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Elder Scrolls Online Forum » General Discussion » Interview with VideoGamer.com

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38 posts found
  onlinenow25

Advanced Member

Joined: 6/26/07
Posts: 279

9/25/13 2:50:02 AM#21
Originally posted by MyBoot

VG: You’ve recently announced a subscription model for TESO. Why did you opt to go with that model, rather than a free-to-play setup?

NK: I think it comes down to the fact that it’s what felt right for the IP. With free-to-play your always thinking about gates to different content. Like okay, now we’ve got to hit this situation where players will want to pay more, because they didn’t need to pay initially. Elder Scrolls is very much about open-world exploration, doing and finding things. If you’re constantly getting into situations where you’ve say, found a cool item and then you need to pay $0.50 to unlock it or whatever, it just wouldn’t feel right. Instead we wanted to the player to be able to pay up front and now you can do anything you want to do with unlimited restrictions. The subscription made sense.

 

I 100% agree with their answer to why they went the sub model.

I 100% don't agree, but I didn't think the game was going to be f2p anyways.  Its game model suggest it would go the B2P route.

 

Also his idea/model of f2p is the model for a terrible terrible terrible game and why there are still few truly good f2p games. 

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2643

110100100

9/25/13 2:50:22 AM#22


Originally posted by Sleepyfish

As for my last statement the proof will be in the sub number retention which I imagine won't be high as is ESO cannot even compete with the hype some free games are getting. 


wait, what? ESO cannot compete with the hype some other games are getting? are you kidding me?

i think you got it backwards. no mmo will be able to compete with the IP that is ES, not even EQN.

being F2P may in the long run keep a lot of players playing it but unless it has monumental success, i don't see it having more people playing it than ESO at any point really.

then again, by the time EQN comes out ESO would have been out for quite some time, so i don't think they are competing against each other in sales regardless.

especially when you consider that they are two completely different games catering to two completely different type of gamers.

i think you are getting caught up in the hype of this website and other mmo sites. that is not and never does reflect the views of the overall mmo player base.

its all about the IP and the fact that ESO is catering to their fans, another reason EQN may not even be that successful IMO.

  Teala

Spotlight Poster

Joined: 6/16/04
Posts: 7433

"Really officer, they're herbs."

9/25/13 6:26:27 AM#23
Originally posted by baphamet

 


Originally posted by Sleepyfish

Originally posted by xanthmetis

Originally posted by keithian
  • In order to maintain the PvP focus on the massive realm war in Cyrodiil, ZeniMax has elected to not include any form of structured or instanced PvP at launch. They want players' focus to be on the alliance war, which

With not having structured pvp I am concerned the pvp will be a nasty zerg fest like gw2 rvr.  I really look forward to the 1v1 1v2 2v2 3v3 type set ups.  I feel it takes more skill.  I really do wonder if my needs in terms of pvp will be fulfilled.
They should have chopped it up differently. RVR would not be so bad if they made border zones between each faction as well as the central area rather than phasing the other factions out which sounds like a cost cutting lazy move to me. For pvp to survive you need competitive  matches arena style or something like that, some type of at least restricted world pvp zones where  you can hunt down other players or neutral non  safe towns. RVR is honeslty a piece you dont need to be successful that they concentrated on that. You can get everything you need from an RVR zone just by doing a instanced battleground type of thing. 

 

The RVR style is more of a niche mini game for pvp but nothing serious, it makes no sense to do it this way since when they could have just done an instance for it, have world pvp and sieges and PVE servers for the pvp haters then just do the siege battleground missions on your PVE server if thats what you want. 

I think they tried to copy the GW2 model and misread the market and now they are stuck selling a product they know will bomb. 


 

first of all, TESO will not bomb lol

if you actually think that you are pretty delusional as this game will sell like hot cakes just by name alone and the fact its on the consoles.

i have never played it but i will go out on a limb and say it will have more overall sales than any other mmo post wow

secondly, hell no there doesn't need to be arena or structured pvp, that is the wow player talking lol

i assure you that pvp can and has survived in mmo's without structured pvp content lol what a ridiculous and inaccurate statement to make.

cyrodiil will be a huge open world pvp area with pve content as well. it remains to be seen how fun it will be but just for he fact that there will be pve content will give it a more open feel than GW2's wvwvw ever could.

people assume that all there will be is keep zerging. if that's what you think i don't blame you for believing it will not work.

try and do some research though, there is clearly much more to do in cyrodiil than zerg, unlike GW2's wvwvw

 

How many times down this road have we traveled in the past, and the one thing we've all learned, at least most of us - is that wishful thinking - is just wishful.   And here you claim someone is delusional for thinking ESO will bomb, and then turn around and make a claim like you did - really?

  Iselin

The Listener

Joined: 3/04/08
Posts: 3806

9/25/13 4:01:26 PM#24
Originally posted by Teala
Originally posted by baphamet

 


Originally posted by Sleepyfish

Originally posted by xanthmetis

Originally posted by keithian
  • In order to maintain the PvP focus on the massive realm war in Cyrodiil, ZeniMax has elected to not include any form of structured or instanced PvP at launch. They want players' focus to be on the alliance war, which

With not having structured pvp I am concerned the pvp will be a nasty zerg fest like gw2 rvr.  I really look forward to the 1v1 1v2 2v2 3v3 type set ups.  I feel it takes more skill.  I really do wonder if my needs in terms of pvp will be fulfilled.
They should have chopped it up differently. RVR would not be so bad if they made border zones between each faction as well as the central area rather than phasing the other factions out which sounds like a cost cutting lazy move to me. For pvp to survive you need competitive  matches arena style or something like that, some type of at least restricted world pvp zones where  you can hunt down other players or neutral non  safe towns. RVR is honeslty a piece you dont need to be successful that they concentrated on that. You can get everything you need from an RVR zone just by doing a instanced battleground type of thing. 

 

The RVR style is more of a niche mini game for pvp but nothing serious, it makes no sense to do it this way since when they could have just done an instance for it, have world pvp and sieges and PVE servers for the pvp haters then just do the siege battleground missions on your PVE server if thats what you want. 

I think they tried to copy the GW2 model and misread the market and now they are stuck selling a product they know will bomb. 


 

first of all, TESO will not bomb lol

if you actually think that you are pretty delusional as this game will sell like hot cakes just by name alone and the fact its on the consoles.

i have never played it but i will go out on a limb and say it will have more overall sales than any other mmo post wow

secondly, hell no there doesn't need to be arena or structured pvp, that is the wow player talking lol

i assure you that pvp can and has survived in mmo's without structured pvp content lol what a ridiculous and inaccurate statement to make.

cyrodiil will be a huge open world pvp area with pve content as well. it remains to be seen how fun it will be but just for he fact that there will be pve content will give it a more open feel than GW2's wvwvw ever could.

people assume that all there will be is keep zerging. if that's what you think i don't blame you for believing it will not work.

try and do some research though, there is clearly much more to do in cyrodiil than zerg, unlike GW2's wvwvw

 

How many times down this road have we traveled in the past, and the one thing we've all learned, at least most of us - is that wishful thinking - is just wishful.   And here you claim someone is delusional for thinking ESO will bomb, and then turn around and make a claim like you did - really?

I would have thought that it was obvious that they were both guessing. And like all guesses, some are more plausible than others.

Elder Scrolls franchise... PC + Mac + PS4 + XB1... my guess is that Baphamets guess is a much better informed guess than the "gonna bomb" one.

You did notice that neither was talking about retention didn't you? Initial sales in the millions is a pretty good guess. What happens after that is a different guess.

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2643

110100100

9/25/13 11:04:28 PM#25


Originally posted by Teala

Originally posted by baphamet  

Originally posted by Sleepyfish

Originally posted by xanthmetis

Originally posted by keithian
  • In order to maintain the PvP focus on the massive realm war in Cyrodiil, ZeniMax has elected to not include any form of structured or instanced PvP at launch. They want players' focus to be on the alliance war, which

With not having structured pvp I am concerned the pvp will be a nasty zerg fest like gw2 rvr.  I really look forward to the 1v1 1v2 2v2 3v3 type set ups.  I feel it takes more skill.  I really do wonder if my needs in terms of pvp will be fulfilled.
They should have chopped it up differently. RVR would not be so bad if they made border zones between each faction as well as the central area rather than phasing the other factions out which sounds like a cost cutting lazy move to me. For pvp to survive you need competitive  matches arena style or something like that, some type of at least restricted world pvp zones where  you can hunt down other players or neutral non  safe towns. RVR is honeslty a piece you dont need to be successful that they concentrated on that. You can get everything you need from an RVR zone just by doing a instanced battleground type of thing.    The RVR style is more of a niche mini game for pvp but nothing serious, it makes no sense to do it this way since when they could have just done an instance for it, have world pvp and sieges and PVE servers for the pvp haters then just do the siege battleground missions on your PVE server if thats what you want.  I think they tried to copy the GW2 model and misread the market and now they are stuck selling a product they know will bomb. 
  first of all, TESO will not bomb lol if you actually think that you are pretty delusional as this game will sell like hot cakes just by name alone and the fact its on the consoles. i have never played it but i will go out on a limb and say it will have more overall sales than any other mmo post wow secondly, hell no there doesn't need to be arena or structured pvp, that is the wow player talking lol i assure you that pvp can and has survived in mmo's without structured pvp content lol what a ridiculous and inaccurate statement to make. cyrodiil will be a huge open world pvp area with pve content as well. it remains to be seen how fun it will be but just for he fact that there will be pve content will give it a more open feel than GW2's wvwvw ever could. people assume that all there will be is keep zerging. if that's what you think i don't blame you for believing it will not work. try and do some research though, there is clearly much more to do in cyrodiil than zerg, unlike GW2's wvwvw  

How many times down this road have we traveled in the past, and the one thing we've all learned, at least most of us - is that wishful thinking - is just wishful.   And here you claim someone is delusional for thinking ESO will bomb, and then turn around and make a claim like you did - really?


oh i am sorry, was my post not negative enough for you? lets see, this game will likely sell millions (yes plural) of copies on name alone, especially considering its on the consoles as well.

do you agree or disagree? if you agree then how exactly is that bombing? if you disagree i would love for your reasons as to why. ES games just don't bomb. its not wishful thinking, its called being realistic.

will the game be successful in the long run, will it be a good game? that is yet to be seen....

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2643

110100100

9/25/13 11:09:02 PM#26


Originally posted by Iselin

Originally posted by Teala

Originally posted by baphamet  

Originally posted by Sleepyfish

Originally posted by xanthmetis

Originally posted by keithian
  • In order to maintain the PvP focus on the massive realm war in Cyrodiil, ZeniMax has elected to not include any form of structured or instanced PvP at launch. They want players' focus to be on the alliance war, which

With not having structured pvp I am concerned the pvp will be a nasty zerg fest like gw2 rvr.  I really look forward to the 1v1 1v2 2v2 3v3 type set ups.  I feel it takes more skill.  I really do wonder if my needs in terms of pvp will be fulfilled.
They should have chopped it up differently. RVR would not be so bad if they made border zones between each faction as well as the central area rather than phasing the other factions out which sounds like a cost cutting lazy move to me. For pvp to survive you need competitive  matches arena style or something like that, some type of at least restricted world pvp zones where  you can hunt down other players or neutral non  safe towns. RVR is honeslty a piece you dont need to be successful that they concentrated on that. You can get everything you need from an RVR zone just by doing a instanced battleground type of thing.    The RVR style is more of a niche mini game for pvp but nothing serious, it makes no sense to do it this way since when they could have just done an instance for it, have world pvp and sieges and PVE servers for the pvp haters then just do the siege battleground missions on your PVE server if thats what you want.  I think they tried to copy the GW2 model and misread the market and now they are stuck selling a product they know will bomb. 
  first of all, TESO will not bomb lol if you actually think that you are pretty delusional as this game will sell like hot cakes just by name alone and the fact its on the consoles. i have never played it but i will go out on a limb and say it will have more overall sales than any other mmo post wow secondly, hell no there doesn't need to be arena or structured pvp, that is the wow player talking lol i assure you that pvp can and has survived in mmo's without structured pvp content lol what a ridiculous and inaccurate statement to make. cyrodiil will be a huge open world pvp area with pve content as well. it remains to be seen how fun it will be but just for he fact that there will be pve content will give it a more open feel than GW2's wvwvw ever could. people assume that all there will be is keep zerging. if that's what you think i don't blame you for believing it will not work. try and do some research though, there is clearly much more to do in cyrodiil than zerg, unlike GW2's wvwvw  
How many times down this road have we traveled in the past, and the one thing we've all learned, at least most of us - is that wishful thinking - is just wishful.   And here you claim someone is delusional for thinking ESO will bomb, and then turn around and make a claim like you did - really?
I would have thought that it was obvious that they were both guessing. And like all guesses, some are more plausible than others.

Elder Scrolls franchise... PC + Mac + PS4 + XB1... my guess is that Baphamets guess is a much better informed guess than the "gonna bomb" one.

You did notice that neither was talking about retention didn't you? Initial sales in the millions is a pretty good guess. What happens after that is a different guess.


this.

  Sleepyfish

Hard Core Member

Joined: 8/25/09
Posts: 362

9/25/13 11:32:01 PM#27

I have to point out there is not a single game following this model that has anything near 500k subs right now, actually just one has around 300k active users  and thats after it peaked at a little over 400k. IP alone or consoles wont make it an instant success either been there done that .Box sales are good but ultimately meaningless especially for a monthly sub model. 

That being said I would be satisfied playing on a 300k game that I liked even with RVR but their RVR is too restrictive. The phasing thing is just going to kill it for everyone. They are going to have to fix that and add more RVR zones on the borders or its going to get boring and fast. On top of that with all the non combat zones the crafting and item system will have to be at a much higher level than GW2 to keep people interested. 

But even if they make a better version of DAOC than GW2 did it will still be another version of DAOC with predictable sub retention. 

  xanthmetis

Novice Member

Joined: 8/07/13
Posts: 119

9/25/13 11:44:13 PM#28
I guess I was more or less asking if you think there is going to be decent opportunity for small sized pvp encounters that take skill :)

]

  keithian

Hard Core Member

Joined: 5/20/06
Posts: 2977

 
OP  9/26/13 2:47:51 AM#29
Originally posted by Sleepyfish

I have to point out there is not a single game following this model that has anything near 500k subs right now, actually just one has around 300k active users  and thats after it peaked at a little over 400k. IP alone or consoles wont make it an instant success either been there done that .Box sales are good but ultimately meaningless especially for a monthly sub model. 

That being said I would be satisfied playing on a 300k game that I liked even with RVR but their RVR is too restrictive. The phasing thing is just going to kill it for everyone. They are going to have to fix that and add more RVR zones on the borders or its going to get boring and fast. On top of that with all the non combat zones the crafting and item system will have to be at a much higher level than GW2 to keep people interested. 

But even if they make a better version of DAOC than GW2 did it will still be another version of DAOC with predictable sub retention. 

Again, can you please provide your sources and specifics when you pull numbers out of god knows where? Until then what you are posting continues to be pure speculation.

There Is Always Hope!

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2643

110100100

9/26/13 10:44:01 AM#30


Originally posted by Sleepyfish
I have to point out there is not a single game following this model that has anything near 500k subs right now, actually just one has around 300k active users  and thats after it peaked at a little over 400k. IP alone or consoles wont make it an instant success either been there done that .Box sales are good but ultimately meaningless especially for a monthly sub model. 

That being said I would be satisfied playing on a 300k game that I liked even with RVR but their RVR is too restrictive. The phasing thing is just going to kill it for everyone. They are going to have to fix that and add more RVR zones on the borders or its going to get boring and fast. On top of that with all the non combat zones the crafting and item system will have to be at a much higher level than GW2 to keep people interested. 

But even if they make a better version of DAOC than GW2 did it will still be another version of DAOC with predictable sub retention. 


not sure what you mean about the rvr needing to be fixed? add more zones? from the sounds of it, cyrodiil will be huge with both pvp and pve content, so there will still be small scale pvp "ganking" just like there would be in an open pvp environment.

but there will be phasing in cyrodiil? is that what you are implying or are you just talking about the pve areas? if so will you please post a link where they have said this? i find that really hard to believe.

IMO the pve area probably will feel more like a single player/ small group experience rather than a full blown MMO.

which is why i will likely spend a lot of time in cyrodiil, how long will depend on how fun it is for me.

every single mmo out there will struggle to keep 100's of thousands of players playing their game over time from here on out.

this game will likely be no different. a lot of people will play it for a couple months and then move on or take a break and come back.

my expectations is i will have fun with it for a few months and then take a break, that's the type of game they seem to be making.

but that's also where the megaserver tech that everyone here always loves to hate on really sounds like it could shine.

because the world you play in will never feel empty because people are quitting and your server is now dying because of it.

but we will see.

  Sleepyfish

Hard Core Member

Joined: 8/25/09
Posts: 362

9/27/13 2:29:41 AM#31
Originally posted by baphamet

 


Originally posted by Sleepyfish
I have to point out there is not a single game following this model that has anything near 500k subs right now, actually just one has around 300k active users  and thats after it peaked at a little over 400k. IP alone or consoles wont make it an instant success either been there done that .Box sales are good but ultimately meaningless especially for a monthly sub model. 

 

That being said I would be satisfied playing on a 300k game that I liked even with RVR but their RVR is too restrictive. The phasing thing is just going to kill it for everyone. They are going to have to fix that and add more RVR zones on the borders or its going to get boring and fast. On top of that with all the non combat zones the crafting and item system will have to be at a much higher level than GW2 to keep people interested. 

But even if they make a better version of DAOC than GW2 did it will still be another version of DAOC with predictable sub retention. 


 

not sure what you mean about the rvr needing to be fixed? add more zones? from the sounds of it, cyrodiil will be huge with both pvp and pve content, so there will still be small scale pvp "ganking" just like there would be in an open pvp environment.

but there will be phasing in cyrodiil? is that what you are implying or are you just talking about the pve areas? if so will you please post a link where they have said this? i find that really hard to believe.

IMO the pve area probably will feel more like a single player/ small group experience rather than a full blown MMO.

which is why i will likely spend a lot of time in cyrodiil, how long will depend on how fun it is for me.

every single mmo out there will struggle to keep 100's of thousands of players playing their game over time from here on out.

this game will likely be no different. a lot of people will play it for a couple months and then move on or take a break and come back.

my expectations is i will have fun with it for a few months and then take a break, that's the type of game they seem to be making.

but that's also where the megaserver tech that everyone here always loves to hate on really sounds like it could shine.

because the world you play in will never feel empty because people are quitting and your server is now dying because of it.

but we will see.

 

 

 

http://www.zam.com/story.html?story=32287

That interview clearly states  you will not seen enemy factions on any pve area including their own zones so either phasing or some kind of different channel. 

So yes for the most part the entire game unless you are in Cyrodiil will feel like a single player adventure. Then Cyrodiil itself will basically be a large battleground where  you autolevel up. Some people like this its just too immersion breaking for me. 

Megaserver wont really matter it wont be like EVE where its one big server and you have to worry about everyone in a vast galaxy. It will be a megaserver in which  you mostly only see 20% of the player base and I wonder if they are doing it this way to make it seem like they have more players than they really do. Seems more like a gimmick to me. 

There is just a lot of red flags about this game that give me pause. I mean we have had enough cash cow bad mmorpgs I dont want to see another one, but I get that good old fashioned feeling from looking at the dev interviews on this one. 

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2643

110100100

9/30/13 10:05:35 PM#32


Originally posted by Sleepyfish

Originally posted by baphamet  

Originally posted by Sleepyfish I have to point out there is not a single game following this model that has anything near 500k subs right now, actually just one has around 300k active users  and thats after it peaked at a little over 400k. IP alone or consoles wont make it an instant success either been there done that .Box sales are good but ultimately meaningless especially for a monthly sub model.    That being said I would be satisfied playing on a 300k game that I liked even with RVR but their RVR is too restrictive. The phasing thing is just going to kill it for everyone. They are going to have to fix that and add more RVR zones on the borders or its going to get boring and fast. On top of that with all the non combat zones the crafting and item system will have to be at a much higher level than GW2 to keep people interested.  But even if they make a better version of DAOC than GW2 did it will still be another version of DAOC with predictable sub retention. 
  not sure what you mean about the rvr needing to be fixed? add more zones? from the sounds of it, cyrodiil will be huge with both pvp and pve content, so there will still be small scale pvp "ganking" just like there would be in an open pvp environment. but there will be phasing in cyrodiil? is that what you are implying or are you just talking about the pve areas? if so will you please post a link where they have said this? i find that really hard to believe. IMO the pve area probably will feel more like a single player/ small group experience rather than a full blown MMO. which is why i will likely spend a lot of time in cyrodiil, how long will depend on how fun it is for me. every single mmo out there will struggle to keep 100's of thousands of players playing their game over time from here on out. this game will likely be no different. a lot of people will play it for a couple months and then move on or take a break and come back. my expectations is i will have fun with it for a few months and then take a break, that's the type of game they seem to be making. but that's also where the megaserver tech that everyone here always loves to hate on really sounds like it could shine. because the world you play in will never feel empty because people are quitting and your server is now dying because of it. but we will see.      
http://www.zam.com/story.html?story=32287

That interview clearly states  you will not seen enemy factions on any pve area including their own zones so either phasing or some kind of different channel. 

So yes for the most part the entire game unless you are in Cyrodiil will feel like a single player adventure. Then Cyrodiil itself will basically be a large battleground where  you autolevel up. Some people like this its just too immersion breaking for me. 

Megaserver wont really matter it wont be like EVE where its one big server and you have to worry about everyone in a vast galaxy. It will be a megaserver in which  you mostly only see 20% of the player base and I wonder if they are doing it this way to make it seem like they have more players than they really do. Seems more like a gimmick to me. 

There is just a lot of red flags about this game that give me pause. I mean we have had enough cash cow bad mmorpgs I dont want to see another one, but I get that good old fashioned feeling from looking at the dev interviews on this one. 


yes i knew that, i was talking about cyrodiil where the pvp is going on? IMO the pve area's will indeed feel more like a multiplayer skyrim game rather than a full blown mmo, even though there will still be small group dungeons and adventurer zones too (raids)

i think that is actually smart because that is just them catering to their single player ES fans while the pvp, small group dungeons, and adventure zones are catering more to mmo fans.

that's cool if you don't like that, i don't know how i feel about it yet. i mean, i enjoy skyrim so i should like this. and since i don't have lofty expectations that this game should last me years, then i should enjoy it for a while.

we will see though.

  superconducting

Advanced Member

Joined: 4/21/13
Posts: 707

9/30/13 11:33:42 PM#33
Originally posted by Sleepyfish

http://www.zam.com/story.html?story=32287

That interview clearly states  you will not seen enemy factions on any pve area including their own zones so either phasing or some kind of different channel. 

So yes for the most part the entire game unless you are in Cyrodiil will feel like a single player adventure. Then Cyrodiil itself will basically be a large battleground where  you autolevel up. Some people like this its just too immersion breaking for me. 

Megaserver wont really matter it wont be like EVE where its one big server and you have to worry about everyone in a vast galaxy. It will be a megaserver in which  you mostly only see 20% of the player base and I wonder if they are doing it this way to make it seem like they have more players than they really do. Seems more like a gimmick to me. 

There is just a lot of red flags about this game that give me pause. I mean we have had enough cash cow bad mmorpgs I dont want to see another one, but I get that good old fashioned feeling from looking at the dev interviews on this one. 

 

We all know the whole faction lock thing is a common gripe people have. This is one area of contention that frankly worries me a little. I understand they did it mainly because they wanted alliances to MEAN something. But I might be OK with it since there may be enough people in my faction to talk with and since communication with others is still possible in other ways- You are able to be a member of multiple guilds (5) including those in other factions, and you can interact with absolutely EVERYONE in Cyrodiil.

 

Originally posted by Sleepyfish

They should have chopped it up differently. RVR would not be so bad if they made border zones between each faction as well as the central area rather than phasing the other factions out which sounds like a cost cutting lazy move to me. For pvp to survive you need competitive  matches arena style or something like that, some type of at least restricted world pvp zones where  you can hunt down other players or neutral non  safe towns. RVR is honeslty a piece you dont need to be successful that they concentrated on that. You can get everything you need from an RVR zone just by doing a instanced battleground type of thing. 

The RVR style is more of a niche mini game for pvp but nothing serious, it makes no sense to do it this way since when they could have just done an instance for it, have world pvp and sieges and PVE servers for the pvp haters then just do the siege battleground missions on your PVE server if thats what you want. 

I think they tried to copy the GW2 model and misread the market and now they are stuck selling a product they know will bomb. 

The fundamental backstory of the game is that there's an ongoing War between alliances. As far as I can tell this is the reason why an AvA system of PvP was chosen. This is not something that would work as an instance because it would KILL the whole purpose of an Alliance War. I personally like the fact that there's a sort of "persistent world event" always taking place in Cyrodiil that anyone can take part in.

Arena-style matches are NOT needed but they are planning on adding dueling anyways.

Open-world PvP would not easily work because it doesn't fit with the type of game they are going for- a themepark Elder Scrolls game with tons of PvE content. Once you start talking about OW PvP, you start getting into discussions of sandbox vs. themepark and drastically different design decisions.

Ultimately, they adopted a DAoC model for PvP which has been proven successful. It remains to be seen how well this will work in ESO but I have high hopes (more on comparison to DAoC here http://tamrielfoundry.com/2013/02/eso-daoc-legacy/).

  BMBender

Advanced Member

Joined: 9/14/07
Posts: 557

9/30/13 11:41:54 PM#34
Originally posted by superconducting
Originally posted by Sleepyfish

http://www.zam.com/story.html?story=32287

That interview clearly states  you will not seen enemy factions on any pve area including their own zones so either phasing or some kind of different channel. 

So yes for the most part the entire game unless you are in Cyrodiil will feel like a single player adventure. Then Cyrodiil itself will basically be a large battleground where  you autolevel up. Some people like this its just too immersion breaking for me. 

Megaserver wont really matter it wont be like EVE where its one big server and you have to worry about everyone in a vast galaxy. It will be a megaserver in which  you mostly only see 20% of the player base and I wonder if they are doing it this way to make it seem like they have more players than they really do. Seems more like a gimmick to me. 

There is just a lot of red flags about this game that give me pause. I mean we have had enough cash cow bad mmorpgs I dont want to see another one, but I get that good old fashioned feeling from looking at the dev interviews on this one. 

 

We all know the whole faction lock thing is a common gripe people have. This is one area of contention that frankly worries me a little. I understand they did it mainly because they wanted alliances to MEAN something. But I might be OK with it since there may be enough people in my faction to talk with and since communication with others is still possible in other ways- You are able to be a member of multiple guilds (5) including those in other factions, and you can interact with absolutely EVERYONE in Cyrodiil.

 

Originally posted by Sleepyfish

They should have chopped it up differently. RVR would not be so bad if they made border zones between each faction as well as the central area rather than phasing the other factions out which sounds like a cost cutting lazy move to me. For pvp to survive you need competitive  matches arena style or something like that, some type of at least restricted world pvp zones where  you can hunt down other players or neutral non  safe towns. RVR is honeslty a piece you dont need to be successful that they concentrated on that. You can get everything you need from an RVR zone just by doing a instanced battleground type of thing. 

The RVR style is more of a niche mini game for pvp but nothing serious, it makes no sense to do it this way since when they could have just done an instance for it, have world pvp and sieges and PVE servers for the pvp haters then just do the siege battleground missions on your PVE server if thats what you want. 

I think they tried to copy the GW2 model and misread the market and now they are stuck selling a product they know will bomb. 

The fundamental backstory of the game is that there's an ongoing War between alliances. As far as I can tell this is the reason why an AvA system of PvP was chosen. This is not something that would work as an instance because it would KILL the whole purpose of an Alliance War. I personally like the fact that there's a sort of "persistent world event" always taking place in Cyrodiil that anyone can take part in.

Arena-style matches are NOT needed but they are planning on adding dueling anyways.

Open-world PvP would not easily work because it doesn't fit with the type of game they are going for- a themepark Elder Scrolls game with tons of PvE content. Once you start talking about OW PvP, you start getting into discussions of sandbox vs. themepark and drastically different design decisions.

Ultimately, they adopted a DAoC model for PvP which has been proven successful. It remains to be seen how well this will work in ESO but I have high hopes (more on comparison to DAoC here http://tamrielfoundry.com/2013/02/eso-daoc-legacy/).

1 point sandbox does not = pvp never has; pvp can be in a sandbox game yes, just like pvp can be in a theme.  Admitedly pvp in a sandbox fails less than pvp in a theme

  gervaise1

Elite Member

Joined: 1/17/07
Posts: 1278

10/03/13 7:48:51 AM#35
Originally posted by onlinenow25
Originally posted by MyBoot

VG: You’ve recently announced a subscription model for TESO. Why did you opt to go with that model, rather than a free-to-play setup?

NK: I think it comes down to the fact that it’s what felt right for the IP. With free-to-play your always thinking about gates to different content. Like okay, now we’ve got to hit this situation where players will want to pay more, because they didn’t need to pay initially. Elder Scrolls is very much about open-world exploration, doing and finding things. If you’re constantly getting into situations where you’ve say, found a cool item and then you need to pay $0.50 to unlock it or whatever, it just wouldn’t feel right. Instead we wanted to the player to be able to pay up front and now you can do anything you want to do with unlimited restrictions. The subscription made sense.

 

I 100% agree with their answer to why they went the sub model.

I 100% don't agree, but I didn't think the game was going to be f2p anyways.  Its game model suggest it would go the B2P route.

 

Also his idea/model of f2p is the model for a terrible terrible terrible game and why there are still few truly good f2p games. 

I don't agree either.

Instead of "gates to different content" a subscription means they will have to be thinking of "what new content" can we add next month to keep people subscribed. 

I also agree that TESO never seemed like a f2p game. Elder Scrolls has been built on solid games + expansion packs; and that way people who come to the party later will still have to pay! If they wanted to add a small charge for server usage then so be it - but server usage these days doesn't merit a sub. Once upon a time it did and that is how subs started. Today: no.

  gervaise1

Elite Member

Joined: 1/17/07
Posts: 1278

10/03/13 8:06:58 AM#36

Will TESO bomb? Well its Elder Scrolls so it will sell the question is: will it do as well as Zenimax hope?

The comment about making the game more "Elder Scrolls" like by adding - and I rolled my eyes as well - a compass and first person view suggests feedback and market projections that the game wasn't going to do as well as they hoped. It actually suggests some pretty negative feedback. We had to make TESO more Elder Scrolls like! Duh.

  keithian

Hard Core Member

Joined: 5/20/06
Posts: 2977

 
OP  10/03/13 3:07:30 PM#37
Originally posted by gervaise1

Will TESO bomb? Well its Elder Scrolls so it will sell the question is: will it do as well as Zenimax hope?

The comment about making the game more "Elder Scrolls" like by adding - and I rolled my eyes as well - a compass and first person view suggests feedback and market projections that the game wasn't going to do as well as they hoped. It actually suggests some pretty negative feedback. We had to make TESO more Elder Scrolls like! Duh.

I think its more they are listening to the feedback of testers in Closed Beta and have adjusted the game accordingly which is actually a good thing. Duh! lol.

There Is Always Hope!

  Iselin

The Listener

Joined: 3/04/08
Posts: 3806

10/03/13 3:16:26 PM#38
Originally posted by gervaise1

Will TESO bomb? Well its Elder Scrolls so it will sell the question is: will it do as well as Zenimax hope?

The comment about making the game more "Elder Scrolls" like by adding - and I rolled my eyes as well - a compass and first person view suggests feedback and market projections that the game wasn't going to do as well as they hoped. It actually suggests some pretty negative feedback. We had to make TESO more Elder Scrolls like! Duh.

Lol. If they don't listen, people whine. If they listen, people whine.

The common thread? People whine.

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