Trending Games | WildStar | Neverwinter | Elder Scrolls Online | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,640,513 Users Online:0
Games:681  Posts:6,075,017
Zenimax Online Studios | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 04/04/14)  | Pub:Bethesda Softworks
Distribution: | Retail Price:$59.99 | Pay Type:Subscription
System Req: PC Mac Playstation 4 Xbox One | Out of date info? Let us know!

Elder Scrolls Online Forum » General Discussion » Hypocrisy of faction pride in TESO

7 Pages « 1 2 3 4 5 6 7 » Search
124 posts found
  sodade21

Apprentice Member

Joined: 2/18/09
Posts: 332

2/26/13 1:23:53 AM#41

to let alts on game is one thing but a game that forcing you create alts to see the world thats bad imo.

What WoW did perfect on that formula was to let anyone be able to explore everything...ofc the area of the opposite faction will be more hostile at least mob wise (if the server is pve) ,and if the server is pvp u are more likley to be attacked on other faction lands...but noone forced u to not be able go a see that lands anyway.

Wow for example has casulize many things and that sucked but some things really did very right and one was this. freedom on some key elements like this.

 

they can let everyone be able to go everywhere and just give an option for pvp on/off like it wow on pve servers...its not hard and it could be nice. i know it would be agaist the ES philosophy to see a hostile mob/player and be unable to attack it BUT its better this than prevent players meet each otherand travel alltogether everywhere in game.

 

Those that like to make alts they gonna make them no matter what... i know i will cause i wanna check some other combination of class/skills etc..im always curious if another combination would be more fun to play. i believe that those restrictions are cheap excuses for not wanting to make it as open world as it should. to favor that 1 huge megaserver.

 

they could at least have 3 megaservers. one for open pvp,1 for pve (with on and off pvp) and 1 for no pvp besides the bgs...

i bet that the pvp and pve servers would be the most popular... but they want the all around solution with one megaserver and gonna destroy the freedom and the open world philosophy of the game!...........shame. 

sodade21 Xfire Miniprofile
  Crazyhorsek

Hard Core Member

Joined: 8/18/12
Posts: 215

2/26/13 3:55:31 AM#42
Originally posted by sodade21

to let alts on game is one thing but a game that forcing you create alts to see the world thats bad imo.

What WoW did perfect on that formula was to let anyone be able to explore everything...

 

lol what...?

No... seriously.

  User Deleted
2/26/13 4:07:11 AM#43
Originally posted by Rukushin

Plain and simple, the IP was founded on FREEDOM as was said a billion times before. So when you make the online/mutiplayer version of a game you take thats game's principle and you build your mutiplayer AROUND it. 

 

The IP was a single player game. How would they have had faction lock even if they wanted to?

This game is a MMO, based around player interactions, an important one being factional warfare.

Even if you choose to only explore one faction, do you really need to see all the other factions leveling content? Cyrodil will be the end game, we all know this. So everyone will end up in the same place regardless.

If you really do have to see it, roll an alt, you wont even need to play it once you get past the faction leveling area. Do that twice and you have seen the rest of the world, congrats. Now you can focus on your mains and your faction pride. Problem solved.

  walltar

Novice Member

Joined: 1/31/09
Posts: 60

2/26/13 4:13:47 AM#44
Originally posted by evilastro
Originally posted by Rukushin

Plain and simple, the IP was founded on FREEDOM as was said a billion times before. So when you make the online/mutiplayer version of a game you take thats game's principle and you build your mutiplayer AROUND it. 

 

The IP was a single player game. How would they have had faction lock even if they wanted to?

This game is a MMO, based around player interactions, an important one being factional warfare.

Even if you choose to only explore one faction, do you really need to see all the other factions leveling content? Cyrodil will be the end game, we all know this. So everyone will end up in the same place regardless.

If you really do have to see it, roll an alt, you wont even need to play it once you get past the faction leveling area. Do that twice and you have seen the rest of the world, congrats. Now you can focus on your mains and your faction pride. Problem solved.

You are speaking like MMO Player ... but you know this will be TES game hurr durr ... freedom hurr durr ... real comabat hur durr

 

Pitty, that people still thinks, that this will be TES game ... it won't, it will be MMO set in TES lore, done by another company (wchich like bethesda tries to maximize profits) with MMO mechanics.

  Maelwydd

Hard Core Member

Joined: 2/26/09
Posts: 948

2/26/13 4:20:12 AM#45
Originally posted by evilastro
Originally posted by Rukushin

Plain and simple, the IP was founded on FREEDOM as was said a billion times before. So when you make the online/mutiplayer version of a game you take thats game's principle and you build your mutiplayer AROUND it. 

 

The IP was a single player game. How would they have had faction lock even if they wanted to?

SKYRIM

There is a war going on between the Imperials and the Nords.

You are an outsider until you CHOOSE to pick a side. Once you CHOOSE a side you are an enemy to the other faction.

Can be done, has been done, will be done again.

This game is a MMO, based around player interactions, an important one being factional warfare.

Even if you choose to only explore one faction, do you really need to see all the other factions leveling content?

This is where you show your inability to undestand the point being made.

This is not about levelling content but freedom to explore.

Cyrodil will be the end game, we all know this. So everyone will end up in the same place regardless.

A long established IP, famed for the great feedom and PvE turned into an MMO where they base the game on LACK of freedom and PvP....you don't see a slight flaw in their logic?

If you really do have to see it, roll an alt, you wont even need to play it once you get past the faction leveling area. Do that twice and you have seen the rest of the world, congrats. Now you can focus on your mains and your faction pride. Problem solved.

Again you show you just don't get it. It isn't about seeing content, it is about the freedom to explore. Creating alts to see the rest of the map isn't exploring. Seriously, don't be so stupid with your comments or just don't comment if you don't understand the points being made.

  kostantis

Novice Member

Joined: 12/31/05
Posts: 29

2/26/13 4:32:23 AM#46
Originally posted by aRtFuLThinG
Originally posted by walltar
Originally posted by Yamota

OP is right. This faction pride excuse is just nonsense so that the devs can spend less resources designing the zones for multifaction activity.

Don't you think, that if they made everything accessible by everyone then they would have a lot less work? They could make just 1/3 of content and call it a finished product ... L don't think that they coosen easy way.

Not necessarily - they might need to spend less resources in mapmaking and 3D models design but they will probably spend no less on contents design, more resources on faction/class balancing and even more resources and moderation/exploit fixes and pervention.

 

So it seems their design decisions are aiming for a more "fire-and-forget" product rather than a continuous development product ala swtor style - just make the money and than squeeze the game for everything it is worth.

 

That's the feeling I got from it anyways.

EXACTLY! fire and forget, give something for the casual crowd, make them feel they beat the game

 

AND MOST IMPORTANT: does it not sound wrong to add the term "REPLAYABILITY" to an MMO???????? as if you finish it and then re-play it to make up for its cost? (explanation provided for us stupid people)

PLease Share thouhts

  User Deleted
2/26/13 4:35:43 AM#47
Originally posted by Maelwydd
Originally posted by evilastro
Originally posted by Rukushin

Plain and simple, the IP was founded on FREEDOM as was said a billion times before. So when you make the online/mutiplayer version of a game you take thats game's principle and you build your mutiplayer AROUND it. 

 

The IP was a single player game. How would they have had faction lock even if they wanted to?

SKYRIM

There is a war going on between the Imperials and the Nords.

You are an outsider until you CHOOSE to pick a side. Once you CHOOSE a side you are an enemy to the other faction.

Can be done, has been done, will be done again.

This game is a MMO, based around player interactions, an important one being factional warfare.

Even if you choose to only explore one faction, do you really need to see all the other factions leveling content?

This is where you show your inability to undestand the point being made.

This is not about levelling content but freedom to explore.

Cyrodil will be the end game, we all know this. So everyone will end up in the same place regardless.

A long established IP, famed for the great feedom and PvE turned into an MMO where they base the game on LACK of freedom and PvP....you don't see a slight flaw in their logic?

If you really do have to see it, roll an alt, you wont even need to play it once you get past the faction leveling area. Do that twice and you have seen the rest of the world, congrats. Now you can focus on your mains and your faction pride. Problem solved.

Again you show you just don't get it. It isn't about seeing content, it is about the freedom to explore. Creating alts to see the rest of the map isn't exploring. Seriously, don't be so stupid with your comments or just don't comment if you don't understand the points being made.

You fail to see how all that 'freedom' would react with a MMO environment. Freedom is great in single player games, thankfully they arent going to stop making TES now that there is a MMO set in the TES universe.

What would this freedom result in for a MMO? Ganking newbies or meaningless conflict. Keeping it to a central area makes it far more controlled and eliminates the oppertunity for griefing.

Within the defined lore of TESO, there is no way that the opposing races would be allowed to enter the opposing faction areas. This isnt Skyrim where you are akin to a god where you can walk where you please, you are another member of an army who would be indescriminantly killed if you entered enemy territory without an army to back you up.

This game is set in a 3 faction war. This game isnt set in a world with 'freedom to explore' just like you wouldnt have freedom to explore a country that you were at war with. If they make it so border guards kill you on sight to improve your feeling of immersion, so be it.

Not to mention that this game is delivering a land mass of Skyrim x 2 for each faction, yet you use Skyrim as an example of freedom. Could you explore Daggerfall in Skyrim? Oh wait, no you couldnt. Why no freedom? Boo hoo.

  User Deleted
2/26/13 4:40:01 AM#48
Originally posted by walltar
Originally posted by evilastro
Originally posted by Rukushin

Plain and simple, the IP was founded on FREEDOM as was said a billion times before. So when you make the online/mutiplayer version of a game you take thats game's principle and you build your mutiplayer AROUND it. 

 

The IP was a single player game. How would they have had faction lock even if they wanted to?

This game is a MMO, based around player interactions, an important one being factional warfare.

Even if you choose to only explore one faction, do you really need to see all the other factions leveling content? Cyrodil will be the end game, we all know this. So everyone will end up in the same place regardless.

If you really do have to see it, roll an alt, you wont even need to play it once you get past the faction leveling area. Do that twice and you have seen the rest of the world, congrats. Now you can focus on your mains and your faction pride. Problem solved.

You are speaking like MMO Player ... but you know this will be TES game hurr durr ... freedom hurr durr ... real comabat hur durr

 

Pitty, that people still thinks, that this will be TES game ... it won't, it will be MMO set in TES lore, done by another company (wchich like bethesda tries to maximize profits) with MMO mechanics.

Exactly, I am speaking about what will work from a MMO perspective. Letting opposing factions enter each other territory just cheapens the realm vs realm aspect.

  Crazyhorsek

Hard Core Member

Joined: 8/18/12
Posts: 215

2/26/13 4:43:40 AM#49
Originally posted by Rukushin
Originally posted by Crazyhorsek
Originally posted by Yamota

I doubt you played Elder Scrolls and if you did it seems to have deluded you as to why the series was so great. I bet you played them like a Dragon Age game. But that is fine, nothing prevents you from playing a sandbox like a linear quest hub. That is why it is so great. 

But I digress. And no, we wont be going anywhere because you see this is not Elder Scrolls Online forums. This is where you come and voice your opinions openly without getting banned for it. I know it burns you guys to see people be able to do that but that is what independent forums are for.

Exactly... this the The Elder Scrolls Online forums. Not the "The Elder Scrolls single player" forums... and on TESO there is a faction lock. Which is awesome.

So quit treating teso as a single player game. TESO has different rules because its a different game.

Is it so hard to understand?

Again - faction lock is great - it just doesnt seem like it to people who didnt play DAoC - which all people should have because as an mmo its better than anything you have out there till today.

(and yes before you ask, yes I still play DAoC)

Really? really now? Wow, you are like the epitome of all DAoC fans. If you love DAoC so much than go request a DAoC 2. Don't take another game's name and just slap the name sticker on a DAoC 2.  

Plain and simple, the IP was founded on FREEDOM as was said a billion times before. So when you make the online/mutiplayer version of a game you take thats game's principle and you build your mutiplayer AROUND it. 

Instead these devs are taking DAoC and wrapping TES around it, which is completely wrong.

I am not a fanboy of TES by any means. Most of my gaming has been through MMOs, but I was excited over the sheer size potential of this map. Skyrim IMO was huge and to think that that was only 1/6, if even that, of the whole world of Tamriel was just mind boggling.

I could argue. but plenty of people here are doing that already and no amount of arguing will change any minds.

I simply wanted:

1. Complete open world environment. Go anywhere, be any race, join any faction based on how you felt about them or their ideals.

2. Open world PvP. People should have a sense of fear traveling through the world because anything can happen. You wanna be safe? Ask guildies to group and travel as a pack or hire mercs to be your bodyguards. Hell that even adds more subroles within the game cause higher levels can be paid gold to protect the lowbies.

3. Massive in depth crafting. None of this "Get parts A, B, and C....put together...and done! Item time". No instead it's "Get items 1,2, and 3...make part A. Then another items 1, 2, and 3 to make B. etc etc. Then finally you make the actual Item.

 

1. Skyrim is not huge lol... its probably the smallest of all the TES games maps

2. I dont have random shootings or rapes or ... where do you live? Some Mad Max-like country? Or... Book of Eli? Wow... yea I dont really "PvP every day in my real life" lol

3. Go play Archeage <jedi mind trick> This isn't the game you're looking for... you can go about your business. Move along

 

Oh and you've seen TESO crafting already? You even know anything about DAoC crafting? Since both answers are "no", refer to point 3.

  Maelwydd

Hard Core Member

Joined: 2/26/09
Posts: 948

2/26/13 5:00:50 AM#50
Originally posted by evilastro

You fail to see how all that 'freedom' would react with a MMO environment. Freedom is great in single player games, thankfully they arent going to stop making TES now that there is a MMO set in the TES universe.

What would this freedom result in for a MMO? Ganking newbies or meaningless conflict. Keeping it to a central area makes it far more controlled and eliminates the oppertunity for griefing.

Why did you add the ability for PvP to take place outside Cyrodil?

The designers justify the lack of fighting outside Cyrodil by stating that they have an agreement to only fight in Cyrodil a contrived reason simply for game mechanics, but it is their reason for it - So why does that change simply because the borders are now open?

Change NOTHING else but alow exploration in ALL territories and the problem is solved. Nothing else needs to be changed or added (in fact they just need to remove the artificial borders which should not have been put in in the first place - wasted effort).

Within the defined lore of TESO, there is no way that the opposing races would be allowed to enter the opposing faction areas. This isnt Skyrim where you are akin to a god where you can walk where you please, you are another member of an army who would be indescriminantly killed if you entered enemy territory without an army to back you up.

If you were sitting on a train next to a guy in an army uniform you might guess right they were in the army. If you were sitting next to the same guy in a business suite you would be using God like powers to know they were in the army.  Faction locking races means you are free to assume someones loyalties because they are of a certain race. 

Plus, what about people that don't want to engage in PvP or for character reasons are not involved in the war or actually have reasons to fight against a particular faction?

This game is set in a 3 faction war. This game isnt set in a world with 'freedom to explore' just like you wouldnt have freedom to explore a country that you were at war with. If they make it so border guards kill you on sight to improve your feeling of immersion, so be it.

So during every single war in the entire human history of mankind, no one, NOT ONE person has ever been able to step foot into the lands held by the enemy....how for example does an army INVADE when they are not able to cross the border....please mommy can I cross the street to invade Poland? Just too fucking dumb!

Not to mention that this game is delivering a land mass of Skyrim x 2 for each faction, yet you use Skyrim as an example of freedom. Could you explore Daggerfall in Skyrim? Oh wait, no you couldnt. Why no freedom? Boo hoo.

Not this one again, such a lame argument I will not even bother to reply to it except to say, again, fucking reatrded!

  User Deleted
2/26/13 5:11:06 AM#51
Originally posted by Maelwydd

Why did you add the ability for PvP to take place outside Cyrodil?

The designers justify the lack of fighting outside Cyrodil by stating that they have an agreement to only fight in Cyrodil a contrived reason simply for game mechanics, but it is their reason for it - So why does that change simply because the borders are now open?

Change NOTHING else but alow exploration in ALL territories and the problem is solved. Nothing else needs to be changed or added (in fact they just need to remove the artificial borders which should not have been put in in the first place - wasted effort).

Dumbest thing I have read for a while. Oh hai guys! We are at war, but not here. Lets be friends!

Yeah no, talk about immersion breaking. The game is about the factional warfare of 3 factions, letting players enter each others areas just ruins the immersion and cheapens the game.

If you were sitting on a train next to a guy in an army uniform you might guess right they were in the army. If you were sitting next to the same guy in a business suite you would be using God like powers to know they were in the army.  Faction locking races means you are free to assume someones loyalties because they are of a certain race. 

Plus, what about people that don't want to engage in PvP or for character reasons are not involved in the war or actually have reasons to fight against a particular faction?

These are all distinctive races, if Africa was at war with Japan, I am pretty sure they would know what the opposite faction looks like. Just saying. Its kinda hard to disguise the fact that you are a lizard person or a cat person.

Tough, whether you like it or not, everyone is involved in the war. Feel free to play Skyrim or another ESO game which isnt in this realm vs realm setting.

So during every single war in the entire human history of mankind, no one, NOT ONE person has ever been able to step foot into the lands held by the enemy....how for example does an army INVADE when they are not able to cross the border....please mommy can I cross the street to invade Poland? Just too fucking dumb!

Not in the sense that you want to. Walking around freely and exploring. The point is that you arent going to be 'invading' a country, you just want to waltz in by yourself or with a small group. Which is pretty dumb considering there is a war going on.

Not to mention that this game is delivering a land mass of Skyrim x 2 for each faction, yet you use Skyrim as an example of freedom. Could you explore Daggerfall in Skyrim? Oh wait, no you couldnt. Why no freedom? Boo hoo.

Not this one again, such a lame argument I will not even bother to reply to it except to say, again, fucking reatrded!

I concur, fucking reatrded!  

  cheyane

Hard Core Member

Joined: 7/17/09
Posts: 1865

2/26/13 5:17:27 AM#52
I remember in WoW I took a level 10 or 11 orc hunter all the way to Teldrassil to tame the white owls there. I think it was as soon as I got the skill to tame.Forgive me if I got the level wrong. I died like a gazzillion times but boy was it an adventure. I remember coming across some night elf players who all came to stare at me. I am sure they were saying stuff in general I was not privy too but it was such an adventure. I did the same with an elf hunter who I took to Durator to get the tigery looking cat. It was what you feel while on an adventure , strange lands hostile mobs that will kick your ass so bad as look at you. I was dead like in one hit but the adrenaline was pumping. I think that was one of the best experiences in WoW. So yes exploring is a pretty amazing experience especially one thwart with danger and death with every step.

Uploaded with ImageShack.us

  Maelwydd

Hard Core Member

Joined: 2/26/09
Posts: 948

2/26/13 5:25:59 AM#53
Originally posted by evilastro

Dumbest thing I have read for a while. Oh hai guys! We are at war, but not here. Lets be friends!

Yeah no, talk about immersion breaking. The game is about the factional warfare of 3 factions, letting players enter each others areas just ruins the immersion and cheapens the game.

But that is the lore the game is using. The factions have all agreed to keep the fight within the borders of Cyrodil. Immersion breaking? SURE IS!

These are all distinctive races, if Africa was at war with Japan, I am pretty sure they would know what the opposite faction looks like. Just saying. Its kinda hard to disguise the fact that you are a lizard person or a cat person.

Tough, whether you like it or not, everyone is involved in the war. Feel free to play Skyrim or another ESO game which isnt in this realm vs realm setting.

Do ALL africans live in Africa, ALL Japanese in Japan?

Nope, this is again is immuersion breaking and totally artifical and uneccessary. If they hadn't locked races to factions it wouldn't be a problem.

Not in the sense that you want to. Walking around freely and exploring. The point is that you arent going to be 'invading' a country, you just want to waltz in by yourself or with a small group. Which is pretty dumb considering there is a war going on.

The war is ONLY taking place in Cyrodil. Designers reason for why no PvP outside Cyrodil. Immersion breaking - sure. Totally uneccessary - sure.

 

 

  Crazyhorsek

Hard Core Member

Joined: 8/18/12
Posts: 215

2/26/13 5:30:41 AM#54

Mael,

by the way dude... in Skyrim the Empire is not "at war with the nords". There is no war between the Empire and Skyrim. The "war" is the Empire vs a tiny little silly faction called "The Stormcloaks" which, if you did play the game to its fullest, you'd see that they're NO WAY supported by most of the nords.

Even when you start the game you'll hear that guy from Riverwood say "Skyrim has always been part of the empire and the empire was always good for Skyrim" - this doesnt sound like a "war" now does it?

  Maelwydd

Hard Core Member

Joined: 2/26/09
Posts: 948

2/26/13 5:34:45 AM#55
Originally posted by Crazyhorsek

Mael,

by the way dude... in Skyrim the Empire is not "at war with the nords". There is no war between the Empire and Skyrim. The "war" is the Empire vs a tiny little silly faction called "The Stormcloaks" which, if you did play the game to its fullest, you'd see that they're NO WAY supported by most of the nords.

Even when you start the game you'll hear that guy from Riverwood say "Skyrim has always been part of the empire and the empire was always good for Skyrim" - this doesnt sound like a "war" now does it?

Shock horror!

You mean not ALL Nords got involved?

You mean the fight between the Imperials was with a SUBSET of the Nord race called the stormcloaks?

Don't you see the problem with the design of TESO?

 

 

  Phry

Elite Member

Joined: 7/01/04
Posts: 4714

2/26/13 5:41:10 AM#56
Originally posted by Crazyhorsek

Mael,

by the way dude... in Skyrim the Empire is not "at war with the nords". There is no war between the Empire and Skyrim. The "war" is the Empire vs a tiny little silly faction called "The Stormcloaks" which, if you did play the game to its fullest, you'd see that they're NO WAY supported by most of the nords.

Even when you start the game you'll hear that guy from Riverwood say "Skyrim has always been part of the empire and the empire was always good for Skyrim" - this doesnt sound like a "war" now does it?

the stormcloak vs empire wasnt even an integral part of the game, getting involved was purely voluntary, and you could choose whatever side you wanted, regardless of race, or just ignore it completely, tbh, i have no idea how it ended because i have yet to even stick to the storylines in the game

  User Deleted
2/26/13 5:41:32 AM#57
Originally posted by Maelwydd
Originally posted by Crazyhorsek

Mael,

by the way dude... in Skyrim the Empire is not "at war with the nords". There is no war between the Empire and Skyrim. The "war" is the Empire vs a tiny little silly faction called "The Stormcloaks" which, if you did play the game to its fullest, you'd see that they're NO WAY supported by most of the nords.

Even when you start the game you'll hear that guy from Riverwood say "Skyrim has always been part of the empire and the empire was always good for Skyrim" - this doesnt sound like a "war" now does it?

Shock horror!

You mean not ALL Nords got involved?

You mean the fight between the Imperials was with a SUBSET of the Nord race called the stormcloaks?

Don't you see the problem with the design of TESO?

 

 

 

The only problem I can see is people who want a multiplayer Skyrim mod rather than a MMO.

  jedensuscg

Novice Member

Joined: 1/18/06
Posts: 212

 
OP  2/26/13 5:42:18 AM#58
Originally posted by Maelwydd
Originally posted by evilastro

Dumbest thing I have read for a while. Oh hai guys! We are at war, but not here. Lets be friends!

Yeah no, talk about immersion breaking. The game is about the factional warfare of 3 factions, letting players enter each others areas just ruins the immersion and cheapens the game.

But that is the lore the game is using. The factions have all agreed to keep the fight within the borders of Cyrodil. Immersion breaking? SURE IS!

These are all distinctive races, if Africa was at war with Japan, I am pretty sure they would know what the opposite faction looks like. Just saying. Its kinda hard to disguise the fact that you are a lizard person or a cat person.

Tough, whether you like it or not, everyone is involved in the war. Feel free to play Skyrim or another ESO game which isnt in this realm vs realm setting.

Do ALL africans live in Africa, ALL Japanese in Japan?

Nope, this is again is immuersion breaking and totally artifical and uneccessary. If they hadn't locked races to factions it wouldn't be a problem.

Not in the sense that you want to. Walking around freely and exploring. The point is that you arent going to be 'invading' a country, you just want to waltz in by yourself or with a small group. Which is pretty dumb considering there is a war going on.

The war is ONLY taking place in Cyrodil. Designers reason for why no PvP outside Cyrodil. Immersion breaking - sure. Totally uneccessary - sure.

 

 

Us people that can use more then 1/1000 of our brain understand where your coming from.  Some people are just so stuck on this idea that the game is RvRvR so things must be a certain way.

What they fail to understand really, is the since RvRvR takes away so much from what it means to be Elder Scrolls, they never should have even tried to make an RvRvR game!

People are stuck thinking "But they are making an RvRvR game, so they have to have all these factions locks.  Who cares of  TES is about freedom, you can't have freedom in an RvRvR game!"

What the fans of TES are thinking is "Why the hell are you making an RvRvR game knowing that to do so, you have to remove the identy and spirit of TES to make it work?  Should you not be making a grand scale PvE game first, then using optional factions players can join, create a balanced PvP system within the PvE game?"

You see, THAT would be an Elder Scrolls game.  

What really happend was not that the developers wanted to make an Elder Scrolls RvRvR game,  but that they wanted to make DAoC 2 and decided calling it Elder Scrolls would sell a shit ton of copies based off it's name alone.

  Crazyhorsek

Hard Core Member

Joined: 8/18/12
Posts: 215

2/26/13 5:42:19 AM#59
Originally posted by Maelwydd
Originally posted by Crazyhorsek

Mael,

by the way dude... in Skyrim the Empire is not "at war with the nords". There is no war between the Empire and Skyrim. The "war" is the Empire vs a tiny little silly faction called "The Stormcloaks" which, if you did play the game to its fullest, you'd see that they're NO WAY supported by most of the nords.

Even when you start the game you'll hear that guy from Riverwood say "Skyrim has always been part of the empire and the empire was always good for Skyrim" - this doesnt sound like a "war" now does it?

Shock horror!

You mean not ALL Nords got involved?

You mean the fight between the Imperials was with a SUBSET of the Nord race called the stormcloaks?

Don't you see the problem with the design of TESO?

 

 

Well... different ages, different settings.

My country always fought back the countries that border it - today we're allies in NATO and part of a failure called "European Union"... but like I said, we fought eachother for millenia, the last century alone we had 2 world wars that started in Europe and placed us fighting eachother again - so Europe only has been at peace for 70 years.

Whats your point? You mean that EU peace is against the EU Lore? or Nato goes against the "Lore"?

lol... dude things change with the times...

  Maelwydd

Hard Core Member

Joined: 2/26/09
Posts: 948

2/26/13 5:43:34 AM#60
Originally posted by Phry

the stormcloak vs empire wasnt even an integral part of the game, getting involved was purely voluntary, and you could choose whatever side you wanted, regardless of race, or just ignore it completely, tbh, i have no idea how it ended because i have yet to even stick to the storylines in the game

I sided with the Storkcloaks and eventually you put Ulfric on the throne to rule Skyrim (I think, did it a long time ago and yes it was a small part of the game).

7 Pages « 1 2 3 4 5 6 7 » Search