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Elder Scrolls Online Forum » General Discussion » What does TESO offer that GW2 does not?

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184 posts found
  the420kid

Apprentice Member

Joined: 12/19/05
Posts: 429

2/04/13 8:13:22 PM#21

goals and gear..

I love gw2 combat system but it has the most unrewarding system for its pvp.. Was a ton of fun but very shallow with no ladder to even have something to aim for no loot no variety, was great competative combat but if I wanted to play a non loot fps game I would I want some rpg in my rpg's

  Skeeter50

Novice Member

Joined: 6/27/12
Posts: 155

2/04/13 8:14:14 PM#22
Originally posted by Aerowyn
Originally posted by Skeeter50
Trinity and raids........ in other words TESO willl have  PVE.

thought there was no aggro mechanic in this game sort of kills the tank class and breaks the trinity.. going from here http://www.ign.com/wikis/elder-scrolls-online

TES Online gives players a lot of control in battle to break away from what is known as the "Holy Trinity" in MMOs (Tank/Healer/Damage). The intent is to have players form small groups to clear most content without the use of Aggro. That's right, there will be no Aggro in TES Online. Each player is responsible for their own selves.

 

sounds similar to gw2 in that aspect

Well then, I hated GW2.....frowny face.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7640

2/04/13 8:18:34 PM#23

The thing that stands out to me is true factions in ESO.

 

I hope the character development system his robust and fufilling, this is a very much wait and see though.

  ZombieKen

Advanced Member

Joined: 3/30/10
Posts: 4410

Zombie - Dead but still moving.

2/04/13 8:19:42 PM#24
Originally posted by korr

well the open world RvR instead of the instanced WvW.

 

Unless I'm mistaken on terminology, open world PVP is PVP that can happen anywhere in the world.  I don't see how restricting RVR to a zone could be "open world", even if the zone isn't instanced.

 

MSOTSG with PPE : Massively Single-player Online Task-driven Storyline Game with Purchasable Performance Enhancements *grin*

  deakon

Novice Member

Joined: 3/07/11
Posts: 588

2/04/13 8:19:49 PM#25
Originally posted by Aerowyn
Originally posted by deakon
 

No its persistant as in it doesnt reset, there are set campaigns, the score will reset when someone wins but keeps remain in he hands of those that captured them and in the condition they captured them in.

curious what they have plans for when one side is completely dominating the other two factions.. saw this plenty in TSW and even GW2 even with 3 factions there are often times 1 can easily hold its own against 2 others. Also wonder how they will handle campaign transfers..

Well they have said each campaign holds up to 2k players, If it was me I would make sure that as it fills up no faction can have more than double the faction with the lowest population, then at least zerg faction will always be outnumbered by the other 2 factions.

 

Also remember the map is a lot bigger than gw2's already pretty big map and with the average faction having 667 players each thats a lot of map to hold on to

  miagisan

Novice Member

Joined: 7/28/06
Posts: 5298

2/04/13 8:20:57 PM#26
RvRvR

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/04/13 8:21:25 PM#27
Originally posted by deakon
Originally posted by Aerowyn
Originally posted by deakon
 

No its persistant as in it doesnt reset, there are set campaigns, the score will reset when someone wins but keeps remain in he hands of those that captured them and in the condition they captured them in.

curious what they have plans for when one side is completely dominating the other two factions.. saw this plenty in TSW and even GW2 even with 3 factions there are often times 1 can easily hold its own against 2 others. Also wonder how they will handle campaign transfers..

Well they have said each campaign holds up to 2k players, If it was me I would make sure that as it fills up no faction can have more than double the faction with the lowest population, then at least zerg faction will always be outnumbered by the other 2 factions.

 

Also remember the map is a lot bigger than gw2's already pretty big map and with the average faction having 667 players each thats a lot of map to hold on to

makes sense and hopefully it is something already planned:)

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  boxsnd

Advanced Member

Joined: 10/04/12
Posts: 449

2/04/13 8:23:03 PM#28

endgame

real pvp progression

your enemies don't look the same as your allies

trinity

a game engine that allows more than 50 player fights without melting your computer

(hopefully) the pve zones won't be empty due to the mega-server tech

 

But at the moment we know very little about the game. I'm refusing to get hyped until I actually play it for a while. I'm very cautious after the GW2 disaster.

DAoC - Excalibur & Camlann

  Skeeter50

Novice Member

Joined: 6/27/12
Posts: 155

2/04/13 8:25:27 PM#29
Originally posted by boxsnd

endgame

real pvp progression

your enemies don't look the same as your allies

trinity

a game engine that allows more than 50 player fights without melting your computer

(hopefully) the pve zones won't be empty due to the mega-server tech

 

But at the moment we know very little about the game. I'm refusing to get hyped until I actually play it for a while. I'm very cautious after the GW2 disaster.

Dude, they say no trinity....I said "Nooooooo ahhhhhhhh"! Does sound like gw2, really sad at this moment.

  azzamasin

Advanced Member

Joined: 6/06/12
Posts: 2827

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

2/04/13 8:27:20 PM#30

Well theres plenty but if your into sandbox's, building stuff or hardcore FFA type PvP then not much so dont even bother looking further.

 

If your into solid exploration centric gameplay and open world dynamic content then ESO offers only something that GW2 doesn't.  Puclic dungeons, which are a return to content that was prevelant during the early years of MMO's.  That is my main focus I am looking forward too.

 

The other huge thing is character progression, for all intents and purposes character progression stops in GW2 at level 30 when you aquire your elite skill.  It does pick back up at level 80 as far as gear is concerned but that too is very easy to max out.  I love GW2 for what it does, but I do not like its character progression at all.  Easy to aquire but my biggest pet peeve is how quick it is to obtain, making running content not as important as it should be.  In ESO your able to continue to progress your character and the Devs have stated that level cap is only about a third (1/3rd) of the way through character progression on a skill and ability standpoint.  Then you have gear which will be even more progression.  I'm old fashioned so actually running dungeons and other forms of content for gear is actually soemthing I miss greatly from GW2.

 

so in a nutshell here is my list but it is not comprehensive (as I wont include PvP or RvR as I am not at all looking at that as a form of content for myself since I am a PvE'er at heart.

  • Deep meaningful character progression
  • Mix & match armor/weapon use giving more advanced forms of character customization
  • Open world exploration centric gameplay...as long as they shy away from Reknown heart type content then this will work.
  • A return of public dungeons
  • Elder Scrolls Lore
  • Faction locking making creating alts rewarding and adding to replayability
  • Action combat and not boring tab targetting nonsense
  • Rewarding skilled gameplay.  You will earn more XP and better loot for doing better in PvE
  • Resource based  combat (Stamina, health & magika)

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  ZombieKen

Advanced Member

Joined: 3/30/10
Posts: 4410

Zombie - Dead but still moving.

2/04/13 8:27:29 PM#31
Originally posted by Aerowyn
Originally posted by deakon
 

 

Also remember the map is a lot bigger than gw2's already pretty big map and with the average faction having 667 players each thats a lot of map to hold on to

makes sense and hopefully it is something already planned:)

 

One thing I'm wondering is how they will handle mega-server populations of 250,000 connections and having only 1 RVR zone capped at 2,000.  I don't see how that would work without either locking players out of RVR or making another instance of the RVR zone.

 

MSOTSG with PPE : Massively Single-player Online Task-driven Storyline Game with Purchasable Performance Enhancements *grin*

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/04/13 8:29:49 PM#32
Originally posted by XAPGames
Originally posted by Aerowyn
Originally posted by deakon
 

 

Also remember the map is a lot bigger than gw2's already pretty big map and with the average faction having 667 players each thats a lot of map to hold on to

makes sense and hopefully it is something already planned:)

 

One thing I'm wondering is how they will handle mega-server populations of 250,000 connections and having only 1 RVR zone capped at 2,000.  I don't see how that would work without either locking players out of RVR or making another instance of the RVR zone.

 

it makes other instances of the RvR zone it's not just one single zone.. they call the instances campaigns

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  deakon

Novice Member

Joined: 3/07/11
Posts: 588

2/04/13 8:32:17 PM#33
Originally posted by Skeeter50
Originally posted by boxsnd

endgame

real pvp progression

your enemies don't look the same as your allies

trinity

a game engine that allows more than 50 player fights without melting your computer

(hopefully) the pve zones won't be empty due to the mega-server tech

 

But at the moment we know very little about the game. I'm refusing to get hyped until I actually play it for a while. I'm very cautious after the GW2 disaster.

Dude, they say no trinity....I said "Nooooooo ahhhhhhhh"! Does sound like gw2, really sad at this moment.

From zams hands on

"the Holy Trinity is alive and well in The Elder Scrolls Online"

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

2/04/13 8:33:39 PM#34
Originally posted by deakon
Originally posted by Skeeter50
Originally posted by boxsnd

endgame

real pvp progression

your enemies don't look the same as your allies

trinity

a game engine that allows more than 50 player fights without melting your computer

(hopefully) the pve zones won't be empty due to the mega-server tech

 

But at the moment we know very little about the game. I'm refusing to get hyped until I actually play it for a while. I'm very cautious after the GW2 disaster.

Dude, they say no trinity....I said "Nooooooo ahhhhhhhh"! Does sound like gw2, really sad at this moment.

From zams hands on

"the Holy Trinity is alive and well in The Elder Scrolls Online"

did they add in an aggro mechanic then? another one i found

http://www.eurogamer.net/articles/2012-05-04-the-elder-scrolls-online-preview-leaked-detailed

That mechanic aims to ruffle the healer/tank/damage MMO trinity, but those classes appear to generally be intact. There's no aggro table in The Elder Scrolls Online, which means an enemy is just as likely to attack you for picking your nose as it is the warrior smacking it in the face.

Not sure how you can really consider it the Holy Trinity with no aggro.. curious how the tanking role would work then.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  deakon

Novice Member

Joined: 3/07/11
Posts: 588

2/04/13 8:38:42 PM#35
Originally posted by Aerowyn
Originally posted by deakon
Originally posted by Skeeter50
Originally posted by boxsnd

endgame

real pvp progression

your enemies don't look the same as your allies

trinity

a game engine that allows more than 50 player fights without melting your computer

(hopefully) the pve zones won't be empty due to the mega-server tech

 

But at the moment we know very little about the game. I'm refusing to get hyped until I actually play it for a while. I'm very cautious after the GW2 disaster.

Dude, they say no trinity....I said "Nooooooo ahhhhhhhh"! Does sound like gw2, really sad at this moment.

From zams hands on

"the Holy Trinity is alive and well in The Elder Scrolls Online"

did they add in an aggro mechanic then?

No idea, was a long time between the 2 articles so they could have

 

tbh i didnt like gw2 because of the lack of agro, not saying it cant be done I've just never seen it done well.

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

2/04/13 8:38:51 PM#36
Originally posted by XAPGames

RvR instead of WvW is one thing I see.

 

 And a chance for that RvR to be skill-less gear based zerg fest since we know next to nothing about the game.

The only real difference between RvR and WvW is one is based on Realms, the other, Servers. OOOhh, aahhh. As for the "but we dont see their names and thus there wont be any grudges" comments I keep seeing about GW2...TESO is going to be one massive server with instanced, ermm, I mean, Campaigns, you may rarely see the same people in RvR since every single player that is going to play the game will be going to the same RvR zones to PvP.

The campaigns will place you in the same instances as your friends/guilds...but that does not apply to your enemies in the same instanced RvR zone.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  NaMeNaMe

Novice Member

Joined: 8/24/09
Posts: 91

2/04/13 9:29:17 PM#37
It will feel like an actual MMO instead of a shallow empty single player game that GW2 was.

"if u forcefully insert foriegn objects into my? body, i will die"

  Crazyhorsek

Novice Member

Joined: 8/18/12
Posts: 252

2/04/13 9:36:35 PM#38

What does TESO offer that GW2 does not?

Well... GW2 is the worst thing I ever had installed in my pc. No story, bad pve, bad pvp, bad quests, stupid public crap without any meaning... I mean, GW2 is prolly the worst mmo I've ever seen. It has NOTHING I can say its good... all the game is bad. WoW is FREAKIN AWESOME compared to GW2. Its like... it doesnt even have a story! Its an uninspiring shalow anime.

So if you're going to compare TESO with GW2, even without seeing TESO, TESO is already better BY FAR.

What does TESO offer that GW2 does not?

Everything and anything.

  ktanner3

Master

Joined: 3/19/06
Posts: 4152

Trolls will be ignored

2/04/13 9:43:10 PM#39
There is no way for anyone to honestly answer that question until at least the open BETA. Until then any answers to said quesiton should be taken with a large mountain full of salt. 

Currently Playing: Star Wars The Old Republic

  sapphen

Novice Member

Joined: 1/06/07
Posts: 920

2/04/13 9:44:42 PM#40
So Cyrodiil will have different campaigns... if a player joins one and their faction is losing then they could just keep switching until they find one that's winning?
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