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Elder Scrolls Online Forum » General Discussion » ESO Petition, Make Tamriel Seamless.

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460 posts found
  asrlohz

Advanced Member

Joined: 7/29/11
Posts: 666

Alea iacta est, beloved Doomsayers.

 
OP  1/28/13 2:24:01 PM#1

Hello,

There is now a petition for TESO up, it includes a couple of sources, some concerns around the topic of the segregated regions of the map in Tamriel. In an interview Matt Firor stated that you will not be able to enter the enemy's territory unless it is in Cyrodiil's PvP Zone.

Anyhow, You can read more about it at the petition site linked below. Please support this cause and help us get what we want.

 

EDIT: Our goal has been partially achieved. Many a petitions were made and our contributed as well. My thanks to those whom supported our cause. Personally I'll settle for being able to explore but not PvP in other factions territory. This petition has now been cancelled. Once again, thank you for your time and effort in this thread.

 

The petition can be found at:

The petition has reached its goal!

 

You can also watch this video:

http://www.youtube.com/watch?v=xpx-VcUc02c

 

And read this interview:

http://www.youtube.com/watch?v=xpx-VcUc02c

 

Thank you.

 

  Emeraq

Apprentice Member

Joined: 10/07/06
Posts: 932

1/28/13 2:28:25 PM#2

I thought seamless meant no transition loading (or blank) screens? In which case both Oblivion and Skryim are NOT seamless.

 

Maybe I'm wrong about what is considered seemless but to me it sounds to me like this request is to make it truly an open world, rather than limiting access to your zone and PvP zones only.... 

  RefMinor

Novice Member

Joined: 7/16/11
Posts: 3545

Hipster

1/28/13 2:29:51 PM#3
Too late, they won't be making any major changes now. Tweaks and bug fixes only from here on in.
  asrlohz

Advanced Member

Joined: 7/29/11
Posts: 666

Alea iacta est, beloved Doomsayers.

 
OP  1/28/13 2:31:56 PM#4
Originally posted by RefMinor
Too late, they won't be making any major changes now. Tweaks and bug fixes only from here on in.

Damn you and your realistic view points!

But I suppose you're right, however maybe they will consider it as a subject of change in the feature, aye?

  immodium

Elite Member

Joined: 11/03/07
Posts: 1401

1/28/13 2:32:40 PM#5

The thing is ESO will be using this megaserver technology (1 giant server). How can you segregate PvP and PvE? Could of worked if you had multiple servers.

 

TBH I didn't watch the youtube video, however I'm guessing it's from the PoV of a PvP'er.

  asrlohz

Advanced Member

Joined: 7/29/11
Posts: 666

Alea iacta est, beloved Doomsayers.

 
OP  1/28/13 2:32:41 PM#6
Originally posted by Emeraq

I thought seamless meant no transition loading (or blank) screens? In which case both Oblivion and Skryim are NOT seamless.

 

Maybe I'm wrong about what is considered seemless but to me it sounds to me like this request is to make it truly an open world, rather than limiting access to your zone and PvP zones only.... 

Quite true, I could have worded that better. My apologies.

  asrlohz

Advanced Member

Joined: 7/29/11
Posts: 666

Alea iacta est, beloved Doomsayers.

 
OP  1/28/13 2:34:26 PM#7
Originally posted by immodium

The thing is ESO will be using this megaserver technology (1 giant server). How can you segregate PvP and PvE? Could of worked if you had multiple servers.

 

TBH I didn't watch the youtube video, however I'm guessing it's from the PoV of a PvP'er.

They will be making one area(Cyrodiil) of itself for PvP, much like GW2's WvWvW, however I would prefer it if you wandered into someone elses territory, except Cyrodiil, that they'd be able to attacked you. (However, flagging themselves for PvP as well, allowing you to attack them as well.)

 

Edit: Fair point however, the megaserver might require them to remove that kind of PvP and cater to the PvP:ers among us by adding a designated PvP Area.

  immodium

Elite Member

Joined: 11/03/07
Posts: 1401

1/28/13 2:38:28 PM#8
Originally posted by asrlohz
Originally posted by immodium

The thing is ESO will be using this megaserver technology (1 giant server). How can you segregate PvP and PvE? Could of worked if you had multiple servers.

 

TBH I didn't watch the youtube video, however I'm guessing it's from the PoV of a PvP'er.

They will be making one area(Cyrodiil) of itself for PvP, much like GW2's WvWvW, however I would prefer it if you wandered into someone elses territory, except Cyrodiil, that they'd be able to attacked you. (However, flagging themselves for PvP as well, allowing you to attack them as well.)

 

Edit: Fair point however, the megaserver might require them to remove that kind of PvP and cater to the PvP:ers among us by adding a designated PvP Area.

As long as I have the option to PvP or not I don't see the problem. You mentioned from the PoV of a RP'r as well. Won't it be a immersion breaker when you can't PvP with someone in enemy territory.?

I'll just go to Cyrodiil for My PvP fix.

 

Like mentioned earlier, this is not going to be implemented at this stage.

  Daxamar

Novice Member

Joined: 10/13/05
Posts: 559

1/28/13 2:40:26 PM#9

People havent played the game yet, and want to make changes. All on what they percieve from a youtube video.

Truly mind boggling.

  Distopia

Drifter

Joined: 11/22/05
Posts: 15955

"what a boring life, HATING everything" -Gorilla Biscuits

1/28/13 2:42:57 PM#10
From an RP perspective given the lore for the MMO, exploring other zones (enemy territory) wouldn't make sense at all to me. Considering that this is more or less a racial war.

For every minute you are angry , you lose 60 seconds of happiness."-Emerson

It is a sign of a defeated man, to attack at ones character in the face of logic and reason- Me

  asrlohz

Advanced Member

Joined: 7/29/11
Posts: 666

Alea iacta est, beloved Doomsayers.

 
OP  1/28/13 2:49:05 PM#11
Originally posted by Distopia
From an RP perspective given the lore for the MMO, exploring other zones (enemy territory) wouldn't make sense at all to me. Considering that this is more or less a racial war.

Well, it's not a racial war really. The Dark Elves enslaved the Argonians for gods sake. It's more political. It all revolves around the White Gold Tower.

Anyhow, I'm quite sure that a war doesn't mean that every person originating from a certain country would be banned from the opposing country just because of a war. However, there is also espionage and so on.

  asrlohz

Advanced Member

Joined: 7/29/11
Posts: 666

Alea iacta est, beloved Doomsayers.

 
OP  1/28/13 2:51:46 PM#12
Originally posted by immodium
Originally posted by asrlohz
Originally posted by immodium

The thing is ESO will be using this megaserver technology (1 giant server). How can you segregate PvP and PvE? Could of worked if you had multiple servers.

 

TBH I didn't watch the youtube video, however I'm guessing it's from the PoV of a PvP'er.

They will be making one area(Cyrodiil) of itself for PvP, much like GW2's WvWvW, however I would prefer it if you wandered into someone elses territory, except Cyrodiil, that they'd be able to attacked you. (However, flagging themselves for PvP as well, allowing you to attack them as well.)

 

Edit: Fair point however, the megaserver might require them to remove that kind of PvP and cater to the PvP:ers among us by adding a designated PvP Area.

As long as I have the option to PvP or not I don't see the problem. You mentioned from the PoV of a RP'r as well. Won't it be a immersion breaker when you can't PvP with someone in enemy territory.?

I'll just go to Cyrodiil for My PvP fix.

 

Like mentioned earlier, this is not going to be implemented at this stage.

What you say is true, but I doubt that it would be very fun if you were leveling up and suddenly someone just killed and camped you, so it would kind of have to be some degree of restriction. But aye, Fair point.

  Mollow

Novice Member

Joined: 11/05/03
Posts: 66

1/28/13 2:55:09 PM#13

Maybe in future patches they would be able to change the way the world is restricted right now, acording to Paul Sage, if they see it fit.

 

 

I would like to be able to travel to Valenwood as a Dunmer, simply because I like to explore and a enemy faction shouldn't restrict which areas I can explore because there is a war going on.

 

E.g. if I go to Valenwood as a Dunmer, the players and NPCs of the Aldmeri Dominion should be able to attack me, and vice versa, because the Aldmeri Dominion and the Ebonheart Pact both are in a conflict to control Cyrodiil along with the Daggerfall Covenant.

What I don't like about the fact that I can be killed while exploring and questing in Valenwood, is that there is a possibility that I wouldn't be able to do anything in Valenwood since I would probably be hunted down by the enemy faction in the area.

 

An example is taken from Rift, where the two factions of said game would have crossing quest paths in certain areas, and I experienced several occasions where I couldn't finish a questline due to being killed by the enemy faction each time I tried to proceed in a given quest. The idea behind this isn't bad, but only to a certain degree IMO.

 

A solution to the above problem, would be to implement a faction system bound to each player, similar to the faction system in EverQuest II.

In ESO you would, as a Dunmer, start off being neutral to all three playable factions (or neutral to the Aldmeri Dominion and the Daggerfall Covenant while being an ally of the Ebonheart Covenant), and of course be an enemy to the antagonist of the game which is the Imperials in Cyrodiil. You would then improve or worsen your faction standing with all factions in the game depending on what actions you make during your exploration and questing in Tamriel.

 

This solution would give the opportunity to actually go and explore Valenwood as a Dunmer without being targeted as an enemy. Of course as a player progress in the game, faction standings would increase and decrease if a player participated in the main war. The player would have a bad standing to the other two factions and thereby have difficulties exploring every area of Tamriel.

 

This system also opens up for the possibility to exile your character into another faction. E.g. a Dunmer could betray his/her starting faction and move to the Daggerfall Covenant. This also solves the problem of restricting races to each faction thus making it possible for people to play together with their prefered races, given one player would play as a Dunmer and another as a Breton and still be able to team up.

 

 

In addition to the EverQuest II faction system, here is a quick explanation to give an insigt to what I described above;

 

Each creature belongs to a faction, and you have a standing with each faction. Many of the actions you take in Norrath, whether completing a quest or killing a monster, will cause you to gain or lose faction with one group or another. These groups can be Racial, Tribal, Political or Territorial.

Faction is described by a number, but is also simplified into several labels, which you can see in the tooltip when you target a creature. The faction labels are as follows;

 

Scowls Threatening Dubious Apprehensive  Indifferent  Amiable Kindly Warmly  Ally 
-40K -30K -20K -10K - 10K 20K 30K 40K
 
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

1/28/13 2:55:17 PM#14
They'd be better dropping this megaserver nonsense and having alternative ruleset servers. Pretty much like daoc.
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

1/28/13 2:56:12 PM#15
Mollow
Eq2 is a pve game, why would you copy pvp from a game that fails hard at pvp.
  User Deleted
1/28/13 2:56:53 PM#16
PVPers love to kill carebear RPers. Always been like that, I fail to see the fun in it. So thats why they make PvP / PvE server... But that wont work here either, since its a megaserver. So how to give everyone what they want? well they cant give the explores a "PvP arena" or "Explore Arena". Everyone cried about same thing about Diablo 3. The "Hardcore PVPers" wanted to kill the PvE / RP guys again. And TES is a Exploring game from start, So they rather give the explorers a safe haven.
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

1/28/13 2:57:11 PM#17
Also rift has poor pvp, seen as it copies from wow which has terrible pvp.
  deakon

Novice Member

Joined: 3/07/11
Posts: 588

1/28/13 2:57:44 PM#18
The segregation helps form realm pride, which for a pvp focussed game is a good thing imo, plus it gives us 100% new content to enjoy when we get bored playing our main, the way i look at it is we are gettin 3 tes games that are larger than any before tied together by a 4th tes game that is pvp focussed
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

1/28/13 2:59:15 PM#19
There's only 2 games worth copying for pvp. One of them is eve the other Is daoc.

Wow clone solutions would turn me right off the game.
  Mollow

Novice Member

Joined: 11/05/03
Posts: 66

1/28/13 3:01:33 PM#20
Originally posted by ShakyMo
Mollow
Eq2 is a pve game, why would you copy pvp from a game that fails hard at pvp.

What I described, was a solution to the restriction of certain areas in a explore-all-of-Tamriel point of view. I have no problem with the idea of PvP in Cyrodiil.

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