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2/23/13 4:52:33 AM#61
Voice over if done well could be great ,I just hope they will not use cut scenes but integrate the voice over into normal game play the way eq2 did.I still remember arriving first time in Freeport as a dark elf ,doing all the starter quests for my mentor and having npcs which talked to you and even better ,they acted like you expected from the members of an evil race living in one of the Freeport slums.I didn't play swtor because of how they changed from a story game to a raid grind at max level ,limited exploration and bad rvr but EQ2 did voice over well a long time before swtor. |
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2/23/13 4:53:53 AM#62
Warm up the space bars.
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2/23/13 4:54:20 AM#63
- double post -
- vigilo confido - |
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2/23/13 4:57:24 AM#64
Originally posted by snipehack Agreed. SWTOR didn't fail because of the voiceovers and dialogues, which were actually great shift from the textual monologues nobody cared about. I don't mind TESO taking on good features from other MMOs. It's when they starting using bad features we should worry. For example the fragmented world of SWTOR with lots of load screens. - vigilo confido - |
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2/23/13 5:00:08 AM#65
Originally posted by spitfire1064 How do you know? It could be better... a lot better. But it could also be a lot worse. We know very little of the game still and there's almost no gameplay footage shown yet. - vigilo confido - |
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2/23/13 5:06:03 AM#66
Yeah, man. Nothing like a bunch of voice-overs to really ruin my gaming experience.
I wanted to type something really smart as a reply to this subject, but the Scarlet Blade ad got me distracted and I forgot what I wanted to type. |
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2/23/13 5:34:24 AM#67
ZOS really needs to give us some new information. People are running out of things to complain about.
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2/23/13 5:41:07 AM#68
It didn't shock me, and I doubt it shocked anyone... I really don't see a problem with that.
Peter Griffin: you know those germans, if you dont join the party, they´ll come get ya |
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2/23/13 5:43:14 AM#69
I will be filing claims against the threads author for misrepresentation, and false advertising. I did not "literally" get a shock when I read this news. No electricity passed through my body at all. Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom |
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2/23/13 5:47:35 AM#70
Hay guys, I heard SWTOR failed because of Voice Overs. Who knew?
Hi |
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2/23/13 5:50:42 AM#71
Why are there people in this thread reasoning that the previous TES games had full VO so it's fine? The previous TES games weren't MMOs. SWTOR is now rather infamous for wasting a huge amount of their budget on VO work for things that no one would ever listen to, a decision that is quite easy to link to the poor quality of the rest of the game. See the problem? If TESO will be fully voiced then you're talking a HUGE chunk of the budget being spent on things most people won't listen to, that could have been spent on core game features. |
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2/23/13 5:53:08 AM#72
Yeah man, ESO got voiceovers, just like SWTOR. Amazing revelation.
But nothing compared to what i discovered!
Did you know that one of the top designers of this game drinks milk? You know who else drank milk? Adolph Hitler! Coincidence? I'm just saying... |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
2/23/13 5:57:45 AM#73
Full voice over seems like an amazing idea when you have the luxury of budget and time, but a bit past launch, at the point where you are creating new content rather than polishing not-ready-for-launch content, I imagine every dev that goes down this route asks themselves what were they thinking. FVO makes content expensive, and that's the last thing a content driven game needs is to that after a few months when player numbers are inevitably tumbling, their team has shrunk, and the working budget has been slashed. It also has been proven that players skip spoken content as much as they do written content, especially after hearing it once. An all round silly move IMO. They would have been far wiser to direct the resources used into player housing. |
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2/23/13 5:59:11 AM#74
Yea! This is on BIG + for me! Best solution for role players. I'm not in shock
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2/23/13 6:00:20 AM#75
Originally posted by archeageking We've known that since last May...you're about a year late http://kck.st/Xo38HT |
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2/23/13 6:06:49 AM#76
So again, who is supposed to be "shocked"...?
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2/23/13 6:13:50 AM#77
OP, if you say that we will *LITERALLY* be shocked, I think there are going to be some kinds of electrodes or something that ship with the game and need to be attached to the keyboard and or mouse so that we can, you know, literally be shocked.
As to the issue with voiceovers, it's too early for me to know whether this is good or bad. How can we know? I don't think Zenimax will do a terrible job on the voice acters (I hope not) because they have had a chance to see how it has worked in other mmorpgs including Guild Wars 2, The Secret World, and SWTOR. Some of those perhaps did better than others. The only cause for concern I would have is if they spent too much money on voiceovers to the extent that those expenditures took away from other areas of the game that could have been better developed.
But like I said, we just have to wait and see. |
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2/23/13 6:17:24 AM#78
Originally posted by archeageking Only because SWTOR was lacking in everything else at release other than V.O doesn't mean TESO will be the same. Even TSW is fully V.O and it is leaps and beyond SWTOR. You are reaching. |
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2/23/13 6:21:21 AM#79
Originally posted by archeageking SWTOR full voice overs was one of its very few good points. the fact that TESO is gonna do the same is a good thing imo. i just hope they dont blow there entire budget on it.
If someone is talking in general chat in a language you dont understand, chances are they're not talking to you. So chill out and stop bitching about it! |
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2/23/13 6:21:51 AM#80
Your blaming the voice over for swtor failing? Not the fact that it was unfinished, on a poorly optimized engine, with lack of end game content, and completely rng based pvp progression?
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