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Elder Scrolls Online Forum » General Discussion » Doing it differently

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33 posts found
  Caliburn101

Novice Member

Joined: 3/30/11
Posts: 647

"Imagination is more important than knowledge." Albert Einstein

 
OP  1/30/13 9:58:40 AM#1

I just spent about fifteen minutes thinking, for the first time, what might have been a better alternative to the rather forced faction split in ESO which nevertheless would meet the requirement of DAOC-style three way combat.

My idea was having three different Royal Bloodline Houses with distinct heraldry, outlook etc. which could have be contesting for the Imperial Throne. They could have come to agree that Cyrodil was the only place they would directly contest as doing so elsewhere would both piss off one of the races who would then come and stomp them into dust and weaken the general resistance necessary against Molag...

Not interested in recruiting piecemeal, they seek out Guilds to declare alliegance to one or other of them rather like like mercenaries - loyal to their Royal Flag when in Cyrodil but restricting action to that area. To supplement this they could also accept alliegance on an individual basis to established members of NPC Guilds (Mages, etc.).

If a Royal House wins, they then put a sensibly named NPC on the Imperial Throne and then the victorious players vote on ‘Imperial Appointments’ - Seneschal, Marshal, Chancellor etc. - which spreads the love and the benefits and doesn’t wreck Lore by there ever having been an 'Emperor Noobslayor' on the throne... Each appointment might then have power to appoint the leaders of NPC Guilds - so the Imperial Marshal can appoint the leader of the Fighters Guild, the Imperial Seneschal the head of the Mages Guild, etc. - with sensible pre-requisites hardwired into the system to prevent stupid choices and rampant nepotism - through class choice, advancement and qualifying candidate questlines.

  • 3 way mass PvP? - check
  • A reason for mass PvP to be restricted to one region? - check
  • Player choice of faction (via Guilds or solo) - check
  • Player freedom to explore all of Cyrodil? - check
  • More people benefit from a win in Cyrodil? - check
  • No asshat Emperor names? - check
  • Players effecting the leaders within their own game more? - check

I know it’s too late in the day to change things (most probably), but please VOTE on my idea - would you prefer it, or prefer theirs...?

Do you prefer my suggestion or the current setup?

Yes
No
Not sure
(login to vote)
  Aeonblades

Elite Member

Joined: 10/12/12
Posts: 1991

1/30/13 10:02:40 AM#2
It's a really cool and new idea. I like it personally, but I don't think it would work. It's a lot more complex than just locked factions, and humans are really good at breaking complex systems. If done right, this is a AAA idea imo.

Currently Playing: ESO,FFXIV, various betas
Have played: You name it.

  sapphen

Advanced Member

Joined: 1/06/07
Posts: 918

1/30/13 10:18:01 AM#3

I never liked the Emperor system.  I would've prefered to see the higest ranking player from each of the factions given a castle.  They would have a master bedroom and can have up to 20 guests, all of which would have their own room.  It would be reset every month.  This way we could reward players for their effort and add in a type of a housing system.

  Crazyhorsek

Novice Member

Joined: 8/18/12
Posts: 247

1/30/13 10:36:42 AM#4
Originally posted by sapphen

I never liked the Emperor system.  I would've prefered to see the higest ranking player from each of the factions given a castle.  They would have a master bedroom and can have up to 20 guests, all of which would have their own room.  It would be reset every month.  This way we could reward players for their effort and add in a type of a housing system.

If TES is going to come out like DAoC it will have housing. Maybe not at start but there will be housing. Just like DAoC.

  deakon

Novice Member

Joined: 3/07/11
Posts: 588

1/30/13 10:40:17 AM#5
Originally posted by Crazyhorsek
Originally posted by sapphen

I never liked the Emperor system.  I would've prefered to see the higest ranking player from each of the factions given a castle.  They would have a master bedroom and can have up to 20 guests, all of which would have their own room.  It would be reset every month.  This way we could reward players for their effort and add in a type of a housing system.

If TES is going to come out like DAoC it will have housing. Maybe not at start but there will be housing. Just like DAoC.

They have said housing is high on their list for post launch

  Lucioon

Novice Member

Joined: 1/12/06
Posts: 840

1/30/13 10:41:29 AM#6

You idea fits the Elder Scroll Universe better from what I can tell, because I have always been an adventurer in the Elder Scrolls games, Its that feeling of freedom that attracted me to the game. Sure they do make you choose later in the Main Quest lines, and your idea would be that one choice that shapes your future quest lines and the reasons behind your actions and why you are killing others.

This locked factions based on race just feels rushed, its like they sat down and said we needed three factions, and instead of making something unique , they just put all the races in the elder scrolls universe in a hat and blindly picked them.

But they seem to be making some unique differences, I especially like the no skills approach and only Mana , Health and Stamina bar to look after. But I wonder how long will that novelty last in an MMO.

Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3198

Magic Propels my Rolly Chair.

1/30/13 10:43:29 AM#7


Originally posted by deakon

Originally posted by Crazyhorsek

Originally posted by sapphen I never liked the Emperor system.  I would've prefered to see the higest ranking player from each of the factions given a castle.  They would have a master bedroom and can have up to 20 guests, all of which would have their own room.  It would be reset every month.  This way we could reward players for their effort and add in a type of a housing system.
If TES is going to come out like DAoC it will have housing. Maybe not at start but there will be housing. Just like DAoC.
They have said housing is high on their list for post launch

Every single mmorpg that comes out says this. almost never happens.


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  deakon

Novice Member

Joined: 3/07/11
Posts: 588

1/30/13 10:49:32 AM#8
Originally posted by Nitth

 


Originally posted by deakon

Originally posted by Crazyhorsek

Originally posted by sapphen I never liked the Emperor system.  I would've prefered to see the higest ranking player from each of the factions given a castle.  They would have a master bedroom and can have up to 20 guests, all of which would have their own room.  It would be reset every month.  This way we could reward players for their effort and add in a type of a housing system.
If TES is going to come out like DAoC it will have housing. Maybe not at start but there will be housing. Just like DAoC.
They have said housing is high on their list for post launch

 

Every single mmorpg that comes out says this. almost never happens.

True but i think the ip being what it is, we will se it happen even if its just instanced off like lotro

  Crazyhorsek

Novice Member

Joined: 8/18/12
Posts: 247

1/30/13 11:24:10 AM#9
Originally posted by deakon
Originally posted by Nitth

 


Originally posted by deakon

Originally posted by Crazyhorsek

Originally posted by sapphen I never liked the Emperor system.  I would've prefered to see the higest ranking player from each of the factions given a castle.  They would have a master bedroom and can have up to 20 guests, all of which would have their own room.  It would be reset every month.  This way we could reward players for their effort and add in a type of a housing system.
If TES is going to come out like DAoC it will have housing. Maybe not at start but there will be housing. Just like DAoC.
They have said housing is high on their list for post launch

 

Every single mmorpg that comes out says this. almost never happens.

True but i think the ip being what it is, we will se it happen even if its just instanced off like lotro

Yes, instanced off... like DAoC.

As much as I liked the concept of housing in SWG "oh... I like this view... a river... MY HOUSE IS GOING TO BE RIGHT HERE"... well, I'd be happy with a DAoC / lotro housing hehe

  Pinturicchio

Apprentice Member

Joined: 4/27/07
Posts: 33

1/30/13 11:36:14 AM#10
Housing... thats the only thing I want, NOT instanced HOUSING!
  Crazyhorsek

Novice Member

Joined: 8/18/12
Posts: 247

1/30/13 12:31:18 PM#11
Originally posted by Pinturicchio
Housing... thats the only thing I want, NOT instanced HOUSING!

When I say "instanced housing like daoc" I'm talking about a different huge zone, almost a new continent, dedicated only to housing. In daoc you had this huge zone with all the player houses and you'd set up this neighbourhood usually the same as your friends and guild house... where you had your house, in front of your friend's house, with trees and gargens just like a real neighbourhood with your guild house at the end of the pathway and you could go to your friend's place and your friends could come to yours... you could leave your door unlocked so everyone could go there, or you could restrict your house to only friends, only 2 or 3 characters, to only your guild, etc...

Its "instanced" because you "zone" to another huge area, like "flying from continent to continent" in WoW... when you zone in you have this huge area with only player houses, merchants, etc... in daoc it was a huge zone, divided in "villages" that were divided in "neighbourhoods".... but everything in "open air" so to speak.

 

EDIT: This is a player housing zone in daoc. The numbers are like "door numbers"... for example... your house address would be "middleton, 1904 near the river.

EDIT2: By the way - this map is 1/9th of the actual housing map. The midgard housing went from 1600 to 5200 in house address. This is the absolute middle of the map, there were 2 more on each side, 3 on top, and 3 below, so... 9 areas with one main market each, about 19 - 20 little villages or "neighbourhoods"

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3198

Magic Propels my Rolly Chair.

1/30/13 12:33:03 PM#12


Originally posted by Caliburn101
I just spent about fifteen minutes thinking, for the first time, what might have been a better alternative to the rather forced faction split in ESO which nevertheless would meet the requirement of DAOC-style three way combat.

My idea was having three different Royal Bloodline Houses with distinct heraldry, outlook etc. which could have be contesting for the Imperial Throne. They could have come to agree that Cyrodil was the only place they would directly contest as doing so elsewhere would both piss off one of the races who would then come and stomp them into dust and weaken the general resistance necessary against Molag...

Not interested in recruiting piecemeal, they seek out Guilds to declare alliegance to one or other of them rather like like mercenaries - loyal to their Royal Flag when in Cyrodil but restricting action to that area. To supplement this they could also accept alliegance on an individual basis to established members of NPC Guilds (Mages, etc.).

If a Royal House wins, they then put a sensibly named NPC on the Imperial Throne and then the victorious players vote on ‘Imperial Appointments’ - Seneschal, Marshal, Chancellor etc. - which spreads the love and the benefits and doesn’t wreck Lore by there ever having been an 'Emperor Noobslayor' on the throne... Each appointment might then have power to appoint the leaders of NPC Guilds - so the Imperial Marshal can appoint the leader of the Fighters Guild, the Imperial Seneschal the head of the Mages Guild, etc. - with sensible pre-requisites hardwired into the system to prevent stupid choices and rampant nepotism - through class choice, advancement and qualifying candidate questlines.

  • 3 way mass PvP? - check
  • A reason for mass PvP to be restricted to one region? - check Player choice of faction (via Guilds or solo) - check Player freedom to explore all of Cyrodil? - check More people benefit from a win in Cyrodil? - check No asshat Emperor names? - check Players effecting the leaders within their own game more? - check
I know it’s too late in the day to change things (most probably), but please VOTE on my idea - would you prefer it, or prefer theirs...?

Rather give you the money to develop it! ;p

But in all seriousness, Post this in the Bethesda boards, I support it 100%


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  Aeonblades

Elite Member

Joined: 10/12/12
Posts: 1991

1/30/13 12:35:54 PM#13
Originally posted by Pinturicchio
Housing... thats the only thing I want, NOT instanced HOUSING!

It won't happen, any kind of area where you can just plop a house down would have to be a seperate continent such as Shadowbane or the upcoming Archeage.

95% of all player housing will be instanced for a while IMO, as much as it sucks.

Currently Playing: ESO,FFXIV, various betas
Have played: You name it.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

1/30/13 12:39:45 PM#14
Crazy

Instanced housing is the wrong term for daoc housing, its more like zoned housing. Archeage is doing something pretty simmilar.

When I think instanced housing, I think just that everyone gets their own instance with their house in it, which isn't the daoc system, been as one of daocs defining features is zero instancing (well until stupid bloody catacombs)
  Crazyhorsek

Novice Member

Joined: 8/18/12
Posts: 247

1/30/13 12:43:15 PM#15
Originally posted by ShakyMo
Crazy

Instanced housing is the wrong term for daoc housing, its more like zoned housing. Archeage is doing something pretty simmilar.

When I think instanced housing, I think just that everyone gets their own instance with their house in it, which isn't the daoc system, been as one of daocs defining features is zero instancing (well until stupid bloody catacombs)

Yeaa... I didnt explain myself very well I admit. But I've edited my post to make it a little bit closer to what I was trying to say hehe - was due to rusty mind-to-mouth-to fingers conductors... hehe

  Caliburn101

Novice Member

Joined: 3/30/11
Posts: 647

"Imagination is more important than knowledge." Albert Einstein

 
OP  1/31/13 3:11:26 AM#16
Come on you thread hijackers - this isn't about housing...
  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2649

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

1/31/13 3:13:43 AM#17
I like the game as its proposed because its features lore and the nuances of the elder scrolls single player RPGs and the locked faction areas of DAoC.  So NO your idea is rubbish to me.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2649

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

1/31/13 3:16:35 AM#18
Originally posted by Nitth

 


Originally posted by deakon

Originally posted by Crazyhorsek

Originally posted by sapphen I never liked the Emperor system.  I would've prefered to see the higest ranking player from each of the factions given a castle.  They would have a master bedroom and can have up to 20 guests, all of which would have their own room.  It would be reset every month.  This way we could reward players for their effort and add in a type of a housing system.
If TES is going to come out like DAoC it will have housing. Maybe not at start but there will be housing. Just like DAoC.
They have said housing is high on their list for post launch

 

Every single mmorpg that comes out says this. almost never happens.

It is a valid point and as much disagreement as I have with you over this game that is one question that still has yet to be answered and wont be answered for a while.  I miss MMO's with housing and it is the ONLY feature I fee that ESO needs to be truely complete but unlike others I am willing to give them a pass for now because everything else interests me greatly about the game.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  nate1980

Spotlight Poster

Joined: 3/03/09
Posts: 1833

1/31/13 4:44:06 AM#19

Hmm, I do like DAoC's RvR system, despite all the complaining I've been doing on this game. The following I think are important, regardless of how it is done.

1. Players should be able to choose whichever race they want, and while they may start out in their homeland, they shouldn't be restricted to it. 

Actually, I think that's all I've got.

So how do you funnel all those races into 3 different factions?

Well, so far as I know, by playing TES games, there's no reason why any leader can't rally an army and take over the entire known world the way the Imperials did. The Imperials may be the ruling faction in TES games, but that doesn't mean they always will be.

All you need is 3 strong NPC leaders, each with a vastly different cause that a player can relate to and get behind. Common causes in the real world have been political and religious in nature. You could have 1 leader that wants to conquer all the lands and build a theocracy, 1 leader who wants to create a democracy, and 1 leader who wants a new empire or to save the existing one. Each one can have noble and good reasons for wanting what they want, so their causes are all appealing and no one looks like a bad guy.

Then players can choose which leader to follow at some point and join the war to conquer the lands.

EDIT: 

After rereading the OP, I realized we have similar ideas. I like yours too, as it's a believable way to split up players into 3 factions so we can have RvR. Either way, we both want the ability to choose where our loyalties lie, despite our race, and the ability to explore the entire known world with 1 character if we so choose.

  Maelwydd

Elite Member

Joined: 2/26/09
Posts: 1094

1/31/13 5:25:25 AM#20

Getting back on track...yes I do prefer your idea. Ever since I heard how they had decided to design the game I have been scratching my head trying to work out why. I think of all the ways they could have got their 3 faction PvP (seeing as it seems that is their only reall must have) but the way they have chosen to do it isn't just a bad way to do it but if probably the most NON ESO way of doing it.

Removing all the choices, removing all the freedoms, removing all the exploration....all in the name of having 3 faction Pvp...especially when you could still get the 3 faction PvP without the downsides their design has.

I continue to be baffled by their lack of ingenuity, vision and understanding of the IP they have.

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