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2/21/13 5:51:04 AM#101
Originally posted by Caliburn101 Actually TES has always been a PVE game... so by your logic... they should get rid of all PVP and just make it an open world PVE game. What's wrong? That doesn't meet your ideals? To bad you wanted it more TES. THey made this coice because it works best for PVP. PVE does not suffer because you will have 3 times the content. How you may ask? Well if they want to make a level 20 dungeon.... they haveto make 3 level 20 dungeon so every cn play it. If it was open world... they would just have 1 level 20 dungeon.
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2/21/13 5:53:54 AM#102
Caliburn
The moaners are no more "tes fans" than the people that aren't. Half of these so called "uber tes fans" seem somewhat lacking in their tes knowledge for a start. Also most of the "make it more like tes" suggestions seem to be in reality "make it more like everquest" or "make it more like star wars galaxies" suggestions |
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2/21/13 5:55:34 AM#103
I don't see these same people moaning about groups of people being shut away in raids. WHICH ALSO has duck all I'm.common with.tes single player.
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2/21/13 5:56:43 AM#104
Originally posted by Kalstark Reading about poeple's opinions, giving mines, discussing 'em... those kinds of things... I just named two games as exemples... I don't get it... Old school french hardcore whiner. Online since T4C. I was "Namless" and "Daroot" in AO (Rk2) |
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2/21/13 6:02:35 AM#105
Originally posted by ShakyMo Thats what I'm getting. I can't see me getting the single player TES experience from ESO, regardless of what MMO they decided to slap TES onto. They're two different types of games for a start. Just hoping it's a fun enjoyable game with lots of replay value. ![]() |
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2/21/13 6:02:42 AM#106
Originally posted by ShakyMo funny thing is, in these threads you seem to be the only person who every mentions EQ or SWG. People say "TES has x feature and there is zero reason why TESO cannot have it so why did they change it and you seem to read "TES has x feature, SWG also has x feature, I want TESO to be SWG" People want certain features to be like TES games because.....they like the TES games not becuase another MMO has them and they want TESO to be like that MMO. Stop projecting! |
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2/21/13 6:16:51 AM#107
Originally posted by immodium Not speaking for everyone but personally I don't see TESO having to be drastically different from TES. There are obvious things that need to be addressed but my main problem with their design is that things have changed that didn't need to be. Race locking factions are totally uncessessary. Restricting exploration is totally uneccessary. Both could have been achieved by having factions that are unrelated to specific races allowing anyone to join, thus removing the need for border restrictions. The problem for me isn't that they had to change things to make TES work as TESO. It is that they changed things that didn't need changing and for no apparent reason other then they wanted to have DAOC RvR combat. They basically forgot to design a new system and just copid DAOC....irrespective of if it would work or if it would have adverse effects on the rest of the game. |
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2/21/13 6:47:15 AM#108
If they had free factions you would end up with shit pvp like swtor or tsw.
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2/21/13 7:01:14 AM#109
There's one group of players who thought tes would be like a fantasy eve or a big budget darkfall, to be honest that's what I thought it would be like.
You've got another group who thought it would be a 99% pve game like EQ or swg. They can't satisfy both camps. So what do they do. Well they could go with camp 1 but they wouldn't sell that much and would be looking at eve levels of players, which given the budget wouldn't be acceptable. Or they could go pure pve and have even less players (remember vanguard) The majority of players like both pve and pvp, but don't like pvp interfering with their pve. So they have to have pvp, but not "forced" pvp. That leaves them 2 options, take a wow style approach and ghetto pvp off in meaningless mini games, which would really piss off the first group, and well the last thing we need in the mmo space is yet another bloody wow clone. Or they take a daoc approach, which at least has some emergent behaviour in pvp so would annoy the first camp less and the second camp can still completely avoid pvp. But history shows if you go the daoc approach you need hard factions, you can't have wooly "soloutions" where people can be chums in pve - tsw, Ao, Aoc culture servers even gw2 sort of. Or where people can have alts on the same server of differing factions - swtor, wow, rift, war after bioware takeover, where you get xfaction cheating running rife.. The only games that got it truly right - daoc itself, both planetsides, early war went very hard on faction lock. It's a price they pay to make the game work. Of course what they should do is copy daoc more and have coop servers with no pvp where you can go anywhere and group / guild with anyone, and ffa pvp servers where guilds claim keeps. |
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2/21/13 7:09:46 AM#110
My $0.02.
You all want freedom of exploration, in a game that has three factions at war with one another. Try being Lebanese and getting into Israel. Or North Korean and getting into South Korea. It's nigh on impossible. Reason being, these places are at war with one another. Put that element into a game and you have factions which restrict your ability to sneak into the others lands, because you are at war with them.
Now, I see this as sensible designing, however, I don't agree with it in principle.
Personally, I'd love the ability to sneak into another factions land and apply diplomacy or subterfuge/sabotage. I mean, TESO will have Sneak as an active ability. Hopefully the Speech skill tree is there as well. It'd make sense if any game could apply mechanics like this to RvR PvP, TESO should be that game!
(For any devs reading this: imagine having a character have a diplomacy quest hub in the capitol, which requires you sneaking into another factions land, finding a specific npc, conducting speech check, and gaining information your faction can then use against either other factions (map reveals, weakened supplies, etc) or against the 4th faction (Imperials))
I think the one saving grace to this seperated faction design would be if the content available to all three factions is unique. The dungeons the Daggerfall experience between levels 20-30 are nothing like what the Ebonhearts experience, and the Aldmeri don't have any dungeons of a similar theme till level 45-50. That could be a saving grace - Design on good, decent, individual gameplay, so that all three factions, with alts, don't feel like your playing quests on repeat.
I have more arguments I can make both for and against, sensible responses to my initial $0.02 might get me to voice 'till we hit $0.10. |
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2/21/13 7:24:52 AM#111
Originally posted by nationalcity This is the problem. All of the DAOC people will have Camelot Unchained and now TES. TES is a large IP that has nothing to do with DAOC...why force it on fans of TES? I don't feel sorry for DAOC people as they will have another game. I hope it isn't too late for the TES people to remove the invisible gates (or whatever they are going to use to block people). Screw PVP immersion. That's really the only reason they are doing this.
Edit: I can't believe PvP fans are defending their decision to gut open world PvP. Really the only people that should be defending this are the DAOC fans. |
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2/21/13 7:35:01 AM#112
Originally posted by Monstre0auS Sorry, just added in yellow but good post |
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2/21/13 7:43:14 AM#113
Originally posted by ShakyMo
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2/21/13 7:43:40 AM#114
Originally posted by Mardukk DAOC people and TES people... why can't we be both? |
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2/21/13 7:50:56 AM#115
Originally posted by Teala LOL so even it it turns out to be the best game in the world you just wont play ? Thats very odd.. and kind of silly really..
My 3D models |
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2/21/13 7:55:00 AM#116
Mael - no the two camps I described both think they are "true tes fans", even though their views on what tes is as a mmo are diametrically opposed.
Some tes fans see the imaginary tes mmo in their heads as a pure pve game. Some tes fans see the imaginary tes mmo one their heads as a ffa pvp sandbox. Can't please both. Pleasing just one would lead to low sales for the budget in the second case (think eve) or very low sales in the first case (think vanguard) |
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2/21/13 7:57:01 AM#117
forums messed up.. duplicate post.
My 3D models |
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2/21/13 7:58:20 AM#118
Exactly bossa
I play a good 20+ hours a week tes (because all current mmo pve is shite), with ps2 as my mmo. I find it somewhat galling to-be called bot a tes fan by people who think tes features little angry blokes with huge beards. |
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2/21/13 8:04:22 AM#119
This will be the last AAA w/o Wpvp.
DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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2/21/13 8:06:51 AM#120
Hmm wildstar bully. Looks like wow in space to me.
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