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Elder Scrolls Online Forum » General Discussion » open-world and supports up to 2000 players

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167 posts found
  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2741

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

1/24/13 3:29:55 PM#21
Originally posted by bcbully
Originally posted by azzamasin
Originally posted by bcbully

"Cyrodiil (the PvP map) is open-world..."

 

Marketing talk...

God damnit BC, where the hell do you get off on this?  Why isn't it open?  Why do you think it's marketing talk?  FFS can't you jsut leave these forums, and go back to the Wushu forums?  Why must you consistently continue to churn out negativity for anything that doesnt feature FFA PvP.  FFS, your version of PvP is niche and hardly anyone likes it.  The vast majority of players are PvE anjd if they do like PvP it's consentual.  My heart tells me that a high percentage of ESO's playerbase will never participate in PvP.....me being one of them. 

Whoa whoa. I'm a support here. I can't wait to check it out. I had to be like the 1st 10 people to sign up for the beta. The anologish sword swining, ability to wear any type of armor, 3 true factions. I want to play.

 

Let's be real here though, the Open world pvp he is speaking of is no different that WvW, Illum, Fusang. You can't have Open world pvp, but no pvp in these areas. I'm not gonna be sold that, again...

 

I don't have to swallow hook line and sinker in order to want to play.

 

 

It is open world, in that zone and only that zone.  Its open world with a caveat.  DAoC did it the exact same way as did some other games.

 

Just because there are restrictions doesn't mean its not open world.  I think you're confusing open world with Instanced as so many on these forums do. 

 

Theres 2 words to describe the type of Pvp: Persistence and instanced.  You can have open world in a persistanced zone, you can't have open world in an instance. 

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  Ice-Queen

Hard Core Member

Joined: 1/02/08
Posts: 2435

"Always borrow money from a pessimist. They won't expect it back."

1/24/13 3:34:59 PM#22
Originally posted by Toxia
Originally posted by Tayah

I hope it's very much like DAOC RvR areas were. If they do just that, I'll be happy. If it's like GW2, then I'll pass.

Wasn't gw2 wvw made to mimic DaoC? What's different about them? Never got to play DaoC, enlighten me.

GW2 did a S*&^ job of mimicking DAOC's RvR. GW2 is instanced and limits you to too few people. In DAOC Pre-ToA we had massive keep battles between all 3 sides. There were no limits of how many people could be in the RvR area. GW2 also you all you see is server tag of the other team you're fighting. With DAOC you got a message each time a person killed another, using their names. You'd see Briton, Norse, Avalonian, etc as your enemies above their heads, but once they were killed or you were killed you saw a message of the real character names. It was awesome.

The RvR areas were the best coin loot in the game you could get from mobs so we'd go out there to pve at the risk of being ganked. If you saw a message, lets say, "Kevo has just killed Shimmer", you immediately started looking out because there was danger about and you could be ganked at any moment, so you'd be prepared to slay that person if they came your way.

It was great rivalry between all 3 factions, and in those days when someone ganked you, instead of humping you they'd actually bow to you, to let you know, you fought well, and were a worthy opponent. People were more respectful in those days.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

1/24/13 3:35:18 PM#23
Originally posted by Betaguy
Originally posted by azzamasin
Originally posted by Karteli

To get to any meaningful PVP, doesn't everyone need to suffer through all the funneled themepark PVE content first, then get to endgame and do PVP "in the middle", since every faction is segregated?

 

 

Where is this funneled PvE content you speak of?  If Funnled PvE content equals freedom to explore anywhere and go where ever you want is funneled....then yes PvE is funneled.

Don't mind that guy he has been in every TESO thread ripping the game left right and center.  His claims are false.  Us that have actually follow the game know better.

That's a big claim on your part.  Both about my posts and about the games qualities, which were already identified as a level based themepark, with segregated factions, and PVP at the goalline to unite the factions together in battle.

 

It doesn't seem like a very open game to me.  But I'm sure you know everything there is to know about TESO since "us" that have actually followed the game know better.

 

If PVP happens at lv 10, cool.  Is it instanced then?  Because the current design won't allow open PVP in segregated territories.  Feel free to rip apart everyone who simply asks questions though, if that helps.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  mrBurns210

Novice Member

Joined: 10/17/12
Posts: 60

1/24/13 3:35:27 PM#24

So 1 server ( TESO is using mega-server tech) with 1 pvp map that supports 2000 players. I assume then there will be Cyrodiil #1 , Cyrodiil #2.... to handle the overload.  I might get this game if and when it goes f2p / b2p. Instancing to me equates f2p, I will pay for a sub when there is 1 verision of any location in the virtual world ( dungeons, warfronts, arenas i consider separate from the world ).

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

1/24/13 3:37:58 PM#25
Originally posted by azzamasin
Originally posted by bcbully
Originally posted by azzamasin
Originally posted by bcbully

"Cyrodiil (the PvP map) is open-world..."

 

Marketing talk...

God damnit BC, where the hell do you get off on this?  Why isn't it open?  Why do you think it's marketing talk?  FFS can't you jsut leave these forums, and go back to the Wushu forums?  Why must you consistently continue to churn out negativity for anything that doesnt feature FFA PvP.  FFS, your version of PvP is niche and hardly anyone likes it.  The vast majority of players are PvE anjd if they do like PvP it's consentual.  My heart tells me that a high percentage of ESO's playerbase will never participate in PvP.....me being one of them. 

Whoa whoa. I'm a support here. I can't wait to check it out. I had to be like the 1st 10 people to sign up for the beta. The anologish sword swining, ability to wear any type of armor, 3 true factions. I want to play.

 

Let's be real here though, the Open world pvp he is speaking of is no different that WvW, Illum, Fusang. You can't have Open world pvp, but no pvp in these areas. I'm not gonna be sold that, again...

 

I don't have to swallow hook line and sinker in order to want to play.

 

 

It is open world, in that zone and only that zone.  Its open world with a caveat.  DAoC did it the exact same way as did some other games.

 

Just because there are restrictions doesn't mean its not open world.  I think you're confusing open world with Instanced as so many on these forums do. 

 

Theres 2 words to describe the type of Pvp: Persistence and instanced.  You can have open world in a persistanced zone, you can't have open world in an instance. 

Open world means that the worlds open ala UO, DFO, Skyrim, etc. 

A zone can not be an open world, in the end its simply a very large zone. 

The presence of zones negates the possibility of an open world. 

It's not a bad thing so don't take it as such, but he is right. It's simply marketing spin using the current buzz words. 

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7249

1/24/13 3:40:13 PM#26
Originally posted by azzamasin
Originally posted by bcbully
Originally posted by azzamasin
Originally posted by bcbully

"Cyrodiil (the PvP map) is open-world..."

 

Marketing talk...

God damnit BC, where the hell do you get off on this?  Why isn't it open?  Why do you think it's marketing talk?  FFS can't you jsut leave these forums, and go back to the Wushu forums?  Why must you consistently continue to churn out negativity for anything that doesnt feature FFA PvP.  FFS, your version of PvP is niche and hardly anyone likes it.  The vast majority of players are PvE anjd if they do like PvP it's consentual.  My heart tells me that a high percentage of ESO's playerbase will never participate in PvP.....me being one of them. 

Whoa whoa. I'm a support here. I can't wait to check it out. I had to be like the 1st 10 people to sign up for the beta. The anologish sword swining, ability to wear any type of armor, 3 true factions. I want to play.

 

Let's be real here though, the Open world pvp he is speaking of is no different that WvW, Illum, Fusang. You can't have Open world pvp, but no pvp in these areas. I'm not gonna be sold that, again...

 

I don't have to swallow hook line and sinker in order to want to play.

 

 

It is open world, in that zone and only that zone.  Its open world with a caveat.  DAoC did it the exact same way as did some other games.

 

Just because there are restrictions doesn't mean its not open world.  I think you're confusing open world with Instanced as so many on these forums do. 

 

Theres 2 words to describe the type of Pvp: Persistence and instanced.  You can have open world in a persistanced zone, you can't have open world in an instance. 

We'll have to agree to disagree on this one. 

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  dimnikar

Novice Member

Joined: 11/06/12
Posts: 277

1/24/13 3:40:25 PM#27
Originally posted by Toxia
Originally posted by Ghostshadows

PvP siege battle which looks like hundreds or even thousands of soldiers facing off against each other. Is a battle of this magnitude actually possible in the game, made up of human players?

Every one of the figures in that video was a human player. We got all of our devs into the game for a PvP test, and then captured that sequence with them. It was all in-game. Cyrodiil (the PvP map) is open-world and supports up to 2000 players in it at the same time. ESO’s client is designed to be able to handle (on the recommended spec) 200 players on screen at the same time. That particular scene had about 115 players on each side.

 

Read more: http://www.3news.co.nz/Elder-Scrolls-Online-interview---Matt-Firor/tabid/418/articleID/284162/Default.aspx#ixzz2IvayIfpT

WEWT!

...

Wait....what?

 

Color me confused, how can it support 2k players, yet a person can only see 200 at one time.

if it support 200 on screen, and are 3 factions, then itll be 60-70 person per side?

Where does the other 1800 players...play?

It's a huge map, you're not likely to see all 2000 at once at any time. If that should happen, I'm guessing anything over 200 turns invisible based on distance from you (pop-in).

Couldn't be simpler.

http://lyrics.iztok.org/verse/Lynyrd_Skynyrd/Simple_Man/80615

  ZombieKen

Novice Member

Joined: 3/30/10
Posts: 4410

Zombie - Dead but still moving.

1/24/13 3:42:50 PM#28
Originally posted by GrayGhost79
 

Open world means that the worlds open ala UO, DFO, Skyrim, etc. 

A zone can not be an open world, in the end its simply a very large zone. 

The presence of zones negates the possibility of an open world. 

It's not a bad thing so don't take it as such, but he is right. It's simply marketing spin using the current buzz words. 

 

I'm curious to see how this is setup.  Mega-server implies sharding.  2,000 capacity per region sounds like zoning.  Sharding + zoning to me sounds like AOC.

I think "open world" in context means overland.

 

MSOTSG with PPE : Massively Single-player Online Task-driven Storyline Game with Purchasable Performance Enhancements *grin*

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

1/24/13 3:43:46 PM#29

No, I will not let them redefine what "OPEN WORLD" means.

Open world means that the entire PLANET has NO LOADING ZONES. OPEN WORLD PVP means you can PvP EVERYWHERE.

And no, I will not be lied to, they STATED that factions will be seperated and that levels 1-50 is to get you to the "good" part of the game, the end game.

Factions with their own zones + levels = zones and PvE progression, meaning the game will be on RAILS. Starting zones for 1-15ish, leading to the next zone for 15-25ish and so on. Dont say it wont be, because they have said NOTHING about content scaling. No content scaling means there MUST BE AREAS FOR SET LEVELS...The game is TES in name only.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  Gravarg

Spotlight Poster

Joined: 8/24/06
Posts: 3141

1/24/13 3:44:08 PM#30

I don't think people realize how big Cyrodil actually is...go find a map, it's huge :)

 

It's technically not open world, but it's like DAoC where you have such a huge open area, it might as well be open world.

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2741

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

1/24/13 3:45:32 PM#31
Originally posted by Karteli
Originally posted by Betaguy
Originally posted by azzamasin
Originally posted by Karteli

To get to any meaningful PVP, doesn't everyone need to suffer through all the funneled themepark PVE content first, then get to endgame and do PVP "in the middle", since every faction is segregated?

 

 

Where is this funneled PvE content you speak of?  If Funnled PvE content equals freedom to explore anywhere and go where ever you want is funneled....then yes PvE is funneled.

Don't mind that guy he has been in every TESO thread ripping the game left right and center.  His claims are false.  Us that have actually follow the game know better.

That's a big claim on your part.  Both about my posts and about the games qualities, which were already identified as a level based themepark, with segregated factions, and PVP at the goalline to unite the factions together in battle.

 

It doesn't seem like a very open game to me.  But I'm sure you know everything there is to know about TESO since "us" that have actually followed the game know better.

 

If PVP happens at lv 10, cool.  Is it instanced then?  Because the current design won't allow open PVP in segregated territories.  Feel free to rip apart everyone who simply asks questions though, if that helps.

Why doesn;t seem like its "open" to you?  Where did you find this information that you go from quest hub to quest hub when all reports from play testers and interview from the developers have said things like:  See soemthign off in the distance and you can go to it and most likely find a Point of Interest and likely a quest.  Sounds exactly like the Skyrim experience to me.  At no point in any information we've recieved has there been any indication we are led down a linear path so again who's the one obfuscating the truth?

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2741

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

1/24/13 3:46:58 PM#32
Originally posted by bcbully
Originally posted by azzamasin
Originally posted by bcbully
Originally posted by azzamasin
Originally posted by bcbully

"Cyrodiil (the PvP map) is open-world..."

 

Marketing talk...

God damnit BC, where the hell do you get off on this?  Why isn't it open?  Why do you think it's marketing talk?  FFS can't you jsut leave these forums, and go back to the Wushu forums?  Why must you consistently continue to churn out negativity for anything that doesnt feature FFA PvP.  FFS, your version of PvP is niche and hardly anyone likes it.  The vast majority of players are PvE anjd if they do like PvP it's consentual.  My heart tells me that a high percentage of ESO's playerbase will never participate in PvP.....me being one of them. 

Whoa whoa. I'm a support here. I can't wait to check it out. I had to be like the 1st 10 people to sign up for the beta. The anologish sword swining, ability to wear any type of armor, 3 true factions. I want to play.

 

Let's be real here though, the Open world pvp he is speaking of is no different that WvW, Illum, Fusang. You can't have Open world pvp, but no pvp in these areas. I'm not gonna be sold that, again...

 

I don't have to swallow hook line and sinker in order to want to play.

 

 

It is open world, in that zone and only that zone.  Its open world with a caveat.  DAoC did it the exact same way as did some other games.

 

Just because there are restrictions doesn't mean its not open world.  I think you're confusing open world with Instanced as so many on these forums do. 

 

Theres 2 words to describe the type of Pvp: Persistence and instanced.  You can have open world in a persistanced zone, you can't have open world in an instance. 

We'll have to agree to disagree on this one. 

Disagree all you want but you're still wrong.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  coretex666

Advanced Member

Joined: 1/03/12
Posts: 1820

"I shall take your position into consideration"

1/24/13 3:47:34 PM#33
Originally posted by azzamasin
Originally posted by bcbully
Originally posted by azzamasin
Originally posted by bcbully

"Cyrodiil (the PvP map) is open-world..."

 

Marketing talk...

God damnit BC, where the hell do you get off on this?  Why isn't it open?  Why do you think it's marketing talk?  FFS can't you jsut leave these forums, and go back to the Wushu forums?  Why must you consistently continue to churn out negativity for anything that doesnt feature FFA PvP.  FFS, your version of PvP is niche and hardly anyone likes it.  The vast majority of players are PvE anjd if they do like PvP it's consentual.  My heart tells me that a high percentage of ESO's playerbase will never participate in PvP.....me being one of them. 

Whoa whoa. I'm a support here. I can't wait to check it out. I had to be like the 1st 10 people to sign up for the beta. The anologish sword swining, ability to wear any type of armor, 3 true factions. I want to play.

 

Let's be real here though, the Open world pvp he is speaking of is no different that WvW, Illum, Fusang. You can't have Open world pvp, but no pvp in these areas. I'm not gonna be sold that, again...

 

I don't have to swallow hook line and sinker in order to want to play.

 

 

It is open world, in that zone and only that zone.  Its open world with a caveat.  DAoC did it the exact same way as did some other games.

 

Just because there are restrictions doesn't mean its not open world.  I think you're confusing open world with Instanced as so many on these forums do. 

 

Theres 2 words to describe the type of Pvp: Persistence and instanced.  You can have open world in a persistanced zone, you can't have open world in an instance. 

Read that red sentence loud and repeat it several times.

It is not an open world pvp if it is in a separate zone.

 

 

Currently playing: L2 Chronicle 4

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

1/24/13 3:48:28 PM#34
Originally posted by XAPGames
Originally posted by GrayGhost79
 

Open world means that the worlds open ala UO, DFO, Skyrim, etc. 

A zone can not be an open world, in the end its simply a very large zone. 

The presence of zones negates the possibility of an open world. 

It's not a bad thing so don't take it as such, but he is right. It's simply marketing spin using the current buzz words. 

 

I'm curious to see how this is setup.  Mega-server implies sharding.  2,000 capacity per region sounds like zoning.  Sharding + zoning to me sounds like AOC.

I think "open world" in context means overland.

 

The problem is to do the mega server they broke the game up into zones and they have did sharding or zone instancing rather. 

 

http://www.mmorpg.com/gamelist.cfm/game/821/feature/6846/Megaservers-vs-The-Elder-Scrolls.html

 You see, in The Elder Scrolls Online, players will be given the option of setting their own play preferences. Players will be asked what sort of age groups they want to play with or what playstyle preferences they have (ex. PvP, raiding, etc.) and the game will intelligently match up players of like interests when sorting out the populations of zone instances. Instead of just shuffling players into different zone copies by simple load metrics, The Elder Scrolls Online will give players the option of tailoring the community they share the world with to their own individual preferences. The game will even remember players you’ve interacted with and place you in zone instances with them if they’re online. Neat!

 

I honestly couldn't tell you how they are using the term "open world" here. With both zones and instances it simply doesn't fit. Like I said earlier I think they are trying to use "Open World" to describe that specific zone as large and open ala GW2's WvW and other large pvp siege maps that exist in other games. 

  Maephisto

Novice Member

Joined: 2/15/12
Posts: 653

1/24/13 3:48:45 PM#35
Originally posted by bcbully
Originally posted by azzamasin
Originally posted by bcbully

"Cyrodiil (the PvP map) is open-world..."

 

Marketing talk...

God damnit BC, where the hell do you get off on this?  Why isn't it open?  Why do you think it's marketing talk?  FFS can't you jsut leave these forums, and go back to the Wushu forums?  Why must you consistently continue to churn out negativity for anything that doesnt feature FFA PvP.  FFS, your version of PvP is niche and hardly anyone likes it.  The vast majority of players are PvE anjd if they do like PvP it's consentual.  My heart tells me that a high percentage of ESO's playerbase will never participate in PvP.....me being one of them. 

Whoa whoa. I'm a support here. I can't wait to check it out. I had to be like the 1st 10 people to sign up for the beta. The anologish sword swining, ability to wear any type of armor, 3 true factions. I want to play.

 

Let's be real here though, the Open world pvp he is speaking of is no different that WvW, Illum, Fusang. You can't have Open world pvp, but no pvp in these areas. I'm not gonna be sold that, again...

 

I don't have to swallow hook line and sinker in order to want to play.

 

I gotta say that I agree, I am of the same frame of mind here.  I am excited for TESO, even though it doesnt have true OWPvP.

However, when someone claims to have a pvp map that will support 2000 players....i get a little skeptical as well.

Ohhh, BC please dont ever put WvW and Illum in the same sentence again please. It's just not right.   Just bringing up Illum makes me bitter.

  Ice-Queen

Hard Core Member

Joined: 1/02/08
Posts: 2435

"Always borrow money from a pessimist. They won't expect it back."

1/24/13 3:54:14 PM#36
Originally posted by GrayGhost79

 

http://www.mmorpg.com/gamelist.cfm/game/821/feature/6846/Megaservers-vs-The-Elder-Scrolls.html

 You see, in The Elder Scrolls Online, players will be given the option of setting their own play preferences. Players will be asked what sort of age groups they want to play with or what playstyle preferences they have (ex. PvP, raiding, etc.) and the game will intelligently match up players of like interests when sorting out the populations of zone instances. Instead of just shuffling players into different zone copies by simple load metrics, The Elder Scrolls Online will give players the option of tailoring the community they share the world with to their own individual preferences. The game will even remember players you’ve interacted with and place you in zone instances with them if they’re online. Neat!

 

I'm a bit excited about the options settings for your play preferences. I hope it works out well. It's not full proof, but it'd be nice to play with likeminded people and not have to put up with so many kids. Ever since they put that info out, it got me interested in the game, as well as the hope that the RvR will be much like DAOC Pre-ToA's.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

1/24/13 3:56:41 PM#37
Originally posted by Tayah
Originally posted by GrayGhost79

 

http://www.mmorpg.com/gamelist.cfm/game/821/feature/6846/Megaservers-vs-The-Elder-Scrolls.html

 You see, in The Elder Scrolls Online, players will be given the option of setting their own play preferences. Players will be asked what sort of age groups they want to play with or what playstyle preferences they have (ex. PvP, raiding, etc.) and the game will intelligently match up players of like interests when sorting out the populations of zone instances. Instead of just shuffling players into different zone copies by simple load metrics, The Elder Scrolls Online will give players the option of tailoring the community they share the world with to their own individual preferences. The game will even remember players you’ve interacted with and place you in zone instances with them if they’re online. Neat!

 

I'm a bit excited about the options settings for your play preferences. I hope it works out well. It's not full proof, but it'd be nice to play with likeminded people and not have to put up with so many kids.

Yeah, I actually like the idea behind it if nothing else. If it works out well it has potential to become a new standard with instancing. I'm not a fan of instancing and zoning as I'd rather have the open world but... I can't say I would mind to much if it worked like this. 

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7249

1/24/13 4:00:50 PM#38
Originally posted by Maephisto
Originally posted by bcbully
Originally posted by azzamasin
Originally posted by bcbully

"Cyrodiil (the PvP map) is open-world..."

 

Marketing talk...

God damnit BC, where the hell do you get off on this?  Why isn't it open?  Why do you think it's marketing talk?  FFS can't you jsut leave these forums, and go back to the Wushu forums?  Why must you consistently continue to churn out negativity for anything that doesnt feature FFA PvP.  FFS, your version of PvP is niche and hardly anyone likes it.  The vast majority of players are PvE anjd if they do like PvP it's consentual.  My heart tells me that a high percentage of ESO's playerbase will never participate in PvP.....me being one of them. 

Whoa whoa. I'm a support here. I can't wait to check it out. I had to be like the 1st 10 people to sign up for the beta. The anologish sword swining, ability to wear any type of armor, 3 true factions. I want to play.

 

Let's be real here though, the Open world pvp he is speaking of is no different that WvW, Illum, Fusang. You can't have Open world pvp, but no pvp in these areas. I'm not gonna be sold that, again...

 

I don't have to swallow hook line and sinker in order to want to play.

 

I gotta say that I agree, I am of the same frame of mind here.  I am excited for TESO, even though it doesnt have true OWPvP.

However, when someone claims to have a pvp map that will support 2000 players....i get a little skeptical as well.

Ohhh, BC please dont ever put WvW and Illum in the same sentence again please. It's just not right.   Just bringing up Illum makes me bitter.

Your right. Ilum. does not belong in a sentence with anything. I truly apologize 

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  Ice-Queen

Hard Core Member

Joined: 1/02/08
Posts: 2435

"Always borrow money from a pessimist. They won't expect it back."

1/24/13 4:05:48 PM#39
Originally posted by GrayGhost79

Yeah, I actually like the idea behind it if nothing else. If it works out well it has potential to become a new standard with instancing. I'm not a fan of instancing and zoning as I'd rather have the open world but... I can't say I would mind to much if it worked like this. 

I'm not a big fan of zoning and instancing either. I prefer the dungeons to be open like they were in DAOC, except Darkness falls, it was a huge instanced dungeon that could only be accessed by controlling relics.

I didn't mind DAOC having their pve area separate, because there were still hunting grounds in the PvP area. They gave you incentive to go out into the RvR area and brave it for the extra xp, coin, and adventure of not knowing when someone may come upon you from the other alliances and try and slay you and your group. Having a huge pvp area is good if they do it right like they did with DAOC.

Done poorly, and what you get is like GW2 is, ugh was that disappointing........

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  DeniZg

Elite Member

Joined: 1/29/12
Posts: 542

1/24/13 4:14:53 PM#40

I think some of you guys are confusing instanced world and zoned vs. open world etc. Could we say that WoW does not have open world PvP because continents are separated with loading screens? What if Cyrodiil is as big as WoW continent. Would it be open world PvP then or not?

Anyway, I'm not a fan of massive zergs and won't be participating, just sayin.

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