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Elder Scrolls Online Forum » General Discussion » What are your concerns about TESO?

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163 posts found
  Nitth

Elite Member

Joined: 7/29/10
Posts: 3267

Magic Propels my Rolly Chair.

2/05/13 4:53:30 AM#101


Originally posted by GrumpyBuddha
My only concern is if it runs well on OSX.


There is an OSX beta, SO yes. It will.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  Coman

Elite Member

Joined: 8/29/04
Posts: 1950

2/05/13 5:30:57 AM#102
Originally posted by AlBQuirky

The thing you don't get about TES players is that we love exploring the open world. TES:O has taken this open world away from us and want to call it TES. That's a lie.

By this logic. If they turned this MMO into 4 seperate MMO's. One for each faction and the PvP it would be ok? Then they release 4 games where you can explore the whole world included into those games it suddenly become more of a TES game?

  sapphen

Novice Member

Joined: 1/06/07
Posts: 918

2/05/13 6:16:19 AM#103
Originally posted by Coman
Originally posted by AlBQuirky

The thing you don't get about TES players is that we love exploring the open world. TES:O has taken this open world away from us and want to call it TES. That's a lie.

By this logic. If they turned this MMO into 4 seperate MMO's. One for each faction and the PvP it would be ok? Then they release 4 games where you can explore the whole world included into those games it suddenly become more of a TES game?

I'd be happy if they made two different versions of ESO. One for the DAoC nuts that are thinking it's gonna somehow recreate RvR and then one for the actual TES fans with no faction locks for when the first one fails.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

2/05/13 6:48:26 AM#104
Oh the arrogance.

Assuming you are a TRUE tes fan. And people that like both daic and tes aren't
  sapphen

Novice Member

Joined: 1/06/07
Posts: 918

2/05/13 7:21:27 AM#105
Originally posted by ShakyMo
Oh the arrogance.

Assuming you are a TRUE tes fan. And people that like both daic and tes aren't

DAoC doesn't belong in TES.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

2/05/13 7:33:09 AM#106
Hey everyone if you don't agree with sapphen on how TESO should be. You're not a real tes fan. It's sapphens way or the high way.

Incidentally what is the sapphen way?
How would you handle pvp?
Pve?
Progression?
Crafting?
Etc..
  sapphen

Novice Member

Joined: 1/06/07
Posts: 918

2/05/13 7:53:44 AM#107

Originally posted by ShakyMo
Incidentally what is the sapphen way?
How would you handle pvp?
Pve?
Progression?
Crafting?
Etc..

I'd hire professional game designers on their merit rather than a name.   I would make sure I had a few that worked on previous TES games and MMOs, and keep Todd Howard on speed dail.  I'd start off with forming a plan, maybe sticky notes about what makes a TES game tick and see how we could make it into a MMO.  With my group of designers we would toss around crazy ideas and then slowly bring them into something more feasible.

After we've ironed out some stable systems I'd hire pre-alpha testers (from MMOs and TES backgrounds) and see how they react.  Read their feedback and take time to understand what they are looking for.   I wouldn't try to jump on the tail of DAoC's legend (or any other game for that fact).   I would try to sell and market the game on TES name alone because I have faith in their product.  It would be my main goal to respect and represent their name.
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

2/05/13 8:07:30 AM#108
Nicely swerved

Design by comitee always works of course. 8D
  sapphen

Novice Member

Joined: 1/06/07
Posts: 918

2/05/13 8:09:01 AM#109
Originally posted by PongLenis
Originally posted by sapphen

Originally posted by ShakyMo
Incidentally what is the sapphen way?
How would you handle pvp?
Pve?
Progression?
Crafting?
Etc..

I'd hire professional game designers on their merit rather than a name.   I would make sure I had a few that worked on previous TES games and MMOs, and keep Todd Howard on speed dail.  I'd start off with forming a plan, maybe sticky notes about what makes a TES game tick and see how we could make it into a MMO.  With my group of designers we would toss around crazy ideas and then slowly bring them into something more feasible.

After we've ironed out some stable systems I'd hire pre-alpha testers (from MMOs and TES backgrounds) and see how they react.  Read their feedback and take time to understand what they are looking for.   I wouldn't try to jump on the tail of DAoC's legend (or any other game for that fact).   I would try to sell and market the game on TES name alone because I have faith in their product.  It would be my main goal to respect and represent their name.

 You do realize somethings can't be done right? What if some of TES features cannot translate into a MMO design? What if this is as close as it gets.

Faction locks was not one of them.  They was added to make the game more DAoCish.

I would've tried to work all sorts of features in, such as pick-pocketing.  Probably lump it in with a wPvP option letting players fight or pick-pocket if they choose to flag themselves.  Would have to balance it out (I'd need to talk it over with my team of developers). Perhaps limiting what items could be pick-pocketed... would probably have a classification of some items like the opposite of BoP.  Stealth would be awkward, I'd try to do it so you could pick-pocket someone by bumping into them (like real life).

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

2/05/13 8:09:42 AM#110
Pong
The very obvious features being group play and pvp seen as tes features neither.
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

2/05/13 8:13:08 AM#111
Sapphen
So your grand plan is exactly like tes single player, but players can voluntarily flag themselves for pvp, just for a bot of fun?

What about companions would you keep them?

What about pve in groups, well anything with other players?

What would you use instead of the much maligned hotbar seen as you can't pause a mmo?
  sapphen

Novice Member

Joined: 1/06/07
Posts: 918

2/05/13 8:30:14 AM#112
Originally posted by ShakyMo
Sapphen
So your grand plan is exactly like tes single player, but players can voluntarily flag themselves for pvp, just for a bot of fun?

What about companions would you keep them?

What about pve in groups, well anything with other players?

What would you use instead of the much maligned hotbar seen as you can't pause a mmo?

Well if I was with a group of professional designers I would suggest that the setting be wrote so that it was 3 houses fighting for power.  I would put in perks for players to join a particular faction but wouldn't take out the choice all together.  Each race would have their own struggles in the world and reasons to align with the different houses.

With this I would downplay the faction pvp and funnel it into the center, Molag would be the real threat.  Players could flag themselves for faction wPvP or FFA wPvP (if you didn't choose a faction then you could only flag for FFA wPvP).  Non-factioned players could play in the center but they must represent one of the factions although they won't get as much points until they actually join one.

I probably wouldn't do companions for fear of stepping in SWTOR's shadow.  I would rather encourage players to play the part of companions... well with more importance than a throw-away follower.

I also play MMOs so I would totally encourage PvE groups and dungeon exploration.  I have a ton of smaller dungeons that would require at least 2 people to do (maybe even some solo - would probably scale).  I also would like to stick some higher level mobs that requires a small group to take out so you would have to avoid them if you're by yourself.  I'd consider do a type of level scaling like GW2.  Everything would still have a level but going back to a lower starter area, things would be much easier to kill.

I would have a hotbar but it would be more like changing weapons.  You would have a sword and shield on one, and maybe magic spells on another one.  You could also drag potions and scrolls onto the hot bar.  There wouldn't be abilities per-say but rather you'd switch to a set of spells and then use the mouse to excute them.

I'd explore different ways to add in practical abilites.  Similar to previous TES games like hold and move right, etc.  Different key and mouse combinations would preform an ability... nothing too complex.  I'd add a little more flare than Skyrim but keep it the same flavor.  I'd allow dual weilding of spells, using Skyrim's model but you could also combine different spells with both mouse buttons for diverse effects.  Such as combining a heal and a fireball would heal you for damage dealt.

These would be my suggestions but it would honestly take a group of professions mulling over the ideas.  I will not pretend that me tossing a few things off the top of my head would be perfect for the game but I would design the game around TES and not my favorite MMO.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

2/05/13 8:37:21 AM#113
I don't understand your "hire experienced games designers, not just people on name" part.

Matt firor and Paul sage ARE experienced game designers. From 2 generally regarded as good and successful for their time mmos.

Who do you think they are, former members of Baltimores pre eminent boy band or something.

Also good luck getting Todd Howard to head the project. HE DOES NOT LIKE MMOS
  sapphen

Novice Member

Joined: 1/06/07
Posts: 918

2/05/13 8:42:28 AM#114
Originally posted by ShakyMo
I don't understand your "hire experienced games designers, not just people on name" part.

Matt firor and Paul sage ARE experienced game designers. From 2 generally regarded as good and successful for their time mmos.

Who do you think they are, former members of Baltimores pre eminent boy band or something.

Also good luck getting Todd Howard to head the project. HE DOES NOT LIKE MMOS

Because there are many people in the industry that has great ideas.  I wouldn't flaunt Matt around like some kind of DAoC icon.  I'd listen to his advice but wouldn't let him turn ESO into DAoC2. 

I never said I'd get Todd Howard to head the project but I'd sure bug the hell out of him with questions and listen to his feedback.

  deakon

Novice Member

Joined: 3/07/11
Posts: 588

2/05/13 9:06:16 AM#115
Originally posted by sapphen
Originally posted by ShakyMo
I don't understand your "hire experienced games designers, not just people on name" part.

Matt firor and Paul sage ARE experienced game designers. From 2 generally regarded as good and successful for their time mmos.

Who do you think they are, former members of Baltimores pre eminent boy band or something.

Also good luck getting Todd Howard to head the project. HE DOES NOT LIKE MMOS

Because there are many people in the industry that has great ideas.  I wouldn't flaunt Matt around like some kind of DAoC icon.  I'd listen to his advice but wouldn't let him turn ESO into DAoC2. 

I never said I'd get Todd Howard to head the project but I'd sure bug the hell out of him with questions and listen to his feedback.

Well your in luck because mat firor has beenin contact with todd howard from the moment he was asked to make the game

 

"Q: So with two teams, do you guys continually check in with Todd Howard on making sure everything is perfectly within the Elder Scrolls lore?

Matt Firor: In the early days, when it was just me when I was starting the studio up, we spent a lot of time together to go over the basics. Making sure the lore was consistent, how that was going to work, how the team was going to be set up, how the world was going to be set up."

 

So todd howard has been involved and gave the go ahead on the three faction split etc, or are you also more of a tes fan than him too?

  sapphen

Novice Member

Joined: 1/06/07
Posts: 918

2/05/13 9:14:21 AM#116
Originally posted by deakon
Originally posted by sapphen
Originally posted by ShakyMo
I don't understand your "hire experienced games designers, not just people on name" part.

Matt firor and Paul sage ARE experienced game designers. From 2 generally regarded as good and successful for their time mmos.

Who do you think they are, former members of Baltimores pre eminent boy band or something.

Also good luck getting Todd Howard to head the project. HE DOES NOT LIKE MMOS

Because there are many people in the industry that has great ideas.  I wouldn't flaunt Matt around like some kind of DAoC icon.  I'd listen to his advice but wouldn't let him turn ESO into DAoC2. 

I never said I'd get Todd Howard to head the project but I'd sure bug the hell out of him with questions and listen to his feedback.

Well your in luck because mat firor has beenin contact with todd howard from the moment he was asked to make the game

"Q: So with two teams, do you guys continually check in with Todd Howard on making sure everything is perfectly within the Elder Scrolls lore?

Matt Firor: In the early days, when it was just me when I was starting the studio up, we spent a lot of time together to go over the basics. Making sure the lore was consistent, how that was going to work, how the team was going to be set up, how the world was going to be set up."

So todd howard has been involved and gave the go ahead on the three faction split etc, or are you also more of a tes fan than him too?

Marketing garble.  Have you ever heard Todd Howard talk about game design?  I doubt very seriously that ESO has his undying support but why would they say otherwise?  Sorry, I'm not buying the smoke and mirrors.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

2/05/13 9:14:41 AM#117
LOL
  Maelwydd

Hard Core Member

Joined: 2/26/09
Posts: 1133

2/05/13 9:16:44 AM#118
Not to be picky but he states "In the early days..." which kind of indicates "not any more..."
  deakon

Novice Member

Joined: 3/07/11
Posts: 588

2/05/13 9:45:08 AM#119
Originally posted by sapphen
Originally posted by deakon
Originally posted by sapphen
Originally posted by ShakyMo
I don't understand your "hire experienced games designers, not just people on name" part.

Matt firor and Paul sage ARE experienced game designers. From 2 generally regarded as good and successful for their time mmos.

Who do you think they are, former members of Baltimores pre eminent boy band or something.

Also good luck getting Todd Howard to head the project. HE DOES NOT LIKE MMOS

Because there are many people in the industry that has great ideas.  I wouldn't flaunt Matt around like some kind of DAoC icon.  I'd listen to his advice but wouldn't let him turn ESO into DAoC2. 

I never said I'd get Todd Howard to head the project but I'd sure bug the hell out of him with questions and listen to his feedback.

Well your in luck because mat firor has beenin contact with todd howard from the moment he was asked to make the game

"Q: So with two teams, do you guys continually check in with Todd Howard on making sure everything is perfectly within the Elder Scrolls lore?

Matt Firor: In the early days, when it was just me when I was starting the studio up, we spent a lot of time together to go over the basics. Making sure the lore was consistent, how that was going to work, how the team was going to be set up, how the world was going to be set up."

So todd howard has been involved and gave the go ahead on the three faction split etc, or are you also more of a tes fan than him too?

Marketing garble.  Have you ever heard Todd Howard talk about game design?  I doubt very seriously that ESO has his undying support but why would they say otherwise?  Sorry, I'm not buying the smoke and mirrors.

Wow, just wow!

So now if anyone says anything that doesnt agree with you its just marketing smoke and mirrors? You dont think Todd Howard would back a tes game that isnt everything that previous tes games were? Because i'm pretty sure he was project lead on redguard, another tes spin off that changed the "core" game, granted that game failed but it does show that todd howards "vision" of whats allowed in the tes ip differs from yours

  sapphen

Novice Member

Joined: 1/06/07
Posts: 918

2/05/13 10:10:02 AM#120
Originally posted by deakon
Originally posted by sapphen

Marketing garble.  Have you ever heard Todd Howard talk about game design?  I doubt very seriously that ESO has his undying support but why would they say otherwise?  Sorry, I'm not buying the smoke and mirrors.

Wow, just wow!

So now if anyone says anything that doesnt agree with you its just marketing smoke and mirrors? You dont think Todd Howard would back a tes game that isnt everything that previous tes games were? Because i'm pretty sure he was project lead on redguard, another tes spin off that changed the "core" game, granted that game failed but it does show that todd howards "vision" of whats allowed in the tes ip differs from yours

Stop being a tool.  I didn't say 'anything' just what you posted. 

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