyrim mod rather than a MMO. |
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Originally posted by Maelwydd Us people that can use more then 1/1000 of our brain understand where your coming from. Some people are just so stuck on this idea that the game is RvRvR so things must be a certain way. What they fail to understand really, is the since RvRvR takes away so much from what it means to be Elder Scrolls, they never should have even tried to make an RvRvR game! People are stuck thinking "But they are making an RvRvR game, so they have to have all these factions locks. Who cares of TES is about freedom, you can't have freedom in an RvRvR game!" What the fans of TES are thinking is "Why the hell are you making an RvRvR game knowing that to do so, you have to remove the identy and spirit of TES to make it work? Should you not be making a grand scale PvE game first, then using optional factions players can join, create a balanced PvP system within the PvE game?" You see, THAT would be an Elder Scrolls game. What really happend was not that the developers wanted to make an Elder Scrolls RvRvR game, but that they wanted to make DAoC 2 and decided calling it Elder Scrolls would sell a shit ton of copies based off it's name alone.
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2/26/13 5:42:19 AM#59
Originally posted by Maelwydd Well... different ages, different settings. My country always fought back the countries that border it - today we're allies in NATO and part of a failure called "European Union"... but like I said, we fought eachother for millenia, the last century alone we had 2 world wars that started in Europe and placed us fighting eachother again - so Europe only has been at peace for 70 years. Whats your point? You mean that EU peace is against the EU Lore? or Nato goes against the "Lore"? lol... dude things change with the times... |
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2/26/13 5:43:34 AM#60
Originally posted by Phry I sided with the Storkcloaks and eventually you put Ulfric on the throne to rule Skyrim (I think, did it a long time ago and yes it was a small part of the game). |
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