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1/28/13 2:27:01 PM#41
Originally posted by kalinis Or, maybe, I dont know...because they are using an IP for this MMO that is open world and an MMORPG can be made open world...so we see this as just being one in a long line of changes being made by developers that appear to be doing nothing more than making a sequal to an average game with OLD OUTDATE DESIGNS and needed a more popular IP to do it with?!? Also, they changes that are meant of VASTLY limit the game in ways that do not need to be done. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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1/28/13 2:27:37 PM#42
What do you mean by seamless? Free of loading screens? All terrain loaded up seamless as you go?
Is TESO 64 Bit with minimum RAM requirement 8 GIG or so? then it might work..
If you mean the game mechanics regarding factions.. boy I hope they don´t pull off the same BS like Bioware with SWTOR. What a joke not being able to go to other faction areas. Thank god for Age ofConan, my new saviour for open world PvP in a massive world Secrets of Dragon´s Spine Trailer.. ! :D Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World |
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1/28/13 2:29:49 PM#43
Originally posted by jtcgs Also, maybe some of the players just dont want to join any of the 3 Factions or take part in the War and just want to adventure and experience the Whole World of Tamriel Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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asrlohz
Elite Member
Joined: 7/29/11
"OMNOMNOM! Oh, I'm sorry, Were you gonna eat that 'Sona'?" -Gentleman Cho'Gath |
Originally posted by jtcgs Please, do extend your thoughts. What else do you believe they are limiting? |
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1/28/13 2:31:39 PM#45
Originally posted by kalinis My reason is just for the sake of exploration and character immersion. I agree with the fact that ganking is possible when opening up every zone for every player, that's why the idea have to be tweaked a bit. However, the way the world restriction is set up now, as described by the developers, is no gamebreaker as I see it. |
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asrlohz
Elite Member
Joined: 7/29/11
"OMNOMNOM! Oh, I'm sorry, Were you gonna eat that 'Sona'?" -Gentleman Cho'Gath |
Originally posted by PyrateLV I would really like a neutral "Faction". A choice to not be a warrior, just an adventurer. |
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asrlohz
Elite Member
Joined: 7/29/11
"OMNOMNOM! Oh, I'm sorry, Were you gonna eat that 'Sona'?" -Gentleman Cho'Gath |
Originally posted by Mollow Well, basically the thought behind it is that if you decide to enter a hostile territory you will be flagged for PvP. If you encounter an enemy, whom is not flagged for PvP you will not be able to engage him in battle unless he unflags or/and attacks you. |
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1/28/13 2:51:19 PM#48
I feel that Tamriel should be seamless, if this is not possible then at least we should be able to travel the world on one character. Not everyone likes making alts and it isn't fair to expect them to create and level 2 different alts in order to see the world. While I would've love to have some type of wPvP, I want this option for PvE/exploration purposes. IF PvP was added in then I would prefer to have a system in which people would flag themselves for PvP. They would have to flag themselves "FFA wPvP or "Facton wPvP" to fight other players outside the AvA center stage. I think the lack of full exploration (and even freedom to choose your faction) is a horrible direction for this game. I would support Zenimax if they needed to take another year to make these changes. I would rather see a complete game with the correct systems than an incomplete game that no one would be happy with. Disclaimer: Everything I said is my own opinion. I don't mean to offend anyone here and would love to talk about it, but I kindly ask that we do so in a civil manner. |
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1/28/13 2:57:04 PM#49
Originally posted by Maelwydd All very good points, I agree I'd have preffered something like the above or SWG (with no boundaries in place); or atleast a mordrid type of server. I also agree that they seem to want PVP to be the main course of the game. Which I don't mind, but it is an odd choice for a TES game. For every minute you are angry , you lose 60 seconds of happiness."-Emerson If you can't argue the point don't say anything at all. |
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asrlohz
Elite Member
Joined: 7/29/11
"OMNOMNOM! Oh, I'm sorry, Were you gonna eat that 'Sona'?" -Gentleman Cho'Gath |
Originally posted by sapphen This is exactly what I want with TESO. That the game caters to everyone. We all play The Elder Scrolls in our own little way. I always go stealth and play as a Dunmer and explore rather than kill. We all have our own playstyles, I don't think that making the game an MMO should have to restrict some of us. Of course, this is also a personal opinion. But I think that we all have our own reasons to why we'd want the whole continent to be free of restrictions. |
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1/28/13 3:07:01 PM#51
Originally posted by asrlohz Plain and simple, if the games caters to everyone it will end up pleasing no one. There will be too many compromises and it will end up pissing people off My opinion here. |
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1/28/13 3:11:41 PM#52
Originally posted by Fearum I am personally doing something about it. Near the end of a 3 year course and am hoping to get a job in game development at the end of it and change career as I am bored of what I do and 25 years doing it is enough. So while I am still technically an armchair developer that is not by choice but simply oppertunity. GFinish my course, work my way up and gain experience and then I WILL make the game I choose and I guarantee I won't be making stupid design descisions through lazyness or lack of idea's or to try and win a market that is already saturated. I guess looking at this fresh means i an less jaded by the industry but also from an outside view I see that the industry is very jaded and stuck in a rut. Partly due to 'money' going to the same games rehashed (never gonna win a market by producing the same game as the market leader, no incentive to leave the game for a copy) and partly I think because new idea's are just not being given free reign to find the new path and new success. It is a shame that the game was designed when people thought the market wanted more themepark/WOW/scripted games when the market trend is nto for non themepark/non WOW/free games (and please no WOW this or that comments, just using the current market leder as the best example to give on what the trends were 5 years ago). |
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1/28/13 3:12:55 PM#53
Originally posted by botrytis It might have been a good starting point to try and aim for the TES fans first rather then the DAOC fans. It is the TES IP afterall.... My opinion :) |
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1/28/13 3:16:51 PM#54
Originally posted by Maelwydd TES fans are going to buy it regardless, so why "aim" to basically just make a multiplayer Skyrim? The point of branching out into a new genre is to expand your audience, not canabalize your existing one. |
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1/28/13 3:18:33 PM#55
Originally posted by Maelwydd No experience here, but I will say you might want to be a little more realistic. It will be an uphill battle to get into a position of being able to create a game YOU want, rather than doing stuff other people wants. In addition, video games aren't simply "have a dream and make it", mostly because you have to factor in other people's vision and personal thoughts (and this is probably especially the case for making something as big as an MMO), budget, unforeseen circumstances, obstructive publishers, and the list goes on. Granted if you can pull it off, well congrats. But you really do want to be careful, because you might find that your ideals clash with harsh reality more times than you want. |
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1/28/13 3:20:18 PM#56
Originally posted by Maelwydd But it has got a lot in common with tes games, more so than daoc really |
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1/28/13 3:23:42 PM#57
Originally posted by Maelwydd First of all "good for you that you are going into something that really interests you". Secondly, I think you might find that the reality is different from the fantasy. Unless you are funding the entire thing yourself you might find that you can't call all the shots. Heck, let's look at Curt Schilling. All he really wanted to do was make his "great game". But in the end, no matter the money he had, he couldn't make solid business decisions and everything went bust. It takes more than knowledge or even money to make a game. Sometimes you have to compromise. heck, some of the plays I directed, where one would think I would have the ultimate say, ended up being lessons in compromise. Sometimes it's like herding cats. You might find that good intentions and a strong vision aren't enough. Then again, more power to you if you can make it happen. |
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1/28/13 3:24:22 PM#58
Originally posted by Fearum LOL, you're crazy to think someone is going to pay you to make your dream. You design for the project, not for yourself. I could see this being a mistake made by ESO developers - instead of designing for TES, they was trying to recreate their DAoC dream. |
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1/28/13 3:24:23 PM#59
Originally posted by Yakkin Once in a while I hire an employee who ends up basically having his personality. They come in think they can change the industry (I'm not in the game industry, but one similar), without understanding some of the more basic realities that we have to deal with. Employees like that don't last long. So unless he has a rich uncle to bankroll his little dream game, he's in for a hell of a time getting funding, much less the position of authority to dictate design. |
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1/28/13 3:26:09 PM#60
Originally posted by asrlohz limted choices. With forced faction choices you now have limited race choice because you have to chose either the race in the faction you want, or the faction with the race you want...factions limited to faction areas leaves no choice to go anywhere in the world. This alone makes it non-TES. Then, there is the comment about how the level 1-50 is just to get you to GOOD part of the game BS that was stated, because just like DaoC, the only part of the game that mattered to the Devs was the RvR PvP zones. So, great...a TES game with gated content. Hey, you just created a new character, welcome to the level 1-10 zone, have fun until then, where you will be guiderailed to the level 10-20 zone never to look back at that zone you just left because its now pointless low level content. Then there is this whole timeline/lore issue. They calim they can make it this way because its 2E, long before Morrowind and oblivion...but. They have stated that PLAYERS will be able to elect an emperor by taking over the PvP zones. Really? Because in 2E Skyrims first KING is living, the first person to unite the human clans...yet, if Humans take control they can elect a PLAYER emperor?!? Wut? Also, who the hell wants a TES pissing epeen contest where the most popular person, or just biggest guild leader becomes ruler? Cant wait to be led by Legolazzzz! Then there is also the fact that at this time period after the fall of several kingdoms, and invasions, the races are not just living in their "racial" homelands anymore. Anyway, there are SOME of extended thoughts, I dont even want to get into how RvR restricted zones royally kill openness in a game and keeps players segregated.
“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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