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7/10/12 10:51:26 AM#81
Originally posted by Wolvards DAOC was big, but not huge. It never came close to EQ which was who it was trying to beat. It was like what SWTOR is to WoW. Tried to be the next big thing. Wasnt. It came in 3rd And by "niche" I mean that the only people that really kept playing it were those interested in the PvP aspect. PvE players when back to EQ and Sandbox players went back to UO or AC. Some even stayed with AO or waited for the next big "Next Gen" game. (SWG? I believe) Winning "Best PvP game" is easy when you are pretty much the ONLY PvP centric game at the time. DAOC was a fairly good game. Until Matt Firor made Trials of Atlantis
Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR |
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7/10/12 10:56:21 AM#82
Originally posted by PyrateLV How was DAoC going for EQ with focusing on 3 Faction PvP? |
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7/10/12 10:57:03 AM#83
Never got to try DAOC, but i'd like it to be a good large scal pvp mmorpg, however, i have a feeling it won't be. The game doesn't sound like a WOW clone, much like GW2 and TSW. A more open-ended themepark, which is great (yes, it's not Skyrim online, but, oh well). But the problem i'm having is that it's looking like a 90% pve game with solo story, quests, dungeons (5, raid and open) and who knows what else, with some pvp area for RVR in the middle (the pve part isn't bad). What i have a feeling will happen is that the rvr continent is going to be really small, like the ones we have today, and be called big scale just because it's not a BG or instanced. 10 bucks says that you can run across the inteir map in 20 minutes of less. Then they'll give some castle, sieges, etc and say it's awesome. All in all, what i'd like is a truly huge pvp area with multyple objectives that can take days, if not weeks, to conquer the full thing. But what we'll get is a map that you can take over 75%, atleast, with a single session of gameplay. |
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7/10/12 11:00:10 AM#84
Originally posted by Fearum 1. like I said, it didnt fail because its still online but that is not the point. 2. yes, it is the reason mass of people dont like it. its not because it has non-instanced housing for f8ck sake! nor did people say 'holy sh8t I cant stand this no class thing I am out of here!' nor did they say 'f8ck me no factions? what the hell is up with that I quit!' but you are saying that is exacly why they quit. ok well if that is the position you want to take. does your game have rainbow sprinkles and magic ponies!? |
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7/10/12 11:28:03 AM#85
When you guys compare Dark Age to Everquest in terms of subscribers, wasn't EQ free while Daoc was pay to play? That gives EQ a huge advantage in terms of playerbase. But Dark Age probably made a lot more money (and put money back into the game). A lot of people just aren't willing to pay monthly for a video game, but I've always felt I'm willing to drop $15 a month for a game I play consistently. I just returned to Daoc a month ago and its pretty awesome still, It may be just the nostalgia but its super easy to pick up and play for a game thats 10+ years old and they have combined the servers into one and there is quite a lot of activity. I know whenever EQ2 comes out Daoc is going to take another hit probably (blah). I have no clue what I'm going to play next. WoW seems like it will be around forever, who knows, it still is pretty attractive for an MMO with that playerbase and the content. What are you guys going to play next? Im thinking about giving planetside 2 a roll as well haha. |
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7/10/12 11:45:33 AM#86
Originally posted by Garvon3 - It's going to be "Riddled" with it, eh? When did you get the chance to play it? - And that's EXACTLY my point - DAoC is a LESSER version fo the WoW interface. WoW improved on it, but the similiarities are there in almost every other sense. And in case you didn't know, you can indeed mod the DAOC UI now, again, to a much lesser extent than WoW. So why would they release a DAoC UI if it's inferior to WoW's, by almost every measurable standard? - Again, your assuming 2 things that we do not know: A) That the value of doing non-instanced dungeons is LESS than that of doing instanced ones by some metric. We don't know what the purposes of either will be, or how they'll be utilized (Except for the phasing example they gave in the video, and it wasn't a dungeon). And if they have an equivalent of Darkness Falls, that mixes PvP with good PvE rewards... Screw the instances anyway, cause I sure as hell won't be playing in them. I didn't do DAoC Catacombs instances either unless I was terribly bored or couldn't muster up enough people to take keeps. B) Assuming more instanced than non-instanced. I don't think they'd be touting open dungeons as a feature if there were 2 of those, and than 10 instanced. I'm hoping it's going to be the other way around. |
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7/10/12 12:05:28 PM#87
Originally posted by Coldren ok yeah just going by trend alone it appear those who think WoW was an improvement on anything also happen to think TES might be a good game. anyone see a pattern here? does your game have rainbow sprinkles and magic ponies!? |
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7/10/12 7:59:44 PM#88
No you're not alone. I'm honestly excited to see some of the old DAOC team working on TES:O. I kind of missed out on the prime of DAOC and regret it, this is sort of a chance to see RvRvR in action. I think this will set TES:O apart from other MMOs in the sense that most modern MMOs really lack any competitive PvP. The Shadowed Mare - A Tavern North of Caldera and an Elder Scrolls Online Fansite and Forums. |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
7/12/12 12:47:55 AM#89
For DAoC2, just join the GW2 hype train, it all starts in August Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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7/20/12 2:53:50 AM#90
DAOC was a fantastic game that struck a good balance between PVE and PVP with the introduction of RVR. Large scale keep battles were amazing. It was ahead of its time and it was a game that really needed a large population to thrive. The one thing it really had going for it atleast the first few years was an awesome community. Thats what made the game so much fun imo. For all the warts and yes it had its share DAOC was a great game but time marches on. Im an old school gamer and I kind of wish more than anything is that the pain would return a little bit to an MMO. Not gankfest ffa pain just meaningful consequences instead of carebearing and spoon feeding the game to the players ala WOW. I know I wish that a game came along that would challenge me to think. . Also a game where how you PVP is decided by the players but does not interfere with PVE or vice versa. but thats just me. Time for a studio to produce a game that is unique in its approach that thinks out of the box. I was hoping TESO might be heading in the right direction.. I guess we shall see. I'll definately keep an open mind. |
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