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Elder Scrolls Online Forum » General Discussion » ESO is 150 hrs of content enough ?

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85 posts found
  Gorwe

Elite Member

Joined: 9/16/11
Posts: 1751

8/31/13 4:21:48 PM#61

Yo! You better carry those Scrolls dawg! They are totally safe to handle and don't cause them redinkoulous effexts!

*LORE RAPE*

  Grummus

Apprentice Member

Joined: 7/28/13
Posts: 115

9/02/13 8:43:05 AM#62
50h per faction is shitty, unless they plan on fleshing it out to 150h per even then it's pretty shabby. I put 600+ DAYS into EQ1, twice that into WOW, 300~ into Anachy Online, etc etc measuring MMO time in hours is a big no no no.
  SlyLoK

Elite Member

Joined: 7/04/08
Posts: 961

9/02/13 11:08:00 AM#63
Originally posted by Stizzled
150 hours split between three factions, so 50 hours of story/random content for each faction. That doesn't sound like much to me. I imagine the leveling process will be rather fast, as they try to funnel everyone into the PvP zone as soon as possible.

You can PvP at level 10 so I dont think that is the case.

This is also an estimate that does not include crafting , exploring , dungeons and side quests. And the 50+ is harder and 50++ is even harder still. So it looks like there will be a good amount of content.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17114

9/02/13 11:11:15 AM#64
Originally posted by Keylogger_007
50h per faction is shitty, unless they plan on fleshing it out to 150h per even then it's pretty shabby. I put 600+ DAYS into EQ1, twice that into WOW, 300~ into Anachy Online, etc etc measuring MMO time in hours is a big no no no.

"150" per faction side is decent when you consider it's only part of the puzzle.

That is 450 hours, at launch not including pvp, crafting, etc.

 

I've put  in 880 hours into skyrim since it's launched. Most of that on one character. if they update the game at a decent clip then 450 hours WITH the other stuff should suffice for a launch.

  Gorwe

Elite Member

Joined: 9/16/11
Posts: 1751

9/03/13 4:29:19 PM#65
So, is RvR an endgame thing or you can just jump into it in the early game(lvl 5-10)?

I am interested if they have learned anything from WAR...
  Apraxis

Elite Member

Joined: 9/28/05
Posts: 1456

9/03/13 4:41:24 PM#66
Originally posted by Gorwe
So, is RvR an endgame thing or you can just jump into it in the early game(lvl 5-10)?

I am interested if they have learned anything from WAR...

You can jump in starting with lvl 10. But it is there endgame thing.. at least the pvp part of it.

Edit: Just to add. It is one huge zone and you will be leveled up stat wise.. so similar to GW2 in that regard.. hopefully it is larger, and more interesting in comparsion to GW2

  Lyrian

Hard Core Member

Joined: 4/23/07
Posts: 246

9/03/13 5:29:55 PM#67

This has me pretty concerned...I hope they aren't including listening to full dialogue in conversations in that time. Subtitle readers can easily divide that number in half then.

 

For any sort of longevity, launching with anything under 1000 hours of content  is a bad idea unless you're planning a 6 month expansion release cycle.

  Destai

Hard Core Member

Joined: 8/31/09
Posts: 487

9/09/13 3:40:28 PM#68
150 is nowhere near enough for an MMO. The content locusts will devour that within a month and then we'll have another SWTOR. It doesn't end. Does any developer get it? The content needs to be at least 4 times as much, per character. If not, don't bother launching the game and save yourselves the embarrassment.

Current MMOs: Wildstar, Guild Wars 2, the Secret World, World of Warcraft

Past Loves: Guild Wars, Lord of the Rings Online, Everquest

  keithian

Hard Core Member

Joined: 5/20/06
Posts: 2964

9/09/13 6:50:41 PM#69
Originally posted by Destai
150 is nowhere near enough for an MMO. The content locusts will devour that within a month and then we'll have another SWTOR. It doesn't end. Does any developer get it? The content needs to be at least 4 times as much, per character. If not, don't bother launching the game and save yourselves the embarrassment.

First you need to be better informed. Its 120-150hrs for each faction which means 120-150 of story PVE X 3 not including all the other side things to do, crafting, PVP, etc. Second, they promised updates every 4-6 weeks and that their developers ARE ALREADY well on their way to working on the content for release post launch. That is where TOR failed big time (even though I still think they had a descent game). They didn't release content fast enough. I guess time will tell, but if a game releases content every 4-6 weeks and charges a sub to me that is more than reasonable, especially considering people pay $30-$60 for single player games that only have 10-40 hours of game play and are not on servers that need to be supported.

There Is Always Hope!

  Gorwe

Elite Member

Joined: 9/16/11
Posts: 1751

9/09/13 7:52:49 PM#70
[mod edit]

Let's say you play balanced(a healthy mix of exploration, crafting, story and PvP) and that you're playing 3h/day. That 150h figure alone gives you 50 days of gameplay. We can safely bump that up to 100 because you're splitting your time between all those fun activities. Further, there are max lvl quests in the other alliance's zones. I think it's one quest line per Enemy alliance(say you are dominion-you get one in covenant and one in pact). That goes for all alliances so it's actually x3. Every Alliance also has two questlines so it's actually x6. Let's say that the endgame quests take 50h each to finish. That's another 300h right there! Translated into gaming days-it's another HUNDRED days! And that's not counting crafting/AvA at the endgame.

Two hundred days sounds lame to you lol? Maybe you need to discover the Magic of alts...

Well, I don't doubt for a second that locusts are going to eat straight through TESO. By playing gaming marathons(6h+) and focusing purely on the story instead of the balanced play. I predict that they'll be done with it within the first month. But who cares about them right? They made their own bed(s), so let them sleep in it! Those persons must be living in the living, selfmade hell lol.

Those are some fair numbers for you.

Take care!
  jesusjuice69

Apprentice Member

Joined: 8/07/13
Posts: 293

9/10/13 5:16:47 AM#71

For a single player game 150 hours is good.

For a game you have to pay a monthly fee for, not so much.

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3250

9/10/13 5:54:44 AM#72
150 hours is more like 2-3 months for you average player.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3

  jesusjuice69

Apprentice Member

Joined: 8/07/13
Posts: 293

9/10/13 6:34:30 AM#73
Originally posted by Bladestrom
150 hours is more like 2-3 months for you average player.

Of course those 150 hours of content is the high end of the spectrum, which entails doing just about everything possible.

So no, in real time it wouldn't be 2-3 months for an average player.  The only way it would take someone UP TO 2-3 months is if they are extremely anal about accomplishing everything. 

  DeniZg

Hard Core Member

Joined: 1/29/12
Posts: 508

9/10/13 6:38:46 AM#74
Originally posted by Bladestrom
150 hours is more like 2-3 months for you average player.

That is also what Bioware expected. The reality was different.

  Tindale111

Hard Core Member

Joined: 11/21/12
Posts: 184

 
OP  9/10/13 6:52:52 AM#75
Originally posted by Comaf
Originally posted by Tindale111
It came up on my facebook page today that ESO has over 150 hrs of content ,now if that was an rpg I would be dancing with joy ,but I remember being half way through wow and on typing /play my character had clocked up 13 days or 312 hrs .I realise gameplay is a bit different from content but 150 hrs didn't seem all that much to brag about even if you averaged just 10 hrs a week that's not going to hold you long

Ahh, another lost soul that never played Dark Age of Camelot.  I do not blame you, Tindale111 for thinking this might be an issue.  You see, in a realm vs realm vs realm mmorpg where RPG truly matters, the PvP as well starts to matter.   You won't get this in the E-Sport flag captures of the past so many years, so I understand the confusion that led to this question.

You could literally spend the next (let's see how old Dark Age is...hmm, 2001 to 2013)...12 years just participating in the defense of your realm and or attacking enemy realms.  Realm pride is akin to loving your football team above all others.  Let me ask you, has football seemed lacking in end game content?  I mean, it's the same game every time, right? :)  /wink


I swear most of the community is innocently the equivalent of a 3rd world country that has only had a trickle of Western medicine.  They beat their shields to their gods wondering why no one is cured, why so many die, and so forth, and now that Western medicine is arriving, they question the most basic facets of it. 

 

This is a game that really needs to be made.  Folks need to learn they can have far higher expectations of an industry - this truth alone must be a difficult pill to swallow for the Rift clones out there that just try to feed people sock soup when they could have steak.

 and surprise surprise we are back to Pvp v Pve

 

  jesusjuice69

Apprentice Member

Joined: 8/07/13
Posts: 293

9/10/13 7:27:06 AM#76
Originally posted by DeniZg
Originally posted by Bladestrom
150 hours is more like 2-3 months for you average player.

That is also what Bioware expected. The reality was different.

Wow, what a bunch of liars. 
Just like all other game devs!

 

I have come to the conclusion that you shouldn't believe anything they say anymore. 

It is all PR!

  Tibbz

Novice Member

Joined: 7/05/07
Posts: 618

"Never underestimate the power of stupid people in a group"

9/10/13 9:48:10 AM#77
Originally posted by Gorwe
[mod edit]

Let's say you play balanced(a healthy mix of exploration, crafting, story and PvP) and that you're playing 3h/day. That 150h figure alone gives you 50 days of gameplay. We can safely bump that up to 100 because you're splitting your time between all those fun activities. Further, there are max lvl quests in the other alliance's zones. I think it's one quest line per Enemy alliance(say you are dominion-you get one in covenant and one in pact). That goes for all alliances so it's actually x3. Every Alliance also has two questlines so it's actually x6. Let's say that the endgame quests take 50h each to finish. That's another 300h right there! Translated into gaming days-it's another HUNDRED days! And that's not counting crafting/AvA at the endgame.

Two hundred days sounds lame to you lol? Maybe you need to discover the Magic of alts...

Well, I don't doubt for a second that locusts are going to eat straight through TESO. By playing gaming marathons(6h+) and focusing purely on the story instead of the balanced play. I predict that they'll be done with it within the first month. But who cares about them right? They made their own bed(s), so let them sleep in it! Those persons must be living in the living, selfmade hell lol.

Those are some fair numbers for you.

Take care!

i am hoping this is a reality.  My wife and I have always taken much long to level, as we prefer the journey to the end game.... and we retentively complete every quest, click on every clickable, collect every collectable and search every nook and cranny.  Pair that game play with limited amount of game time restricted to the kids nap time and bed time.... i believe we will be ok from out standpoint.  Though i still think we will see some of the "ones who have no life" players who will be in ++ content with top of the line gear and whining about no content. 

  Zanthorn

Novice Member

Joined: 3/27/08
Posts: 92

The problem with games is the "gamers" that play them.

9/10/13 10:41:18 AM#78

Ok, allow me to sort this out:

150 hrs is the amount of time the dev's themselves have taken to get 1 to 50 with just quest and killing as fast as possible. http://elderscrollsotr.mymiddleearth.com/2013/09/05/episode-81-the-paul-sage/.

as for doing all content they were clocking 200 + hours, according to the above pod-cast.

  keithian

Hard Core Member

Joined: 5/20/06
Posts: 2964

9/10/13 1:22:19 PM#79
Originally posted by jesusjuice69
Originally posted by Bladestrom
150 hours is more like 2-3 months for you average player.

Of course those 150 hours of content is the high end of the spectrum, which entails doing just about everything possible.

So no, in real time it wouldn't be 2-3 months for an average player.  The only way it would take someone UP TO 2-3 months is if they are extremely anal about accomplishing everything. 

wrong. They have said that it is 120-150hrs per faction (so 120-150 for PVE story times 3) and that DOES NOT include all of the side things possible including PVP, crafting, etc so get your facts straight...and despite that..for people who have lives outside of gaming...it will take some time to get through all of that. In addition they are promising content updates every 4-6 weeks and are already working on that additional content with a separate set of Devs. 

Another thing you are completely wrong with is what is appropriate for a single player game. Games like Portal 2 which did extremely well had less than 15 hours of play time people still bought it and that does not have content adds every 4-6 weeks or servers that needed to be maintained. There are tons of other single player games that did quite well with less than 20 hours, so stating that 150 hours for a single player game is some gold standard is just your standard, not the rest of the gaming world.

There Is Always Hope!

  gervaise1

Elite Member

Joined: 1/17/07
Posts: 1227

9/14/13 12:07:12 PM#80

If history tells us anything it is that players go through content faster than developers estimate.

SWTOR: post launch the SWTOR team said that they were "surprised" at how quickly players went through the "200 hours"; they had future content drops mapped out and being worked on by unique teams as well. Sound familiar?

There are a host of other games were devs have expressed the same "surprise" but one worth was DAoC. Post-launch Mythic said they were surprised at how quickly the game saw its first level 50. And that was back in the age when computers were stone circles!

Blizzard have said how difficult it is to generate new content fast enough and that players are consuming content faster and faster. I don't expect Zenimax to be any different or ESO players to consume content any slower..

 

 

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