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Zenimax Online Studios | Official Site
MMORPG | Genre:Fantasy | Status:Final  (rel 04/04/14)  | Pub:Bethesda Softworks
Distribution: | Retail Price:$59.99 | Pay Type:Subscription
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53 posts found
  Latronus

Novice Member

Joined: 1/10/08
Posts: 718

PC is not political correctness, it means Political Cowardice!

1/13/13 2:39:52 PM#21
Originally posted by Trionicus
Originally posted by immodium
Originally posted by ObiClownobi
Themepark, like Skyrim without the freedom and the combat, not sure what that leaves apart from a IP

I've read/heard from people that have played the game that the combat is very Skyrim like. Just with a limited hotbar. Mouse buttons for each hand. Hold mouse button to build up a power hit using stamina.

Skyrim was pointed in the right direction, no need to take steps backwards, pigeonhold classes, obviously a downgrade in graphics...sorry now I'm just being negative. I'll just STFU and go back to Skyrim, my bad.

Of course the graphics are downgraded.  Unless you want to buy a brand new rig to play it without have FPS drop thru the basement.  Is a Deion that will allow mor people to play it, therefore more sales which equal more profit. 

  PyrateLV

Tipster

Joined: 11/07/08
Posts: 1118

1/13/13 3:14:18 PM#22
Originally posted by ShakyMo
Open world free roaming themepark with sandbox elements.

Like daoc and skyrim

How is 3 Faction locked areas and Cyrodiil for PvP considered "open world free roaming"?

Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)

  GN-003

Novice Member

Joined: 10/22/10
Posts: 78

1/15/13 10:31:08 AM#23
Originally posted by PyrateLV
Originally posted by ShakyMo
Open world free roaming themepark with sandbox elements.

Like daoc and skyrim

How is 3 Faction locked areas and Cyrodiil for PvP considered "open world free roaming"?

Bingo.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

1/15/13 11:08:50 AM#24
Well daoc was completely own world, zero instancing.
  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

1/15/13 11:10:31 AM#25
I guess we differ on what you consider open world themepark.

To me that is like daoc or vanilla eq, no instancing huge open world.

As opposed to a linear on the rails themepark best described by swtor probably.
  Uhwop

Elite Member

Joined: 3/20/10
Posts: 1630

1/16/13 6:52:39 PM#26
Originally posted by BillMurphy
As someone who has played it for several hours: themepark.

 kinda heartbreaking :(

  Uhwop

Elite Member

Joined: 3/20/10
Posts: 1630

1/16/13 6:55:29 PM#27
Originally posted by ShakyMo
I guess we differ on what you consider open world themepark.

To me that is like daoc or vanilla eq, no instancing huge open world.

As opposed to a linear on the rails themepark best described by swtor probably.

 Could have swore that Firor said that the only way to explore the land of another faction was to make a character for that faction.  That's not open world by any defenition. 

I'm pretty sure you can't enter another factions land.  Instances or not, that's not an open world. 

  User Deleted
1/19/13 8:18:04 AM#28
Mind telling me what are these "sandbox elements"?
  TsaboHavoc

Novice Member

Joined: 11/01/11
Posts: 340

1/19/13 8:52:51 AM#29

pure themepark

                               PASS....

  ViolatedMonkey

Novice Member

Joined: 1/08/13
Posts: 4

1/19/13 4:29:55 PM#30
Can't wait for this game. I dont know why people hate themeparks so much. I for one like them very much.
  Maelwydd

Elite Member

Joined: 2/26/09
Posts: 1111

1/19/13 5:55:11 PM#31
Originally posted by ViolatedMonkey
Can't wait for this game. I dont know why people hate themeparks so much. I for one like them very much.

The main reason I guess is that TES games are not really Themepark as such. They are more "here is a world, dor what you want to do. Do quests or not, buy a house or not, be a hero or not, explore the world or not....choices".

I know games are hard to define as sandbox becuase so many different views on what a sandpark game is exists but if ever there was an IP shouting out 'sandpark' it was TES. It is just a shame development started when it did and seems to be stuck in the old mode of "here is how we want you to play the game" not "here is the game go play".

  Burntvet

Elite Member

Joined: 11/16/07
Posts: 2735

1/19/13 5:57:54 PM#32
Originally posted by GN-003
Originally posted by PyrateLV
Originally posted by ShakyMo
Open world free roaming themepark with sandbox elements.

Like daoc and skyrim

How is 3 Faction locked areas and Cyrodiil for PvP considered "open world free roaming"?

Bingo.

 

QFT! When 2/3 of the world is locked against a particular race, that ain't open world.
  rmk70

Apprentice Member

Joined: 1/12/06
Posts: 399

1/19/13 6:04:18 PM#33

The game is very unfortunately deviating from what people loved about Skyrim and its predecessors: great storyline and lore with an open and sprawing world to just do your own thing. All of the 'rails' they've described really takes away from any sandbox elements people came to love in the Elder Scrolls series. 

 

-> Themepark 

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

1/19/13 6:11:41 PM#34
Originally posted by ShakyMo
I guess we differ on what you consider open world themepark.

To me that is like daoc or vanilla eq, no instancing huge open world.

As opposed to a linear on the rails themepark best described by swtor probably.

i know it's been a LONG time but i played eq1 at launch and vagely remember zones being broken up by loading screens similar to GW2.. also remember the "zoning" took forever as the brb zoning phrase was common.. again my memory is little foggy but don't remember it being a more seamless open world like vanguard

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  User Deleted
1/19/13 6:16:56 PM#35
Originally posted by rmk70

The game is very unfortunately deviating from what people loved about Skyrim and its predecessors: great storyline and lore with an open and sprawing world to just do your own thing. All of the 'rails' they've described really takes away from any sandbox elements people came to love in the Elder Scrolls series. 

 

-> Themepark 

I would actually argue that "story" has never been a real strong point in Elder Scrolls games.  It's more about the open-world experience, and the side quests.  The core story of all the main games is actually pretty bland, with Daggerfall the exception.

Arena - prisoners escaping a dungeon and having to search further dungeons to find pieces of a staff (maybe a sword, it's been a while).  Nothing really new here.

Daggerfall - Best story in my opinion, with it starting out as a simple errand as a friend of the emporer to find out why a kings ghost is haunting a city, that grows to include infidelity and betrayal among the royalty, as well as the founding of the Orcish empire.

Morrowind - Random prisoner is sent to the Dark Elf homelands, ultimately found to be a great dark elf reincarnated, shaking the foundations of dark elf society.  Not a bad story, but the presentation wasn't that great, and you could easily go for ages without actually progressing the story, so it never felt very cohesive.

Oblivion - Again, a random prisoner (noticing a theme here...) gets drawn in to the demonic invasion, and helps the last surviving son (Sean Bean!) of the slain emporer (Patrick Stewart!) meet his destiny, saving the world from oblivion.  Interesting story although, like Morrowind, it can stall pretty frequently if you get sidetracked on other stuff, effectively putting the invasion "on hold."

Skyrim - Yet another prisoner gets caught up in some political intrigue, while turning out to also be some legendary figure saving the world.  Story was pretty solid, and the presentation was much better than Oblivion, although still nothing compared to Daggerfall.  The open-world aspect was top notch though.

  MyTabbycat

Novice Member

Joined: 8/19/12
Posts: 300

1/19/13 6:17:38 PM#36

As much as we might wish it was a Morrowind/ Skyrim hybrid, ESO will be its own unique game. We can play it or not. Bethesda will eventually make TES VI.

While there are elements of ESO I don't like, I will still play this game. If only for the chance to possibly meet Sotha Sil. And of course, kick Molag Bal's arse.

  User Deleted
1/19/13 6:22:17 PM#37
Originally posted by Aerowyn
Originally posted by ShakyMo
I guess we differ on what you consider open world themepark.

To me that is like daoc or vanilla eq, no instancing huge open world.

As opposed to a linear on the rails themepark best described by swtor probably.

i know it's been a LONG time but i played eq1 at launch and vagely remember zones being broken up by loading screens similar to GW2.. also remember the "zoning" took forever as the brb zoning phrase was common.. again my memory is little foggy but don't remember it being a more seamless open world like vanguard

You are correct, EQ1 has never been "open-world" in the sense of no loading zones.  Zoning was actually a tactic to escape mobs, and you'd often see people with "trains" of mobs following them as they try and get to the zone portal to survive.  Once they did, woe to any adventurer just standing around the portal, because the train would then go after them.

  Demogorgon

Novice Member

Joined: 3/16/12
Posts: 139

1/19/13 6:23:30 PM#38
Originally posted by ViolatedMonkey
Can't wait for this game. I dont know why people hate themeparks so much. I for one like them very much.

Why?

Well, maybe its because many gamer have grown into adult and are sick and tired to be treated like retarded 10 years old that can't cross the street on his own.

Themparks hold your hand WAAAYYYYYYYYYYYYYY to much.

Get it now?

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

1/19/13 6:25:21 PM#39
Originally posted by asmkm22
Originally posted by Aerowyn
Originally posted by ShakyMo
I guess we differ on what you consider open world themepark.

To me that is like daoc or vanilla eq, no instancing huge open world.

As opposed to a linear on the rails themepark best described by swtor probably.

i know it's been a LONG time but i played eq1 at launch and vagely remember zones being broken up by loading screens similar to GW2.. also remember the "zoning" took forever as the brb zoning phrase was common.. again my memory is little foggy but don't remember it being a more seamless open world like vanguard

You are correct, EQ1 has never been "open-world" in the sense of no loading zones.  Zoning was actually a tactic to escape mobs, and you'd often see people with "trains" of mobs following them as they try and get to the zone portal to survive.  Once they did, woe to any adventurer just standing around the portal, because the train would then go after them.

haha yes i remember that now! yea just thought it was odd shakyMo called EQ1 having a huge no instancing "open world"

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  User Deleted
1/19/13 6:27:20 PM#40
Originally posted by Aerowyn
Originally posted by asmkm22
Originally posted by Aerowyn
Originally posted by ShakyMo
I guess we differ on what you consider open world themepark.

To me that is like daoc or vanilla eq, no instancing huge open world.

As opposed to a linear on the rails themepark best described by swtor probably.

i know it's been a LONG time but i played eq1 at launch and vagely remember zones being broken up by loading screens similar to GW2.. also remember the "zoning" took forever as the brb zoning phrase was common.. again my memory is little foggy but don't remember it being a more seamless open world like vanguard

You are correct, EQ1 has never been "open-world" in the sense of no loading zones.  Zoning was actually a tactic to escape mobs, and you'd often see people with "trains" of mobs following them as they try and get to the zone portal to survive.  Once they did, woe to any adventurer just standing around the portal, because the train would then go after them.

haha yes i remember that now! yea just thought it was odd shakyMo called EQ1 having a huge no instancing "open world"

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