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Elder Scrolls Online Forum » General Discussion » True ES First Person

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61 posts found
  Tokenaru

Novice Member

Joined: 1/26/13
Posts: 61

2/23/13 3:25:22 PM#21
Yes i understand that, and if i wanted that i can play wow. :)
  craftseeker

Advanced Member

Joined: 4/11/09
Posts: 611

2/23/13 3:52:41 PM#22
Originally posted by AmazingAvery

Elder Scrolls Online won’t include the series’ traditional first-person perspective

“The main difference here is that in an online RPG, enemies can spawn in a 360 degree radius around you, especially in PvP,” Frior told Digital Spy. “So third-person view mode, if you use it, will give you a far greater ability to see enemies behind you. In many situations, this will be the difference between living and not surviving a combat sequence.”

There have to be other ways of handling the 360 degree spawn issue, audible warnings, radar like mini maps, flashes on the corners of the screen lots of things.  The third person perspective moves you from being the toon in the game (role playing) to manipulating a remote puppet (console style action).  It changes the way you make your character look from "how do I want other players to see me" to "how do I want my puppet to look".  It creates a desire for BAMF animations for you to see while you play with your puppet rather than getting on with business.

  walltar

Novice Member

Joined: 1/31/09
Posts: 60

2/23/13 4:58:57 PM#23

I see problem in one thing ... how many people would use 1st person month from release? I played even oblivion (with mods) and Skyrim in third person, using 1st person only with bow. And if this game wants to have chance to succeed it have to offer 3rd person. And when there is functioning 3rd person view then most people would use it. Id say let them make 1st person how it is now and they can make "real" 1st person after release, if there is demand for it.

 

Or they could go with 1st person only and fail as MMO. I don't think that there is enough TES players interested in MMO to keep this alive so they need generic MMO players and i dont think there is many MMO player who wants to play 1st person only game ... I sure don't. I think, that they choosen the right way ... month after release there won't be anybody using 1st person except some RP and solo players.

  craftseeker

Advanced Member

Joined: 4/11/09
Posts: 611

2/23/13 5:07:44 PM#24
Originally posted by walltar

I see problem in one thing ... how many people would use 1st person month from release? I played even oblivion (with mods) and Skyrim in third person, using 1st person only with bow. And if this game wants to have chance to succeed it have to offer 3rd person. And when there is functioning 3rd person view then most people would use it. Id say let them make 1st person how it is now and they can make "real" 1st person after release, if there is demand for it.

 

Or they could go with 1st person only and fail as MMO. I don't think that there is enough TES players interested in MMO to keep this alive so they need generic MMO players and i dont think there is many MMO player who wants to play 1st person only game ... I sure don't. I think, that they choosen the right way ... month after release there won't be anybody using 1st person except some RP and solo players.

Or they could go with 1st person only and succede in being a mmoRPg,  but yes that has the danger of less financial success. If they actually developed a first person game(or someone else did) they would have to avoid the "third person required" mechanics that exist in MMOs today.  These mandate third person play even where there is a first person option.

  walltar

Novice Member

Joined: 1/31/09
Posts: 60

2/23/13 5:35:38 PM#25
Originally posted by craftseeker

Or they could go with 1st person only and succede in being a mmoRPg,  but yes that has the danger of less financial success. If they actually developed a first person game(or someone else did) they would have to avoid the "third person required" mechanics that exist in MMOs today.  These mandate third person play even where there is a first person option.

 

Well i dont see any "third person required" mechanics in TESO ... it won't be point and click, there should be croshair. I think that playing without alomst 180° fov, peripheral vision and head rotation is what mandate to play in 3rd person. Maybe if they make good eyefnity and Track IR support i would play some 1st person. But there are even less people with eyefinity and Track IR so i dont think i see that in MMO. For me one monitor 1st person is even less immersive than 3rd person ... it is like playing with this on...

If you think about it, even SP TES games are more and more 3rd person friendly. I hope that next TES game has auto zoom for bow (like war of roses)

  Vannor

Elite Member

Joined: 8/11/03
Posts: 2896

2/23/13 5:41:08 PM#26

Third person..? first person? Doesn't matter to me. Everything about the game, any game, is the same regardless of how we view it. If Gears of War was in first person.. it'd be exactly the same.. it's just easier to effectively use cover and such in third person. I see no reason why either viewing mode would affect gameplay in TESO. Third person just makes more sense overall because then you can see what is attacking you from all angles.

Anyway, I like to see my armor that I work so hard to get in RPG's.. I always wished the third person animations in ES games were better so I could use it instead.

  WellzyC

Advanced Member

Joined: 10/04/11
Posts: 540

Ceaseless

 
OP  2/23/13 5:49:21 PM#27
Originally posted by pb1285n
What a vague response. He never said that you wouldn't see your hands and weapon when it gets released, he simply said as it stand right now which implies that it could change. He also says they are working on it which makes sense since the game is in development.

I don't think true first person is out of the question, and will probably come down to fan feedback and if they have the time and resources.

 

 

Don't be naive, you know it's not going to change.

The way mmo's were: Community, Exploration, Character Development, Conquest.

The way mmo's are now : Cut-Scenes,Cut-Scenes, Linear Questing, Cut-Scenes...


www.CeaselessGuild.com

  craftseeker

Advanced Member

Joined: 4/11/09
Posts: 611

2/23/13 5:52:15 PM#28
Originally posted by Vannor

Third person..? first person? Doesn't matter to me. Everything about the game, any game, is the same regardless of how we view it. If Gears of War was in first person.. it'd be exactly the same.. it's just easier to effectively use cover and such in third person. I see no reason why either viewing mode would affect gameplay in TESO. Third person just makes more sense overall because then you can see what is attacking you from all angles.

Anyway, I like to see my armor that I work so hard to get in RPG's.. I always wished the third person animations in ES games were better so I could use it instead.

Well it matters to some of us.  Particularly when you know the developer has done his testing in third person.  As a left-hander in a dominantly right-handed world I am often confronted by things with a right-handed bias.  Right-handers never see this and some times even find it hard to grasp the difficulty until it is carefully explained to them.

Games can be like this too.  Things like you go up to an NPC with that ! over his head and click him and nothing appears to happen.  Then you pull back to third person and the chat bubble appears.  Same thing happens with a lot of ground spawn objects, trivial to click in third person almost impossible in first person.  Lots and lots of places, not just encounters.  As to the playing in "blinkers" argument, as I said above there are ways of indicating something is just outside of your field of view (real world peripheral vision) and you should  turn your head and look.  As to being "jumped" from behind, surely that should be a possibility, it is in real life.

  WellzyC

Advanced Member

Joined: 10/04/11
Posts: 540

Ceaseless

 
OP  2/23/13 5:53:55 PM#29
Originally posted by AmazingAvery

Elder Scrolls Online won’t include the series’ traditional first-person perspective

“The main difference here is that in an online RPG, enemies can spawn in a 360 degree radius around you, especially in PvP,” Frior told Digital Spy. “So third-person view mode, if you use it, will give you a far greater ability to see enemies behind you. In many situations, this will be the difference between living and not surviving a combat sequence.”

 

 

Let me decide when its appropraite to use 3rd person and first peson. Don't "asume" that players cant handle their surroundings in first person. Make a fast swap between them and then leave it to the player.

 

That is a BS copout excuse.

The way mmo's were: Community, Exploration, Character Development, Conquest.

The way mmo's are now : Cut-Scenes,Cut-Scenes, Linear Questing, Cut-Scenes...


www.CeaselessGuild.com

  walltar

Novice Member

Joined: 1/31/09
Posts: 60

2/23/13 5:55:52 PM#30
Originally posted by WellzyC

Don't be naive, you know it's not going to change.

 

They already changet it once ... there were no plans for 1st person. They added 1st person because people demanded it.

  craftseeker

Advanced Member

Joined: 4/11/09
Posts: 611

2/23/13 6:06:30 PM#31
Originally posted by walltar
Originally posted by WellzyC

Don't be naive, you know it's not going to change.

 

They already changet it once ... there were no plans for 1st person. They added 1st person because people demanded it.

So they have added a first person view option to a third person play game.  Good luck with that.

  waynejr2

Advanced Member

Joined: 4/12/11
Posts: 3666

RIP City of Heroes!

2/23/13 6:14:23 PM#32
Originally posted by Dihoru

Situational awarness = first person with a good mini-map.

 

Examples:

Sniping Mode World of Tanks.

Cockpit view World of Warplanes.

 Examples:  World of Tanks:  Stupid team mates who run into other teammates.

  pb1285n

Novice Member

Joined: 1/28/06
Posts: 506

2/23/13 6:19:59 PM#33
Originally posted by WellzyC
Originally posted by pb1285n
What a vague response. He never said that you wouldn't see your hands and weapon when it gets released, he simply said as it stand right now which implies that it could change. He also says they are working on it which makes sense since the game is in development.

I don't think true first person is out of the question, and will probably come down to fan feedback and if they have the time and resources.

 

 

Don't be naive, you know it's not going to change.

 

Don't be naive, they'll do whatever makes the most business sense. If they decide the pay off of adding true first person view exceeds the added effort, then you'll see it in game.
  tiefighter25

Novice Member

Joined: 7/30/12
Posts: 949

2/23/13 8:10:49 PM#34

Wait!

If my character has an enormous nose, I won't be able to see it in first person view?

Where's the immersion?

  Tokenaru

Novice Member

Joined: 1/26/13
Posts: 61

2/23/13 8:13:32 PM#35
       Either way, im over it.  I wont be bothering with a title that does the same thing as my current mmorpg does except probably considerably less.  No innovation=no retention.  The mmorpg market is rough, if you dont stand out in the crowd you get forgotten.  Going with whats "safe" is just going to cause more issues.  I really think they should offer both first person immersion and 3rd person choices and just find a way to bridge the screen info in first person to allow the same "Awareness"(i think this is a joke) that third person does.  They said they didnt want to clunk up thier user interface and make the game feel more reactive, well for me thats first person mode.  Id rather somthing sneak up behind me and kill me because I didnt look around first then see it coming with some sort of mystical out of body experience.  This is just personal preference and this is where im leaving this title untill I hear more information to the contrary. 
  craftseeker

Advanced Member

Joined: 4/11/09
Posts: 611

2/23/13 8:50:24 PM#36
Originally posted by Tokenaru
       Either way, im over it.  I wont be bothering with a title that does the same thing as my current mmorpg does except probably considerably less.  No innovation=no retention.  The mmorpg market is rough, if you dont stand out in the crowd you get forgotten.  Going with whats "safe" is just going to cause more issues.  I really think they should offer both first person immersion and 3rd person choices and just find a way to bridge the screen info in first person to allow the same "Awareness"(i think this is a joke) that third person does.  They said they didnt want to clunk up thier user interface and make the game feel more reactive, well for me thats first person mode.  Id rather somthing sneak up behind me and kill me because I didnt look around first then see it coming with some sort of mystical out of body experience.  This is just personal preference and this is where im leaving this title untill I hear more information to the contrary. 

I just loved the line "I would rather somthing sneak up behind me and kill me because I didnt look around first, than see it coming with some sort of mystical out of body experience. "

This is it in a nutshell, do you want a virtual "action figure" to play with or do you want to role play?

  walltar

Novice Member

Joined: 1/31/09
Posts: 60

2/24/13 3:42:18 AM#37
Do you know what i fear? .... That people would start demanding more and more ... first it was 1st person view, now it is "true" 1st person view and in future it will be "No 3rd person view, because we (1st person pros) are killed by 3rd person noobs"

  Distopia

Drifter

Joined: 11/22/05
Posts: 14408

"what a boring life, HATING everything" -Gorilla Biscuits

2/24/13 6:30:11 AM#38
Originally posted by Karteli

Situational awaeness doesn't really mean much in single players games or single player MMO's for that matter, like TESO.

However, I could see 3rd person being superior in TESO's instanced PVP battles, but for just wandering around in PVE mode, not so much .. unless you just want this game to feel like every other game.

 

ES did have a fun 1st person mechanic, and I forsee many fans buying the game without reading up on it (just by brand recognition), only to start blogging, "what the hell is this crap?" .. hehe

 

 

You're being purposefully analphabetic right? While I'm saying nothing of the quality of this games PVP, it's PVP takes center stage.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason

  sapphen

Advanced Member

Joined: 1/06/07
Posts: 912

2/24/13 8:50:24 AM#39

I think they should've designed the game for 1st person view and then made a 3rd person view.  The 3rd person view should share the same "line of sight" as FPV,  meaning you couldn't see behind you in either view ~ There would be a fog of war type thing in TPV that prevented you from seeing enemies outside the view point of a FPV player.  This sounds aweful to restrict TPV but it could've tied into the stealth system very nicely.

  walltar

Novice Member

Joined: 1/31/09
Posts: 60

2/24/13 10:03:02 AM#40
Originally posted by sapphen

I think they should've designed the game for 1st person view and then made a 3rd person view.  The 3rd person view should share the same "line of sight" as FPV,  meaning you couldn't see behind you in either view ~ There would be a fog of war type thing in TPV that prevented you from seeing enemies outside the view point of a FPV player.  This sounds aweful to restrict TPV but it could've tied into the stealth system very nicely.

Yep i too think that they should doom this game to fail ...

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