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Elder Scrolls Online Forum » General Discussion » Poll: Which payment model is ideal for ESO?

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397 posts found
  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

1/25/13 10:23:33 AM#121
Originally posted by Fearum
Originally posted by Total_Hunt
Originally posted by Fearum
Originally posted by Istavaan
Originally posted by Fearum
Originally posted by Istavaan
Originally posted by Fearum
Originally posted by Istavaan
Originally posted by Fearum
Originally posted by Nitth

 


Originally posted by Istavaan

Originally posted by Nitth  

Originally posted by Istavaan The sub model is dead, this game will be B2P.
  The more you say it doesnt make it true.
You only have to look at recent and upcoming releases to know it's true.

 

You only need 1 successful P2P title to prove that false.

 There are plenty of F2P games that these free loaders can enjoy, why do they need another?

How exactly is b2p free loading?

 Why arent you playing a B2P game now. You have a few choices, are they not good enough to keep you playing?

I am playing a b2p game at the moment.

 How much have you spent in the cash shop if any at all?

I haven't spent anything in the cash shop.

 Yeah thats what everyone says here, but some how these games continue to go on with no other income than a box price.

I can assure you that most GW2 players don't lurk these forums. 

 

I haven't spent a penny either, not even on bags / bank space.

 So you support B2P but you don't buy anything to support the company for making the game B2P. This seems odd.

He supported the game by paying 60$ dollars for it, or is that not money in your eyes?

  jimdandy26

Apprentice Member

Joined: 6/28/12
Posts: 559

1/25/13 10:24:55 AM#122
Stupid threads like this is the very reason why developers should not listen to players. Before the game was even green lit they have a rather great idea of what the sub model will be, at what expected playerbase level. Its much of how they determine budget and milestones. This half cocked thread on a fansite board will make absolutely zero difference.

I did battle with ignorance today, and ignorance won.

To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  Fearum

Apprentice Member

Joined: 1/15/11
Posts: 1087

1/25/13 10:25:32 AM#123
Originally posted by Nitth

Guess i should express my thoughts to the origonal post..

I voted P2P i will always believe it will be the best option for the business provided that they have a good product to back it up.

Main Advantages for the consumer is Commitment.
In a P2P game you have to: Buy the game, Then commit to 1 month reoccurring payments. once actually in the game people are gona make a damn good go of it because they invested As opposed to a f2p or buy to play consumer that thought they would try it on a whim and quit in 3 days.

I guess you could argue that p2p customers could still unsub and end it all right? Its possible but from experience you will hear about their unpleasest experience until their sub time runs out unlike a f2p,b2p consumer who will just drop off the face of the earth.

I support B2P.
On paper it looks like the best option for the consumers, But in reality it has alot of downfalls that people don't immediately see. The main ones being that you end up spending more in the cash shop than a monthly sub. Lots of statistical studies have proven this to be true. along those lines the games are designed with cash shop incentives and finally the stuff i mentioned above about the low commitment level and they "easy way out" without saying anything to the community or guilds.

I will pay for either p2p and b2p models as long as the product is good.(which is up for speculation atm)

Not everyone is going to agree on this but its my view. I also believe its strongly tied to people perceptions nowdays about what mmorpgs are: a game or a service.

 I agree with everything you said, except I don't like cash shops. Its funny how so many people like B2P but nobody supports the game by buying anything. The game will eventually run out of money or not have enough coming in to make anything going out if nobody buys anything extra.

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3190

Magic Propels my Rolly Chair.

1/25/13 10:26:11 AM#124


Originally posted by jimdandy26
This half cocked thread on a fansite board will make absolutely zero difference.

Did anyone really think it would?


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  safire312

Novice Member

Joined: 9/23/12
Posts: 24

1/25/13 10:26:31 AM#125

Pay as much, as u play, with cap payment method

Because a player who plays 400 hours a month might end up paying more than the original $15 a month and if you base pricing off of that much playtime then most players would be paying little compared to before.

I would suggest something like $0.25 an hour played per month up to say 60 hours and then it caps off at $15.

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 2899

Tomorrow's just a future yesterday...

1/25/13 10:27:12 AM#126

For me, the player, I'd much rather see a game released worthy of charging a sub with no cash shop.

But you asked us to "think like Zenimax." Business-wise, you cannot go wrong with B2P and Cash Shop. B2P is all the rage now so people will accept that it is great from the get-go. You avoid going F2P from a sub when your game fails to keep the players' interests, so all looks fine from the outside when numbers start to drop. Also, creating cool items for the cash shop is much more profitable than creating actual content, which is now a by-product just to keep players playing so they may pay more. For box sales, I would create about 4 tiers of boxes to make people with money feel special. I would tack on some in-game assets for those who pre-purchase.

After all, the whole reason I (being Zenimax) am creating TES:O is for cash, right?

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5492

1/25/13 10:27:47 AM#127
Originally posted by Fearum
Originally posted by Torvaldr

The same thing applies sub-locked games.  If you don't pay extra for the Rift xpac you are left behind.  They gate and lock instance rewards to require you to sub longer.  They implement artificial time sinks to ensure your recurring fee is in place.  P2P games are just as "pay to win" as most B2P or F2P games.

I voted B2P, but any sub-free option would be good.  TSW has a great hybrid model.  I also like the B2P model in GW2.  I like how STO has it's F2P set up as well.

The longer I go without sub-locked games the more convinced I am that I won't rent access to a game again.  I've spent over $300 in Rift and when my sub ends in March/April then all that will be down the drain.  I spent $60 on GW2, $30 on TSW, and $20 on Tera.  I haven't spent over $100 across all my games in the cash shop for the last year.  I get to enjoy those games and access the content I paid for (without requiring additional fees) until they close the servers.  No P2P game offers that and none of them offer me a better experience for the heavy restriction of paywall access.

 So you just want another game as a notch on your belt until the next thing comes along. Thats a valid reason. I still perfer a sub, I have the money and don't mind paying to play a game if I am having fun. If I stop having fun I stop paying the sub.

Ah, you have no rebuttal other than to sling mud at me and say, "I like subs more so there!".  Good one.

I have the money too and pay for all my games.  I just don't throw endless recurring fees at them willy nilly and I don't rent time to play them.

I think a mind wipe so people could play an mmo like it was their first time again, would be easier to build than a new mmo people here would actually like. - DamonVile

  Total_Hunt

Novice Member

Joined: 1/22/13
Posts: 66

1/25/13 10:28:54 AM#128
Originally posted by Fearum
Originally posted by Total_Hunt
Originally posted by Fearum
Originally posted by Istavaan
Originally posted by Fearum
Originally posted by Istavaan
Originally posted by Fearum
Originally posted by Istavaan
Originally posted by Fearum
Originally posted by Nitth

 


Originally posted by Istavaan

Originally posted by Nitth  

Originally posted by Istavaan The sub model is dead, this game will be B2P.
  The more you say it doesnt make it true.
You only have to look at recent and upcoming releases to know it's true.

 

You only need 1 successful P2P title to prove that false.

 There are plenty of F2P games that these free loaders can enjoy, why do they need another?

How exactly is b2p free loading?

 Why arent you playing a B2P game now. You have a few choices, are they not good enough to keep you playing?

I am playing a b2p game at the moment.

 How much have you spent in the cash shop if any at all?

I haven't spent anything in the cash shop.

 Yeah thats what everyone says here, but some how these games continue to go on with no other income than a box price.

I can assure you that most GW2 players don't lurk these forums. 

 

I haven't spent a penny either, not even on bags / bank space.

 So you support B2P but you don't buy anything to support the company for making the game B2P. This seems odd.

If I liked the game more I would use the cash shop. It's a good game but not my cup of tea. It was worth the money I spent on the box, nothing more. I would have cancelled my sub after the first month.

  Vlacke

Hard Core Member

Joined: 11/15/11
Posts: 154

1/25/13 10:28:54 AM#129
Subscription would be best in my opinion.
  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

1/25/13 10:29:31 AM#130
Originally posted by Torvaldr
Originally posted by GrayGhost79
Originally posted by Istavaan
Originally posted by Fearum
Originally posted by Istavaan
Wow went 8 months without any new content updates, so 8 x 15$ = no content.

 I would rather a game rob me right up front with a sub than try to be sneaky about it with crap from a sub shop.

at least you have a choice to be robbed or not.

How so? 

If the games time requirements are increased to funnel you to the cash shop, then you've been robbed of time. 

If the games fun has been locked behind a pay wall, then you've been robbed of fun. 

If both are to harsh and you leave a game you would have otherwise have liked, then you've been robbed of a game. 

 

Though, cash shops like TSW, GW2, and PS2 aren't bad at all and some that I can live with. These however are not the standard when it comes to cash shops sadly. 

The same thing applies sub-locked games.  If you don't pay extra for the Rift xpac you are left behind.  They gate and lock instance rewards to require you to sub longer.  They implement artificial time sinks to ensure your recurring fee is in place.  P2P games are just as "pay to win" as most B2P or F2P games.

I voted B2P, but any sub-free option would be good.  TSW has a great hybrid model.  I also like the B2P model in GW2.  I like how STO has it's F2P set up as well.

The longer I go without sub-locked games the more convinced I am that I won't rent access to a game again.  I've spent over $300 in Rift and when my sub ends in March/April then all that will be down the drain.  I spent $60 on GW2, $30 on TSW, and $20 on Tera.  I haven't spent over $100 across all my games in the cash shop for the last year.  I get to enjoy those games and access the content I paid for (without requiring additional fees) until they close the servers.  No P2P game offers that and none of them offer me a better experience for the heavy restriction of paywall access.

I disagree with you. Rift offers a great deal for the initial purchase and sub fee. It's a game that allows for extended play sessions for extended periods of time. You get far more with rifts monthly fee than you do with F2P's and even B2P's. It simply warrants a monthly fee. The Expac isn't exactly content locked behind a pay wall, it's additional content. Thats not exactly the same thing. A great deal was added with the expac for rift, in fact you could not get the same amount of additional content from any f2p while spending the same amount or even double the cost of Storm Legion. 

 

GW2 and TSW are good games and both fit the Buy to Play model pretty well. They offer games that don't have the extended play potential of a game like Rift but they do offer quality and polish as well as a decent amount of content. Unfortunately neither would really make it as a pay to play due to the lack of extended game play potential. 

 

I'm not against any business model, I just prefer the model be appropriate for the game. 

 

I am hoping ESO warrants pay to play. I'm hoping for a game with a great deal of polish and quality. I'm hoping for a game with a great deal of content and variety in content as well as a game that warrants extended play sessions for extended periods of time. I'm hoping for a game that offers a great deal of content and features in it's expacs. 

I'm actually fine with ESO using a buy to play business model, I just want it to be a game that warrants a pay to play business model. Though if it is, that is the model they will likely use. 

 

As far as free to play goes, theres an issue there. The IP and the developer behind the game has potential to bring in a great deal of players, especially if the game is well done. Its going to require a large number of players buying off of a cash shop to make the game profitable. The larger the player base the more people they need spending money. A game like PS2 can have the type of cash shop it has because its appeal isn't excessive. They don't need as many paying players to support the game. For a game like ESO to be profitable with a free to play model it would require a great deal of funneling players to the cash shop which would simply detract from the game. 

  superniceguy

Apprentice Member

Joined: 2/17/07
Posts: 2251

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

1/25/13 10:30:07 AM#131

Subsciption with Lifetime Subscription option.

If it offereed LT sub I would take it.

  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

1/25/13 10:30:38 AM#132
If you don't pay your 15$ a month you can't win.
  Nitth

Elite Member

Joined: 7/29/10
Posts: 3190

Magic Propels my Rolly Chair.

1/25/13 10:32:19 AM#133


Originally posted by Istavaan
If you don't pay your 15$ a month you can't win.

Your not making any sense with your abstract quotes now. Can you put that into some context?


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  User Deleted
1/25/13 10:35:32 AM#134
Originally posted by AlBQuirky

 

Business-wise, you cannot go wrong with B2P and Cash Shop.

 

Other than the fact that you're missing out on six to eighteen months of hundreds of thousands of players dropping $15 monthly on top of having paid for the box (in multi-levels as you suggested).

 

That's a large pile of cash.  From there, do a TSW... drop the mandatory sub and crank up item shop, optional sub, and/or unlockable content.

 

  Nitth

Elite Member

Joined: 7/29/10
Posts: 3190

Magic Propels my Rolly Chair.

1/25/13 10:36:24 AM#135


Originally posted by safire312
Pay as much, as u play, with cap payment method

Because a player who plays 400 hours a month might end up paying more than the original $15 a month and if you base pricing off of that much playtime then most players would be paying little compared to before.

I would suggest something like $0.25 an hour played per month up to say 60 hours and then it caps off at $15.


That model is very popular in Asia. Interesting how it can work in Asia but not other places..


TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  Ambros123

Novice Member

Joined: 12/04/11
Posts: 891

1/25/13 10:37:51 AM#136

Having played all of F2P like LotRO and DDO, P2P like EVE and WoW, B2P like GW2 I can say I think B2P is the most preferred method. 

People who say that P2P has more mature players as it limits the kiddos and asshats or that it ensures better quality content are smoking crack.  None of this is true from what I've seen,  In fact both F2P and B2P games I have seen much much higher maturity than WoW.   Then again that might be unfair comparison as WoW has that enormous popularity which is what attracts the asshats.  As far as quaity?  Cata and MoP.... need I say more?  GW2 is producing quality content as a non-sub game.

In F2P games I feel that quality is where you'll see where it is lacking greatly.  Mostly my experiance is based of DDO.  DDO and Turbine are AUTROCIOUS when it comes to content, development, and just plain simple bug fixes.  Content is so stagnant it's ridiculous, then they rehash age old content that players can do blindfolded with epic levels instread of producing quality content like raids or adding a wide array of quests instead of the typical 3-5 quests that one can do in a few hours time.  Turbine produces a raid that is a mere fraction of a single raid that other MMOs produce on a major patch cycle while Turbine produces it on a paid expansion cycle time frame.  As for development... archery's severe gimpness that is ignored and the numerous year old promise of completing the enhancements that is repeatedly delayed...  And bug fixes... total incompetance as they always break more crap than they fix or how when they release stuff it is so god aweful bug ridden that it feels like an Alpha build.

B2P I really think is what will replace the P2P format.  How many MMOs have successfully pulled a P2P format?  The vast majority get converted to B2P or more frequently F2P in desperation.  GW2 I think showed developers that B2P with a legitiment cash shop is a very sound buisness model and if not the most ideal.

Now if the game is worth it I would definately pay a P2P game as 15 bucks is well worth it if it keeps my attention.  The problem is that no game has ever really kept my attention span for an extended period of time.  Cata lasted me a month or 2 before calling it quites.

  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

1/25/13 10:38:43 AM#137
Originally posted by Nitth

 


Originally posted by Istavaan
If you don't pay your 15$ a month you can't win.

 

Your not making any sense with your abstract quotes now. Can you put that into some context?

You know exacly what i am talking about. it doesn't matter what way you pay if you don't pay you can't win, and this is true for p2p as much as it is for f2p.

  Fearum

Apprentice Member

Joined: 1/15/11
Posts: 1087

1/25/13 10:40:01 AM#138
Originally posted by Nitth

 


Originally posted by safire312
Pay as much, as u play, with cap payment method

 

Because a player who plays 400 hours a month might end up paying more than the original $15 a month and if you base pricing off of that much playtime then most players would be paying little compared to before.

I would suggest something like $0.25 an hour played per month up to say 60 hours and then it caps off at $15.


 

That model is very popular in Asia. Interesting how it can work in Asia but not other places..

 I would love that pay model.

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1114

1/25/13 10:41:14 AM#139
Originally posted by Fearum

 There are plenty of F2P games that these free loaders can enjoy, why do they need another?

There are plenty of shallow, banal Themepark games that you all can enjoy. Why do we need another?

See what I did there?

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)

  Ambros123

Novice Member

Joined: 12/04/11
Posts: 891

1/25/13 10:41:52 AM#140
Originally posted by superniceguy

Subsciption with Lifetime Subscription option.

If it offereed LT sub I would take it.

TSW LTers will vastly disagree.  LT subs are retarded as one can never know the future of a game.

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