Trending Games | Elder Scrolls Online | WildStar | Star Wars: The Old Republic | Heroes of the Storm

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,643,587 Users Online:0
Games:681  Posts:6,077,306
Zenimax Online Studios | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 04/04/14)  | Pub:Bethesda Softworks
Distribution: | Retail Price:$59.99 | Pay Type:Subscription
System Req: PC Mac Playstation 4 Xbox One | Out of date info? Let us know!

Elder Scrolls Online Forum » General Discussion » What does TESO offer that GW2 does not?

10 Pages 1 2 3 4 5 6 7 » Last Search
184 posts found
  ragz45

Apprentice Member

Joined: 5/01/08
Posts: 476

 
OP  2/04/13 6:24:49 PM#1

Just currious what do you guys see TESO offering you that GW2 currently does not offer?  What improvements do you see TESO having over GW2?  Almost my entire guild left GW2 within a month of the game's release.  When I ask most of them why they left they can't really pin it down to anything specific.  Just that they lost interest, and couldn't be bothered to log in.  The three big changes I see being different are

  • Lore - ESO and GW both have a well established lore, ESO is just different.  But both are equally good.  And while this is a different aspect between the two games.  I don't see it as an improvment.
  • Character development - This is where I think TESO will really shine.  The character development in gw2 is sort of lacking In my opinion.  Being stuck with certain weapons for certain classes, and having skills tied to those weapons kind of bugs me.  And after you have unlocked all of the attacks for each weapon, you really don't have anything huge to look forward to as far as advancing your character.
  • Seamless world - Having no loading screens will be a nice change.
 
What other changes do you see between two games?  Of those changes is it really an improvement?

  Vlacke

Apprentice Member

Joined: 11/15/11
Posts: 151

2/04/13 6:37:36 PM#2
GW cannot even come close to the Elder Scrolls series when it comes to lore, with all the games and books TES has .
  deakon

Advanced Member

Joined: 3/07/11
Posts: 588

2/04/13 6:39:04 PM#3

Like you the progression system is one of the things i'm most looking forward to, sounds awsome!

 

Also the RvR I think could be better than gw2's due to the fact that the conflict is a big part of the plot of the game, they're using an alternate advancement system to reward players for doing it, plus they've said that you can do things like "starve out" keeps (no idea how that works but me wants!)

 

There's plenty of other things i'm interested in (like dark anchors, "adventure zones", combat mechanics, no quest hubs etc), but we dont know enough about them to be excited yet.

 

edit: Also mountable giant land jelly-fish things (whats not to love?)

  User Deleted
2/04/13 6:40:07 PM#4

RvR instead of WvW is one thing I see.

 

  crysent

Novice Member

Joined: 6/01/05
Posts: 829

2/04/13 6:41:04 PM#5
Originally posted by ragz45

Just currious what do you guys see TESO offering you that GW2 currently does not offer?  What improvements do you see TESO having over GW2?  Almost my entire guild left GW2 within a month of the game's release.  When I ask most of them why they left they can't really pin it down to anything specific.  Just that they lost interest, and couldn't be bothered to log in.  The three big changes I see being different are

  • Lore - ESO and GW both have a well established lore, ESO is just different.  But both are equally good.  And while this is a different aspect between the two games.  I don't see it as an improvment.
  • Character development - This is where I think TESO will really shine.  The character development in gw2 is sort of lacking In my opinion.  Being stuck with certain weapons for certain classes, and having skills tied to those weapons kind of bugs me.  And after you have unlocked all of the attacks for each weapon, you really don't have anything huge to look forward to as far as advancing your character.
  • Seamless world - Having no loading screens will be a nice change.
 
What other changes do you see between two games?  Of those changes is it really an improvement?

Duh, everything, TESO offers everything GW2 currently does not!  Don't you know?!  TESO is the new kid on the block and no one here is going to complain about it until after it releases.  Until then we will have the highest expectations and defend it feverishly.

 

However, after it releases we will all just complain about it and call it a massive failure.

  korr

Advanced Member

Joined: 3/18/04
Posts: 297

TACO! TACO! TACO!

2/04/13 6:43:46 PM#6

well the open world RvR instead of the instanced WvW.

 

also the combat will play completely different

 

skills are completely different

look, feel, story, um should I go on?

 

oh and saying they both have lore is kind of like saying they both have humans so they must be the same.  Just because something is featurned in multiple products does not mean they are the same.  While we are at it why don't we compare EVE to SWTOR since they both have space flight??

the missing link in a chain of destruction.

All spelling and typographical errors are based soely on the fact that i just dont care. If you must point out my lack of atention to detail, please do it with a smile.

  cronius77

Hard Core Member

Joined: 4/26/12
Posts: 1235

2/04/13 6:44:23 PM#7
guild wars 2 is just a generic game without any identity IMO. The personal story line sucks the world vs world is just boring with no incentive at all and the public quests system is recycled in a lot of zones. Its not a bad game in any way but its not also a great game in any way either. TESO has a huge amount of lore with plenty of content available from pervious TES games. That is the one thing they are good at is telling a story. You will have real realm vs realm combat with abilities that you earn from realm vs realm only with a realm point system like DAOC . You also can gear your toons however you want like the old TES games. So i see a lot of potential in this game that will make it shine if they do everything right and do not take short cuts like GW2 did.
  Leucent

Apprentice Member

Joined: 1/24/04
Posts: 2452

2/04/13 6:45:10 PM#8
Originally posted by XAPGames

RvR instead of WvW is one thing I see.

 

This big time, but GW2 bored me to tears, so I m sure there will be more.

  Aerowyn

Apprentice Member

Joined: 2/20/12
Posts: 7969

2/04/13 6:46:28 PM#9
Originally posted by crysent
 

Duh, everything, TESO offers everything GW2 currently does not!  Don't you know?!  TESO is the new kid on the block and no one here is going to complain about it until after it releases.  Until then we will have the highest expectations and defend it feverishly.

 

However, after it releases we will all just complain about it and call it a massive failure.

lol sounds about right... anywho.. for me biggest i see are faction locked zones(which i actually don't mind), more open weapon/armor system. stamina based combat system.. some others but those are ones i noticed so far...

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Karteli

Elite Member

Joined: 7/09/12
Posts: 2704

2/04/13 6:47:30 PM#10

A funny comparison.  GW2 was lackluster despite all the hype.  TESO is .... TBD.

 

I played GW2 for a couple months, and it was graphically very good, but a very BAD MMORPG.

 

The comparison to ESO might come true.  Outside of a fanbase, the community won't be there with it's 1 megaserver .. I mean how long can you actually enjoy a continuous WoW LFG / LFD scenario.  Thats what each and every TESO instance will be like.

 

Other aspects, like crafting might be better, but it is YET to be proven, just speculative hype.  The combat looks really lame in the trailers though.  You just see players from their backside so you can't see the horrid animations, but there was a couple (literally 2) shots of combat from the frontside that lasted a few seconds. [from the 9 minute trailer a month ago]

Combat was just a player standing there swinging a weapon without much emotion.  There were, of course, plenty of particle effects to make it look exciting. Whee!

 

 

 

 

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  Aerowyn

Apprentice Member

Joined: 2/20/12
Posts: 7969

2/04/13 6:49:11 PM#11
Originally posted by korr

well the open world RvR instead of the instanced WvW.

 

also the combat will play completely different

 

skills are completely different

look, feel, story, um should I go on?

 

oh and saying they both have lore is kind of like saying they both have humans so they must be the same.  Just because something is featurned in multiple products does not mean they are the same.  While we are at it why don't we compare EVE to SWTOR since they both have space flight??

when did they add open world RvR? Cyrodiil is an instanced zone.. not really much differn't than WvW zones in that aspect...

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  korr

Advanced Member

Joined: 3/18/04
Posts: 297

TACO! TACO! TACO!

2/04/13 6:50:48 PM#12
Originally posted by Aerowyn
Originally posted by korr

well the open world RvR instead of the instanced WvW.

 

also the combat will play completely different

 

skills are completely different

look, feel, story, um should I go on?

 

oh and saying they both have lore is kind of like saying they both have humans so they must be the same.  Just because something is featurned in multiple products does not mean they are the same.  While we are at it why don't we compare EVE to SWTOR since they both have space flight??

when did they add open world RvR? Cyrodiil is an instanced zone.. not really much differn't than WvW zones in that aspect...

meh, maybe I just misunderstood what they were describing.

the missing link in a chain of destruction.

All spelling and typographical errors are based soely on the fact that i just dont care. If you must point out my lack of atention to detail, please do it with a smile.

  deakon

Advanced Member

Joined: 3/07/11
Posts: 588

2/04/13 6:56:15 PM#13
Originally posted by Aerowyn
Originally posted by korr

well the open world RvR instead of the instanced WvW.

 

also the combat will play completely different

 

skills are completely different

look, feel, story, um should I go on?

 

oh and saying they both have lore is kind of like saying they both have humans so they must be the same.  Just because something is featurned in multiple products does not mean they are the same.  While we are at it why don't we compare EVE to SWTOR since they both have space flight??

when did they add open world RvR? Cyrodiil is an instanced zone.. not really much differn't than WvW zones in that aspect...

Cyrodiil's persistent, it's not instanced

  Aerowyn

Apprentice Member

Joined: 2/20/12
Posts: 7969

2/04/13 6:57:59 PM#14
Originally posted by deakon
Originally posted by Aerowyn
Originally posted by korr

well the open world RvR instead of the instanced WvW.

 

also the combat will play completely different

 

skills are completely different

look, feel, story, um should I go on?

 

oh and saying they both have lore is kind of like saying they both have humans so they must be the same.  Just because something is featurned in multiple products does not mean they are the same.  While we are at it why don't we compare EVE to SWTOR since they both have space flight??

when did they add open world RvR? Cyrodiil is an instanced zone.. not really much differn't than WvW zones in that aspect...

Cyrodiil's persistent, it's not instanced

so if a campaign is full i go into a differn't "instance" than the one i was trying to go into correct? it's still the same as WvW it's persistent to the players inside but still instanced in the fact it makes copies of itself to accomidate more people.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Waldoe

Advanced Member

Joined: 2/27/10
Posts: 616

2/04/13 6:58:42 PM#15

Good PvE content.

 

GW2 only has the main quest lines working for it.

  Skeeter50

Advanced Member

Joined: 6/27/12
Posts: 152

2/04/13 6:58:56 PM#16
Trinity and raids........ in other words TESO willl have  PVE.
  Aerowyn

Apprentice Member

Joined: 2/20/12
Posts: 7969

2/04/13 7:01:06 PM#17
Originally posted by Skeeter50
Trinity and raids........ in other words TESO willl have  PVE.

thought there was no aggro mechanic in this game sort of kills the tank class and breaks the trinity.. going from here http://www.ign.com/wikis/elder-scrolls-online

TES Online gives players a lot of control in battle to break away from what is known as the "Holy Trinity" in MMOs (Tank/Healer/Damage). The intent is to have players form small groups to clear most content without the use of Aggro. That's right, there will be no Aggro in TES Online. Each player is responsible for their own selves.

 

sounds similar to gw2 in that aspect

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  deakon

Advanced Member

Joined: 3/07/11
Posts: 588

2/04/13 7:01:12 PM#18
Originally posted by Aerowyn
Originally posted by deakon
Originally posted by Aerowyn
Originally posted by korr

well the open world RvR instead of the instanced WvW.

 

also the combat will play completely different

 

skills are completely different

look, feel, story, um should I go on?

 

oh and saying they both have lore is kind of like saying they both have humans so they must be the same.  Just because something is featurned in multiple products does not mean they are the same.  While we are at it why don't we compare EVE to SWTOR since they both have space flight??

when did they add open world RvR? Cyrodiil is an instanced zone.. not really much differn't than WvW zones in that aspect...

Cyrodiil's persistent, it's not instanced

so if a campaign is full i go into a differn't "instance" than the one i was trying to go into correct? it's still the same as WvW it's persistent to the players inside but still instanced in the fact it makes copies of itself to accomidate more people.

No its persistant as in it doesnt reset, there are set campaigns, the score will reset when someone wins but keeps remain in he hands of those that captured them and in the condition they captured them in.

 

Edit: just to be clear, campaigns are more like servers than instances, they are perminent, your locked to one and if you roll an alt on the other faction he cant be in the same one as you. It's not i'm in cyrodiil 1 one day and cyrodiil 27 the next.

  Distopia

Drifter

Joined: 11/22/05
Posts: 14366

"what a boring life, HATING everything" -Gorilla Biscuits

2/04/13 7:02:36 PM#19
I'm seeing the possibilty to reestablish a sense of realm pride and known enemies in an RVR system.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason

  Aerowyn

Apprentice Member

Joined: 2/20/12
Posts: 7969

2/04/13 7:09:27 PM#20
Originally posted by deakon
 

No its persistant as in it doesnt reset, there are set campaigns, the score will reset when someone wins but keeps remain in he hands of those that captured them and in the condition they captured them in.

curious what they have plans for when one side is completely dominating the other two factions.. saw this plenty in TSW and even GW2 even with 3 factions there are often times 1 can easily hold its own against 2 others. Also wonder how they will handle campaign transfers..

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

10 Pages 1 2 3 4 5 6 7 » Last Search