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1/29/13 4:28:23 AM#161
Originally posted by Nitth The end condition just resets the points, but the map stays persistant if you captured a fort etc before the "end" you still keep the fort when it starts again, how is having a persistant area seperated by campaigns any different from having a persistant area seperated by server, the limits are pretty much exactly the same? |
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1/29/13 3:42:47 PM#162
i don''t get this thread..
2 things here..
open world.. support of 2k players @ the same time..
those 2 things don''t match..
open world is unlimited.. funny how companies always trying to bend over the words..
in theory.. you can crash a server when truely open world.. if everyone of the server come to one location..
i doubt this game will will have anything new.. if they already bending the words.. |
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1/29/13 3:58:41 PM#163
Originally posted by Snoepie No, open world is always limited by the capacity of the shard, 2k concurrent players is a very large ammount considering most mmo's have a max of around 8k players (not even concurrent) per shard spread across the entire world, this is 2k for an area thats only about 1/8th the entire map |
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1/29/13 4:00:35 PM#164
Originally posted by nukempro Actually, I believe Lineage I was the first to make that kind of claim. We have heard it many dozen times since, I'll grant you. -Nearly every single bad trend in MMO development was started by the developers.--Wordiz |
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1/29/13 4:51:55 PM#165
Originally posted by deakon that''s a zone dude.. not open world..
open world is : mortal online and darkfall online.. when you can crash the server when the whole server is @ one location..
one company call them shards the other one calls them zones..
bending the words. |
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1/29/13 5:12:07 PM#166
Originally posted by Snoepie No when i say shard i meen server, a server normally has around 8k players on it (not concurrently) across the entire game, teso wont have servers as such so it cant gate players the same way as game with traditional servers, each campaign in teso can handle 2k players concurrently, that is a massive ammount of players
I'm pretty sure Its rare for an entire server to have much more than 2/3k concurrent players in most games, so 2k per pvp campaign is plenty, and if your only complaint is you cant crash the server . . .well I would rather you not be able to because i would rather play a game than break it |
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1/30/13 7:57:56 AM#167
Originally posted by deakon hmm..
its an example how open world works.. not limiting your zones.. you can limited a server tho with accounts..(shards)
So your telling me that 8k players are on each server your so called shards.. now this i understand.. yet they are limiting the the "zone" with 2k players.
I say its bending the words.. its alot tho.. 2k players @ one location.. but it ain''t open world..
in theory.. the 2001 player can''t get into the pvp middle area now in open world there are no restrictions to this and our 2001 player could go into that middle area
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