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Elder Scrolls Online Forum » General Discussion » open-world and supports up to 2000 players

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167 posts found
  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2734

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

1/24/13 4:22:15 PM#41
Originally posted by coretex666
Originally posted by azzamasin
Originally posted by bcbully
Originally posted by azzamasin
Originally posted by bcbully

"Cyrodiil (the PvP map) is open-world..."

 

Marketing talk...

God damnit BC, where the hell do you get off on this?  Why isn't it open?  Why do you think it's marketing talk?  FFS can't you jsut leave these forums, and go back to the Wushu forums?  Why must you consistently continue to churn out negativity for anything that doesnt feature FFA PvP.  FFS, your version of PvP is niche and hardly anyone likes it.  The vast majority of players are PvE anjd if they do like PvP it's consentual.  My heart tells me that a high percentage of ESO's playerbase will never participate in PvP.....me being one of them. 

Whoa whoa. I'm a support here. I can't wait to check it out. I had to be like the 1st 10 people to sign up for the beta. The anologish sword swining, ability to wear any type of armor, 3 true factions. I want to play.

 

Let's be real here though, the Open world pvp he is speaking of is no different that WvW, Illum, Fusang. You can't have Open world pvp, but no pvp in these areas. I'm not gonna be sold that, again...

 

I don't have to swallow hook line and sinker in order to want to play.

 

 

It is open world, in that zone and only that zone.  Its open world with a caveat.  DAoC did it the exact same way as did some other games.

 

Just because there are restrictions doesn't mean its not open world.  I think you're confusing open world with Instanced as so many on these forums do. 

 

Theres 2 words to describe the type of Pvp: Persistence and instanced.  You can have open world in a persistanced zone, you can't have open world in an instance. 

Read that red sentence loud and repeat it several times.

It is not an open world pvp if it is in a separate zone.

 

 

It's still open world.  Just because you cant do it in "ANY" zone doesn't make it any less open.

 

Use WoW as an example:

  • Wintergrasp = open world
  • Arathi Basin = Instanced BG

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2734

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

1/24/13 4:26:59 PM#42
Originally posted by Tayah
Originally posted by GrayGhost79

Yeah, I actually like the idea behind it if nothing else. If it works out well it has potential to become a new standard with instancing. I'm not a fan of instancing and zoning as I'd rather have the open world but... I can't say I would mind to much if it worked like this. 

I'm not a big fan of zoning and instancing either. I prefer the dungeons to be open like they were in DAOC, except Darkness falls, it was a huge instanced dungeon that could only be accessed by controlling relics.

I didn't mind DAOC having their pve area separate, because there were still hunting grounds in the PvP area. They gave you incentive to go out into the RvR area and brave it for the extra xp, coin, and adventure of not knowing when someone may come upon you from the other alliances and try and slay you and your group. Having a huge pvp area is good if they do it right like they did with DAOC.

Done poorly, and what you get is like GW2 is, ugh was that disappointing........

Good thing is Elder Scolls Online is reintroducing the Public Dungeons which are non-instanced.  Yet another feature that proves its not just another clone. 

 

Personally myself I am not interested in the PvP so I dunno why I debate its merits so much here lately LOL.  I am only interested in the progression of my character and the aforementioned open world exploration and dungeons.  In fact to be honest, I am more interested in Neverwinter becasue of the possibilities of the foundry system, however I am looking forward to recreating my Skyrim experiences in a persistant open world setting.  Hopefully Paul Sage's comments of the level cap only being a 3rd of the way through your cahracters progression remains true.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  Toxia

Apprentice Member

Joined: 7/25/09
Posts: 1296

1/24/13 5:24:04 PM#43
You guys are making my brain cry with all your changing definitions. last week Open World= No zones, no 'portals' to go to next land. This week Open World means a zone with...an open world.... *scratches head*

The Deep Web is sca-ry.

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

1/24/13 6:28:06 PM#44
Originally posted by Toxia
You guys are making my brain cry with all your changing definitions. last week Open World= No zones, no 'portals' to go to next land. This week Open World means a zone with...an open world.... *scratches head*

 Its a sign of a fanboy.

The company says its "this" so its "this" even if it isnt and I will attack anyone that disagrees!

One of us

One of us

One of us

One of us

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  Fearum

Hard Core Member

Joined: 1/15/11
Posts: 1092

1/24/13 6:36:14 PM#45
So if a game has safe zones its not Open world PvP. Darkfall UW is not Open world PvP in your definition, since you can't PvP in safe zones and cities. look at the faction owned territory as a safe zone, you have open world PvP within Cyrodiil.
  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

1/24/13 6:38:11 PM#46
sounds much like WvW in GW2.. WvW is not instanced in GW2 not sure why people say this but it also is NOT part of the PVE world.. it's basically it's own little world... i can see why this won't sit right with a lot of people though...  i have mixed feelings as i still would like a game to present seige battles in the actual game world you normally level and quest in.. although i know this is not an easy feat by any means... although it worked ok(sometimes) in lineage 2.. the castle battles weren't there own zones were they?(lol been so long i forgot)

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Fearum

Hard Core Member

Joined: 1/15/11
Posts: 1092

1/24/13 6:40:17 PM#47
Originally posted by Aerowyn
sounds much like WvW in GW2.. WvW is not instanced in GW2 not sure why people say this but it also is NOT part of the PVE world.. it's basically it's own little world... i can see why this won't sit right with a lot of people though...  i have mixed feelings as i still would like a game to present seige battles in the actual game world you normally level and quest in.. although i know this is not an easy feat by any means... although it worked ok(sometimes) in lineage 2.. the castle battles weren't there own zones were they?(lol been so long i forgot)

 It is instanced, it has 3 different borderlands instances and one central one.

 

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

1/24/13 6:42:37 PM#48
Originally posted by Fearum
Originally posted by Aerowyn
sounds much like WvW in GW2.. WvW is not instanced in GW2 not sure why people say this but it also is NOT part of the PVE world.. it's basically it's own little world... i can see why this won't sit right with a lot of people though...  i have mixed feelings as i still would like a game to present seige battles in the actual game world you normally level and quest in.. although i know this is not an easy feat by any means... although it worked ok(sometimes) in lineage 2.. the castle battles weren't there own zones were they?(lol been so long i forgot)

 It is instanced, it has 3 different borderlands instances and one central one.

you and I have a very differn't idea what an instance is it seems..I'd call those 3 zones... for me an instance means you can have multiple copies on the same server IE dungeons, pvp maps.. i wouldn't call a zone an instance just because its not seamless... if the zones has phasing though thats another story imho.. technically i guess overflows would be considered instances of zones though.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Baikal

Tipster

Joined: 9/20/04
Posts: 1029

1/24/13 6:44:12 PM#49

Here is my issue with it...

Single Server Technology, and a 2,000 person limit in a PvP area.


My guess is that means there will end up being queues to enter that area, and depending on how long they are, I'm not sure that's a great idea. I realize this isnt an immediate "10 million people playing" title, but say they see 500k copies, and in the evening you have 100k people playing at the same time. That's only 2% of the population who can be doing RvR?

The number 2,000 sounds pretty big, and pretty good until I remember that we're all on a single server, and then that number of concurrent players doesnt sound as big.


Dont get me wrong, not against it...just want to hear some more about how they plan to work things.

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

1/24/13 6:46:08 PM#50
Originally posted by Aerowyn
sounds much like WvW in GW2.. WvW is not instanced in GW2 not sure why people say this but it also is NOT part of the PVE world.. it's basically it's own little world...

 So what you are saying is, it is not an instance, but it is in no way connected to the main world and can only be reached by zoning into it...and on top of it, you are using a game as an example where the company itself says its WvW, is instanced...

Alrighty then.

How about we just say we like the game the way it is and stop trying to redefine things in blind defence of it.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  Fearum

Hard Core Member

Joined: 1/15/11
Posts: 1092

1/24/13 6:48:13 PM#51
Originally posted by Aerowyn
Originally posted by Fearum
Originally posted by Aerowyn
sounds much like WvW in GW2.. WvW is not instanced in GW2 not sure why people say this but it also is NOT part of the PVE world.. it's basically it's own little world... i can see why this won't sit right with a lot of people though...  i have mixed feelings as i still would like a game to present seige battles in the actual game world you normally level and quest in.. although i know this is not an easy feat by any means... although it worked ok(sometimes) in lineage 2.. the castle battles weren't there own zones were they?(lol been so long i forgot)

 It is instanced, it has 3 different borderlands instances and one central one.

you and I have a very differn't idea what an instance is it seems..I'd call those 3 zones... for me an instance means you can have multiple copies on the same server IE dungeons, pvp maps.. i wouldn't call a zone an instance just because its not seamless... if the zones has phasing though thats another story imho.. technically i guess overflows would be considered instances of zones though.

 Why can't they be called instances? They arent really a zone as the teams are always changing every couple weeks. Its a large instance PvP map.

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

1/24/13 6:48:58 PM#52
Originally posted by Aerowyn

you and I have a very differn't idea what an instance is it seems..I'd call those 3 zones... for me an instance means you can have multiple copies on the same server IE dungeons, pvp maps.. i wouldn't call a zone an instance just because its not seamless... if the zones has phasing though thats another story imho.. technically i guess overflows would be considered instances of zones though.

 Actually, no...he is correct.

There will be COPIES of those zones. They have placed a 2000 person cap, yet stated that the limit to the amount of people that can be on your screen is about 1/10th that number....so they MUST be making mulitple copies of the zones otherwise that would mean there could be 2000 people fighitng near each other but you will only see a small amount of them.

and I dont know what would be a bigger fail, instances in a TES game or a game that allows 2000 people but will only show you a small amount of them allowing culling on a massive scale.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

1/24/13 6:49:55 PM#53
Originally posted by jtcgs
Originally posted by Aerowyn

you and I have a very differn't idea what an instance is it seems..I'd call those 3 zones... for me an instance means you can have multiple copies on the same server IE dungeons, pvp maps.. i wouldn't call a zone an instance just because its not seamless... if the zones has phasing though thats another story imho.. technically i guess overflows would be considered instances of zones though.

 Actually, no...he is correct.

There will be COPIES of those zones. They have placed a 2000 person cap, yet stated that the limit to the amount of people that can be on your screen is about 1/10th that number....so they MUST be making mulitple copies of the zones otherwise that would mean there could be 2000 people fighitng near each other but you will only see a small amount of them.

and I dont know what would be a bigger fail, instances in a TES game or a game that allows 2000 people but will only show you a small amount of them allowing culling on a massive scale.

i was talking GW2 WvW sorry :) I wasn't sure on TES pvp map but yea if it makes a copy when it reaches a cap i'd call it an instance

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

1/24/13 6:52:24 PM#54
Originally posted by Fearum
Originally posted by Aerowyn
Originally posted by Fearum
Originally posted by Aerowyn
sounds much like WvW in GW2.. WvW is not instanced in GW2 not sure why people say this but it also is NOT part of the PVE world.. it's basically it's own little world... i can see why this won't sit right with a lot of people though...  i have mixed feelings as i still would like a game to present seige battles in the actual game world you normally level and quest in.. although i know this is not an easy feat by any means... although it worked ok(sometimes) in lineage 2.. the castle battles weren't there own zones were they?(lol been so long i forgot)

 It is instanced, it has 3 different borderlands instances and one central one.

you and I have a very differn't idea what an instance is it seems..I'd call those 3 zones... for me an instance means you can have multiple copies on the same server IE dungeons, pvp maps.. i wouldn't call a zone an instance just because its not seamless... if the zones has phasing though thats another story imho.. technically i guess overflows would be considered instances of zones though.

 Why can't they be called instances? They arent really a zone as the teams are always changing every couple weeks. Its a large instance PvP map.

you could but this is how i always defined instancing in video games

an instance is a special area, typically a dungeon, that generates a new copy of the location for each group, or for certain number of players, that enters the area.[1] Instancing, the general term for the use of this technique,[1] addresses several problems encountered by players in the shared spaces of virtual worlds. It is not widely known when instances were first used in this genre, however The Realm Online (1996) is sometimes credited as introducing the concept.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Fearum

Hard Core Member

Joined: 1/15/11
Posts: 1092

1/24/13 6:53:11 PM#55
Originally posted by jtcgs
Originally posted by Aerowyn

you and I have a very differn't idea what an instance is it seems..I'd call those 3 zones... for me an instance means you can have multiple copies on the same server IE dungeons, pvp maps.. i wouldn't call a zone an instance just because its not seamless... if the zones has phasing though thats another story imho.. technically i guess overflows would be considered instances of zones though.

 Actually, no...he is correct.

There will be COPIES of those zones. They have placed a 2000 person cap, yet stated that the limit to the amount of people that can be on your screen is about 1/10th that number....so they MUST be making mulitple copies of the zones otherwise that would mean there could be 2000 people fighitng near each other but you will only see a small amount of them.

and I dont know what would be a bigger fail, instances in a TES game or a game that allows 2000 people but will only show you a small amount of them allowing culling on a massive scale.

 You join a campaign that will put you in a certain phase of Cyrodiil each time so the enemies and friends will always be the same. You can spend alliance points to switch to another campaign though. So there will be as many campaigns all with the cap of 2000.

You don't just join Cryodiil and enter a random overflow, you are assigned or join a certain campaign.

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

1/24/13 7:04:00 PM#56
Originally posted by Fearum
Originally posted by jtcgs
Originally posted by Aerowyn

you and I have a very differn't idea what an instance is it seems..I'd call those 3 zones... for me an instance means you can have multiple copies on the same server IE dungeons, pvp maps.. i wouldn't call a zone an instance just because its not seamless... if the zones has phasing though thats another story imho.. technically i guess overflows would be considered instances of zones though.

 Actually, no...he is correct.

There will be COPIES of those zones. They have placed a 2000 person cap, yet stated that the limit to the amount of people that can be on your screen is about 1/10th that number....so they MUST be making mulitple copies of the zones otherwise that would mean there could be 2000 people fighitng near each other but you will only see a small amount of them.

and I dont know what would be a bigger fail, instances in a TES game or a game that allows 2000 people but will only show you a small amount of them allowing culling on a massive scale.

 You join a campaign that will put you in a certain phase of Cyrodiil each time so the enemies and friends will always be the same. You can spend alliance points to switch to another campaign though. So there will be as many campaigns all with the cap of 2000.

You don't just join Cryodiil and enter a random overflow, you are assigned or join a certain campaign.

 Yes, and that is called INSTANCING.

A campaign...they can call it a badonkadonk if they want, its still creating an instance of the zone for the players and is thus instancing.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

1/24/13 7:08:02 PM#57
Originally posted by jtcgs
Originally posted by Fearum
Originally posted by jtcgs
Originally posted by Aerowyn

you and I have a very differn't idea what an instance is it seems..I'd call those 3 zones... for me an instance means you can have multiple copies on the same server IE dungeons, pvp maps.. i wouldn't call a zone an instance just because its not seamless... if the zones has phasing though thats another story imho.. technically i guess overflows would be considered instances of zones though.

 Actually, no...he is correct.

There will be COPIES of those zones. They have placed a 2000 person cap, yet stated that the limit to the amount of people that can be on your screen is about 1/10th that number....so they MUST be making mulitple copies of the zones otherwise that would mean there could be 2000 people fighitng near each other but you will only see a small amount of them.

and I dont know what would be a bigger fail, instances in a TES game or a game that allows 2000 people but will only show you a small amount of them allowing culling on a massive scale.

 You join a campaign that will put you in a certain phase of Cyrodiil each time so the enemies and friends will always be the same. You can spend alliance points to switch to another campaign though. So there will be as many campaigns all with the cap of 2000.

You don't just join Cryodiil and enter a random overflow, you are assigned or join a certain campaign.

 Yes, and that is called INSTANCING.

A campaign...they can call it a badonkadonk if they want, its still creating an instance of the zone for the players and is thus instancing.

i very much agree it does sound like a massive instanced pvp map..

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  NC-John

Novice Member

Joined: 1/08/13
Posts: 112

1/24/13 7:09:03 PM#58

Even though they claimed they're not using hero engine I have a little bird telling me they still are using it but heavily modified. so it will have 2000 people but some will be in instance 1,2,3,4,5,6,7,8,9 thats how it works for HE when area servers for a zone has to spin up another instance when they cap 200 players.

I won't argue this since people still think they are using a new engine made in-house which is not true. but it's a good engine now so don't panic or run to the bethesda forums freaking out. oh...and consider this just a rumor I can't validate it and I won't.

 

"Not even a cray super computer can make this game run well. Thats what happens when you code an MMO in pascal. " - miglor

  Lawlmonster

Advanced Member

Joined: 10/07/09
Posts: 947

Take my advice, I'm not using it anyway.

1/24/13 7:10:13 PM#59
The PvP is taking place in a zone. There are multiple zones in their world. You can only PvP in one of the zones. How is that open world at all? It sounds more like an open zone, but the world itself? Almost entirely closed off from players depending on race and faction. The whole world is shuttered, there's nothing open about it aside from a single zone in the middle.

"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

1/24/13 7:16:21 PM#60
Originally posted by Lawlmonster
The PvP is taking place in a zone. There are multiple zones in their world. You can only PvP in one of the zones. How is that open world at all? It sounds more like an open zone, but the world itself? Almost entirely closed off from players depending on race and faction. The whole world is shuttered, there's nothing open about it aside from a single zone in the middle.

source? i thought only the starter areas were funneled.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

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